AMD Radeon 8050S vs NVIDIA RTX A4500 Mobile Comparison

AMD
RADEON

AMD Radeon 8050S

CORE STATE Strix Halo
VRAM System Shared
CLOCK SPEED 2800 MHz
TDP 55 W
BUS WIDTH System Shared
ARCHITECTURE RDNA 3.5
nm
PROCESS 4 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

RTX A4500 Mobile

CORE STATE GA104
VRAM 16 GB
CLOCK SPEED 1500 MHz
TDP 140 W
BUS WIDTH 256 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

geekbench_opencl
65,818
105,307
geekbench_vulkan
58,398
76,960

Analysis: AMD Radeon 8050S vs NVIDIA RTX A4500 Mobile

Head-to-Head Benchmarks

The benchmark data in the database paints a clear picture: the NVIDIA RTX A4500 Mobile dominates the AMD Radeon 8050S in both recorded compute and graphics workloads. In the Geekbench OpenCL test, the NVIDIA part scores 105,307 points against 65,818 for the AMD part, a decisive 60% advantage. That is the largest gap between the two across any recorded benchmark. The Vulkan result is closer but still firmly in NVIDIA's favor: 76,960 points versus 58,398, a 31.8% lead for the RTX A4500 Mobile.

Looking at the average benchmark scores, the RTX A4500 Mobile lands at 91,134, while the Radeon 8050S averages 62,108. That puts the NVIDIA part roughly 46.7% higher on aggregate, which aligns with its percentile ranking of 93 against all GPUs in the database, compared to the AMD part's 89th percentile. The RTX A4500 Mobile also sits well ahead of its nearest rivals in the database: it is only 0.6% behind the desktop NVIDIA RTX A4500 and 1.4% behind the AMD Radeon Instinct MI60, while beating the NVIDIA Quadro GP100 by 4.2% and the AMD Radeon PRO W7600 by 4.6%. The Radeon 8050S, by contrast, is essentially tied with the AMD Radeon Pro W6600M (0.3% ahead), but trails the AMD Radeon Pro Vega 56 by 2.5%, the AMD Radeon RX 7600M by 2.6%, and the AMD Radeon RX 9060 XT LP by 2.7%.

Digging into the individual tests, the OpenCL result shows the RTX A4500 Mobile's raw compute throughput. With 5,888 shading units and 17.66 TFLOPS of FP32 performance, it has nearly double the shading units of the Radeon 8050S (2,048) and more than 50% higher FP32 throughput (11.47 TFLOPS). The Vulkan test, which often favors geometry and rasterization efficiency, narrows the gap somewhat, but the NVIDIA part still wins by nearly a third. That suggests the AMD part's higher boost clock (2,800 MHz vs 1,500 MHz) helps in certain workloads but cannot overcome the NVIDIA part's larger resource pool.

The RTX A4500 Mobile also wins on memory bandwidth. It has 16 GB of GDDR6 on a 256-bit bus, delivering 512.0 GB/s. The Radeon 8050S uses system shared memory, with bandwidth listed as "System Dependent," so there is no fixed figure to compare. In practice, dedicated VRAM with a known bandwidth figure is generally more predictable for sustained workloads, and the data supports that: the NVIDIA part's texture rate is 276.0 GTexel/s versus 358.4 GTexel/s for the AMD part, but the pixel rates tell the opposite story (144.0 GPixel/s for NVIDIA, 179.2 GPixel/s for AMD). The AMD part's higher pixel rate suggests it can push more filled pixels per second, yet its lower overall benchmark scores indicate that raw fill rate alone does not translate into higher real-world performance in these tests.

The Verdict

The data is unambiguous: the NVIDIA RTX A4500 Mobile is the faster GPU in every recorded benchmark. It wins both head-to-head tests, and its average score is substantially higher. For anyone choosing between these two strictly on performance, the RTX A4500 Mobile is the pick. It sits at the 93rd percentile of all GPUs in the database, while the Radeon 8050S sits at the 89th, and the gap between them in average score (91,134 vs 62,108) is not marginal; it is a tier-level difference.

That said, the Radeon 8050S is not without merit. It is an active product with a 2025 release date, built on a 4 nm TSMC process, and its power draw is dramatically lower at 55 W compared to the RTX A4500 Mobile's 140 W. For systems where power envelope is the priority, the AMD part is the sensible choice. The RTX A4500 Mobile is end-of-life, released in 2022, and its 8 nm Samsung process is less efficient. But if the question is which GPU produces higher scores, the answer is the NVIDIA part, and it is not close.

