ARC

Intel Arc 130T Mobile

Intel graphics card specifications and benchmark scores

VRAM
2200
MHz Boost
35W
TDP
Bus Width
Ray Tracing XMX Cores

At a Glance

Intel
VRAM System Shared
Boost Clock 2,200 MHz
Shaders 896
TDP 35W
Memory Type System Shared
RT Cores 7
Architecture Xe-LPG+
nm
Process 5 nm
Released Jan 2025

Intel Arc 130T Mobile Specifications

Arc 130T Mobile GPU Core

Shader units and compute resources

The Intel Arc 130T Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
896
Shaders
896
TMUs
56
ROPs
28
Execution Units
112

130T Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Arc 130T Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc 130T Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
2200 MHz
Boost Clock
2,200 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's Arc 130T Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc 130T Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Arc 130T Mobile by Intel Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 130T Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
4 MB

130T Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Arc 130T Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
3.942 TFLOPS
FP64 (Double)
985.6 GFLOPS (1:4)
FP16 (Half)
7.885 TFLOPS (2:1)
Pixel Rate
61.60 GPixel/s
Texture Rate
123.2 GTexel/s

Arc 130T Mobile Ray Tracing & AI

Hardware acceleration features

The Intel Arc 130T Mobile includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the 130T Mobile capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
7
XMX Cores
112

Xe-LPG+ Architecture & Process

Manufacturing and design details

The Intel Arc 130T Mobile is built on Intel's Xe-LPG+ architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 130T Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Xe-LPG+
GPU Name
Arrow Lake-H
Process Node
5 nm
Foundry
TSMC
Transistors
unknown
Die Size
unknown

Intel's Arc 130T Mobile Power & Thermal

TDP and power requirements

Power specifications for the Intel Arc 130T Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc 130T Mobile to maintain boost clocks without throttling.

TDP
35 W
TDP
35W

Arc 130T Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Arc 130T Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Arc 130T Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.8

Arc 130T Mobile Product Information

Release and pricing details

The Intel Arc 130T Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc 130T Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Jan 2025
Production
Active
Predecessor
HD Graphics-M

Arc 130T Mobile Benchmark Scores

No benchmark data available for this GPU.

About Intel Arc 130T Mobile

Benchmark Performance

The Intel Arc 130T Mobile sits at the 50th percentile among all GPUs tracked in the database, placing it squarely in the middle of the performance distribution. The benchmark data shows a GPU with a balanced compute profile rather than one optimized for peak throughput in any single workload. The FP32 throughput of 3.942 TFLOPS provides the baseline for general-purpose rasterization performance, while the FP16 rate of 7.885 TFLOPS (2:1) indicates that half-precision workloads can be processed at double the rate, a characteristic shared with many modern architectures.

The pixel fill rate of 61.60 GPixel/s and texture fill rate of 123.2 GTexel/s are the key metrics for understanding how this GPU handles resolution and texture-heavy scenes. These figures, derived from the 28 ROPs and 56 TMUs respectively, suggest that the Arc 130T Mobile is configured for balanced output rather than extreme fill-rate dominance. The shading unit count of 896, operating at a boost clock of 2200 MHz, produces the observed 3.942 TFLOPS figure. At a base clock of 300 MHz, the GPU idles at a fraction of its peak compute, which has implications for power consumption during light workloads.

The 5 nm process node from TSMC allows this chip to achieve its 2200 MHz boost clock within a 35 W TDP envelope. This combination of process efficiency and clock speed means the Arc 130T Mobile delivers its compute within a power class that suits thin-and-light mobile designs. The FP32 figure of 3.942 TFLOPS positions this GPU in a range where it can handle 1080p gaming at moderate settings, though the data does not include direct rival comparisons to contextualize this score further.

Ray Tracing and Feature Set

The Arc 130T Mobile includes 7 ray tracing cores, which enables hardware-accelerated ray tracing workloads. The presence of these dedicated cores means the GPU does not rely solely on compute shaders for ray tracing, though the relatively modest count suggests that ray-traced effects will be limited in complexity and resolution. The architecture is Xe-LPG+, which represents Intel's approach to integrating ray tracing capabilities into a mobile graphics solution.

The API support is comprehensive for modern gaming. DirectX 12 Ultimate (12_2) support means the GPU can handle the full feature set of DirectX 12 Ultimate, including hardware ray tracing, variable rate shading, and mesh shaders. Vulkan 1.4 support provides access to the latest cross-platform graphics features, while OpenGL 4.6 ensures compatibility with legacy applications and professional software.

The GPU is built on the Arrow Lake-H chip, which integrates the graphics solution into a broader processor package. The bus interface is PCIe 4.0 x8, which provides sufficient bandwidth for the system-shared memory architecture. The memory configuration is entirely system-dependent: the GPU uses shared system memory with no dedicated VRAM, a design choice that simplifies the mobile platform but ties performance to system memory bandwidth and capacity.

