Intel Arc 130T Mobile vs NVIDIA GeForce RTX 5070 Mobile Comparison

Intel
GPU

Intel Arc 130T Mobile

CORE STATE Arrow Lake-H
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 35 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG+
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
122,238
geekbench_vulkan
N/A
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: Intel Arc 130T Mobile vs NVIDIA GeForce RTX 5070 Mobile

The Intel Arc 130T Mobile and NVIDIA GeForce RTX 5070 Mobile represent two fundamentally different approaches to mobile graphics. The data in the database shows a clear performance hierarchy, with the NVIDIA part holding a decisive advantage across all recorded metrics. The Arc 130T is an integrated graphics processor (IGP) designed for efficiency, while the RTX 5070 Mobile is a discrete-class solution with a higher power envelope and significantly more compute resources. This analysis breaks down the recorded specifications and benchmark scores to clarify their respective positions.

Head-to-Head Benchmarks

The RTX 5070 Mobile is the only one of the two with recorded benchmark scores, and those scores are substantial. In the Geekbench OpenCL test, it posts a score of 122,238. Its Geekbench Vulkan result is 116,960, indicating strong cross-API performance. The Passmark suite further details its capabilities: a G3D score of 20,355 and a GPU Compute score of 8,279. These figures place the RTX 5070 Mobile in the 75th percentile of all GPUs in the database.

The Intel Arc 130T Mobile has zero recorded benchmark scores and an average score of zero, placing it in the 50th percentile. This means the database contains no direct measurement of its rasterization or compute performance. The head-to-head comparison is therefore one-sided. The RTX 5070 Mobile's average benchmark score of 29,928 is particularly instructive when compared to its nearest rivals. It sits just 0.1% behind the NVIDIA GeForce RTX 3070 Ti (average score 29,945) and 0.5% ahead of the RTX 2080 Ti (29,783). It also trails the AMD Radeon RX 6800 by 0.6% (30,095) and the RX 6700 by 1.7% (30,433). These deltas show a performance tier that is essentially level with previous high-end desktop cards, a far cry from the integrated segment where the Arc 130T operates.

Without any benchmarks for the Arc 130T, the quantitative comparison is limited to specifications. The RTX 5070 Mobile's FP32 throughput of 13.13 TFLOPS is more than triple the Arc 130T's 3.942 TFLOPS. Its texture rate of 205.2 GTexel/s and pixel rate of 68.40 GPixel/s dwarf the Arc 130T's 123.2 GTexel/s and 61.60 GPixel/s. The RTX 5070 Mobile also delivers a Passmark DirectX 12 score of 93 and a DirectX 11 score of 192, while the Arc 130T has no such entries. The data indicates a complete victory for the NVIDIA part in every measurable performance category.

Architecture Differences

The two GPUs are built on the same 5 nm process node at TSMC, but their internal designs diverge sharply. The Intel Arc 130T uses the Xe-LPG+ architecture, part of the Arc Graphics-M (Arrow Lake) generation. It relies on the Arrow Lake-H chip. The NVIDIA GeForce RTX 5070 Mobile is based on the Blackwell 2.0 architecture and uses the GB206 chip, belonging to the GeForce 50-series.

The compute configuration is starkly different. The RTX 5070 Mobile contains 4,608 shading units, 144 texture mapping units, and 48 raster output units. The Arc 130T has 896 shading units, 56 TMUs, and 28 ROPs. NVIDIA's part also features 36 RT cores and 144 tensor cores, while the Intel chip includes 7 RT cores and no tensor cores. This gives the RTX 5070 Mobile dedicated hardware for ray tracing and AI workloads, which the Arc 130T lacks entirely.

Clock speeds and power targets further separate them. The RTX 5070 Mobile operates at a base clock of 907 MHz and a boost clock of 1425 MHz, with a TDP of 50 W. The Arc 130T has a much lower base clock of 300 MHz but a higher boost clock of 2200 MHz, all within a 35 W TDP. The NVIDIA part's higher power budget supports its larger array of cores. The RTX 5070 Mobile uses a PCIe 5.0 x16 bus interface, while the Arc 130T is an IGP with a system-dependent interface.

Memory architecture is another major differentiator. The RTX 5070 Mobile has 8 GB of dedicated GDDR7 memory on a 128-bit bus, delivering 384.0 GB/s of bandwidth at 1500 MHz (24 Gbps effective). The Arc 130T uses system shared memory, meaning its bandwidth and capacity are system dependent and not fixed. This gives NVIDIA a massive advantage in memory-intensive scenarios. The RTX 5070 Mobile's transistor count is listed at 21,900 million on a 181 mm² die, with a density of 121.0M per mm². The Intel part's transistor count and die size are unknown. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

The Verdict

The data points to a single conclusion: the NVIDIA GeForce RTX 5070 Mobile is the superior performer by a wide margin. Its recorded benchmark scores, triple-digit TFLOPS figures, and dedicated hardware for ray tracing and AI place it in a completely different class from the Intel Arc 130T. The RTX 5070 Mobile's average benchmark score of 29,928 places it in the 75th percentile of all GPUs, and its proximity to the RTX 3070 Ti (within 0.1%) confirms it competes with high-end desktop hardware from a previous generation.