The nearest rival data reinforces this. The RTX A4500 Mobile's closest competitor in the database is the desktop NVIDIA RTX A4500, which is only 0.6% faster. That means the mobile variant is essentially matching a desktop card from the same generation. The Radeon 8050S, on the other hand, is only 0.3% ahead of the Radeon Pro W6600M, a mobile workstation GPU, and it loses to several other AMD parts. The Radeon 8050S is competitive within its own power class, but it is not in the same performance league as the RTX A4500 Mobile.

Where Each One Wins

The RTX A4500 Mobile wins in compute-heavy workloads. Its OpenCL advantage of 60% indicates it handles general-purpose GPU compute, scientific calculations, and rendering tasks with far more headroom. The 16 GB of dedicated GDDR6 memory with 512.0 GB/s bandwidth is a clear benefit for large datasets, and the 46 RT cores plus 184 tensor cores give it hardware support for ray tracing and AI acceleration that the Radeon 8050S lacks entirely (its tensor core count is null in the database). For professionals running simulations, machine learning inference, or 3D rendering, the NVIDIA part is the obvious choice.

The Radeon 8050S wins in efficiency and integration. Its 55 W TDP is less than half the RTX A4500 Mobile's 140 W, making it suitable for thinner, lighter laptops or systems with strict thermal limits. It also uses system shared memory, which means there is no dedicated VRAM allocation required; the system can dynamically assign memory as needed. That flexibility can be beneficial in general-purpose use where the GPU does not need a fixed memory pool. Its higher pixel rate (179.2 GPixel/s vs 144.0 GPixel/s) and texture rate (358.4 GTexel/s vs 276.0 GTexel/s) suggest it can handle certain rasterization tasks with more throughput, though the benchmark scores do not reflect a win in either recorded test.

For gaming, the Vulkan result is the closest indicator. The RTX A4500 Mobile leads by 31.8%, which is still a substantial margin, but the Radeon 8050S's higher boost clock may help in lighter titles where shader count is less critical. The AMD part also uses PCIe 5.0 x16, which is a newer bus interface than the RTX A4500 Mobile's PCIe 4.0 x16, but the database does not show any benchmark where that translates into a win.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA RTX A4500 Mobile has an average benchmark score of 91,134, while the AMD Radeon 8050S averages 62,108.

Q: How much faster is the RTX A4500 Mobile in OpenCL?

A: The RTX A4500 Mobile scores 105,307 in Geekbench OpenCL, which is 60% higher than the Radeon 8050S's 65,818.

Q: Does the Radeon 8050S win any head-to-head benchmark?

A: No. The RTX A4500 Mobile wins both recorded tests: Geekbench OpenCL and Geekbench Vulkan.

Q: What is the power draw difference between the two?

A: The RTX A4500 Mobile has a TDP of 140 W, while the Radeon 8050S has a TDP of 55 W, making the AMD part significantly more power-efficient.

Q: Which GPU has more shading units?

A: The RTX A4500 Mobile has 5,888 shading units, compared to 2,048 on the Radeon 8050S.

Q: How does the Radeon 8050S compare to its nearest rivals?

A: It is 0.3% ahead of the AMD Radeon Pro W6600M, but 2.5% behind the AMD Radeon Pro Vega 56, 2.6% behind the AMD Radeon RX 7600M, and 2.7% behind the AMD Radeon RX 9060 XT LP.

Architecture Differences

The two GPUs come from fundamentally different design schools. The NVIDIA RTX A4500 Mobile uses the GA104 chip on the Ampere architecture, built on Samsung's 8 nm process with 17,400 million transistors on a 392 mm² die. The AMD Radeon 8050S uses the Strix Halo chip on RDNA 3.5, built on TSMC's 4 nm process with a 308 mm² die; its transistor count is listed as unknown in the database. The process node difference is significant: 4 nm vs 8 nm means the AMD part uses a newer, denser manufacturing technology, which partially explains its much lower power draw.

The RTX A4500 Mobile has a transistor density of 44.4 million transistors per square millimeter, a figure that the Radeon 8050S does not list. The NVIDIA part also has dedicated RT cores (46) and tensor cores (184), while the AMD part has RT cores (32) but no tensor cores listed. This reflects a key architectural split: NVIDIA's Ampere is designed with separate hardware for ray tracing and AI workloads, while AMD's RDNA 3.5 relies on its shading units for ray tracing and has no equivalent tensor hardware in the database.

Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API compatibility is identical. The display outputs are also the same: both are listed as "Portable Device Dependent," meaning the physical connectors depend on the laptop or mobile chassis. The RTX A4500 Mobile uses a PCIe 4.0 x16 bus interface, while the Radeon 8050S uses PCIe 5.0 x16, a newer standard with double the theoretical bandwidth. Neither has power connectors listed, and both use "None" for that field, which is typical for mobile GPUs that draw power through the motherboard.

Specification Differences

The most striking difference is memory. The RTX A4500 Mobile has 16 GB of GDDR6 on a 256-bit bus with 512.0 GB/s bandwidth. The Radeon 8050S has "System Shared" memory, meaning it uses the host system's RAM, with a bus width and bandwidth that are "System Shared" and "System Dependent" respectively. There is no fixed memory capacity or speed for the AMD part; it varies with the system configuration.

Clock speeds also differ sharply. The RTX A4500 Mobile runs at a base clock of 930 MHz and a boost clock of 1500 MHz. The Radeon 8050S runs at 1295 MHz base and 2800 MHz boost, which is nearly double the NVIDIA part's boost clock. Memory clock for the NVIDIA part is 2000 MHz with 16 Gbps effective data rate; the AMD part's memory clock is listed as "System Shared," so no figure is available.

Compute resources show a clear NVIDIA advantage in raw count. The RTX A4500 Mobile has 5,888 shading units, 184 TMUs, and 96 ROPs. The Radeon 8050S has 2,048 shading units, 128 TMUs, and 64 ROPs. The NVIDIA part also has 46 RT cores and 184 tensor cores, versus 32 RT cores and no tensor cores on the AMD side. Pixel rate favors AMD (179.2 GPixel/s vs 144.0 GPixel/s), and texture rate also favors AMD (358.4 GTexel/s vs 276.0 GTexel/s), but FP32 throughput favors NVIDIA: 17.66 TFLOPS vs 11.47 TFLOPS. FP16 is identical to FP32 on both, with each listed as 1:1.

Power and process are the other major dividers. The RTX A4500 Mobile draws 140 W and is built on 8 nm, while the Radeon 8050S draws 55 W on 4 nm. The NVIDIA part is end-of-life, released in March 2022, with a predecessor of Quadro Turing-M and a successor of Ada-MW. The AMD part is active, released in January 2025, with a predecessor of Polaris Mobile and no successor listed. The RTX A4500 Mobile has a slot width of null (meaning not applicable for a mobile chip), while the Radeon 8050S is explicitly listed as "IGP," indicating an integrated GPU package. Neither has a launch MSRP in the database.

DETAILED SPECIFICATIONS

SPECIFICATION
8050S
RTX A4500 Mobile
Core Specs
Shading Units
2,048
5,888 +187.5%
Shaders
2,048
5,888 +187.5%
TMUs
128
184 +43.8%
ROPs
64
96 +50.0%
Compute Units
32
SM Count
46
Clocks
Base Clock
1295 MHz
930 MHz
Boost Clock
2800 MHz
1500 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
16 GB
VRAM (MB)
16,384
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
512.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
2 MB
4 MB
L3 Cache
32 MB
Performance
Pixel Rate
179.2 GPixel/s
144.0 GPixel/s
Texture Rate
358.4 GTexel/s
276.0 GTexel/s
FP32 (TFLOPS)
11.47 TFLOPS
17.66 TFLOPS
FP64 (TFLOPS)
358.4 GFLOPS (1:32)
276.0 GFLOPS (1:64)
FP16 (TFLOPS)
11.47 TFLOPS (1:1)
17.66 TFLOPS (1:1)
AI/RT
RT Cores
32
46 +43.8%
Tensor Cores
184
Power
TDP
55 W
140 W
TDP (W)
55
140 +154.5%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.5
Ampere
GPU Name
Strix Halo
GA104
Generation
Navi Mobile (RX 8000M)
Ampere-MW (Ax000)
Process Size
4 nm
8 nm
Transistors
unknown
17,400 million
Die Size
308 mm²
392 mm²
Foundry
TSMC
Samsung
Density
44.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
8.6
Shader Model
6.8
6.8
Physical
Slot Width
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 4.0 x16
Other
Production
Active
End-of-life
Predecessor
Polaris Mobile
Quadro Turing-M
Successor
Ada-MW
View Radeon 8050S Details View RTX A4500 Mobile Details