Intel Arc 130T Mobile vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison

Intel
GPU

Intel Arc 130T Mobile

CORE STATE Arrow Lake-H
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 35 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG+
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti Mobile

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 1447 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
143,870
geekbench_vulkan
N/A
139,213
passmark_directx_10
N/A
151
passmark_directx_11
N/A
237
passmark_directx_12
N/A
102
passmark_directx_9
N/A
259
passmark_g2d
N/A
981
passmark_g3d
N/A
24,004
passmark_gpu_compute
N/A
10,101

Analysis: Intel Arc 130T Mobile vs NVIDIA GeForce RTX 5070 Ti Mobile

Head-to-Head Benchmarks

The benchmark database contains no shared benchmark scores for the Intel Arc 130T Mobile, as its recorded average benchmark score is zero and it has no entries in the benchmark results array. The NVIDIA GeForce RTX 5070 Ti Mobile, by contrast, has an extensive set of recorded measurements across nine separate tests, yielding an average benchmark score of 35,435. This asymmetry in the data makes direct numerical comparisons impossible; the analysis must therefore rely on the recorded results for the NVIDIA part and the architectural data for the Intel part.

The RTX 5070 Ti Mobile's strongest recorded result comes from the Geekbench OpenCL test, where it scores 143,870, and the Geekbench Vulkan test, where it scores 139,213. These figures indicate substantial compute throughput in both general-purpose and graphics API workloads. In the Passmark suite, the G3D score of 24,004 and the GPU compute score of 10,101 further corroborate strong rendering and compute performance. The DirectX 9 score of 259, DirectX 11 score of 237, and DirectX 10 score of 151 show legacy API performance, while the DirectX 12 score of 102 is notably lower. The G2D score of 981 reflects 2D graphics capability.

The percentile data places the RTX 5070 Ti Mobile at the 80th percentile among all GPUs in the database, meaning it outperforms the majority of recorded graphics processors. Its nearest rivals in the database include the NVIDIA Quadro GV100 with an average score of 35,520, which is 0.2% ahead, and the AMD Radeon Pro Duo with 35,860, which is 1.2% ahead. The NVIDIA A2 trails by 2.1% with 34,690, and the NVIDIA T1000 leads by 2.4% with 36,289. These deltas place the RTX 5070 Ti Mobile in a tightly contested performance band where the differences among rivals are small, all within a few percentage points.

The Intel Arc 130T Mobile has no recorded benchmark scores, so its percentile ranking of 50 is derived from its specification profile rather than measured results. The FP32 compute rate of 3.942 TFLOPS, texture rate of 123.2 GTexel/s, and pixel rate of 61.60 GPixel/s indicate entry-level capabilities when compared to the RTX 5070 Ti Mobile's 17.04 TFLOPS FP32, 266.2 GTexel/s texture rate, and 115.8 GPixel/s pixel rate. The NVIDIA part delivers roughly 4.3 times the FP32 throughput, about 2.2 times the texture fill rate, and about 1.9 times the pixel fill rate, based solely on the recorded specification values.

FAQ

Q: What is the average benchmark score for the NVIDIA GeForce RTX 5070 Ti Mobile?

A: The recorded average benchmark score is 35,435, placing it at the 80th percentile among all GPUs in the database.

Q: Does the Intel Arc 130T Mobile have any recorded benchmark results?

A: No, the database shows zero benchmark entries and an average benchmark score of zero for the Intel part. Its percentile of 50 is based on specification data only.

Q: How does the RTX 5070 Ti Mobile compare to its nearest rivals in the database?

A: The NVIDIA Quadro GV100 scores 35,520, which is 0.2% higher, the AMD Radeon Pro Duo scores 35,860, which is 1.2% higher, the NVIDIA A2 scores 34,690, which is 2.1% lower, and the NVIDIA T1000 scores 36,289, which is 2.4% higher.

Q: What is the memory configuration of each GPU?

A: The Intel Arc 130T Mobile uses system-shared memory with system-dependent bandwidth, while the RTX 5070 Ti Mobile has 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth.

Q: Which GPU has more shading units?

A: The RTX 5070 Ti Mobile has 5,888 shading units, compared to 896 for the Intel Arc 130T Mobile. The NVIDIA part also has 184 texture mapping units versus 56, and 80 render output units versus 28.

Q: What are the recorded DirectX 12 scores for the RTX 5070 Ti Mobile?

A: The Passmark DirectX 12 score is 102, which is lower than its DirectX 9 score of 259 and DirectX 11 score of 237.

The Verdict

The recorded data shows a decisive performance gap between the two mobile GPUs. The RTX 5070 Ti Mobile sits at the 80th percentile with an average benchmark score of 35,435, backed by nine separate test results, while the Intel Arc 130T Mobile has no measured results and a 50th percentile ranking based on specifications alone. For any workload that relies on measured compute or graphics throughput, the data clearly favors the NVIDIA part.

The RTX 5070 Ti Mobile's FP32 throughput of 17.04 TFLOPS, texture rate of 266.2 GTexel/s, and pixel rate of 115.8 GPixel/s are all far above the Intel part's corresponding figures of 3.942 TFLOPS, 123.2 GTexel/s, and 61.60 GPixel/s. The NVIDIA GPU also provides dedicated memory with 672.0 GB/s bandwidth, whereas the Intel GPU depends on system-shared memory with system-dependent bandwidth, which introduces variability in real-world performance.

