AMD Ryzen Z2 Go GPU vs Intel Arc Graphics 48EU Mobile Comparison

AMD
RADEON

AMD Ryzen Z2 Go GPU

CORE STATE Rembrandt+
VRAM 16 GB
CLOCK SPEED 2700 MHz
TDP 28 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 6 nm
LAUNCH DATE 2025
VS
Intel
GPU

Arc Graphics 48EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 1800 MHz
TDP 28 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: AMD Ryzen Z2 Go GPU vs Intel Arc Graphics 48EU Mobile

Head-to-Head Benchmarks

The recorded data shows a decisive performance gap between the AMD Ryzen Z2 Go GPU and the Intel Arc Graphics 48EU Mobile. While both parts carry a 28 W TDP and hold the same 50th percentile position in the database, their compute resources diverge sharply. The AMD part doubles the Intel part in shading units (768 versus 384), TMUs (48 versus 24), and ROPs (32 versus 8). That structural advantage translates directly into measured throughput figures.

In raw pixel processing, the AMD Ryzen Z2 Go GPU delivers 86.40 GPixel/s against the Intel Arc Graphics 48EU Mobile's 14.40 GPixel/s. That is a 6x advantage in fill-rate bound workloads. Texture rate tells a similar story: the AMD part reaches 129.6 GTexel/s, while the Intel part manages 43.20 GTexel/s, a 3x gap. These numbers indicate that the AMD solution sustains much higher resolution and texture-heavy rendering loads before hitting bottlenecks.

The FP32 compute figures reinforce the pattern. The AMD Ryzen Z2 Go GPU produces 4.147 TFLOPS, whereas the Intel Arc Graphics 48EU Mobile produces 1,382.4 GFLOPS (1.382 TFLOPS). The AMD part is therefore 3x ahead in single-precision floating-point throughput. In FP16 workloads, the AMD part reaches 8.294 TFLOPS with a 2:1 ratio, compared to the Intel part's 2.765 TFLOPS, again a 3x advantage. Applications that leverage mixed-precision math, such as certain rendering pipelines and compute shaders, will scale accordingly.

Clock behavior also favors the AMD part. The AMD Ryzen Z2 Go GPU has a base clock of 800 MHz and a boost clock of 2700 MHz. The Intel Arc Graphics 48EU Mobile starts at a 300 MHz base and boosts to 1800 MHz. The AMD part's higher boost clock, combined with its wider execution resources, explains the multiplicative performance lead. The Intel part's base clock is notably low, which suggests it relies heavily on power-management headroom to reach meaningful performance.

Memory configuration further separates the two. The AMD Ryzen Z2 Go GPU uses 16 GB of LPDDR5 over a 128-bit bus, yielding 102.4 GB/s of bandwidth. The Intel Arc Graphics 48EU Mobile uses system-shared memory with system-dependent bandwidth, which means its effective throughput varies with the host platform's memory subsystem. In fixed hardware configurations, the AMD part's dedicated 102.4 GB/s figure provides a predictable advantage for bandwidth-sensitive workloads such as high-resolution textures and post-processing effects.

The pixel rate difference deserves emphasis. With 86.40 GPixel/s, the AMD part can drive high refresh rates at moderate resolutions without dropping frames in fill-rate-limited scenes. The Intel part's 14.40 GPixel/s caps its output in similar conditions. This is the single largest relative gap in the recorded specifications, and it will be the most visible in everyday use.

The Verdict

Benchmark results indicate that the AMD Ryzen Z2 Go GPU is the stronger performer across every measured compute and memory metric. The Intel Arc Graphics 48EU Mobile offers no category where it leads. The AMD part doubles or triples the Intel part in shading units, texture units, pixel throughput, and FP32 compute. It also provides dedicated memory bandwidth, whereas the Intel part depends on system-shared resources.

The database percentile for both parts is identical at 50, but that percentile reflects the full GPU population, not a head-to-head comparison. Within this specific pairing, the AMD Ryzen Z2 Go GPU holds a commanding lead in every recorded specification. The Intel part's only structural advantages are its predecessor lineage (HD Graphics-M) and its integrated form factor, both of which do not appear as performance metrics.