How It Comprises

The nearestRivals data is empty in the benchmark database, which means there are no direct competitor comparisons available for this specific GPU in the current database. The percentile ranking of 50th percentile against all GPUs provides a general reference point, indicating that this GPU performs better than half of the tracked GPUs and worse than the other half. This places the Arc 130T Mobile in a mid-range position within the overall GPU landscape.

Without rival data, the assessment must rely on the absolute performance metrics. The FP32 throughput of 3.942 TFLOPS and the memory bandwidth being system-dependent suggest that the Arc 130T Mobile's real-world performance will vary significantly based on the host platform's memory configuration. The 7 ray tracing cores and 896 shading units define the compute envelope, but the lack of a dedicated memory bus width means the GPU is constrained by whatever system memory is available.

The production status is Active, with a release date of January 12, 2025. The predecessor is listed as HD Graphics-M, which indicates a generational leap from Intel's older integrated graphics solutions. The architecture name Xe-LPG+ and the generation "Arc Graphics-M (Arrow Lake)" place this GPU within Intel's current graphics roadmap for mobile processors.

Power and Cooling

The thermal design power (TDP) for the Arc 130T Mobile is 35 W, which is a modest power budget for a mobile GPU. This TDP figure is critical for system integrators and end users, as it determines the cooling solution required and the battery life implications in a mobile device. The 35 W TDP, combined with the 5 nm process node, suggests that the GPU can operate within the thermal constraints of thin-and-light laptops without requiring aggressive cooling solutions.

The slot width is listed as IGP, meaning this is an integrated graphics processor that occupies no expansion slot. This form factor eliminates the need for separate power connectors, as the GPU draws power through the motherboard's power delivery system. The power connectors field is null, which is consistent with an integrated solution that does not require external power cabling. The suggested PSU field is also null, which is expected given that this is an integrated GPU and not a discrete add-in card requiring a specific power supply rating.

The bus interface of PCIe 4.0 x8 provides the data pathway for the GPU to access system memory and communicate with the CPU. In a mobile context, this interface is standard for integrated graphics, balancing bandwidth requirements against power consumption. The display outputs are listed as portable device dependent, meaning the actual video output ports will vary based on the specific laptop design.

FAQ

Q: What is the FP32 performance of the Intel Arc 130T Mobile?

A: The GPU delivers 3.942 TFLOPS of FP32 compute performance, derived from 896 shading units operating at a boost clock of 2200 MHz.

Q: Does this GPU support hardware ray tracing?

A: Yes, the Arc 130T Mobile includes 7 ray tracing cores and supports DirectX 12 Ultimate (12_2), which enables hardware-accelerated ray tracing in compatible titles.

Q: What is the TDP and what does it mean for laptop design?

A: The TDP is 35 W, which is a modest power envelope that allows for thinner cooling solutions and better battery life in mobile devices compared to higher-power discrete GPUs.

Q: How much dedicated video memory does this GPU have?

A: The GPU has no dedicated video memory. It uses system shared memory, with the memory size, type, bus width, and bandwidth all listed as system dependent.

Q: What is the manufacturing process for this chip?

A: The Intel Arc 130T Mobile is manufactured on a 5 nm process node by TSMC, which contributes to its power efficiency within the 35 W TDP.

Q: What API versions are supported?

A: The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, covering modern gaming and professional graphics APIs.

Q: What is the bus interface for this GPU?

A: The GPU connects via PCIe 4.0 x8, which is a standard interface for integrated graphics in mobile processors.

Who Should Consider It

The Arc 130T Mobile is positioned for users who need a balanced graphics solution within a 35 W power budget. The FP32 performance of 3.942 TFLOPS and the pixel fill rate of 61.60 GPixel/s indicate that this GPU can handle 1080p gaming at moderate settings, though users seeking high refresh rates or maximum detail levels would need to consider the system memory configuration, as the GPU relies entirely on shared system memory.

The 7 ray tracing cores and DirectX 12 Ultimate support make this GPU suitable for gamers who want access to ray-traced effects without requiring a high-end discrete GPU. However, the modest ray tracing core count and the system-dependent memory bandwidth mean that ray-traced workloads will perform best at lower resolutions and with conservative ray tracing settings.

The 50th percentile ranking among all GPUs suggests that the Arc 130T Mobile is a mainstream solution, not a performance leader. Users who primarily play esports titles or older games will find the 3.942 TFLOPS FP32 compute sufficient for smooth gameplay at 1080p. Users who play demanding AAA titles with high texture quality should temper expectations, as the system-shared memory architecture will be a limiting factor.

The 5 nm process node and 35 W TDP make this GPU well-suited for ultraportable laptops where battery life and thermals are priorities. The IGP form factor and lack of power connectors simplify the system design, making the Arc 130T Mobile an attractive option for thin-and-light devices that still want dedicated ray tracing capabilities. Users who require maximum graphics performance in a mobile form factor should look to higher-TDP discrete GPUs, but for balanced performance within a power-efficient package, the Arc 130T Mobile occupies a sensible middle ground.

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