The Intel Arc 130T, with no benchmark scores and a 50th percentile ranking, is positioned for basic graphics and compute tasks within a low-power integrated package. Its 35 W TDP and system-shared memory are hallmarks of an efficiency-first design, not a performance-first one. The RTX 5070 Mobile's 50 W TDP is higher, but it delivers over three times the FP32 throughput and a dedicated 8 GB memory pool.

For any workload that requires substantial graphics processing, gaming at high settings, or compute acceleration, the RTX 5070 Mobile is the clear choice based on the recorded data. The Arc 130T's role is limited to systems where power consumption is the primary constraint and where the absence of a discrete GPU is acceptable. The database shows no scenario where the Arc 130T outperforms the RTX 5070 Mobile.

FAQ

Q: Which GPU has a higher benchmark score?

A: The NVIDIA GeForce RTX 5070 Mobile has an average benchmark score of 29,928. The Intel Arc 130T Mobile has no recorded benchmark scores, giving it an average score of zero.

Q: What is the performance difference between the RTX 5070 Mobile and its closest rival?

A: The RTX 5070 Mobile's nearest rival is the NVIDIA GeForce RTX 3070 Ti, which has an average score of 29,945. The RTX 5070 Mobile is 0.1% behind that score and 0.5% ahead of the RTX 2080 Ti (29,783).

Q: Do both GPUs support the same APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: How much memory does the RTX 5070 Mobile have?

A: The RTX 5070 Mobile has 8 GB of GDDR7 memory with a 128-bit bus and 384.0 GB/s bandwidth.

Q: What is the TDP of each GPU?

A: The Intel Arc 130T Mobile has a TDP of 35 W. The NVIDIA GeForce RTX 5070 Mobile has a TDP of 50 W.

Q: Which GPU has more shading units?

A: The RTX 5070 Mobile has 4,608 shading units, while the Arc 130T has 896 shading units.

Where Each One Wins

The NVIDIA GeForce RTX 5070 Mobile wins in every recorded performance metric. Its FP32 compute of 13.13 TFLOPS is more than three times the Arc 130T's 3.942 TFLOPS. Its texture rate of 205.2 GTexel/s is nearly double the Arc 130T's 123.2 GTexel/s, and its pixel rate of 68.40 GPixel/s exceeds the Intel part's 61.60 GPixel/s. The RTX 5070 Mobile's dedicated 8 GB GDDR7 memory with 384.0 GB/s bandwidth is a decisive advantage over the Arc 130T's system-shared memory, where bandwidth is system dependent.

The RTX 5070 Mobile also wins on features. It includes 36 RT cores and 144 tensor cores, enabling hardware-accelerated ray tracing and AI workloads. The Arc 130T has only 7 RT cores and no tensor cores. The NVIDIA part's PCIe 5.0 x16 interface also provides a faster connection to the host system compared to the Arc 130T's IGP bus.

The Intel Arc 130T Mobile has one clear advantage: power consumption. Its 35 W TDP is 15 W lower than the RTX 5070 Mobile's 50 W TDP. For systems where battery life and thermal management are critical, the Arc 130T offers a more efficient integrated solution. Its higher boost clock of 2200 MHz, versus the RTX 5070 Mobile's 1425 MHz, is a specification that does not translate into performance wins given the massive core count difference.

In practical terms, the RTX 5070 Mobile is for users who need high frame rates, ray tracing, or compute acceleration. The Arc 130T is for users who need basic graphics output with minimal power draw. The data does not support any other conclusion. The RTX 5070 Mobile's benchmark scores and specifications place it in the upper quartile of all GPUs, while the Arc 130T's lack of scores and lower specifications leave it in the middle of the pack.

DETAILED SPECIFICATIONS

SPECIFICATION
130T Mobile
RTX 5070 Mobile
Core Specs
Shading Units
896
4,608 +414.3%
Shaders
896
4,608 +414.3%
TMUs
56
144 +157.1%
ROPs
28
48 +71.4%
SM Count
—
36
Execution Units
112
—
Clocks
Base Clock
300 MHz
907 MHz
Boost Clock
2200 MHz
1425 MHz
Memory Clock
System Shared
1500 MHz 24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
4 MB
32 MB
Performance
Pixel Rate
61.60 GPixel/s
68.40 GPixel/s
Texture Rate
123.2 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
3.942 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
985.6 GFLOPS (1:4)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
7.885 TFLOPS (2:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
7
36 +414.3%
Tensor Cores
—
144
XMX Cores
112
—
Power
TDP
35 W
50 W
TDP (W)
35
50 +42.9%
Power Connectors
—
None
Architecture
Architecture
Xe-LPG+
Blackwell 2.0
GPU Name
Arrow Lake-H
GB206
Generation
Arc Graphics-M (Arrow Lake)
GeForce 50 Mobile
Process Size
5 nm
5 nm
Transistors
unknown
21,900 million
Die Size
unknown
181 mm²
Foundry
TSMC
TSMC
Density
—
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 40 Mobile
View Arc 130T Mobile Details View GeForce RTX 5070 Mobile Details