For any workload where graphics performance matters, the data points exclusively to the AMD Ryzen Z2 Go GPU. The Intel Arc Graphics 48EU Mobile may suffice for basic display output or light 2D tasks, but the recorded numbers show it operating at a fraction of the AMD part's throughput. The verdict is unambiguous: the AMD part is the superior GPU in this comparison.

Where Each One Wins

The AMD Ryzen Z2 Go GPU wins in every benchmark-relevant category. Its 768 shading units and 12 RT cores (the Intel part lists no RT cores) make it suitable for modern DirectX 12 Ultimate workloads, including ray-traced effects and shader-heavy rendering. The 16 GB LPDDR5 memory with 102.4 GB/s bandwidth supports larger texture sets and higher resolution assets. The 2700 MHz boost clock ensures sustained performance under load. The 4.147 TFLOPS FP32 throughput handles compute tasks, and the 86.40 GPixel/s pixel rate drives high-resolution displays.

The Intel Arc Graphics 48EU Mobile finds its niche in power-constrained, space-constrained systems. Its integrated form factor (IGP) requires no separate power connectors and its system-shared memory eliminates dedicated VRAM allocation. The 300 MHz base clock suggests it idles efficiently, and its 1,382.4 GFLOPS FP32 throughput is sufficient for basic video decode, 2D desktop compositing, and light productivity graphics. The 14.40 GPixel/s pixel rate can handle standard definition or modest 1080p output, but it will struggle with high refresh rates or heavy post-processing.

The use-case split is therefore clear. The AMD Ryzen Z2 Go GPU targets gaming handhelds or compact devices that need real graphics capability. The Intel Arc Graphics 48EU Mobile targets ultra-portable laptops where graphics is secondary to battery life and low power draw. Neither part is wrong for its intended role, but the performance disparity is substantial.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The AMD Ryzen Z2 Go GPU delivers 4.147 TFLOPS, which is exactly 3x the Intel Arc Graphics 48EU Mobile's 1,382.4 GFLOPS.

Q: How do the memory systems differ?

A: The AMD Ryzen Z2 Go GPU uses 16 GB of LPDDR5 on a 128-bit bus with 102.4 GB/s bandwidth. The Intel Arc Graphics 48EU Mobile uses system-shared memory with system-dependent bandwidth and no dedicated VRAM.

Q: What are the pixel fill rates?

A: The AMD Ryzen Z2 Go GPU achieves 86.40 GPixel/s. The Intel Arc Graphics 48EU Mobile achieves 14.40 GPixel/s, a 6x gap in the AMD part's favor.

Q: Do both GPUs support DirectX 12 Ultimate?

A: No. The AMD Ryzen Z2 Go GPU supports DirectX 12 Ultimate (12_2). The Intel Arc Graphics 48EU Mobile supports DirectX 12 (12_1), which lacks some Ultimate features.

Q: What are the clock speeds?

A: The AMD Ryzen Z2 Go GPU has a base clock of 800 MHz and a boost clock of 2700 MHz. The Intel Arc Graphics 48EU Mobile has a base clock of 300 MHz and a boost clock of 1800 MHz.

Q: Which GPU has more execution resources?

A: The AMD Ryzen Z2 Go GPU has 768 shading units, 48 TMUs, 32 ROPs, and 12 RT cores. The Intel Arc Graphics 48EU Mobile has 384 shading units, 24 TMUs, 8 ROPs, and no listed RT cores.

Architecture Differences

The two GPUs come from different manufacturers and different process nodes. The AMD Ryzen Z2 Go GPU uses a 6 nm process at TSMC, with a transistor count of 13,100 million on a 208 mm² die, yielding a transistor density of 63.0M per mm². The Intel Arc Graphics 48EU Mobile uses a 10 nm process at Intel, with no transistor count or die size recorded in the database. The AMD part's smaller process node and higher transistor density contribute to its higher clock ceiling and greater compute throughput per watt.

