AMD Radeon 8050S vs AMD Radeon Pro Vega 64X Comparison

AMD
RADEON

AMD Radeon 8050S

CORE STATE Strix Halo
VRAM System Shared
CLOCK SPEED 2800 MHz
TDP 55 W
BUS WIDTH System Shared
ARCHITECTURE RDNA 3.5
nm
PROCESS 4 nm
LAUNCH DATE 2025
VS
AMD
RADEON

Radeon Pro Vega 64X

CORE STATE Vega 10
VRAM 16 GB
CLOCK SPEED 1468 MHz
TDP 250 W
BUS WIDTH 2048 bit
ARCHITECTURE GCN 5.0
nm
PROCESS 14 nm
LAUNCH DATE 2019

PERFORMANCE BENCHMARKS

geekbench_opencl
65,818
78,467
geekbench_vulkan
58,398
N/A
geekbench_metal
N/A
83,450

Analysis: AMD Radeon 8050S vs AMD Radeon Pro Vega 64X

The Verdict

The benchmark data splits these two AMD parts cleanly by role. The AMD Radeon Pro Vega 64X holds a decisive advantage in raw compute throughput, while the AMD Radeon 8050S delivers modern features and dramatically lower power draw. For users who prioritize maximum OpenCL performance in a stationary professional workstation, the Radeon Pro Vega 64X is the clear choice, as it outperforms the Radeon 8050S by 19.2% in the only shared benchmark test. Conversely, the Radeon 8050S is the better pick for anyone building a thin, portable system where the 55 W power envelope and PCIe 5.0 interface matter more than peak compute scores. The data shows a 92nd percentile ranking for the Pro Vega 64X against all GPUs, compared to an 89th percentile for the Radeon 8050S, reinforcing the former's higher overall standing despite its older architecture.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The AMD Radeon Pro Vega 64X has an average benchmark score of 80,959, while the AMD Radeon 8050S averages 62,108. The Pro Vega 64X also holds a 92nd percentile rank versus the 8050S's 89th percentile.

Q: How much faster is the Radeon Pro Vega 64X in OpenCL?

A: In the Geekbench OpenCL test, the Radeon Pro Vega 64X scores 78,467 versus 65,818 for the Radeon 8050S, a 19.2% advantage for the older card.

Q: What are the power consumption differences?

A: The Radeon Pro Vega 64X has a TDP of 250 W, while the Radeon 8050S is rated at 55 W. This makes the 8050S far more suitable for compact or battery-powered systems.

Q: Do both cards support modern graphics APIs?

A: No. The Radeon Pro Vega 64X supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The Radeon 8050S supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, including hardware ray tracing cores.

Q: Which card has more shading units?

A: The Radeon Pro Vega 64X has 4,096 shading units, exactly double the 2,048 shading units found in the Radeon 8050S. The Pro Vega 64X also has 256 texture mapping units versus 128 on the 8050S.

Q: What memory configurations do these GPUs use?

A: The Radeon Pro Vega 64X comes with 16 GB of HBM2 memory on a 2048-bit bus, delivering 512.0 GB/s bandwidth. The Radeon 8050S uses system-shared memory, with bandwidth described as system dependent.

Architecture Differences

The two GPUs represent entirely different design philosophies from AMD. The Radeon Pro Vega 64X is built on the Vega 10 chip using the GCN 5.0 architecture, manufactured on a 14 nm process at GlobalFoundries. The Radeon 8050S uses the Strix Halo chip with the RDNA 3.5 architecture, fabricated on a 4 nm process at TSMC. This process jump is substantial: the Pro Vega 64X measures 495 mm² with 12,500 million transistors, while the 8050S has a 308 mm² die with its transistor count listed as unknown. The transistor density of the Pro Vega 64X is 25.3 million per square millimeter, a figure that highlights the older node's limitations when compared to the 4 nm process used for the 8050S.

