AMD Radeon 8050S vs Intel Arc G3 Comparison

AMD
RADEON

AMD Radeon 8050S

CORE STATE Strix Halo
VRAM System Shared
CLOCK SPEED 2800 MHz
TDP 55 W
BUS WIDTH System Shared
ARCHITECTURE RDNA 3.5
nm
PROCESS 4 nm
LAUNCH DATE 2025
VS
Intel
GPU

Arc G3

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

geekbench_opencl
65,818
N/A
geekbench_vulkan
58,398
N/A

Analysis: AMD Radeon 8050S vs Intel Arc G3

AMD Radeon 8050S vs Intel Arc G3

The AMD Radeon 8050S and the Intel Arc G3 represent two distinct approaches to integrated graphics. The Radeon 8050S, built on the Strix Halo chip with RDNA 3.5 architecture, posts an average benchmark score of 62108, placing it in the 89th percentile of all GPUs. The Arc G3, based on the Panther Lake chip with Xe3-LPG architecture, has no recorded benchmark scores and sits in the 50th percentile. The data shows a decisive performance gap, driven by fundamental differences in chip design, execution resources, and power envelopes.

Head-to-Head Benchmarks

The database contains recorded results for the AMD Radeon 8050S across two compute workloads. In Geekbench OpenCL, the Radeon 8050S scores 65818 points. In Geekbench Vulkan, it scores 58398 points. These results give the Radeon 8050S an average benchmark score of 62108. The Intel Arc G3 has no benchmark entries in the database, resulting in an average score of 0.

Comparing the Radeon 8050S to its nearest rivals in the database provides context for its performance tier. The AMD Radeon Pro W6600M, with an average score of 61896, trails the 8050S by 0.3 percent. The AMD Radeon Pro Vega 56 averages 63693, which is 2.5 percent ahead of the 8050S. The AMD Radeon RX 7600M averages 63775, 2.6 percent ahead. The AMD Radeon RX 9060 XT LP averages 63830, 2.7 percent ahead. These deltas indicate the 8050S sits in a tight cluster among previous-generation discrete mobile GPUs, slightly behind several of them.

The Radeon 8050S delivers 11.47 TFLOPS of FP32 compute and matches that figure for FP16 at a 1:1 ratio. Its pixel rate is 179.2 GPixel/s, and its texture rate is 358.4 GTexel/s. The Arc G3 delivers 6.144 TFLOPS of FP32, roughly half the Radeon's throughput. However, the Arc G3 reaches 12.29 TFLOPS of FP16 at a 2:1 ratio, which is actually higher than the Radeon's FP16 figure. This suggests the Arc G3 uses a different execution strategy for half-precision workloads, but in the absence of recorded benchmark results, the practical impact cannot be quantified.

The Arc G3 has a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. Both figures are substantially lower than the Radeon 8050S. The Radeon's pixel rate is more than 3.7 times higher, and its texture rate is more than 3.7 times higher as well. These rates directly affect fill-rate-bound workloads such as high-resolution rendering and texture-heavy scenes.

Clock speeds tell a similar story. The Radeon 8050S has a base clock of 1295 MHz and a boost clock of 2800 MHz. The Arc G3 has a base clock of 300 MHz and a boost clock of 2400 MHz. The Radeon's base clock is over 4 times higher, and its boost clock is 400 MHz higher. The Arc G3 compensates with a much lower thermal design power, rated at 25 W versus the Radeon's 55 W.

The Verdict

The recorded data clearly favors the AMD Radeon 8050S in raw compute performance. The 8050S has an average benchmark score of 62108, while the Arc G3 has no recorded benchmark scores at all. The Radeon also holds the 89th percentile position among all GPUs, versus the 50th percentile for the Arc G3. For applications that rely on FP32 compute, fill rate, or raw shader throughput, the Radeon 8050S is the only one of the two with measured evidence of capability.

