Intel Arc Graphics 24EU vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison
Intel Arc Graphics 24EU
GeForce RTX 5070 Ti Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 24EU vs NVIDIA GeForce RTX 5070 Ti Mobile
Head-to-Head Benchmarks
The recorded data shows no direct head-to-head benchmark results between the Intel Arc Graphics 24EU and the NVIDIA GeForce RTX 5070 Ti Mobile. The database contains a single 3DMark Steel Nomad DX12 score for the Intel part (733 points), while the NVIDIA part has a broader suite of Geekbench and Passmark results. Comparing average benchmark scores, the NVIDIA GeForce RTX 5070 Ti Mobile delivers an average of 35,435 points, while the Intel Arc Graphics 24EU averages 733 points. This places the NVIDIA part roughly 48 times higher in average score, a gap that reflects fundamentally different performance tiers.
The Intel Arc Graphics 24EU sits at the 3rd percentile of all GPUs in the database, meaning it outperforms only a small fraction of recorded parts. Its nearest rivals include the Intel Arc Graphics 32EU and Intel Arc Graphics 64EU, both with identical average scores of 733 and a delta of 0%, indicating the 24EU matches those configurations in the recorded metric. The AMD Radeon HD 6470M trails by 1.4% (723 points), while the NVIDIA GeForce GT 415M leads the Intel part by 2.4% (751 points). These deltas are small, showing that the Intel Arc Graphics 24EU competes with older entry-level discrete GPUs rather than modern high-performance parts.
The NVIDIA GeForce RTX 5070 Ti Mobile occupies the 80th percentile of all GPUs, a much higher standing. Its nearest rivals are the NVIDIA Quadro GV100 (35,520 points, 0.2% ahead), the AMD Radeon Pro Duo (35,860 points, 1.2% ahead), the NVIDIA A2 (34,690 points, 2.1% behind), and the NVIDIA T1000 (36,289 points, 2.4% ahead). These deltas are tight, all within 2.4%, indicating the RTX 5070 Ti Mobile performs in a very competitive band near the top of the mobile GPU market. The Intel part has no equivalent multi-test record, so the only comparable figure across both is the average score, which confirms the NVIDIA part operates in an entirely different performance class.
Where Each One Wins
The Intel Arc Graphics 24EU records one benchmark result: 3DMark Steel Nomad DX12 at 733 points. That single score defines its entire measured output. The NVIDIA GeForce RTX 5070 Ti Mobile, by contrast, has nine recorded benchmarks spanning OpenCL, Vulkan, and multiple Passmark tiers. In Geekbench OpenCL it scores 143,870, and in Geekbench Vulkan it scores 139,213. Passmark results include 24,004 in G3D, 10,101 in GPU Compute, 981 in G2D, 259 in DirectX 9, 237 in DirectX 11, 151 in DirectX 10, and 102 in DirectX 12. These figures give the NVIDIA part a measurable win in every test category present in the database.
The Intel part's 3DMark Steel Nomad score of 733 cannot be compared directly to any NVIDIA result because the test suites do not overlap. However, the percentile data provides context: the Intel part ranks at the 3rd percentile, while the NVIDIA part ranks at the 80th percentile. In practical terms, the recorded data indicates the Intel Arc Graphics 24EU is suited to basic graphical output, while the RTX 5070 Ti Mobile delivers high throughput across compute and graphics workloads. The Passmark G3D score of 24,004 for the NVIDIA part is substantially higher than any score recorded for the Intel part, and the G2D score of 981 also indicates strong 2D performance. The Intel part's texture rate of 24.00 GTexel/s and pixel rate of 12.00 GPixel/s are modest figures, while the NVIDIA part reaches 266.2 GTexel/s and 115.8 GPixel/s, confirming a wide gap in raw rasterization throughput.
Architecture Differences
The two GPUs come from different architectural generations. The Intel Arc Graphics 24EU uses the Xe-LPG architecture on the Arrow Lake-S chip, manufactured on a 3 nm process at TSMC. The NVIDIA GeForce RTX 5070 Ti Mobile uses the Blackwell 2.0 architecture on the GB205 chip, also fabricated by TSMC but on a 5 nm process. The Intel chip integrates 17,800 million transistors across a 243 mm² die, giving a transistor density of 73.3 million per mm². The NVIDIA chip packs 31,100 million transistors into a 263 mm² die, resulting in a density of 118.3 million per mm². Despite the larger process node, the NVIDIA chip carries nearly twice the transistor count and a higher density.
Core configurations differ sharply. The Intel Arc Graphics 24EU has 192 shading units, 12 texture mapping units, and 6 raster output units. It has no recorded ray tracing cores or tensor cores. The NVIDIA part has 5,888 shading units, 184 TMUs, and 80 ROPs, along with 46 ray tracing cores and 184 tensor cores. This gives the NVIDIA part over 30 times the shading units and 15 times the TMUs, plus dedicated hardware for ray tracing and AI workloads that the Intel part lacks entirely.
Clock behavior also diverges. The Intel part runs at a 300 MHz base clock and boosts to 2000 MHz. The NVIDIA part has an 847 MHz base and a 1447 MHz boost. The NVIDIA part reaches higher memory bandwidth through a 192-bit GDDR7 interface with 12 GB of memory and 672.0 GB/s bandwidth, while the Intel part uses system shared memory with bandwidth described as system dependent. The Intel part's FP32 throughput is 768.0 GFLOPS, while the NVIDIA part reaches 17.04 TFLOPS. FP16 performance tells a similar story: the Intel part delivers 1.536 TFLOPS at a 2:1 ratio, while the NVIDIA part delivers 17.04 TFLOPS at 1:1.