The compute layout differs significantly between the two. The Pro Vega 64X packs 4,096 shading units, 256 TMUs, and 64 ROPs, with no dedicated ray tracing cores. The 8050S halves the shading units to 2,048 and the TMUs to 128, but keeps 64 ROPs and adds 32 ray tracing cores. This means the 8050S can handle hardware-accelerated ray tracing workloads, something the GCN-based Pro Vega 64X cannot do. The FP32 and FP16 throughput also reveals architectural priorities: the Pro Vega 64X delivers 12.03 TFLOPS FP32 and 24.05 TFLOPS FP16 using a 2:1 ratio, while the 8050S provides 11.47 TFLOPS FP32 and 11.47 TFLOPS FP16 at a 1:1 ratio, meaning it does not double FP16 throughput.

Memory architecture marks another fundamental split. The Pro Vega 64X uses dedicated 16 GB HBM2 memory on a 2048-bit bus with 512.0 GB/s bandwidth and a memory clock of 1000 MHz (2 Gbps effective). The 8050S instead relies entirely on system-shared memory, with its type, bus width, and bandwidth all listed as system dependent. This makes the 8050S's memory performance variable based on the host system's RAM configuration, while the Pro Vega 64X has fixed, dedicated memory resources. Both cards are integrated GPUs, with the slot width listed as IGP and no power connectors required, and both have display outputs described as portable device dependent.

Specification Differences

The Radeon Pro Vega 64X has a base clock of 1250 MHz and a boost clock of 1468 MHz, while the Radeon 8050S has a base clock of 1295 MHz and a much higher boost clock of 2800 MHz. This 1332 MHz boost advantage for the 8050S helps it close some of the gap in raw throughput despite having half the shading units. The Pro Vega 64X has a TDP of 250 W versus 55 W for the 8050S, a difference of 195 W that makes the 8050S dramatically more power-efficient. The bus interface also differs: the Pro Vega 64X uses PCIe 3.0 x16, while the 8050S uses PCIe 5.0 x16.

Process technology and production status separate the two as well. The Pro Vega 64X is a 14 nm part from GlobalFoundries, while the 8050S is a 4 nm part from TSMC. The Pro Vega 64X is marked as end-of-life with a release date of 2019-03-18, while the 8050S is active with a release date of 2025-01-05 and lists Polaris Mobile as its predecessor. The die size is 495 mm² for the Pro Vega 64X and 308 mm² for the 8050S. Pixel and texture rates show the architectural trade-offs: the Pro Vega 64X achieves 93.95 GPixel/s and 375.8 GTexel/s, while the 8050S achieves 179.2 GPixel/s and 358.4 GTexel/s, meaning the 8050S has a 90.8% higher pixel rate but a slightly lower texture rate.

API support also differs. The Pro Vega 64X supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The 8050S supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. This gives the 8050S access to newer DirectX features and a more recent Vulkan specification, which matters for compatibility with modern games and compute applications. The 8050S also has ray tracing cores, a feature entirely absent from the Pro Vega 64X.

Head-to-Head Benchmarks

The only directly comparable benchmark in the database is Geekbench OpenCL, where the Radeon Pro Vega 64X scores 78,467 against 65,818 for the Radeon 8050S. This represents a 19.2% win for the Pro Vega 64X, a substantial margin that reflects its doubling of shading units and TMUs. The 8050S's higher boost clock and newer architecture cannot fully compensate for having half the compute units in this particular workload.

Looking at the nearest rivals for each card provides additional context. The Pro Vega 64X sits very close to the AMD Radeon PRO W6600, which averages 81,995, a difference of only 1.3% in favor of the W6600. It also edges out the NVIDIA GeForce RTX 5090, which averages 79,842, putting the Pro Vega 64X 1.4% ahead. The NVIDIA Tesla P100 PCIe 16 GB and 12 GB versions score 79,605 and 79,396 respectively, leaving the Pro Vega 64X 1.7% and 2% ahead of those cards.

The Radeon 8050S, by contrast, sits in a lower performance tier. Its nearest rival is the AMD Radeon Pro W6600M at 61,896, just 0.3% behind the 8050S. The AMD Radeon Pro Vega 56 scores 63,693, putting it 2.5% ahead of the 8050S, while the AMD Radeon RX 7600M at 63,775 is 2.6% ahead and the AMD Radeon RX 9060 XT LP at 63,830 is 2.7% ahead. This places the 8050S at the bottom of its immediate competitive group in the database, while the Pro Vega 64X clusters near the top of its own.

