AMD Radeon PRO W7400 vs Intel Arc G3 Extreme Comparison
AMD Radeon PRO W7400
Arc G3 Extreme
Analysis: AMD Radeon PRO W7400 vs Intel Arc G3 Extreme
Head-to-Head Benchmarks
The recorded data shows no direct head-to-head benchmark entries for the AMD Radeon PRO W7400 against the Intel Arc G3 Extreme. Both GPUs have an empty head-to-head benchmark array, and neither has a wins tally in direct comparisons. The average benchmark score for both entries is 0, and both sit at the 50th percentile among all GPUs in the database. Without direct measurement data, the performance relationship between these two parts must be established from their respective architectural specifications and computed throughput rates.
FP32 compute is nearly identical between the two. The AMD Radeon PRO W7400 delivers 7.885 TFLOPS, while the Intel Arc G3 Extreme delivers 7.680 TFLOPS. The AMD part holds a margin of 0.205 TFLOPS, approximately 2.7% higher. This is a narrow lead, and in real workloads the difference would be within run-to-run variance. Pixel throughput favors AMD at 70.40 GPixel/s versus 60.00 GPixel/s, a 10.40 GPixel/s gap, roughly 17.3% higher. Texture rate is closer: 123.2 GTexel/s for AMD versus 120.0 GTexel/s for Intel, a difference of 3.2 GTexel/s, about 2.7%.
The Intel part pulls ahead decisively in half-precision compute. The Arc G3 Extreme delivers 15.36 TFLOPS FP16, exactly double its FP32 rate, while the AMD Radeon PRO W7400 offers 7.885 TFLOPS FP16 at a 1:1 ratio with FP32. The Intel advantage here is 7.475 TFLOPS, meaning it processes FP16 at approximately 1.95 times the AMD rate. For workloads that can exploit packed FP16 or mixed-precision math, the Intel architecture provides substantially more throughput.
Clock behavior also separates the two. The Intel Arc G3 Extreme boosts to 2500 MHz, while the AMD Radeon PRO W7400 boosts to 1100 MHz with a base clock of 330 MHz. The Intel base clock is 300 MHz. Despite the lower clock, the AMD part achieves higher pixel and texture rates through a wider execution pipeline. The AMD GPU has 1792 shading units, 112 TMUs, and 64 ROPs, while the Intel GPU has 1536 shading units, 48 TMUs, and 24 ROPs. The AMD ROP count is 2.67 times higher, and the TMU count is 2.33 times higher.
Memory bandwidth heavily favors AMD. The Radeon PRO W7400 uses 8 GB of GDDR6 on a 128-bit bus, delivering 172.8 GB/s. The Intel Arc G3 Extreme uses system shared memory with bandwidth listed as system dependent. No fixed bandwidth figure exists for the Intel part, so direct comparison is not possible from the database. The AMD memory clock is 1350 MHz, translating to 10.8 Gbps effective. The Intel memory clock is simply listed as system shared.
Where Each One Wins
The AMD Radeon PRO W7400 wins in rasterization throughput. Its pixel rate of 70.40 GPixel/s and texture rate of 123.2 GTexel/s exceed the Intel figures of 60.00 GPixel/s and 120.0 GTexel/s. The ROP count of 64 versus 24 gives AMD a clear structural advantage in fill-rate-bound scenes, such as high-resolution rendering with heavy overdraw. The TMU count of 112 versus 48 supports more texture fetches per clock, benefiting detailed material workloads.
The AMD part also wins in memory capacity and dedicated bandwidth characteristics. It has 8 GB of dedicated GDDR6, while the Intel GPU shares system memory. For GPU-bound tasks where memory traffic is isolated from CPU traffic, the AMD design provides consistent bandwidth of 172.8 GB/s. The Intel part depends on the host platform's memory subsystem, so its bandwidth cannot be guaranteed and varies with system configuration.
The Intel Arc G3 Extreme wins in FP16 compute. Its 15.36 TFLOPS FP16 throughput is roughly double its FP32 rate, making it better suited for workloads that use half-precision arithmetic. Machine learning inference, certain image processing pipelines, and some compute shaders can use FP16 to double throughput. The AMD part provides 7.885 TFLOPS regardless of precision, so FP16 workloads gain nothing over FP32.
The Intel part also wins in clock speed. A boost of 2500 MHz is more than double the AMD boost of 1100 MHz. For latency-sensitive workloads that do not scale with parallel width, the higher clock can reduce per-thread execution time. The Intel design also has a lower base clock of 300 MHz versus 330 MHz, but the boost advantage is substantial.
Power consumption differs, with the AMD part rated at 55 W TDP and the Intel part at 80 W TDP. The AMD GPU delivers its rasterization advantages within a lower power envelope. The Intel GPU requires more power but offers higher clocks and double-rate FP16.
Architecture Differences
The AMD Radeon PRO W7400 uses the Navi 33 chip built on RDNA 3.0 architecture, with the codename Hotpink Bonefish. It belongs to the Radeon Pro Navi (Navi III Series) generation. The process node is 6 nm at TSMC. The die contains 13,300 million transistors on a 204 mm² area, giving a transistor density of 65.2 million per square millimeter. The manufacturing process is a mature node with a relatively large die for the transistor count.
The Intel Arc G3 Extreme uses the Panther Lake chip built on Xe3-LPG architecture. It belongs to the Arc Graphics-M (Panther Lake) generation. The process node is 3 nm at Intel's own foundry. Transistor count and die size are listed as unknown in the database, so no density figure is available. The 3 nm node is a more advanced manufacturing process than the AMD 6 nm node, which typically allows higher transistor density and lower power per transistor.