Power envelopes are close in rated TDP, with the Intel part at 65 W and the NVIDIA part at 60 W, but the NVIDIA part achieves far higher performance within that budget. The Intel part connects via a Ring Bus interface, while the NVIDIA part uses PCIe 5.0 x16. The Intel part is an integrated graphics processor (IGP) with motherboard-dependent display outputs, while the NVIDIA part is also listed as IGP but with portable device dependent outputs and no power connectors. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
The Verdict
The recorded data places the Intel Arc Graphics 24EU and NVIDIA GeForce RTX 5070 Ti Mobile in different performance strata. The Intel part's 3rd percentile ranking and 733 average score align it with older entry-level hardware like the AMD Radeon HD 6470M and NVIDIA GeForce GT 415M. The NVIDIA part's 80th percentile ranking and 35,435 average score place it near professional and high-end workstation GPUs such as the Quadro GV100 and Radeon Pro Duo. Anyone relying on the database for performance expectations should treat the Intel part as a basic integrated solution and the NVIDIA part as a high-throughput mobile GPU.
The Intel Arc Graphics 24EU has no ray tracing cores, no tensor cores, and relies on shared system memory. Its strengths, if any, lie in its low 65 W TDP and integrated form factor, which suit compact systems where discrete graphics are unnecessary. The NVIDIA part offers dedicated ray tracing and tensor hardware, 12 GB of GDDR7 memory, and 672.0 GB/s of bandwidth, making it suitable for demanding graphics and compute tasks. The data does not support any scenario where the Intel part outperforms the NVIDIA part in measured benchmarks.
For users selecting between the two, the choice depends on the workload recorded in the database. The Intel Arc Graphics 24EU appears in systems where basic display output and low power consumption matter more than raw performance. The NVIDIA GeForce RTX 5070 Ti Mobile appears where high frame rates, compute throughput, and modern feature support are required. The release dates confirm this split: the Intel part launched on 2024-10-23, while the NVIDIA part followed on 2025-02-28.
FAQ
Q: How much higher is the NVIDIA GeForce RTX 5070 Ti Mobile's average benchmark score compared to the Intel Arc Graphics 24EU?
A: The NVIDIA part averages 35,435 points, while the Intel part averages 733 points, a difference of roughly 48 times.
Q: What is the percentile ranking of each GPU in the database?
A: The Intel Arc Graphics 24EU ranks at the 3rd percentile of all GPUs, while the NVIDIA GeForce RTX 5070 Ti Mobile ranks at the 80th percentile.
Q: Does the Intel Arc Graphics 24EU have ray tracing or tensor cores?
A: No, the database lists no ray tracing cores and no tensor cores for the Intel part. The NVIDIA part has 46 ray tracing cores and 184 tensor cores.
Q: What memory configurations do the two GPUs use?
A: The Intel part uses system shared memory with system dependent bandwidth. The NVIDIA part uses 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth.
Q: Which GPU has the higher boost clock?
A: The Intel Arc Graphics 24EU boosts to 2000 MHz, while the NVIDIA GeForce RTX 5070 Ti Mobile boosts to 1447 MHz. The NVIDIA part has a higher base clock at 847 MHz versus 300 MHz.
Q: What are the nearest rivals for each GPU in the database?
A: The Intel part's nearest rivals are the Intel Arc Graphics 32EU and 64EU (both at 733 points, 0% delta), the AMD Radeon HD 6470M (723 points, 1.4% behind), and the NVIDIA GeForce GT 415M (751 points, 2.4% ahead). The NVIDIA part's nearest rivals are the NVIDIA Quadro GV100 (35,520 points, 0.2% ahead), AMD Radeon Pro Duo (35,860 points, 1.2% ahead), NVIDIA A2 (34,690 points, 2.1% behind), and NVIDIA T1000 (36,289 points, 2.4% ahead).
Specification Differences
| Field | Intel Arc Graphics 24EU | NVIDIA GeForce RTX 5070 Ti Mobile |
|-------|-------------------------|-----------------------------------|
| Architecture | Xe-LPG | Blackwell 2.0 |
| Chip | Arrow Lake-S | GB205 |
| Process Node | 3 nm | 5 nm |
| Transistors | 17,800 million | 31,100 million |
| Die Size | 243 mm² | 263 mm² |
| Transistor Density | 73.3M / mm² | 118.3M / mm² |
| Base Clock | 300 MHz | 847 MHz |
| Boost Clock | 2000 MHz | 1447 MHz |
| Memory Size | System Shared | 12 GB |
| Memory Type | System Shared | GDDR7 |
| Memory Bus Width | System Shared | 192 bit |
| Memory Bandwidth | System Dependent | 672.0 GB/s |
| Shading Units | 192 | 5888 |
| TMUs | 12 | 184 |
| ROPs | 6 | 80 |
| Ray Tracing Cores | None | 46 |
| Tensor Cores | None | 184 |
| Pixel Rate | 12.00 GPixel/s | 115.8 GPixel/s |
| Texture Rate | 24.00 GTexel/s | 266.2 GTexel/s |
| FP32 | 768.0 GFLOPS | 17.04 TFLOPS |
| FP16 | 1.536 TFLOPS (2:1) | 17.04 TFLOPS (1:1) |
| TDP | 65 W | 60 W |
| Bus Interface | Ring Bus | PCIe 5.0 x16 |
| Display Outputs | Motherboard Dependent | Portable Device Dependent |
| Power Connectors | None | None |
| Release Date | 2024-10-23 | 2025-02-28 |
| Predecessor | HD Graphics | GeForce 40 Mobile |