The Arc G3's strengths are limited to its lower power draw, its higher FP16 throughput relative to its own FP32 rate, and its smaller physical footprint implied by its 25 W TDP. The data shows the Arc G3 uses a 3 nm process from Intel, while the Radeon 8050S uses a 4 nm process from TSMC. The Arc G3 has a 1280 shading units, 40 texture mapping units, 20 render output units, and 10 ray tracing cores. The Radeon 8050S has 2048 shading units, 128 TMUs, 64 ROPs, and 32 ray tracing cores. The Radeon has 60 percent more shaders, 3.2 times the TMUs, 3.2 times the ROPs, and 3.2 times the ray tracing cores.

The Radeon 8050S also has a die size of 308 mm², while the Arc G3's die size is listed as unknown. The Radeon's larger die and higher power envelope enable its higher clock speeds and execution resource counts. The Arc G3's 25 W TDP suggests a design focused on efficiency and integration into compact systems, but the database contains no benchmark data to confirm what that efficiency buys in real workloads.

Where Each One Wins

Based strictly on the recorded data, the AMD Radeon 8050S wins in every measurable performance category. It has higher FP32 throughput at 11.47 TFLOPS versus 6.144 TFLOPS. It has higher pixel rate at 179.2 GPixel/s versus 48.00 GPixel/s. It has higher texture rate at 358.4 GTexel/s versus 96.00 GTexel/s. It has more shading units, more TMUs, more ROPs, and more ray tracing cores. It also has a higher boost clock at 2800 MHz versus 2400 MHz, and a higher base clock at 1295 MHz versus 300 MHz.

The Intel Arc G3 wins in efficiency-oriented metrics. Its TDP is 25 W, less than half of the Radeon's 55 W. Its FP16 throughput of 12.29 TFLOPS exceeds its own FP32 figure by a 2:1 ratio, while the Radeon's FP16 matches FP32 at 1:1. This means for workloads that can leverage half-precision arithmetic, the Arc G3 may have a relative advantage over its own FP32 performance, though it still trails the Radeon's absolute FP16 output of 11.47 TFLOPS.

The Arc G3 also uses a more advanced process node at 3 nm from Intel, versus 4 nm from TSMC for the Radeon. The smaller process node and lower TDP suggest the Arc G3 is designed for thinner, lighter portable devices where power draw is a primary constraint. The Radeon 8050S, with its larger die and higher power budget, targets systems that can accommodate more thermal output in exchange for higher graphics throughput.

Both GPUs use system-shared memory, meaning their memory size, type, bus width, and bandwidth are dependent on the host system. Neither has dedicated video memory, and both interface with the host over an integrated graphics path. The Radeon 8050S uses a PCIe 5.0 x16 bus interface, while the Arc G3 uses an IGP interface. The Radeon's external bus connection may provide more flexibility in system integration, though both ultimately rely on shared system memory.

FAQ

Q: Which GPU has better raw compute performance?

A: The AMD Radeon 8050S has significantly higher FP32 throughput at 11.47 TFLOPS, and its average benchmark score is 62108. The Intel Arc G3 has 6.144 TFLOPS of FP32 and no recorded benchmark scores.

Q: How do their benchmark scores compare?

A: The Radeon 8050S scores 65818 in Geekbench OpenCL and 58398 in Geekbench Vulkan. The Arc G3 has no benchmark entries in the database, giving it an average score of 0.

Q: What is the power draw difference?

A: The Radeon 8050S has a TDP of 55 W. The Arc G3 has a TDP of 25 W, which is less than half of the Radeon's figure.

Q: Do they use the same manufacturing process?

A: No. The Radeon 8050S uses a 4 nm process from TSMC. The Arc G3 uses a 3 nm process from Intel.

Q: Which GPU has more execution resources?

A: The Radeon 8050S has 2048 shading units, 128 TMUs, 64 ROPs, and 32 ray tracing cores. The Arc G3 has 1280 shading units, 40 TMUs, 20 ROPs, and 10 ray tracing cores.

Q: How does the Radeon 8050S compare to its nearest rivals?

A: The Radeon Pro W6600M is 0.3 percent behind, the Radeon Pro Vega 56 is 2.5 percent ahead, the Radeon RX 7600M is 2.6 percent ahead, and the Radeon RX 9060 XT LP is 2.7 percent ahead in average benchmark score.

