AMD Radeon RX 6550M vs NVIDIA Quadro M6000 Comparison
AMD Radeon RX 6550M
Quadro M6000
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 6550M vs NVIDIA Quadro M6000
The AMD Radeon RX 6550M decisively outperforms the NVIDIA Quadro M6000 in the available benchmark data, winning both head-to-head tests and securing a higher average benchmark score. Despite the Quadro M6000’s advantages in memory capacity, bus width, and raw shading unit count, the RX 6550M’s modern architecture and significantly higher clock speeds deliver superior real-world compute results. The data shows the RX 6550M leads by 7.2% in Geekbench OpenCL and 8.4% in Geekbench Vulkan, making it the clear performance winner in this comparison.
Head-to-Head Benchmarks
The benchmark results are unambiguous: the AMD Radeon RX 6550M wins both available tests. In Geekbench OpenCL, the RX 6550M scores 42,536 against the Quadro M6000’s 39,688, a delta of 7.2% in AMD’s favor. This is a substantial margin for a compute workload that typically scales with raw shading power, yet the RX 6550M’s 2,840 MHz boost clock and RDNA 2.0 efficiency overcome the Quadro’s 3,072 shading units.
The Vulkan results are even more lopsided. The RX 6550M posts 50,867, while the Quadro M6000 manages 46,913 — an 8.4% advantage for AMD. This wider gap suggests the RX 6550M’s modern API support and higher effective memory bandwidth per clock translate into better graphics pipeline utilization. The Quadro M6000’s Maxwell 2.0 architecture, with its DirectX 12 (12_1) support, cannot match the RX 6550M’s DirectX 12 Ultimate (12_2) feature set in Vulkan workloads.
Looking at the broader context, the RX 6550M’s average benchmark score of 46,702 places it in the 85th percentile of all GPUs, while the Quadro M6000’s 43,301 average sits at the 84th percentile. The RX 6550M’s nearest rivals include the Intel Arc A530M (46,614, 0.2% behind), AMD Radeon RX 5600M (46,601, 0.2% behind), and NVIDIA RTX A2000 (46,043, 1.4% behind). The Quadro M6000, meanwhile, trades blows with the NVIDIA GeForce RTX 5050 Mobile (43,268, 0.1% ahead) and the RTX 4070 SUPER (43,223, 0.2% ahead), but trails the RTX 4090 Mobile by 0.8%.
The 7.2% and 8.4% deltas represent the entire head-to-head dataset, and AMD wins both. There is no test in the FACT PACK where the Quadro M6000 pulls ahead — its 6.844 TFLOPS FP32 compute figure is higher on paper than the RX 6550M’s 5.816 TFLOPS, but the benchmark scores tell a different story, indicating architectural efficiency matters more than peak theoretical output.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The AMD Radeon RX 6550M has an average benchmark score of 46,702, compared to the NVIDIA Quadro M6000’s 43,301. This puts the RX 6550M in the 85th percentile of all GPUs, versus the Quadro M6000’s 84th percentile.
Q: How much faster is the RX 6550M in OpenCL?
A: The RX 6550M scores 42,536 in Geekbench OpenCL, which is 7.2% higher than the Quadro M6000’s 39,688. This is one of the two head-to-head tests, and AMD wins both.
Q: Does the Quadro M6000 have any benchmark advantage?
A: No. The Quadro M6000 wins zero head-to-head tests. Its best showing is in Geekbench Vulkan, where it scores 46,913, but that is still 8.4% behind the RX 6550M’s 50,867.
Q: What is the memory configuration difference?
A: The Quadro M6000 has 12 GB of GDDR5 memory on a 384-bit bus, yielding 317.4 GB/s bandwidth. The RX 6550M has 4 GB of GDDR6 on a 64-bit bus, yielding 144.0 GB/s. Despite having less than half the bandwidth, the RX 6550M still wins both benchmarks.
Q: How do the transistor counts compare?
A: The Quadro M6000 has 8,000 million transistors on a 601 mm² die, while the RX 6550M has 5,400 million on a 107 mm² die. The RX 6550M’s transistor density is 50.5M per mm² versus the Quadro’s 13.3M per mm².
Q: Which GPU is more recent?
A: The RX 6550M was released on 2023-01-03 and is marked as Active production status. The Quadro M6000 was released on 2015-03-20 and is End-of-life, with the Quadro Pascal as its successor.
Architecture Differences
The architectural divide between these two GPUs is generational. The RX 6550M is built on the RDNA 2.0 architecture, using the Navi 24 chip fabricated on a 6 nm process at TSMC. The Quadro M6000 uses the Maxwell 2.0 architecture with the GM200 chip on a 28 nm process, also at TSMC. The process node difference is stark: 6 nm versus 28 nm, which explains the RX 6550M’s density advantage of 50.5M transistors per mm² versus 13.3M per mm².
The RX 6550M has 1024 shading units, 64 TMUs, and 32 ROPs, along with 16 ray tracing cores. The Quadro M6000 has 3072 shading units, 192 TMUs, and 96 ROPs, but no ray tracing cores. Despite the Quadro’s 3x shading unit count, the RX 6550M’s clocks are dramatically higher — 2000 MHz base and 2840 MHz boost versus 988 MHz base and 1114 MHz boost. This clock advantage, combined with RDNA 2.0’s efficiency, allows the RX 6550M to compete and win despite fewer execution units.
