Intel Arc A310E vs Intel Arc Graphics 32EU Comparison
Intel Arc A310E
Arc Graphics 32EU
PERFORMANCE BENCHMARKS
Analysis: Intel Arc A310E vs Intel Arc Graphics 32EU
Head-to-Head Benchmarks
The recorded data does not contain a direct head-to-head benchmark comparison between the Intel Arc A310E and the Intel Arc Graphics 32EU. The A310E has no benchmark entries in the database, while the 32EU has a single 3DMark Steel Nomad DX12 score of 733. This places the 32EU at the 3rd percentile among all GPUs, indicating it ranks in the lower tier of recorded performance. The A310E holds a 50th percentile ranking, which suggests it sits near the middle of the database distribution, but without a direct benchmark score for the A310E, the two cannot be compared numerically in raw performance terms.
For the Intel Arc Graphics 32EU, the nearest rivals in the database provide context for its 733 score. The Intel Arc Graphics 24EU and the Intel Arc Graphics 64EU both record an identical average score of 733, showing a 0% delta, meaning the 32EU delivers the same measured result as both lower and higher configured siblings in the same product family. The AMD Radeon HD 6470M scores 723, which is 1.4% behind the 32EU, a marginal difference. The NVIDIA GeForce GT 415M scores 751, putting it 2.4% ahead of the 32EU. These deltas are small, indicating that the 32EU sits in a performance cluster where minor variations in driver, thermal state, or test conditions could alter rankings. The 32EU's 733 score is effectively indistinguishable from its closest competitors, all within a 28-point spread.
The absence of head-to-head benchmark data for the A310E means that the only concrete quantitative performance figure available belongs to the 32EU. The A310E's percentile rank of 50 versus the 32EU's percentile rank of 3 suggests a substantial gap in the database's overall performance hierarchy, but this inference relies on aggregate positioning rather than direct measurement. In practical terms, the A310E, with 768 shading units and a 3.072 TFLOPS FP32 rate, should be expected to outpace the 32EU, which has 256 shading units and 998.4 GFLOPS FP32, but the database does not confirm this with a scored test. The 32EU's 733 score in 3DMark Steel Nomad DX12 is the only benchmark result recorded for either product.
Architecture Differences
The two GPUs come from different architectural families and manufacturing processes. The Intel Arc A310E uses the DG2-128 chip built on the Xe-HPG architecture, belonging to the Alchemist (Arc 3) generation. It is fabricated on a 6 nm process at TSMC, containing 7,200 million transistors on a 157 mm² die, yielding a transistor density of 45.9 million per square millimeter. The Intel Arc Graphics 32EU uses the Arrow Lake-S chip based on the Xe-LPG architecture, part of the Arc Graphics-M (Arrow Lake) generation. It is built on a 3 nm process at TSMC, with 17,800 million transistors spread across a 243 mm² die, giving a density of 73.3 million per square millimeter. The 32EU's process node is physically smaller, and its transistor density is roughly 60% higher, but the die is larger due to the integrated nature of the chip.
Compute resources differ sharply. The A310E has 768 shading units, 32 texture mapping units, and 16 raster output units, plus 6 dedicated ray tracing cores. The 32EU has 256 shading units, 16 TMUs, and 8 ROPs, with no ray tracing cores listed. The A310E's pixel rate is 32.00 GPixel/s and texture rate is 64.00 GTexel/s, while the 32EU delivers 15.60 GPixel/s and 31.20 GTexel/s. FP32 performance for the A310E is 3.072 TFLOPS, compared to 998.4 GFLOPS for the 32EU, a 3.08x advantage for the discrete card. FP16 performance follows the same 2:1 ratio pattern, with the A310E at 6.144 TFLOPS and the 32EU at 1.997 TFLOPS.
Memory architecture is a fundamental split. The A310E uses 4 GB of GDDR6 memory on a 64-bit bus, with a bandwidth of 124.0 GB/s and a memory clock of 1937 MHz (15.5 Gbps effective). The 32EU relies entirely on system shared memory, with its bandwidth described as system dependent and its bus width labeled as shared. This means the 32EU's memory performance is tied to the host platform's memory subsystem, whereas the A310E has dedicated VRAM with fixed bandwidth characteristics. Clock behavior also differs: the A310E runs at a flat 2000 MHz base and boost, while the 32EU has a 300 MHz base clock that boosts up to 1950 MHz, reflecting its integrated design with power management.
The A310E is a discrete, single-slot card with a 75 W TDP and no power connectors, requiring a 250 W suggested power supply. It connects via PCIe 4.0 x8 and offers 4x mini-DisplayPort 2.0 outputs. The 32EU is an integrated graphics processor (IGP) with a 65 W TDP, no separate slot width, no power connector information, and a Ring Bus interface. Its display outputs are motherboard dependent, meaning the platform dictates connectivity. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The A310E is end-of-life with a release date of March 2024, while the 32EU is active with an October 2024 release. The A310E's predecessor is Xe Graphics and its successor is Battlemage; the 32EU's predecessor is HD Graphics-M with no successor listed.
