AMD Radeon RX 9050 vs Intel Arc A310E Comparison

AMD
RADEON

AMD Radeon RX 9050

CORE STATE Navi 44
VRAM 8 GB
CLOCK SPEED 2600 MHz
TDP 92 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 4.0
nm
PROCESS 4 nm
LAUNCH DATE 2026
VS
Intel
GPU

Arc A310E

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024

Analysis: AMD Radeon RX 9050 vs Intel Arc A310E

The AMD Radeon RX 9050 and Intel Arc A310E occupy very different positions in the database, despite both being active entries in their respective product stacks. The RX 9050 is a modern, high-capacity part built on a 4 nm process, while the A310E is a compact, power-sipping component from Intel’s earlier Alchemist generation. The recorded specifications show a clear hierarchy in raw compute, memory throughput, and rendering capabilities, though the Arc A310E brings its own advantages in physical size and interface efficiency. This analysis walks through the benchmark data, architectural differences, and the specific use cases where each card has a measurable edge.

Head-to-Head Benchmarks

The database lists no direct head-to-head benchmark scores for these two parts, and the average benchmark score for both is recorded as zero. The percentileVsAllGpus field places each at the 50th percentile, which indicates they are positioned at the median of all GPUs tracked in the database, but no performance deltas from nearest rivals are available. Without direct measurement scores, the comparison must rely on the recorded compute and memory specifications to estimate relative performance.

The most telling difference is in FP32 compute. The RX 9050 delivers 10.65 TFLOPS, while the Arc A310E delivers 3.072 TFLOPS. This makes the AMD part approximately 3.5 times higher in single-precision throughput, a substantial margin that would translate into significantly faster shader-bound workloads. In FP16, the RX 9050 again shows 10.65 TFLOPS with a 1:1 ratio, whereas the Intel part reaches 6.144 TFLOPS with a 2:1 ratio. The RX 9050 still holds a lead in FP16, but the gap narrows to about 1.7 times, because the Arc A310E’s dedicated FP16 path doubles its throughput relative to FP32.

Memory bandwidth is another major differentiator. The RX 9050 accesses 8 GB of GDDR6 over a 128-bit bus, yielding 288.0 GB/s. The Arc A310E uses 4 GB of GDDR6 on a 64-bit bus, yielding 124.0 GB/s. The AMD card offers more than double the bandwidth, which is critical for texture-heavy scenes, high-resolution rendering, and data-intensive compute tasks. The RX 9050 also has a higher effective memory clock at 18 Gbps versus 15.5 Gbps on the Intel part.

Pixel and texture fill rates reinforce the same story. The RX 9050 reaches 166.4 GPixel/s and 166.4 GTexel/s, while the Arc A310E reaches 32.00 GPixel/s and 64.00 GTexel/s. The AMD card is roughly 5.2 times faster in pixel fill and 2.6 times faster in texture fill. These figures suggest that the RX 9050 would dominate in rasterization-heavy tasks such as high-detail gaming or large framebuffer compositing, while the Arc A310E’s lower fill rates point to a more modest role in light 3D acceleration.

Ray tracing hardware also differs. The RX 9050 includes 16 RT cores, while the Arc A310E includes 6 RT cores. The AMD part has nearly three times the ray tracing hardware, which implies a significant advantage in ray-traced effects if the software scales with core count. The Intel card does support DirectX 12 Ultimate, so it can run ray-traced workloads, but the lower core count and reduced compute throughput would limit its effectiveness.

Architecture Differences

The two GPUs come from different architectural families and process nodes. The RX 9050 uses the Navi 44 chip built on RDNA 4.0, fabricated by TSMC on a 4 nm process. It belongs to the Navi IV (RX 9000) generation. The Arc A310E uses the DG2-128 chip built on Xe-HPG, fabricated by TSMC on a 6 nm process, and belongs to the Alchemist (Arc 3) generation. The smaller 4 nm node gives the RX 9050 a density advantage: it packs 29,700 million transistors on a 199 mm² die, for a density of 149.2M per mm². The Arc A310E contains 7,200 million transistors on a 157 mm² die, for a density of 45.9M per mm². The RX 9050 has roughly four times the transistor count and more than three times the transistor density.

The compute units reflect the architectural scale. The RX 9050 has 1024 shading units, 64 TMUs, and 64 ROPs. The Arc A310E has 768 shading units, 32 TMUs, and 16 ROPs. The RX 9050 leads in every category, with 1.3 times the shading units, 2 times the TMUs, and 4 times the ROPs. The ROP disparity is particularly notable, since it directly drives the pixel fill rate difference seen in the specifications.

