GPU Comparison
AMD Radeon 8050S
CMP 30HX
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon 8050S vs NVIDIA CMP 30HX
The NVIDIA CMP 30HX and AMD Radeon 8050S are two GPUs from different eras and design philosophies, with the former being a Turing-based mining card and the latter a modern RDNA 3.5 integrated graphics processor for mobile devices. Their benchmark results show a split decision: the AMD part wins in OpenCL compute, while the NVIDIA card takes a decisive lead in Vulkan performance. Both sit at the 89th percentile among all GPUs, but their average scores diverge by about 2.8%, with the NVIDIA card holding a higher overall average.
Head-to-Head Benchmarks
The two GPUs split their two available benchmark tests evenly, but the margins are not symmetric. In Geekbench OpenCL, the AMD Radeon 8050S posts a score of 65,818, edging out the NVIDIA CMP 30HX’s 65,199 by a narrow 0.9% margin. This is a close call, but it shows that the AMD part’s higher shading unit count and newer architecture give it a slight edge in general-purpose compute workloads that leverage OpenCL. The difference is small enough that it could be considered within run-to-run variance, yet the data consistently favors the Radeon 8050S in this specific test.
The Vulkan test tells a different story. Here, the NVIDIA CMP 30HX wins decisively, scoring 62,484 against the Radeon 8050S’s 58,398. That is a 7% advantage for the NVIDIA card, a much larger gap than the OpenCL margin. The CMP 30HX’s Turing architecture, despite being older and built on a larger process node, appears to have better driver optimization or hardware scheduling for Vulkan workloads. This result is notable because Vulkan is often used in modern game engines and compute applications, so the NVIDIA card’s stronger showing here could be significant for certain use cases.
Looking at average benchmark scores, the NVIDIA CMP 30HX achieves 63,842, while the AMD Radeon 8050S trails at 62,108. This puts the NVIDIA card ahead by roughly 2.8% on aggregate. The nearest rival data reinforces this positioning: the CMP 30HX sits within 0.2% of the AMD Radeon Pro Vega 56 (63,693) and is essentially tied with the AMD Radeon RX 9060 XT LP (63,830) and RX 7600M (63,775). The Radeon 8050S, by contrast, is 2.5% slower than the Pro Vega 56 and 2.6% slower than the RX 7600M, placing it a clear step behind its own rivals in raw average score.
The deltaPct values in the head-to-head section confirm the split: the AMD part wins OpenCL by 0.9%, and the NVIDIA part wins Vulkan by 7%. This asymmetry is important, it suggests that the NVIDIA card is not merely faster overall, but that its advantage is concentrated in a specific API, while the AMD card’s win is much narrower. For users prioritizing Vulkan performance, the CMP 30HX is the clear choice; for those focused on OpenCL, the Radeon 8050S has a slim but real edge.
Architecture Differences
The architectural divide between these two GPUs is stark. The NVIDIA CMP 30HX is built on the TU116 chip using the Turing architecture, manufactured on a 12 nm process at TSMC. It packs 6,600 million transistors into a 284 mm² die, giving a transistor density of 23.2 million per square millimeter. The AMD Radeon 8050S, in contrast, uses the Strix Halo chip with RDNA 3.5 architecture, built on a much more modern 4 nm process, also at TSMC. Its die size is larger at 308 mm², but its transistor count is listed as unknown, so a direct density comparison is not possible.
The memory subsystems are fundamentally different. The NVIDIA card has 6 GB of dedicated GDDR6 memory on a 192-bit bus, delivering 336.0 GB/s of bandwidth. The AMD Radeon 8050S uses system-shared memory, with the size, type, bus width, and bandwidth all dependent on the host system. This is a classic distinction between a discrete GPU and an integrated graphics processor. The CMP 30HX’s dedicated memory is a major advantage for workloads that require consistent, high-bandwidth access without competing with the CPU.
Compute resources also differ significantly. The Radeon 8050S has 2,048 shading units, 128 texture mapping units, and 64 render output units, along with 32 ray tracing cores. The NVIDIA CMP 30HX has fewer units: 1,408 shading units, 88 TMUs, and 48 ROPs, with no ray tracing cores listed. This gives the AMD part a 45.5% higher shading unit count, a 45.5% higher TMU count, and a 33.3% higher ROP count. The pixel rate reflects this: the Radeon 8050S hits 179.2 GPixel/s versus the CMP 30HX’s 85.68 GPixel/s, a 109% advantage. Texture rate is similarly lopsided at 358.4 GTexel/s versus 157.1 GTexel/s, a 128% lead for AMD.
Clock speeds tell a complementary story. The NVIDIA card runs at a 1530 MHz base and 1785 MHz boost, while the AMD part has a lower 1295 MHz base but a much higher 2800 MHz boost. This higher boost clock, combined with the larger compute unit count, drives the Radeon 8050S to 11.47 TFLOPS of FP32 performance, more than double the CMP 30HX’s 5.027 TFLOPS. FP16 performance also diverges: the AMD part delivers 11.47 TFLOPS at a 1:1 ratio, while the NVIDIA card hits 10.05 TFLOPS at a 2:1 ratio, meaning its FP16 throughput is half its FP32 rate.
