Intel Arc 130V Mobile vs Intel Arc G3 Extreme Comparison

Intel
GPU

Intel Arc 130V Mobile

CORE STATE Lunar Lake
VRAM System Shared
CLOCK SPEED 1850 MHz
TDP 37 W
BUS WIDTH System Shared
ARCHITECTURE Xe2-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024
VS
Intel
GPU

Arc G3 Extreme

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2500 MHz
TDP 80 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026

Analysis: Intel Arc 130V Mobile vs Intel Arc G3 Extreme

Head-to-Head Benchmarks

The recorded data contains no direct head-to-head benchmark results for the Intel Arc 130V Mobile and the Intel Arc G3 Extreme. Both entries have empty benchmark arrays, zero average benchmark scores, and zero wins assigned to either side. The absence of measured performance figures means no direct comparison can be made on the basis of application or gaming benchmarks. What the database does provide is a set of theoretical throughput metrics derived from clock speeds and shader configuration, and these show a clear separation in raw compute capacity.

The most decisive difference appears in FP32 performance. The Intel Arc G3 Extreme delivers 7.680 TFLOPS, while the Intel Arc 130V Mobile delivers 3.315 TFLOPS. That places the G3 Extreme at roughly 2.3 times the single-precision throughput of the 130V Mobile, a substantial margin for any workload that scales with shader count. In FP16, the G3 Extreme reaches 15.36 TFLOPS (2:1), compared to 6.630 TFLOPS (2:1) for the 130V Mobile. Again, the G3 Extreme holds a lead of more than double.

Pixel throughput follows the same pattern. The Arc G3 Extreme produces 60.00 GPixel/s, while the Arc 130V Mobile produces 51.80 GPixel/s. That is a narrower gap, roughly 16% in favor of the G3 Extreme, but it is still a measurable advantage in fill-rate bound scenarios. Texture rate shows a different relationship. The G3 Extreme reaches 120.0 GTexel/s, while the 130V Mobile reaches 103.6 GTexel/s. The G3 Extreme leads by about 16%, similar to the pixel-rate delta, despite having fewer texture mapping units. The 130V Mobile has 56 TMUs, and the G3 Extreme has 48 TMUs, so the G3 Extreme compensates for the lower TMU count with a higher boost clock.

Boost clocks reinforce the compute gap. The G3 Extreme runs at 2500 MHz, while the 130V Mobile runs at 1850 MHz. That is a 650 MHz difference, or roughly 35% higher boost frequency for the G3 Extreme. Both parts share a 300 MHz base clock, so the separation in boost behavior is the primary clock-based differentiator. The G3 Extreme also carries more shading units: 1536 versus 896, a 71% increase. Ray tracing cores follow the same direction, with the G3 Extreme featuring 12 RT cores against 7 on the 130V Mobile, a 71% increase as well.

The database shows no benchmark wins for either side, and both GPUs sit at the 50th percentile among all GPUs in the database. That percentile figure is identical for both, which suggests that the percentile is assigned based on the absence of benchmark data rather than on measured performance. The average benchmark score for both is 0, which further confirms that no real workload results have been recorded. Any conclusion about relative performance must therefore rely on the theoretical metrics listed above.

Architecture Differences

The two GPUs belong to different architectural families. The Intel Arc 130V Mobile uses the Xe2-LPG architecture, built on the Lunar Lake chip. The Intel Arc G3 Extreme uses the Xe3-LPG architecture, built on the Panther Lake chip. Both are part of the Arc Graphics-M lineup, but they represent successive generations. The 130V Mobile is listed under Arc Graphics-M (Lunar Lake), while the G3 Extreme is listed under Arc Graphics-M (Panther Lake).

The manufacturing process differs. The 130V Mobile is fabricated by TSMC on a 3 nm process. The G3 Extreme is also on a 3 nm node, but the foundry is Intel rather than TSMC. Transistor counts are unknown for both parts. The die size is recorded only for the 130V Mobile at 172 mm², while the G3 Extreme has an unknown die size. This makes direct density comparisons impossible from the available data.

