Intel Arc 130V Mobile vs Intel Arc A310E Comparison
Intel Arc 130V Mobile
Arc A310E
Analysis: Intel Arc 130V Mobile vs Intel Arc A310E
Head-to-Head Benchmarks
The recorded database contains no direct benchmark scores for either the Intel Arc 130V Mobile or the Intel Arc A310E. Both entries list an average benchmark score of 0 and an empty benchmark array. The head-to-head comparison is therefore limited to architectural and specification analysis rather than measured performance deltas.
The Intel Arc 130V Mobile achieves a peak FP32 throughput of 3.315 TFLOPS, which is 7.9% higher than the Intel Arc A310E's 3.072 TFLOPS. This raw compute advantage stems from a higher shading unit count: 896 versus 768, a 16.7% increase. The 130V also delivers superior texture and pixel throughput. Its 103.6 GTexel/s fill rate exceeds the A310E's 64.00 GTexel/s by 61.9%, and its 51.80 GPixel/s pixel rate is 61.9% higher than the A310E's 32.00 GPixel/s. These differentials are driven by the 130V's 56 texture mapping units and 28 raster output units, compared to 32 TMUs and 16 ROPs on the A310E.
The A310E counters with a substantial clock speed advantage. Its base and boost clocks both sit at 2000 MHz, while the 130V operates at a 300 MHz base and 1850 MHz boost. The A310E's fixed 2000 MHz across the board means it sustains peak frequency under all loads, whereas the 130V requires boosting to reach its maximum. Despite the A310E's higher clocks, the 130V's wider execution resources allow it to maintain the lead in aggregate throughput figures. The FP16 comparison mirrors the FP32 results: 6.630 TFLOPS for the 130V against 6.144 TFLOPS for the A310E, a 7.9% gap at the 2:1 rate.
Ray tracing hardware is present on both parts, with the 130V carrying 7 RT cores and the A310E featuring 6. The 130V's additional RT core and higher overall shader throughput suggest a modest advantage in ray-traced workloads, though no benchmark data confirms this. Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, placing them at parity in API feature support.
Memory architecture diverges sharply. The A310E uses 4 GB of GDDR6 on a 64-bit bus, delivering 124.0 GB/s of dedicated bandwidth. The 130V uses system shared memory with bandwidth labeled as "System Dependent" and a bus width of "System Shared." The A310E's dedicated memory provides predictable bandwidth, while the 130V's performance depends entirely on the host platform's memory subsystem.
Where Each One Wins
The Intel Arc 130V Mobile wins in every raw compute category recorded in the database. Its FP32 output of 3.315 TFLOPS places it ahead of the A310E, and its FP16 output of 6.630 TFLOPS similarly leads. Texture and pixel fill rates favor the 130V by a wide margin, with 103.6 GTexel/s versus 64.00 GTexel/s and 51.80 GPixel/s versus 32.00 GPixel/s. The 130V also has more shading units, TMUs, ROPs, and RT cores. For workloads that scale with execution width, such as shader-heavy rendering or compute tasks, the 130V holds the advantage.
The Intel Arc A310E wins on clock stability and memory independence. Its 2000 MHz base clock matches its boost clock, meaning no frequency ramping is required to reach peak performance. The 130V's 300 MHz base clock represents a large idle-to-load transition, though its boost reaches 1850 MHz. The A310E's 4 GB GDDR6 frame buffer with 124.0 GB/s bandwidth is fully dedicated to the GPU, unlike the 130V's system shared memory. Applications sensitive to memory latency or bandwidth contention may prefer the A310E's fixed allocation. The A310E also operates as a single-slot discrete card with a PCIe 4.0 x8 interface, while the 130V is an integrated GPU with an IGP bus interface. The A310E's 168 mm length and 69 mm height define a self-contained card, whereas the 130V is embedded in the host processor.
The A310E draws up to 75 W TDP, double the 130V's 37 W, but it includes no power connectors and suggests a 250 W PSU. The 130V's power is drawn through the motherboard, consistent with its integrated design. The A310E's display outputs are four mini-DisplayPort 2.0 ports, while the 130V's outputs are listed as "Portable Device Dependent," reflecting integration into laptops or compact systems.
Architecture Differences
The two GPUs come from different Intel architectures and process nodes. The Intel Arc 130V Mobile uses the Lunar Lake chip with the Xe2-LPG architecture, fabricated on TSMC's 3 nm process. The Intel Arc A310E uses the DG2-128 chip with the Xe-HPG architecture, fabricated on TSMC's 6 nm process. The 130V belongs to the Arc Graphics-M (Lunar Lake) generation, while the A310E belongs to the Alchemist (Arc 3) generation.