Ray tracing hardware differs. The AMD GPU has 28 ray tracing cores, while the Intel GPU has 12. The AMD count is more than double. However, ray tracing performance depends on architecture efficiency, not just core count. The database does not include ray tracing benchmark data for either part.
API support is identical. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Neither part has tensor cores listed. The AMD GPU has no tensor core field populated, and the Intel GPU also has a null tensor core value. Both are 12 Ultimate compliant, meaning they support hardware ray tracing, mesh shaders, variable rate shading, and other DX12 Ultimate features.
The AMD part is a discrete add-in board. It uses a PCIe 4.0 x8 bus interface, requires no power connectors, and fits in a single slot. Its dimensions are 168 mm length, 69 mm height, and 20 mm width. The Intel part is an integrated graphics processor with an IGP bus interface. It has no slot width, no dimensions listed, and no separate power connectors. It relies on the host system for power delivery.
Memory architecture is fundamentally different. The AMD GPU has dedicated GDDR6 memory with a fixed 128-bit bus and fixed bandwidth. The Intel GPU uses system shared memory, meaning it accesses the host's main memory through the system bus. This affects memory latency, bandwidth, and capacity, all of which are system dependent for the Intel part.
Specification Differences
The two GPUs differ in several specification fields. Process node: AMD is 6 nm, Intel is 3 nm. Foundry: AMD uses TSMC, Intel uses its own foundry. Transistors: AMD has 13,300 million, Intel is unknown. Die size: AMD is 204 mm², Intel is unknown. Transistor density: AMD is 65.2M per mm², Intel has no value.
Base clock: AMD is 330 MHz, Intel is 300 MHz. Boost clock: AMD is 1100 MHz, Intel is 2500 MHz. Memory clock: AMD is 1350 MHz (10.8 Gbps effective), Intel is system shared. Memory size: AMD is 8 GB, Intel is system shared. Memory type: AMD is GDDR6, Intel is system shared. Bus width: AMD is 128 bit, Intel is system shared. Bandwidth: AMD is 172.8 GB/s, Intel is system dependent.
Shading units: AMD has 1792, Intel has 1536. TMUs: AMD has 112, Intel has 48. ROPs: AMD has 64, Intel has 24. Ray tracing cores: AMD has 28, Intel has 12. Pixel rate: AMD is 70.40 GPixel/s, Intel is 60.00 GPixel/s. Texture rate: AMD is 123.2 GTexel/s, Intel is 120.0 GTexel/s. FP32: AMD is 7.885 TFLOPS, Intel is 7.680 TFLOPS. FP16: AMD is 7.885 TFLOPS (1:1), Intel is 15.36 TFLOPS (2:1).
TDP: AMD is 55 W, Intel is 80 W. Slot width: AMD is single-slot, Intel is IGP. Power connectors: AMD has none, Intel has none. Suggested PSU: AMD is 250 W, Intel has no value. Bus interface: AMD is PCIe 4.0 x8, Intel is IGP. Display outputs: AMD has 4x DisplayPort 2.1, Intel is portable device dependent. Dimensions: AMD has 168 mm length, 69 mm height, 20 mm width; Intel has no dimensions listed.
Release dates differ. The AMD Radeon PRO W7400 was released on 2025-08-02. The Intel Arc G3 Extreme was released on 2026-05-31. The AMD predecessor is listed as Radeon Pro Vega. The Intel part has no predecessor listed. Both have no successor listed. Both have a production status of active. Both have a percentile of 50 among all GPUs.
FAQ
Q: Which GPU has higher FP32 compute performance?
A: The AMD Radeon PRO W7400 delivers 7.885 TFLOPS FP32, while the Intel Arc G3 Extreme delivers 7.680 TFLOPS. The AMD part is higher by 0.205 TFLOPS, approximately 2.7%.
Q: Which GPU has better FP16 performance?
A: The Intel Arc G3 Extreme has 15.36 TFLOPS FP16 at a 2:1 ratio with FP32. The AMD Radeon PRO W7400 has 7.885 TFLOPS FP16 at a 1:1 ratio. The Intel part delivers roughly 1.95 times the FP16 throughput.
Q: What are the memory configurations of the two GPUs?
A: The AMD Radeon PRO W7400 uses 8 GB of GDDR6 on a 128-bit bus with 172.8 GB/s bandwidth. The Intel Arc G3 Extreme uses system shared memory, with bandwidth listed as system dependent.
Q: How do the pixel and texture rates compare?
A: The AMD Radeon PRO W7400 has a pixel rate of 70.40 GPixel/s and a texture rate of 123.2 GTexel/s. The Intel Arc G3 Extreme has a pixel rate of 60.00 GPixel/s and a texture rate of 120.0 GTexel/s. AMD leads in both metrics.
Q: What are the power requirements of each GPU?
A: The AMD Radeon PRO W7400 has a TDP of 55 W with a suggested PSU of 250 W. The Intel Arc G3 Extreme has a TDP of 80 W with no suggested PSU listed. Neither requires external power connectors.
Q: What ray tracing hardware does each GPU contain?
A: The AMD Radeon PRO W7400 has 28 ray tracing cores. The Intel Arc G3 Extreme has 12 ray tracing cores. Both support DirectX 12 Ultimate (12_2), which includes hardware ray tracing.