Shader resources differ in both count and distribution. The 130V Mobile has 896 shading units, 56 TMUs, 28 ROPs, and 7 RT cores. The G3 Extreme has 1536 shading units, 48 TMUs, 24 ROPs, and 12 RT cores. Notably, the G3 Extreme has fewer TMUs and ROPs than the 130V Mobile, despite having many more shading units and RT cores. That inversion is not typical of a simple generational uplift and suggests a different balance of fixed-function hardware in the Xe3-LPG design.

Memory architecture is identical in form. Both GPUs use system shared memory, with the memory size, type, and bus width all listed as system shared. Memory bandwidth is system dependent for both, meaning no fixed figure is assigned. This is common for integrated graphics, where the memory subsystem depends on the host platform.

The G3 Extreme carries a higher TDP at 80 W, compared to 37 W for the 130V Mobile. That more than doubles the power envelope, which aligns with the higher boost clock and larger shader array. The G3 Extreme lists no power connectors, while the 130V Mobile also has no power connectors listed. Both use an IGP slot width and an IGP bus interface, confirming their integrated nature.

API support is the same across both parts. Each supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Display outputs are listed as portable device dependent for both, which reflects their mobile integration.

The release dates differ significantly. The 130V Mobile was released on 2024-09-23, while the G3 Extreme has a release date of 2026-05-31. The G3 Extreme lists no predecessor, while the 130V Mobile lists HD Graphics-M as its predecessor. Neither part has a successor recorded.

FAQ

Q: Which GPU has higher FP32 compute throughput?

A: The Intel Arc G3 Extreme delivers 7.680 TFLOPS, while the Intel Arc 130V Mobile delivers 3.315 TFLOPS. The G3 Extreme is more than double the FP32 throughput of the 130V Mobile.

Q: How do the boost clocks compare?

A: The G3 Extreme has a boost clock of 2500 MHz, and the 130V Mobile has a boost clock of 1850 MHz. Both share a base clock of 300 MHz.

Q: Which GPU has more shading units and ray tracing cores?

A: The G3 Extreme has 1536 shading units and 12 RT cores. The 130V Mobile has 896 shading units and 7 RT cores. That gives the G3 Extreme a 71% advantage in both categories.

Q: Do the two GPUs support different graphics APIs?

A: No. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: Are there any recorded benchmark results for either GPU?

A: No. Both have empty benchmark arrays, an average benchmark score of 0, and zero wins assigned. The database records only theoretical specifications for these two parts.

Q: Which GPU has a higher TDP?

A: The G3 Extreme has a TDP of 80 W, while the 130V Mobile has a TDP of 37 W.

Specification Differences

| Specification | Intel Arc 130V Mobile | Intel Arc G3 Extreme |

|---|---|---|

| Architecture | Xe2-LPG | Xe3-LPG |

| Chip | Lunar Lake | Panther Lake |

| Generation | Arc Graphics-M (Lunar Lake) | Arc Graphics-M (Panther Lake) |

| Foundry | TSMC | Intel |

| Die Size | 172 mm² | unknown |

| Boost Clock | 1850 MHz | 2500 MHz |

| Shading Units | 896 | 1536 |

| TMUs | 56 | 48 |

| ROPs | 28 | 24 |

| RT Cores | 7 | 12 |

| Pixel Rate | 51.80 GPixel/s | 60.00 GPixel/s |

| Texture Rate | 103.6 GTexel/s | 120.0 GTexel/s |

| FP32 | 3.315 TFLOPS | 7.680 TFLOPS |

| FP16 | 6.630 TFLOPS (2:1) | 15.36 TFLOPS (2:1) |

| TDP | 37 W | 80 W |

| Release Date | 2024-09-23 | 2026-05-31 |

| Predecessor | HD Graphics-M | None |

Shared specifications include the 3 nm process node, 300 MHz base clock, system shared memory, IGP slot width, IGP bus interface, no power connectors, portable device dependent display outputs, DirectX 12 Ultimate (12_2), OpenGL 4.6, Vulkan 1.4, active production status, and a 50th percentile ranking among all GPUs.