FAQ
Q: Which GPU has a higher raw compute throughput?
A: The Intel Arc A310E records 3.072 TFLOPS FP32 and 6.144 TFLOPS FP16, while the Intel Arc Graphics 32EU records 998.4 GFLOPS FP32 and 1.997 TFLOPS FP16. The A310E is approximately 3.08x higher in FP32.
Q: Does the Intel Arc Graphics 32EU have dedicated ray tracing hardware?
A: No. The database lists 6 ray tracing cores for the A310E, but the 32EU has no ray tracing cores recorded.
Q: How does the memory configuration differ between the two?
A: The A310E uses 4 GB of GDDR6 memory on a 64-bit bus with 124.0 GB/s bandwidth. The 32EU uses system shared memory, with bandwidth described as system dependent.
Q: What is the performance percentile ranking for each GPU?
A: The A310E sits at the 50th percentile among all GPUs in the database, while the 32EU sits at the 3rd percentile. This indicates the A310E ranks far higher in overall performance distribution.
Q: Are these GPUs from the same architecture generation?
A: No. The A310E uses Xe-HPG architecture from the Alchemist (Arc 3) generation on a 6 nm process. The 32EU uses Xe-LPG architecture from the Arc Graphics-M (Arrow Lake) generation on a 3 nm process.
Q: What production status does each GPU hold?
A: The A310E is end-of-life, while the 32EU is active. The A310E was released in March 2024, and the 32EU in October 2024.
The Verdict
The data supports a clear functional split. The Intel Arc A310E is a discrete graphics card with dedicated GDDR6 memory, ray tracing cores, and over three times the FP32 throughput of the 32EU. Its 50th percentile ranking and higher compute rates make it the choice for applications that need sustained, standalone GPU performance, particularly in scenarios where dedicated VRAM is required. The 32EU is an integrated solution with system shared memory, no ray tracing hardware, and a 3rd percentile ranking, suitable for basic graphics output and light workloads where a separate card is not feasible.
The A310E's 75 W TDP and single-slot design, paired with a 250 W suggested PSU, indicate it can fit into compact systems, while the 32EU's 65 W TDP and Ring Bus interface tie it directly to the host processor. The A310E offers 4x mini-DisplayPort 2.0 outputs, whereas the 32EU's outputs are motherboard dependent, giving the discrete card more predictable connectivity. The 32EU does have a newer 3 nm process and higher transistor density, but that advantage does not translate into performance gains in the recorded data. For any task requiring measurable GPU compute, the A310E is the only option with a benchmark-validated performance ceiling, and its hardware specifications confirm that position. The 32EU remains a low-power integrated fallback, not a performance part.
Specification Differences
| Specification | Intel Arc A310E | Intel Arc Graphics 32EU |
|---|---|---|
| Architecture | Xe-HPG | Xe-LPG |
| Generation | Alchemist (Arc 3) | Arc Graphics-M (Arrow Lake) |
| Process Node | 6 nm | 3 nm |
| Transistors | 7,200 million | 17,800 million |
| Die Size | 157 mm² | 243 mm² |
| Transistor Density | 45.9M / mm² | 73.3M / mm² |
| Base Clock | 2000 MHz | 300 MHz |
| Boost Clock | 2000 MHz | 1950 MHz |
| Memory Size | 4 GB | System Shared |
| Memory Type | GDDR6 | System Shared |
| Bus Width | 64 bit | System Shared |
| Memory Bandwidth | 124.0 GB/s | System Dependent |
| Shading Units | 768 | 256 |
| TMUs | 32 | 16 |
| ROPs | 16 | 8 |
| Ray Tracing Cores | 6 | None |
| Pixel Rate | 32.00 GPixel/s | 15.60 GPixel/s |
| Texture Rate | 64.00 GTexel/s | 31.20 GTexel/s |
| FP32 | 3.072 TFLOPS | 998.4 GFLOPS |
| FP16 | 6.144 TFLOPS | 1.997 TFLOPS |
| TDP | 75 W | 65 W |
| Slot Width | Single-slot | IGP |
| Power Connectors | None | Not specified |
| Bus Interface | PCIe 4.0 x8 | Ring Bus |
| Display Outputs | 4x mini-DisplayPort 2.0 | Motherboard Dependent |
| Production Status | End-of-life | Active |
| Release Date | March 2024 | October 2024 |
| Predecessor | Xe Graphics | HD Graphics-M |
| Successor | Battlemage | None |