Intel Arc 130T Mobile vs Intel Arc A310E Comparison

Intel
GPU

Intel Arc 130T Mobile

CORE STATE Arrow Lake-H
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 35 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG+
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
Intel
GPU

Arc A310E

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024

Analysis: Intel Arc 130T Mobile vs Intel Arc A310E

Intel Arc 130T Mobile and Intel Arc A310E are two very different approaches to Intel’s integrated and discrete graphics lineup. The 130T Mobile is an integrated graphics processor (IGP) built into the Arrow Lake-H chip, using the Xe-LPG+ architecture on a 5 nm TSMC process. The A310E is a discrete, single-slot card based on the DG2-128 chip, using the older Xe-HPG architecture on TSMC’s 6 nm node. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, but their physical designs, memory systems, and performance profiles diverge sharply. The recorded data shows the 130T Mobile holds a 50th percentile ranking among all GPUs, and the A310E also holds a 50th percentile ranking, though neither has recorded benchmark scores in the database.

Where Each One Wins

The Intel Arc 130T Mobile wins in compute throughput and raw processing rates. Its shading units number 896, compared to 768 on the A310E, and its texture mapping units total 56 versus 32. That translates to a texture rate of 123.2 GTexel/s for the 130T Mobile, nearly double the 64.00 GTexel/s of the A310E. Pixel rate also favors the integrated part: 61.60 GPixel/s against 32.00 GPixel/s. FP32 performance reaches 3.942 TFLOPS on the 130T Mobile, while the A310E delivers 3.072 TFLOPS. FP16 performance follows the same pattern, with 7.885 TFLOPS (2:1) on the 130T Mobile versus 6.144 TFLOPS (2:1) on the A310E. The 130T Mobile also has more ray tracing cores, 7 against 6, giving it a slight edge in ray-traced workloads if the memory bandwidth allows.

The Intel Arc A310E wins in memory architecture and power delivery. It has a dedicated 4 GB GDDR6 frame buffer on a 64 bit bus, with memory clocked at 1937 MHz (15.5 Gbps effective) and bandwidth of 124.0 GB/s. The 130T Mobile uses system shared memory, with bandwidth listed as system dependent, which means its performance scales with the host laptop’s RAM configuration and speed. The A310E also has a fixed boost clock of 2000 MHz, identical to its base clock of 2000 MHz, whereas the 130T Mobile boosts from 300 MHz to 2200 MHz. The discrete card is rated at 75 W TDP, while the integrated part is rated at 35 W TDP, making the 130T Mobile significantly more power-efficient on paper.

The A310E wins on connectivity and physical installation. It uses a PCIe 4.0 x8 interface, while the 130T Mobile is an IGP with no bus interface beyond the processor package. The A310E provides four mini-DisplayPort 2.0 outputs, while the 130T Mobile’s display outputs are portable device dependent, meaning they rely entirely on the laptop’s built-in panel and external ports. The A310E is a single-slot card measuring 168 mm in length, 69 mm in height, and 20 mm in width, with no power connectors required. The 130T Mobile has no physical dimensions listed because it is integrated into the CPU die.

The Verdict

The data indicates the Intel Arc 130T Mobile is the stronger compute part. Every throughput metric in the database favors it: shading units, TMUs, ROPs, ray tracing cores, pixel rate, texture rate, FP32, and FP16. It also has a higher boost clock at 2200 MHz versus 2000 MHz. However, its system shared memory is a limiting factor. The recorded specifications show the A310E has a fixed 124.0 GB/s of memory bandwidth and 4 GB of dedicated GDDR6, which the 130T Mobile cannot match without a fast system memory configuration. The A310E is an end-of-life product with a successor listed as Battlemage, while the 130T Mobile is active production with a predecessor of HD Graphics-M.

For workloads that are compute-bound and fit within shared memory constraints, the 130T Mobile delivers higher raw throughput. For workloads that are memory-bandwidth sensitive, such as texture-heavy scenes or large frame buffers, the A310E’s dedicated VRAM provides a more consistent experience. The 130T Mobile is the better choice for thin-and-light laptops where the 35 W TDP fits within the system power budget. The A310E is the better choice for embedded or small-form-factor systems that need a discrete card with four display outputs and a fixed memory pool. The production status difference is decisive: the 130T Mobile is active, the A310E is end-of-life.