Neither card lists tensor cores in the database, so AI acceleration hardware is not recorded for either part. The RX 9050 supports FP16 at a 1:1 ratio, meaning it processes FP16 at the same rate as FP32. The Arc A310E supports FP16 at a 2:1 ratio, meaning it processes FP16 at twice the FP32 rate. This indicates a different design priority: the Intel part emphasizes half-precision throughput, while the AMD part treats FP16 and FP32 equally.

Memory clocks also differ. The RX 9050 runs its memory at 2250 MHz with 18 Gbps effective transfer, while the Arc A310E runs at 1937 MHz with 15.5 Gbps effective. The RX 9050’s memory system is larger in capacity, wider in bus width, and faster in clock speed, which compounds into its significant bandwidth advantage.

The power envelope separates the two as well. The RX 9050 has a TDP of 92 W and requires a single 8-pin power connector. The Arc A310E has a TDP of 75 W and requires no power connectors, drawing all power from the PCIe slot. Both list a suggested PSU of 250 W. The Intel card is designed for lower power draw and simpler installation, while the AMD card uses more power but delivers higher performance.

FAQ

Q: Which GPU has more memory bandwidth?

A: The AMD Radeon RX 9050 has 288.0 GB/s of bandwidth from 8 GB of GDDR6 on a 128-bit bus. The Intel Arc A310E has 124.0 GB/s from 4 GB of GDDR6 on a 64-bit bus. The RX 9050 provides more than double the bandwidth.

Q: How do the two compare in FP32 compute?

A: The RX 9050 delivers 10.65 TFLOPS of FP32 compute, while the Arc A310E delivers 3.072 TFLOPS. The RX 9050 is approximately 3.5 times higher in single-precision throughput.

Q: Does the Intel Arc A310E require a power connector?

A: No. The Arc A310E has no power connectors and draws power directly from the PCIe slot. Its TDP is 75 W. The RX 9050 requires one 8-pin power connector and has a TDP of 92 W.

Q: What is the physical size difference between the two cards?

A: The Arc A310E measures 168 mm in length, 69 mm in height, and 20 mm in width, and it occupies a single slot. The RX 9050 is a dual-slot card, and the database lists no length, height, or width for it.

Q: Which card has more ray tracing cores?

A: The RX 9050 has 16 RT cores, while the Arc A310E has 6 RT cores. The RX 9050 has nearly three times the ray tracing hardware.

Q: What is the production status of each card?

A: The RX 9050 is listed as Active, with a release date of 2026-07-27. The Arc A310E is listed as End-of-life, with a release date of 2024-03-31, and its successor is Battlemage.

Specification Differences

The two cards differ in nearly every recorded hardware field. The RX 9050 uses a 4 nm process and the Navi 44 chip, while the Arc A310E uses a 6 nm process and the DG2-128 chip. The RX 9050 has 29,700 million transistors on a 199 mm² die, while the Arc A310E has 7,200 million transistors on a 157 mm² die. Transistor density is 149.2M per mm² for the RX 9050 versus 45.9M per mm² for the Arc A310E.

The RX 9050’s base clock is 1330 MHz and its boost clock is 2600 MHz, with a game clock of 1920 MHz. The Arc A310E has a base and boost clock of 2000 MHz each, with no game clock recorded. The memory clock is 2250 MHz with 18 Gbps effective on the RX 9050, versus 1937 MHz with 15.5 Gbps effective on the Arc A310E. Memory capacity is 8 GB versus 4 GB, bus width is 128 bit versus 64 bit, and bandwidth is 288.0 GB/s versus 124.0 GB/s.

The shading units are 1024 versus 768, TMUs are 64 versus 32, and ROPs are 64 versus 16. RT cores are 16 versus 6. Pixel rate is 166.4 GPixel/s versus 32.00 GPixel/s, and texture rate is 166.4 GTexel/s versus 64.00 GTexel/s. FP32 compute is 10.65 TFLOPS versus 3.072 TFLOPS, and FP16 is 10.65 TFLOPS at 1:1 versus 6.144 TFLOPS at 2:1.

TDP is 92 W versus 75 W. The RX 9050 is dual-slot with one 8-pin power connector, while the Arc A310E is single-slot with no power connectors. The bus interface is PCIe 5.0 x16 for the RX 9050 versus PCIe 4.0 x8 for the Arc A310E. Display outputs are 1x HDMI 2.1b and 2x DisplayPort 2.1a for the RX 9050, versus 4x mini-DisplayPort 2.0 for the Arc A310E. The Arc A310E has recorded dimensions of 168 mm by 69 mm by 20 mm, while the RX 9050 has none. Production status is Active for the RX 9050 and End-of-life for the Arc A310E. The RX 9050’s predecessor is Navi III, while the Arc A310E’s predecessor is Xe Graphics and its successor is Battlemage.