The RTX 5070 Ti Mobile is the appropriate choice for applications requiring high compute density and dedicated memory bandwidth. The Intel Arc 130T Mobile, with its 35 W power envelope and integrated design, is positioned for low-power portable systems where the measured performance ceiling is lower. The percentile data reinforces this: the NVIDIA part outperforms the majority of the database, while the Intel part sits at the median without any recorded measurements to validate its standing.

Specification Differences

The two GPUs differ across nearly every recorded specification field. The Intel Arc 130T Mobile uses a 300 MHz base clock and 2200 MHz boost clock, while the RTX 5070 Ti Mobile has a 847 MHz base clock and 1447 MHz boost clock. The memory subsystem diverges sharply: the Intel part uses system-shared memory with no dedicated size, type, or bus width, while the NVIDIA part uses 12 GB of GDDR7 on a 192-bit bus with 672.0 GB/s bandwidth and a 1750 MHz memory clock with 28 Gbps effective speed.

The compute resources show a large disparity. The Intel part has 896 shading units, 56 TMUs, 28 ROPs, and 7 ray tracing cores, while the NVIDIA part has 5,888 shading units, 184 TMUs, 80 ROPs, and 46 ray tracing cores. The NVIDIA part also includes 184 tensor cores, a feature absent from the Intel specification. The recorded pixel rate for the Intel part is 61.60 GPixel/s versus 115.8 GPixel/s for NVIDIA, and the texture rate is 123.2 GTexel/s versus 266.2 GTexel/s. The FP32 throughput is 3.942 TFLOPS for Intel and 17.04 TFLOPS for NVIDIA, while the FP16 throughput is 7.885 TFLOPS with a 2:1 ratio for Intel and 17.04 TFLOPS with a 1:1 ratio for NVIDIA.

Power and interface specifications also differ. The Intel part has a 35 W TDP with an IGP slot width and IGP bus interface, while the NVIDIA part has a 60 W TDP with an IGP slot width, no power connectors, and a PCIe 5.0 x16 bus interface. Both parts list portable device dependent display outputs and share identical API support for DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Architecture Differences

The Intel Arc 130T Mobile is built on the Arrow Lake-H chip with the Xe-LPG+ architecture, part of the Arc Graphics-M (Arrow Lake) generation. It uses a 5 nm process node from TSMC, and its predecessor is listed as HD Graphics-M. The NVIDIA GeForce RTX 5070 Ti Mobile uses the GB205 chip with Blackwell 2.0 architecture, part of the GeForce 50 Mobile generation. It also uses a 5 nm process node from TSMC, with a recorded transistor count of 31,100 million, a die size of 263 mm², and a transistor density of 118.3M per mm². The Intel part has no recorded transistor count or die size.

The ray tracing configurations differ substantially: the Intel part has 7 ray tracing cores, while the NVIDIA part has 46. Tensor core support is present only on the NVIDIA part with 184 tensor cores, which enables AI-accelerated workloads that the Intel architecture does not expose in the recorded data. The Intel part's FP16 throughput of 7.885 TFLOPS at a 2:1 ratio indicates half-rate FP16 execution, whereas the NVIDIA part's FP16 throughput of 17.04 TFLOPS at a 1:1 ratio matches its FP32 rate, indicating full-rate FP16 execution.

The memory architecture is fundamentally different. The Intel part relies on system-shared memory, meaning the GPU has no dedicated VRAM and bandwidth is system dependent. The NVIDIA part uses dedicated GDDR7 memory with a 192-bit bus and a fixed 672.0 GB/s bandwidth. This architectural distinction affects memory latency and bandwidth consistency, with the NVIDIA design providing dedicated resources that do not compete with the CPU for memory access.

Both GPUs are marked as Active in production status and share the same release context within the 2025 timeframe, with the Intel part dated January 12, 2025, and the NVIDIA part dated February 28, 2025. The NVIDIA part's predecessor is GeForce 40 Mobile, while the Intel part's predecessor is HD Graphics-M. Neither part has a recorded successor.

DETAILED SPECIFICATIONS

SPECIFICATION
130T Mobile
RTX 5070 Ti Mobile
Core Specs
Shading Units
896
5,888 +557.1%
Shaders
896
5,888 +557.1%
TMUs
56
184 +228.6%
ROPs
28
80 +185.7%
SM Count
—
46
Execution Units
112
—
Clocks
Base Clock
300 MHz
847 MHz
Boost Clock
2200 MHz
1447 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
12 GB
VRAM (MB)
—
12,288
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
672.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
4 MB
48 MB
Performance
Pixel Rate
61.60 GPixel/s
115.8 GPixel/s
Texture Rate
123.2 GTexel/s
266.2 GTexel/s
FP32 (TFLOPS)
3.942 TFLOPS
17.04 TFLOPS
FP64 (TFLOPS)
985.6 GFLOPS (1:4)
266.2 GFLOPS (1:64)
FP16 (TFLOPS)
7.885 TFLOPS (2:1)
17.04 TFLOPS (1:1)
AI/RT
RT Cores
7
46 +557.1%
Tensor Cores
—
184
XMX Cores
112
—
Power
TDP
35 W
60 W
TDP (W)
35
60 +71.4%
Power Connectors
—
None
Architecture
Architecture
Xe-LPG+
Blackwell 2.0
GPU Name
Arrow Lake-H
GB205
Generation
Arc Graphics-M (Arrow Lake)
GeForce 50 Mobile
Process Size
5 nm
5 nm
Transistors
unknown
31,100 million
Die Size
unknown
263 mm²
Foundry
TSMC
TSMC
Density
—
118.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 40 Mobile
View Arc 130T Mobile Details View GeForce RTX 5070 Ti Mobile Details