Where Each One Wins

The Intel Arc G3 Extreme wins in raw compute throughput. It leads in FP32, FP16, pixel rate, and texture rate. The FP32 advantage of 7.680 TFLOPS versus 3.315 TFLOPS is the largest measurable gap, and it positions the G3 Extreme for workloads that depend on shader execution, such as general compute and high-resolution rendering. The higher boost clock of 2500 MHz versus 1850 MHz contributes directly to that lead. The G3 Extreme also has more shading units and more RT cores, which suggests an advantage in ray-traced workloads and in parallel shader tasks.

The Intel Arc 130V Mobile wins in fixed-function efficiency. It has more TMUs (56 versus 48) and more ROPs (28 versus 24), despite having fewer shading units and a lower boost clock. That configuration may benefit tasks that rely on texture filtering or raster output stages, where the higher unit counts partially offset the lower clock. The 130V Mobile also operates at a much lower TDP of 37 W versus 80 W, which makes it the more power-efficient part in absolute terms. For thermally constrained mobile platforms, that difference is substantial.

The data does not support a verdict in gaming performance, since no benchmark scores exist for either GPU. The theoretical metrics suggest the G3 Extreme is the stronger compute part, but the 130V Mobile's higher TMU and ROP counts could narrow the gap in texture-bound or fill-rate-bound scenarios. The identical API support means no compatibility advantage for either side.

The release timeline separates them by nearly two years, with the 130V Mobile launching on 2024-09-23 and the G3 Extreme on 2026-05-31. That places the G3 Extreme in a later generation with a different architecture and foundry. The G3 Extreme's Intel foundry and Xe3-LPG architecture represent a shift from the TSMC-fabricated Xe2-LPG design of the 130V Mobile.

The database records no wins for either GPU, and both have zero average benchmark scores. Any use-case split must therefore derive from specification analysis rather than measured results. The G3 Extreme is the clear choice for compute-heavy tasks based on FP32 and FP16 throughput. The 130V Mobile, with its lower TDP and higher TMU/ROP counts, appears better suited for power-sensitive integration where texture and raster resources matter more than raw shader throughput.

DETAILED SPECIFICATIONS

SPECIFICATION
130V Mobile
G3 Extreme
Core Specs
Shading Units
896
1,536 +71.4%
Shaders
896
1,536 +71.4%
TMUs
56
48 -14.3%
ROPs
28
24 -14.3%
Execution Units
112
12 -89.3%
Clocks
Base Clock
300 MHz
300 MHz
Boost Clock
1850 MHz
2500 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Cache
L1 Cache
64 KB (per EU)
L2 Cache
4 MB
16 MB
Performance
Pixel Rate
51.80 GPixel/s
60.00 GPixel/s
Texture Rate
103.6 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
3.315 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
828.8 GFLOPS (1:4)
960.0 GFLOPS (1:8)
FP16 (TFLOPS)
6.630 TFLOPS (2:1)
15.36 TFLOPS (2:1)
AI/RT
RT Cores
7
12 +71.4%
XMX Cores
112
96 -14.3%
Power
TDP
37 W
80 W
TDP (W)
37
80 +116.2%
Power Connectors
None
Architecture
Architecture
Xe2-LPG
Xe3-LPG
GPU Name
Lunar Lake
Panther Lake
Generation
Arc Graphics-M (Lunar Lake)
Arc Graphics-M (Panther Lake)
Process Size
3 nm
3 nm
Transistors
unknown
unknown
Die Size
172 mm²
unknown
Foundry
TSMC
Intel
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
IGP
Other
Production
Active
Active
Predecessor
HD Graphics-M
View Arc 130V Mobile Details View Arc G3 Extreme Details