Head-to-Head Benchmarks

The head-to-head benchmark list in the database is empty, so no direct measured comparisons exist. The analysis must rely on the specification-derived rates. The 130T Mobile’s pixel rate of 61.60 GPixel/s is 92.5% higher than the A310E’s 32.00 GPixel/s. Its texture rate of 123.2 GTexel/s is 92.5% higher than the A310E’s 64.00 GTexel/s. FP32 performance is 28.3% higher at 3.942 TFLOPS versus 3.072 TFLOPS. FP16 performance is 28.3% higher at 7.885 TFLOPS versus 6.144 TFLOPS. The ray tracing core count is 7 versus 6, a 16.7% advantage for the 130T Mobile.

The A310E counters with a memory bandwidth advantage that is not expressed as a percentage in the database but is absolute: 124.0 GB/s versus system dependent. Its memory clock is fixed at 1937 MHz with 15.5 Gbps effective data rate, while the 130T Mobile’s memory is system shared with no fixed clock. The A310E also has a higher base clock: 2000 MHz versus 300 MHz. That base clock difference matters for sustained workloads where the 130T Mobile might not reach its 2200 MHz boost due to power or thermal limits. The 130T Mobile’s boost clock is 2200 MHz, which is 10% higher than the A310E’s 2000 MHz boost.

The A310E has a larger transistor count and die size because it is a discrete chip. It uses 7,200 million transistors on a 157 mm² die, with a transistor density of 45.9M per mm². The 130T Mobile’s transistor count and die size are unknown. The A310E’s process node is 6 nm, while the 130T Mobile uses 5 nm, which partially explains the 130T Mobile’s higher clock ceiling and lower TDP despite having more shading units.

FAQ

Q: Which GPU has more shading units?

A: The Intel Arc 130T Mobile has 896 shading units, while the Intel Arc A310E has 768 shading units.

Q: What is the memory bandwidth of each GPU?

A: The A310E has a fixed memory bandwidth of 124.0 GB/s using 4 GB of GDDR6 on a 64 bit bus. The 130T Mobile uses system shared memory with bandwidth listed as system dependent.

Q: What are the TDP ratings?

A: The 130T Mobile is rated at 35 W TDP. The A310E is rated at 75 W TDP and has a suggested PSU of 250 W.

Q: Which GPU supports which PCIe interface?

A: The A310E uses PCIe 4.0 x8. The 130T Mobile is an IGP with a bus interface listed as IGP, meaning it connects through the processor.

Q: What are the display output options?

A: The A310E has four mini-DisplayPort 2.0 outputs. The 130T Mobile’s display outputs are portable device dependent.

Q: Which GPU has a higher boost clock?

A: The 130T Mobile has a boost clock of 2200 MHz. The A310E has a boost clock of 2000 MHz.

Architecture Differences

The Intel Arc 130T Mobile uses the Xe-LPG+ architecture, which is part of the Arc Graphics-M (Arrow Lake) generation. The A310E uses the Xe-HPG architecture, part of the Alchemist (Arc 3) generation. The 130T Mobile is built on TSMC’s 5 nm process, while the A310E uses TSMC’s 6 nm process. The 130T Mobile’s chip is Arrow Lake-H, and its predecessor is HD Graphics-M. The A310E’s chip is DG2-128, and its predecessor is Xe Graphics, with a successor listed as Battlemage.

The 130T Mobile integrates graphics into the CPU package with no separate memory bus. It shares system memory and has no dedicated VRAM. The A310E is a discrete GPU with its own 4 GB GDDR6 memory, a 64 bit bus, and a fixed 124.0 GB/s bandwidth. The 130T Mobile has 7 ray tracing cores, while the A310E has 6. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API-level features are identical. The 130T Mobile’s architecture is newer, given its 2025 release date, while the A310E was released in 2024 and is now end-of-life.

The A310E includes a power connector section, but the data shows no power connectors are required. Its slot width is single-slot, and its dimensions are 168 mm by 69 mm by 20 mm. The 130T Mobile has no slot width or dimensions because it is an IGP. The A310E has a fixed base and boost clock of 2000 MHz, while the 130T Mobile has a base clock of 300 MHz and a boost of 2200 MHz. The 130T Mobile’s FP16 rate is listed as 7.885 TFLOPS (2:1), and the A310E’s is 6.144 TFLOPS (2:1), indicating both use a 2:1 rate for FP16 operations.