Power and physical design are worlds apart. The NVIDIA CMP 30HX has a 125 W TDP, requires a dual-slot cooler with a 1x 8-pin power connector, and has no display outputs, it is purely a mining card. The AMD Radeon 8050S is an integrated graphics processor with a 55 W TDP, no power connectors, and is listed as an IGP with portable-device-dependent outputs. The NVIDIA card is 229 mm long, 111 mm tall, and 35 mm wide, while the AMD part has no listed dimensions, reflecting its integration into a mobile platform. The bus interface also differs: the CMP 30HX uses PCIe 1.0 x4, while the Radeon 8050S uses PCIe 5.0 x16.
Where Each One Wins
The NVIDIA CMP 30HX wins in Vulkan workloads, as shown by its 7% lead in the Geekbench Vulkan test. This makes it the better choice for applications that rely heavily on Vulkan, such as certain modern game engines or compute frameworks that prefer this API. Its dedicated 6 GB of GDDR6 memory with 336.0 GB/s bandwidth also gives it a fixed memory performance profile, which can be beneficial in scenarios where system memory bandwidth is unpredictable or shared with other processes. The card’s higher average benchmark score of 63,842 versus 62,108 further indicates that, on a balanced mix of workloads, it tends to come out ahead.
The AMD Radeon 8050S wins in OpenCL, posting a 0.9% higher score in that specific test. Its massive compute advantage, more than double the FP32 throughput and a 128% higher texture rate, suggests it will excel in raw compute tasks that are not bottlenecked by memory bandwidth. The 32 ray tracing cores are another point in its favor for any workload that uses DirectX 12 Ultimate features, as the AMD part supports DirectX 12_2 while the NVIDIA card only supports DirectX 12_1. The 8050S’s much higher boost clock of 2800 MHz and newer 4 nm process also imply better power efficiency per FLOP, though the data does not directly measure this.
For mobile or integrated use cases, the Radeon 8050S is the only viable option given its IGP form factor, 55 W TDP, and lack of dedicated power connectors. The NVIDIA card, by contrast, is a dual-slot discrete card with no display outputs, meaning it cannot be used for any visual output and is strictly for compute or mining. The AMD part’s system-shared memory is a double-edged sword: it can be faster if the system has high-bandwidth memory, but it can also be a bottleneck if the CPU contends for the same bandwidth. The NVIDIA card’s fixed 336.0 GB/s is predictable and reliable.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The NVIDIA CMP 30HX has an average benchmark score of 63,842, while the AMD Radeon 8050S scores 62,108, giving the NVIDIA card a lead of about 2.8%.
Q: How do the two GPUs compare in Vulkan performance?
A: The NVIDIA CMP 30HX wins the Geekbench Vulkan test with 62,484 points, beating the AMD Radeon 8050S’s 58,398 by a margin of 7%.
Q: What is the difference in FP32 compute performance?
A: The AMD Radeon 8050S delivers 11.47 TFLOPS of FP32 performance, which is more than double the NVIDIA CMP 30HX’s 5.027 TFLOPS.
Q: Do both GPUs support the same DirectX version?
A: No. The AMD Radeon 8050S supports DirectX 12 Ultimate (12_2), while the NVIDIA CMP 30HX only supports DirectX 12 (12_1).
Q: Which GPU has more shading units?
A: The AMD Radeon 8050S has 2,048 shading units, compared to 1,408 on the NVIDIA CMP 30HX, a 45.5% advantage for AMD.
Q: Are both GPUs currently in production?
A: No. The NVIDIA CMP 30HX is end-of-life, having been released in February 2021, while the AMD Radeon 8050S is active and was released in January 2025.
Specification Differences
| Specification | NVIDIA CMP 30HX | AMD Radeon 8050S |
|---|---|---|
| Architecture | Turing | RDNA 3.5 |
| Process Node | 12 nm | 4 nm |
| Die Size | 284 mm² | 308 mm² |
| Transistors | 6,600 million | Unknown |
| Base Clock | 1530 MHz | 1295 MHz |
| Boost Clock | 1785 MHz | 2800 MHz |
| Memory Size | 6 GB | System Shared |
| Memory Type | GDDR6 | System Shared |
| Memory Bus Width | 192 bit | System Shared |
| Memory Bandwidth | 336.0 GB/s | System Dependent |
| Memory Clock | 1750 MHz (14 Gbps effective) | System Shared |
| Shading Units | 1408 | 2048 |
| TMUs | 88 | 128 |
| ROPs | 48 | 64 |
| Ray Tracing Cores | None | 32 |
| Pixel Rate | 85.68 GPixel/s | 179.2 GPixel/s |
| Texture Rate | 157.1 GTexel/s | 358.4 GTexel/s |
| FP32 Performance | 5.027 TFLOPS | 11.47 TFLOPS |
| FP16 Performance | 10.05 TFLOPS (2:1) | 11.47 TFLOPS (1:1) |
| TDP | 125 W | 55 W |
| Slot Width | Dual-slot | IGP |
| Power Connectors | 1x 8-pin | None |
| Bus Interface | PCIe 1.0 x4 | PCIe 5.0 x16 |
| Display Outputs | No outputs | Portable Device Dependent |
| DirectX Support | 12 (12_1) | 12 Ultimate (12_2) |
| Production Status | End-of-life | Active |
| Release Date | 2021-02-24 | 2025-01-05 |
| Launch MSRP | 799 USD | None |
| Geekbench OpenCL Score | 65199 | 65818 |
| Geekbench Vulkan Score | 62484 | 58398 |
| Avg Benchmark Score | 63842 | 62108 |