Memory architectures also differ fundamentally. The RX 6550M uses 4 GB of GDDR6 at 2250 MHz (18 Gbps effective) on a 64-bit bus, delivering 144.0 GB/s. The Quadro M6000 uses 12 GB of GDDR5 at 1653 MHz (6.6 Gbps effective) on a 384-bit bus, delivering 317.4 GB/s. The Quadro has 2.2x the bandwidth, but the RX 6550M’s faster effective memory speed per pin partially compensates.
API support reflects their eras. The RX 6550M supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Quadro M6000 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The RX 6550M’s ray tracing cores and newer DirectX feature level are absent from the Quadro. The RX 6550M also has a lower TDP of 80 W versus the Quadro’s 250 W, and it is an IGP with no power connectors, while the Quadro is a dual-slot card requiring a 1x 8-pin connector and a 600 W suggested PSU.
The Verdict
The data is clear: pick the AMD Radeon RX 6550M for compute and graphics performance. It wins both head-to-head tests, has a higher average benchmark score (46,702 vs 43,301), and a higher percentile ranking (85th vs 84th). The RX 6550M achieves this with far fewer shading units (1024 vs 3072), less memory bandwidth (144.0 GB/s vs 317.4 GB/s), and less than half the TDP (80 W vs 250 W). This confirms the efficiency of RDNA 2.0 on a 6 nm node versus Maxwell 2.0 on 28 nm.
The Quadro M6000’s only theoretical advantages are memory capacity (12 GB vs 4 GB) and bandwidth (317.4 GB/s vs 144.0 GB/s), plus its full-length dual-slot form factor with multiple display outputs. However, none of these translate into benchmark wins. The Quadro’s 6.844 TFLOPS FP32 figure is higher than the RX 6550M’s 5.816 TFLOPS, but real-world scores show the RX 6550M is faster. The Quadro M6000 is also end-of-life, released in 2015, while the RX 6550M is active and released in 2023.
For anyone choosing between these two based on the FACT PACK data, the RX 6550M is the superior product. The only reason to consider the Quadro M6000 would be if the workload specifically requires more than 4 GB of VRAM, but the benchmark data does not include such a test, so that remains speculative.
Specification Differences
The two GPUs differ in nearly every specification field. The RX 6550M uses a 6 nm process, while the Quadro M6000 uses 28 nm. The RX 6550M has 5,400 million transistors on a 107 mm² die (50.5M per mm²), while the Quadro has 8,000 million on a 601 mm² die (13.3M per mm²). Clocks differ massively: the RX 6550M runs at 2000 MHz base and 2840 MHz boost, while the Quadro runs at 988 MHz base and 1114 MHz boost. The RX 6550M has a game clock of 2560 MHz, which the Quadro lacks entirely.
Memory is another major divergence: the RX 6550M has 4 GB GDDR6 on a 64-bit bus with 144.0 GB/s bandwidth, while the Quadro has 12 GB GDDR5 on a 384-bit bus with 317.4 GB/s. The memory clock is 2250 MHz (18 Gbps effective) for the RX 6550M versus 1653 MHz (6.6 Gbps effective) for the Quadro. The RX 6550M has 1024 shading units, 64 TMUs, and 32 ROPs, plus 16 RT cores; the Quadro has 3072 shading units, 192 TMUs, and 96 ROPs, with no RT cores.
Pixel and texture rates favor the Quadro slightly: 106.9 GPixel/s and 213.9 GTexel/s versus 90.88 GPixel/s and 181.8 GTexel/s for the RX 6550M. FP32 compute is 6.844 TFLOPS for the Quadro versus 5.816 TFLOPS for the RX 6550M, but the RX 6550M has FP16 at 11.63 TFLOPS (2:1), while the Quadro has no FP16 listing. TDP is 80 W for the RX 6550M versus 250 W for the Quadro. The RX 6550M is an IGP with no power connectors, while the Quadro is dual-slot with 1x 8-pin and a 600 W suggested PSU. The RX 6550M uses PCIe 4.0 x4, the Quadro uses PCIe 3.0 x16. Display outputs are portable-device-dependent for the RX 6550M, versus 1x DVI and 4x DisplayPort 1.2 for the Quadro. The Quadro has dimensions of 267 mm length and 111 mm height, while the RX 6550M has none listed.
Where Each One Wins
The RX 6550M wins in every benchmark category present in the FACT PACK. It wins OpenCL by 7.2% and Vulkan by 8.4%. It has a higher average benchmark score (46,702 vs 43,301) and a higher percentile ranking (85 vs 84). It also wins on efficiency: 80 W TDP versus 250 W, and an IGP form factor versus a dual-slot card. For portable devices, the RX 6550M’s lack of power connectors and compact design make it the only practical choice.
The Quadro M6000 has no benchmark wins, but its specification sheet suggests potential advantages in specific scenarios. It has 12 GB of VRAM versus 4 GB, which could matter for large datasets, though no benchmark in the FACT PACK tests this. It has higher memory bandwidth (317.4 GB/s vs 144.0 GB/s) and higher pixel/texture rates (106.9/213.9 vs 90.88/181.8). Its 3072 shading units and 6.844 TFLOPS FP32 output are higher than the RX 6550M’s, but the benchmark scores show this does not translate to real-world performance in the tested workloads.
For use cases outside the benchmark suite, the Quadro’s 12 GB memory and multiple display outputs (1x DVI, 4x DisplayPort) could make it suitable for multi-display professional setups, while the RX 6550M’s portable-device-dependent outputs limit it to laptops. However, strictly from the benchmark data, the RX 6550M is the winner in every measurable test, and the Quadro M6000’s advantages are purely on paper.