Specification Differences

The two GPUs differ in every major specification category. The 130T Mobile has 896 shading units, 56 TMUs, 28 ROPs, and 7 ray tracing cores. The A310E has 768 shading units, 32 TMUs, 16 ROPs, and 6 ray tracing cores. The 130T Mobile’s pixel rate is 61.60 GPixel/s, and its texture rate is 123.2 GTexel/s. The A310E’s pixel rate is 32.00 GPixel/s, and its texture rate is 64.00 GTexel/s. FP32 performance is 3.942 TFLOPS for the 130T Mobile and 3.072 TFLOPS for the A310E. FP16 performance is 7.885 TFLOPS (2:1) for the 130T Mobile and 6.144 TFLOPS (2:1) for the A310E.

Clock speeds differ substantially. The 130T Mobile runs at 300 MHz base and 2200 MHz boost. The A310E runs at 2000 MHz base and 2000 MHz boost. Memory configuration is fundamentally different: the 130T Mobile uses system shared memory with system dependent bandwidth, while the A310E uses 4 GB GDDR6 at 1937 MHz (15.5 Gbps effective) with 124.0 GB/s bandwidth on a 64 bit bus. TDP is 35 W for the 130T Mobile and 75 W for the A310E. The A310E has a suggested PSU of 250 W, while the 130T Mobile has none listed.

Physical and interface differences are also clear. The 130T Mobile is an IGP with no slot width, no dimensions, no power connectors, and a bus interface of IGP. The A310E is a single-slot card with dimensions of 168 mm by 69 mm by 20 mm, no power connectors, and a PCIe 4.0 x8 interface. Display outputs are portable device dependent for the 130T Mobile, while the A310E has four mini-DisplayPort 2.0 outputs. The A310E has a known transistor count of 7,200 million, a die size of 157 mm², and a transistor density of 45.9M per mm². The 130T Mobile’s transistor count and die size are unknown. Production status is active for the 130T Mobile and end-of-life for the A310E. Release dates are January 12, 2025 for the 130T Mobile and March 31, 2024 for the A310E.

DETAILED SPECIFICATIONS

SPECIFICATION
130T Mobile
A310E
Core Specs
Shading Units
896
768 -14.3%
Shaders
896
768 -14.3%
TMUs
56
32 -42.9%
ROPs
28
16 -42.9%
Execution Units
112
96 -14.3%
Clocks
Base Clock
300 MHz
2000 MHz
Boost Clock
2200 MHz
2000 MHz
Memory Clock
System Shared
1937 MHz 15.5 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
64 bit
Bandwidth
System Dependent
124.0 GB/s
Cache
L2 Cache
4 MB
4 MB
Performance
Pixel Rate
61.60 GPixel/s
32.00 GPixel/s
Texture Rate
123.2 GTexel/s
64.00 GTexel/s
FP32 (TFLOPS)
3.942 TFLOPS
3.072 TFLOPS
FP64 (TFLOPS)
985.6 GFLOPS (1:4)
768.0 GFLOPS (1:4)
FP16 (TFLOPS)
7.885 TFLOPS (2:1)
6.144 TFLOPS (2:1)
AI/RT
RT Cores
7
6 -14.3%
XMX Cores
112
96 -14.3%
Power
TDP
35 W
75 W
TDP (W)
35
75 +114.3%
Suggested PSU
250 W
Power Connectors
None
Architecture
Architecture
Xe-LPG+
Xe-HPG
GPU Name
Arrow Lake-H
DG2-128
Generation
Arc Graphics-M (Arrow Lake)
Alchemist (Arc 3)
Process Size
5 nm
6 nm
Transistors
unknown
7,200 million
Die Size
unknown
157 mm²
Foundry
TSMC
TSMC
Density
45.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.8
6.6
Physical
Slot Width
IGP
Single-slot
Length
168 mm 6.6 inches
Height
69 mm 2.7 inches
Outputs
Portable Device Dependent
4x mini-DisplayPort 2.0
Bus Interface
IGP
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
HD Graphics-M
Xe Graphics
Successor
Battlemage
View Arc 130T Mobile Details View Arc A310E Details