Architecture Differences

The AMD Radeon 8050S is built on the Strix Halo chip using RDNA 3.5 architecture. It belongs to the Navi Mobile (RX 8000M) generation. The chip is fabricated on a 4 nm process at TSMC, with a die size of 308 mm². The Intel Arc G3 is built on the Panther Lake chip using Xe3-LPG architecture, belonging to the Arc Graphics-M (Panther Lake) generation. It uses a 3 nm process at Intel, with an unknown die size.

The Radeon 8050S integrates 2048 shading units, 128 texture mapping units, 64 render output units, and 32 ray tracing cores. The Arc G3 integrates 1280 shading units, 40 TMUs, 20 ROPs, and 10 ray tracing cores. The Radeon's resource counts are uniformly higher, with the largest gaps in TMUs and ROPs, both at a 3.2 times difference.

Clock behavior differs substantially. The Radeon 8050S operates at a base clock of 1295 MHz and boosts to 2800 MHz. The Arc G3 runs at a base clock of 300 MHz and boosts to 2400 MHz. The Radeon's higher base clock suggests it maintains a higher floor of performance under sustained loads, while the Arc G3 relies on boost behavior to reach its maximum.

Compute throughput follows the resource counts. The Radeon 8050S delivers 11.47 TFLOPS of FP32 and 11.47 TFLOPS of FP16 at a 1:1 ratio. The Arc G3 delivers 6.144 TFLOPS of FP32 and 12.29 TFLOPS of FP16 at a 2:1 ratio. The Arc G3's FP16 throughput exceeds its FP32 throughput, while the Radeon's FP16 matches its FP32. This indicates the Arc G3 has a hardware path for half-precision that doubles its effective throughput, whereas the Radeon processes both at the same rate.

Fill rates also diverge. The Radeon 8050S achieves 179.2 GPixel/s and 358.4 GTexel/s. The Arc G3 achieves 48.00 GPixel/s and 96.00 GTexel/s. The Radeon's pixel rate is over 3.7 times higher, and its texture rate is over 3.7 times higher.

Both GPUs support the same API set: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both are listed as active production parts. The Radeon 8050S has a release date of 2025-01-05 and lists its predecessor as Polaris Mobile. The Arc G3 has a release date of 2026-05-31 and lists no predecessor. The Radeon 8050S uses a PCIe 5.0 x16 bus interface, while the Arc G3 uses an IGP interface. Both use system-shared memory with no dedicated VRAM, and both have display outputs that are portable device dependent. The Radeon 8050S requires no power connectors and has an IGP slot width, as does the Arc G3.

DETAILED SPECIFICATIONS

SPECIFICATION
8050S
G3
Core Specs
Shading Units
2,048
1,280 -37.5%
Shaders
2,048
1,280 -37.5%
TMUs
128
40 -68.8%
ROPs
64
20 -68.8%
Compute Units
32
Execution Units
10
Clocks
Base Clock
1295 MHz
300 MHz
Boost Clock
2800 MHz
2400 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Cache
L1 Cache
64 KB (per EU)
L2 Cache
2 MB
16 MB
L3 Cache
32 MB
Performance
Pixel Rate
179.2 GPixel/s
48.00 GPixel/s
Texture Rate
358.4 GTexel/s
96.00 GTexel/s
FP32 (TFLOPS)
11.47 TFLOPS
6.144 TFLOPS
FP64 (TFLOPS)
358.4 GFLOPS (1:32)
768.0 GFLOPS (1:8)
FP16 (TFLOPS)
11.47 TFLOPS (1:1)
12.29 TFLOPS (2:1)
AI/RT
RT Cores
32
10 -68.8%
XMX Cores
80
Power
TDP
55 W
25 W
TDP (W)
55
25 -54.5%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.5
Xe3-LPG
GPU Name
Strix Halo
Panther Lake
Generation
Navi Mobile (RX 8000M)
Arc Graphics-M (Panther Lake)
Process Size
4 nm
3 nm
Transistors
unknown
unknown
Die Size
308 mm²
unknown
Foundry
TSMC
Intel
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
IGP
Other
Production
Active
Active
Predecessor
Polaris Mobile
View Radeon 8050S Details View Arc G3 Details