The 130V's die measures 172 mm² with transistor count listed as unknown. The A310E's die is smaller at 157 mm² but packs 7,200 million transistors, yielding a transistor density of 45.9 million per mm². The 130V's 3 nm process likely allows for higher density, but the database records no transistor count for it, so no direct density comparison is possible.
Memory architecture represents the largest structural difference. The 130V uses system shared memory with a system dependent bandwidth and no dedicated VRAM. The A310E carries 4 GB of GDDR6 on a 64-bit bus with 124.0 GB/s bandwidth and a 1937 MHz memory clock (15.5 Gbps effective). This makes the A310E a self-contained graphics card, while the 130V depends entirely on host memory.
The A310E is a discrete card with a 168 mm length, 69 mm height, and 20 mm width, occupying a single slot. It uses a PCIe 4.0 x8 bus interface and has no power connectors, relying on a 250 W suggested PSU. The 130V is an IGP with no separate slot width, no power connectors, and no physical dimensions recorded. Its display outputs are portable device dependent, while the A310E provides four mini-DisplayPort 2.0 outputs.
Both GPUs support identical API levels: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The 130V has 7 RT cores versus 6 on the A310E. The 130V's shading units number 896, its TMUs 56, and its ROPs 28. The A310E has 768 shading units, 32 TMUs, and 16 ROPs. The 130V's boost clock of 1850 MHz trails the A310E's 2000 MHz, but its wider pipeline compensates.
Release timing also differs. The 130V launched on 2024-09-23, while the A310E launched earlier on 2024-03-31. The A310E is marked as end-of-life production status with a successor named Battlemage. The 130V remains active with a predecessor of HD Graphics-M. The 130V's predecessor is HD Graphics-M, and the A310E's predecessor is Xe Graphics. Neither card has a recorded launch MSRP, and both sit at the 50th percentile against all GPUs in the database.
The Verdict
The Intel Arc 130V Mobile delivers higher raw compute across every measured throughput metric. Its 3.315 TFLOPS FP32, 6.630 TFLOPS FP16, 103.6 GTexel/s texture rate, and 51.80 GPixel/s pixel rate all exceed the A310E's corresponding figures. Users who prioritize peak shader throughput, texture-heavy workloads, or pixel-fill-limited scenarios should select the 130V based on the recorded data. Its 37 W TDP also makes it far more power-efficient on paper, consuming roughly half the A310E's 75 W while outputting more compute.
The Intel Arc A310E suits environments requiring a dedicated, discrete GPU with fixed memory resources. Its 4 GB GDDR6 frame buffer at 124.0 GB/s guarantees bandwidth that does not fluctuate with system load, unlike the 130V's system dependent shared memory. Its 2000 MHz fixed clock eliminates boost variability, and its PCIe 4.0 x8 interface allows installation in standard desktop systems. The four mini-DisplayPort 2.0 outputs provide a defined multi-display configuration, whereas the 130V's outputs depend on the host device. The A310E's single-slot 168 mm form factor fits compact chassis, and its lack of power connectors simplifies installation, with a 250 W PSU suggested.
The 130V is the stronger compute part; the A310E is the stronger standalone card. The 130V's 172 mm² die on 3 nm TSMC process and 896 shading units give it a clear architectural edge in raw throughput. The A310E's 157 mm² die on 6 nm TSMC process with 7,200 million transistors and dedicated GDDR6 gives it operational independence. Both GPUs rank at the 50th percentile among all GPUs in the database, indicating mid-pack positioning overall. The A310E's end-of-life status and named successor, Battlemage, suggest a transitional product. The 130V's active status and recent 2024-09-23 launch indicate ongoing availability.
FAQ
Q: Which GPU has higher FP32 performance?
A: The Intel Arc 130V Mobile delivers 3.315 TFLOPS FP32, which is 7.9% higher than the Intel Arc A310E's 3.072 TFLOPS.
Q: How much memory does each GPU use?
A: The Intel Arc A310E has 4 GB of GDDR6 on a 64-bit bus with 124.0 GB/s bandwidth. The Intel Arc 130V Mobile uses system shared memory with bandwidth listed as system dependent.
Q: What are the process nodes for these GPUs?
A: The Intel Arc 130V Mobile uses TSMC's 3 nm process. The Intel Arc A310E uses TSMC's 6 nm process.
Q: Which GPU has more shading units?
A: The Intel Arc 130V Mobile has 896 shading units. The Intel Arc A310E has 768 shading units, a difference of 128 units in favor of the 130V.
Q: What is the power draw of each GPU?
A: The Intel Arc 130V Mobile has a 37 W TDP. The Intel Arc A310E has a 75 W TDP.
Q: Are both GPUs still in production?
A: No. The Intel Arc 130V Mobile is listed as active. The Intel Arc A310E is listed as end-of-life with a successor named Battlemage.