The architecture names diverge as well. The AMD Ryzen Z2 Go GPU uses RDNA 2.0, the architecture behind AMD's console-class GPUs, and is built on the Rembrandt+ chip. The Intel Arc Graphics 48EU Mobile uses Xe-LPG, a low-power variant of Intel's Arc graphics architecture, and is built on the Meteor Lake chip. The AMD part belongs to the "Console GPU (AMD)" generation, while the Intel part belongs to "Arc Graphics-M (Meteor Lake)".

Memory architecture is a fundamental split. The AMD Ryzen Z2 Go GPU has dedicated memory: 16 GB of LPDDR5 on a 128-bit bus with a fixed 102.4 GB/s bandwidth. The Intel Arc Graphics 48EU Mobile uses system-shared memory, with the memory type, bus width, and bandwidth all listed as system-dependent. This means the Intel part's memory performance varies by host platform, while the AMD part's is fixed.

Feature support also differs. The AMD Ryzen Z2 Go GPU lists 12 RT cores, while the Intel Arc Graphics 48EU Mobile lists none. The AMD part supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The AMD part's display output is a single USB Type-C connector, while the Intel part's display outputs are portable-device dependent.

Power delivery differs in form factor. The AMD Ryzen Z2 Go GPU has no power connectors, while the Intel Arc Graphics 48EU Mobile is an integrated GPU (IGP) with a ring bus interface. Both parts have a 28 W TDP, which equalizes their power budgets. The release dates are close: the Intel part launched on December 14, 2023, and the AMD part on January 1, 2025. The Intel part's predecessor is HD Graphics-M; the AMD part has no recorded predecessor or successor.

The transistor density difference is notable. The AMD part packs 63.0M transistors per mm², which is a direct consequence of the 6 nm process. The Intel part has no recorded density, but its 10 nm process and integrated nature suggest a much lower figure. This density advantage enables the AMD part's 768 shading units and 12 RT cores within a 28 W envelope, while the Intel part settles for 384 shading units and no RT hardware. The architectural divergence explains the performance gap: RDNA 2.0 prioritizes raw throughput, while Xe-LPG prioritizes integration and power efficiency at the cost of peak capability.

DETAILED SPECIFICATIONS

SPECIFICATION
Z2 Go GPU
Graphics 48EU Mobile
Core Specs
Shading Units
768
384 -50.0%
Shaders
768
384 -50.0%
TMUs
48
24 -50.0%
ROPs
32
8 -75.0%
Compute Units
12
—
Execution Units
—
48
Clocks
Base Clock
800 MHz
300 MHz
Boost Clock
2700 MHz
1800 MHz
Memory Clock
800 MHz 6.4 Gbps effective
System Shared
Memory
Memory Size
16 GB
System Shared
VRAM (MB)
16,384
—
Memory Type
LPDDR5
System Shared
Memory Bus
128 bit
System Shared
Bandwidth
102.4 GB/s
System Dependent
Cache
L1 Cache
128 KB per Array
—
L2 Cache
8 MB
—
L3 Cache
16 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
86.40 GPixel/s
14.40 GPixel/s
Texture Rate
129.6 GTexel/s
43.20 GTexel/s
FP32 (TFLOPS)
4.147 TFLOPS
1,382.4 GFLOPS
FP64 (TFLOPS)
259.2 GFLOPS (1:16)
—
FP16 (TFLOPS)
8.294 TFLOPS (2:1)
2.765 TFLOPS (2:1)
AI/RT
RT Cores
12
—
Power
TDP
28 W
28 W
TDP (W)
28
28 0.0%
Power Connectors
None
—
Architecture
Architecture
RDNA 2.0
Xe-LPG
GPU Name
Rembrandt+
Meteor Lake
Generation
Console GPU (AMD)
Arc Graphics-M (Meteor Lake)
Process Size
6 nm
10 nm
Transistors
13,100 million
—
Die Size
208 mm²
—
Foundry
TSMC
Intel
Density
63.0M / mm²
—
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.0
3.0
Shader Model
6.8
6.6
Physical
Slot Width
—
IGP
Outputs
1x USB Type-C
Portable Device Dependent
Bus Interface
—
Ring Bus
Other
Production
Active
Active
Predecessor
—
HD Graphics-M
View Ryzen Z2 Go GPU Details View Arc Graphics 48EU Mobile Details