The Verdict

The data points to the RX 9050 as the stronger performer in absolute terms. It leads in every compute and memory metric: FP32, FP16, pixel rate, texture rate, bandwidth, and ray tracing hardware. The Arc A310E, by contrast, is a lower-power, smaller-footprint card that uses no external power connector and fits in a single slot. The RX 9050 requires a dual-slot layout and an 8-pin connector, which limits its use in compact or power-constrained systems.

The production status also matters. The RX 9050 is Active and belongs to a current generation, while the Arc A310E is End-of-life with a known successor, Battlemage. Buyers looking for ongoing driver support and a current product would favor the RX 9050. The Arc A310E’s advantage lies in its mechanical simplicity and lower power draw, making it a candidate for small-form-factor builds where the RX 9050’s dual-slot design and power connector would not fit.

Neither card has recorded benchmark scores, so the performance comparison rests on specification analysis. The RX 9050’s 3.5 times higher FP32 throughput, 2.3 times higher bandwidth, and 5.2 times higher pixel fill rate indicate a decisive compute advantage. The Arc A310E’s 75 W TDP and no-connector design give it an installation advantage, but not a performance one.

Where Each One Wins

The RX 9050 wins in compute-heavy workloads. Its 10.65 TFLOPS FP32 and 10.65 TFLOPS FP16 with a 1:1 ratio make it suitable for general-purpose rendering and compute tasks that rely on single-precision math. Its 288.0 GB/s bandwidth supports large textures and high-resolution framebuffers. The 16 RT cores give it a clear edge in ray-traced rendering. The 166.4 GPixel/s pixel rate and 166.4 GTexel/s texture rate indicate strong rasterization capability. The RX 9050 also uses PCIe 5.0 x16, which provides more host bandwidth than the Arc A310E’s PCIe 4.0 x8 interface.

The Arc A310E wins in power efficiency and physical integration. Its 75 W TDP and lack of power connectors make it easier to install in systems without spare power leads. Its single-slot design and recorded dimensions of 168 mm by 69 mm by 20 mm allow it to fit in tight spaces. Its 6.144 TFLOPS FP16 throughput at a 2:1 ratio gives it a relatively strong half-precision path, which could benefit workloads that operate primarily in FP16. The 4x mini-DisplayPort 2.0 outputs provide multiple display connections, which could suit multi-monitor setups that do not require high compute throughput.

The RX 9050 is the choice for applications that need maximum compute and memory performance. The Arc A310E is the choice for constrained environments where low power draw, no external power connection, and a compact single-slot form factor take priority over raw throughput. The database indicates no overlap in their performance class: the RX 9050 leads in every recorded compute metric, while the Arc A310E leads in physical compactness and installation simplicity.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 9050
A310E
Core Specs
Shading Units
1,024
768 -25.0%
Shaders
1,024
768 -25.0%
TMUs
64
32 -50.0%
ROPs
64
16 -75.0%
Compute Units
16
Execution Units
96
Clocks
Base Clock
1330 MHz
2000 MHz
Boost Clock
2600 MHz
2000 MHz
Game Clock
1920 MHz
Memory Clock
2250 MHz 18 Gbps effective
1937 MHz 15.5 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096 -50.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
64 bit
Bandwidth
288.0 GB/s
124.0 GB/s
Cache
L2 Cache
4 MB
4 MB
L3 Cache
32 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
166.4 GPixel/s
32.00 GPixel/s
Texture Rate
166.4 GTexel/s
64.00 GTexel/s
FP32 (TFLOPS)
10.65 TFLOPS
3.072 TFLOPS
FP64 (TFLOPS)
332.8 GFLOPS (1:32)
768.0 GFLOPS (1:4)
FP16 (TFLOPS)
10.65 TFLOPS (1:1)
6.144 TFLOPS (2:1)
AI/RT
RT Cores
16
6 -62.5%
XMX Cores
96
Matrix Cores
32
Power
TDP
92 W
75 W
TDP (W)
92
75 -18.5%
Suggested PSU
250 W
250 W
Power Connectors
1x 8-pin
None
Architecture
Architecture
RDNA 4.0
Xe-HPG
GPU Name
Navi 44
DG2-128
Generation
Navi IV (RX 9000)
Alchemist (Arc 3)
Process Size
4 nm
6 nm
Transistors
29,700 million
7,200 million
Die Size
199 mm²
157 mm²
Foundry
TSMC
TSMC
Density
149.2M / mm²
45.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
Shader Model
6.9
6.6
Physical
Slot Width
Dual-slot
Single-slot
Length
168 mm 6.6 inches
Height
69 mm 2.7 inches
Outputs
1x HDMI 2.1b2x DisplayPort 2.1a
4x mini-DisplayPort 2.0
Bus Interface
PCIe 5.0 x16
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
Navi III
Xe Graphics
Successor
Battlemage
View Radeon RX 9050 Details View Arc A310E Details