The Radeon 8050S does have additional benchmark results that the Pro Vega 64X lacks. The 8050S scores 65,818 in Geekbench OpenCL and 58,398 in Geekbench Vulkan, showing a notable gap between the two APIs. The Pro Vega 64X has a Geekbench Metal score of 83,450 and a Geekbench OpenCL score of 78,467, but no Vulkan result is recorded. This means the 8050S can be evaluated in Vulkan workloads, while the Pro Vega 64X's Vulkan performance is not captured in the database.

Where Each One Wins

The Radeon Pro Vega 64X wins decisively in raw OpenCL compute performance, outperforming the 8050S by 19.2% in that benchmark. It also holds a much higher average benchmark score of 80,959 versus 62,108, a difference of 18,851 points. Its 92nd percentile ranking against all GPUs versus the 8050S's 89th percentile confirms that the older card occupies a higher overall performance tier despite its age and end-of-life production status. For professional workloads that rely on OpenCL and can tolerate a 250 W TDP, the Pro Vega 64X is the stronger choice according to the recorded data.

The Radeon 8050S wins in power efficiency and modern feature support. Its 55 W TDP is 195 W lower than the Pro Vega 64X's 250 W TDP, making it suitable for systems where thermal and power budgets are constrained. The 8050S also has 32 ray tracing cores, DirectX 12 Ultimate support, Vulkan 1.4 support, and PCIe 5.0 x16 connectivity, none of which the Pro Vega 64X offers. The 8050S's higher boost clock of 2800 MHz versus 1468 MHz and its superior pixel rate of 179.2 GPixel/s versus 93.95 GPixel/s indicate better performance in pixel-heavy tasks. The 8050S is also an active product with a 2025 release date, while the Pro Vega 64X is end-of-life.

The use-case split is therefore straightforward. The Pro Vega 64X is the pick for compute-bound professional applications where OpenCL throughput is paramount and the system can supply 250 W to the GPU. The 8050S is the pick for portable or power-sensitive systems that need modern API support, ray tracing capability, and a much smaller power footprint, accepting a measurable compute performance penalty in exchange. The database records one head-to-head benchmark win for the Pro Vega 64X and none for the 8050S, but the 8050S's feature set covers ground the older card cannot reach at all.

DETAILED SPECIFICATIONS

SPECIFICATION
8050S
Pro Vega 64X
Core Specs
Shading Units
2,048
4,096 +100.0%
Shaders
2,048
4,096 +100.0%
TMUs
128
256 +100.0%
ROPs
64
64 0.0%
Compute Units
32
64 +100.0%
Clocks
Base Clock
1295 MHz
1250 MHz
Boost Clock
2800 MHz
1468 MHz
Memory Clock
System Shared
1000 MHz 2 Gbps effective
Memory
Memory Size
System Shared
16 GB
VRAM (MB)
—
16,384
Memory Type
System Shared
HBM2
Memory Bus
System Shared
2048 bit
Bandwidth
System Dependent
512.0 GB/s
Cache
L1 Cache
—
16 KB (per CU)
L2 Cache
2 MB
4 MB
L3 Cache
32 MB
—
Performance
Pixel Rate
179.2 GPixel/s
93.95 GPixel/s
Texture Rate
358.4 GTexel/s
375.8 GTexel/s
FP32 (TFLOPS)
11.47 TFLOPS
12.03 TFLOPS
FP64 (TFLOPS)
358.4 GFLOPS (1:32)
751.6 GFLOPS (1:16)
FP16 (TFLOPS)
11.47 TFLOPS (1:1)
24.05 TFLOPS (2:1)
AI/RT
RT Cores
32
—
Power
TDP
55 W
250 W
TDP (W)
55
250 +354.5%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.5
GCN 5.0
GPU Name
Strix Halo
Vega 10
Generation
Navi Mobile (RX 8000M)
Radeon Pro Mac (Vega Series)
Process Size
4 nm
14 nm
Transistors
unknown
12,500 million
Die Size
308 mm²
495 mm²
Foundry
TSMC
GlobalFoundries
Density
—
25.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.3
OpenCL
2.1
2.1
Shader Model
6.8
6.7
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Production
Active
End-of-life
Predecessor
Polaris Mobile
—
View Radeon 8050S Details View Radeon Pro Vega 64X Details