AMD Playstation 5 Pro GPU vs Lisuan Tech LX PRO Comparison

AMD
RADEON

AMD Playstation 5 Pro GPU

CORE STATE Viola
VRAM 16 GB
CLOCK SPEED 2350 MHz
TDP 232 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 4 nm
LAUNCH DATE 2024
VS
Unknown
GPU

Lisuan Tech LX PRO

CORE STATE 7G105
VRAM 24 GB
CLOCK SPEED
TDP 225 W
BUS WIDTH 192 bit
ARCHITECTURE TrueGPU
nm
PROCESS 6 nm
LAUNCH DATE 2026

Analysis: AMD Playstation 5 Pro GPU vs Lisuan Tech LX PRO

Head-to-Head Benchmarks

The recorded data shows no direct head-to-head benchmark scores for either GPU. Both the AMD Playstation 5 Pro GPU and the Lisuan Tech LX PRO have an average benchmark score of 0 and zero recorded wins in the database. This means a direct performance comparison must be derived from their theoretical specifications, peak throughput figures, and memory characteristics.

The most significant mathematical advantage belongs to the Lisuan Tech LX PRO in raw compute throughput. Its FP32 performance is rated at 24.58 TFLOPS, which is 36% higher than the AMD Playstation 5 Pro GPU's 18.05 TFLOPS. The FP16 figures follow the same pattern: the LX PRO delivers 49.15 TFLOPS (2:1) versus the PlayStation GPU's 36.10 TFLOPS (2:1), a difference of 36% as well. This indicates that in workloads that scale with shader compute, the LX PRO holds a clear lead on paper.

However, the AMD Playstation 5 Pro GPU counters in texture processing efficiency. Its texture rate is 564.0 GTexel/s, which is 47% higher than the LX PRO's 384.0 GTexel/s. This disparity arises from the TMU configuration: the AMD part has 240 TMUs versus 192 on the LX PRO, and the AMD GPU operates at a higher clock speed. In pixel throughput, the LX PRO takes the lead with 192.0 GPixel/s against 150.4 GPixel/s, a 28% advantage, driven by its 96 ROPs versus 64 ROPs on the AMD part.

Memory bandwidth is another area where the AMD Playstation 5 Pro GPU wins decisively. The 576.0 GB/s bandwidth is 33% higher than the LX PRO's 432.0 GB/s, due to a 256-bit bus versus 192-bit. This matters for large texture streaming and high-resolution framebuffer operations. The LX PRO compensates with 24 GB of memory versus 16 GB, a 50% capacity advantage, which benefits workloads with large datasets that exceed the AMD GPU's capacity.

The pixel rate and texture rate figures point to different design priorities. The AMD part is tuned for texture-heavy rendering with more TMUs and higher clock speeds. The LX PRO is built around raw shader throughput and pixel fill, with more shading units (6144 versus 3840) and more ROPs (96 versus 64). In synthetic peak throughput, the LX PRO wins in FP32, FP16, and pixel rate, while the AMD GPU wins in texture rate and memory bandwidth.

Architecture Differences

The two GPUs come from different architectural lineages. The AMD Playstation 5 Pro GPU uses the Viola chip built on RDNA 2.0 architecture, manufactured on a 4 nm process at TSMC. The Lisuan Tech LX PRO uses the 7G105 chip with a "TrueGPU" architecture, manufactured on a 6 nm process, also at TSMC. The process node difference directly impacts transistor density, though the LX PRO's transistor count is not recorded in the database.

The AMD GPU has a die size of 279 mm² and contains 21,000 million transistors, yielding a transistor density of 75.3 million per mm². The LX PRO's die size and transistor count are unknown, so density cannot be calculated. The smaller 4 nm node gives the AMD part a manufacturing advantage in terms of miniaturization, but the LX PRO compensates with a larger number of functional units.

The core configurations differ substantially. The AMD Playstation 5 Pro GPU has 3840 shading units, 240 TMUs, and 64 ROPs. The Lisuan Tech LX PRO has 6144 shading units, 192 TMUs, and 96 ROPs. The LX PRO has 60% more shading units and 50% more ROPs, but the AMD GPU has 25% more TMUs. This explains the respective leads in FP32 compute and texture fill rate.

Clock behavior is documented only for the AMD part, with a base of 2170 MHz and a boost of 2350 MHz. The LX PRO has no recorded base or boost clock. Both share the same memory clock of 2250 MHz with 18 Gbps effective transfer rate. The AMD GPU's higher clock speed, combined with its TMU count, drives its texture rate advantage.

The memory subsystems differ in capacity and bus width. The AMD part uses 16 GB of GDDR6 on a 256-bit bus. The LX PRO uses 24 GB of GDDR6 on a 192-bit bus. The wider bus gives the AMD GPU higher bandwidth, while the larger capacity gives the LX PRO more headroom for memory-intensive workloads.

API support separates the two as well. The Lisuan Tech LX PRO supports DirectX 12 Ultimate (12_2), while the AMD Playstation 5 Pro GPU lists DirectX as "N/A" (a console GPU, not a PC part). Both support OpenGL 4.6. The LX PRO supports Vulkan 1.3, while the AMD GPU supports Vulkan 1.2. The LX PRO also features a PCIe 4.0 x16 bus interface, while the AMD console GPU has no recorded bus interface.

Power and physical design differ. The AMD Playstation 5 Pro GPU has a TDP of 232 W. The Lisuan Tech LX PRO has a TDP of 225 W and lists a suggested PSU of 550 W. The LX PRO is a dual-slot card with a single 16-pin power connector, measuring 248 mm in length, 118 mm in height, and 48 mm in width. The AMD console GPU measures 386 mm in length, 216 mm in height, and 89 mm in width, and its display outputs are 1x HDMI 2.1 and 1x USB Type-C. The LX PRO outputs 4x DisplayPort 1.4a.

The Verdict

The data indicates two GPUs with divergent strengths, and the choice depends on the workload priorities.

The Lisuan Tech LX PRO is the stronger part for raw compute throughput. Its FP32 performance is 36% higher than the AMD Playstation 5 Pro GPU, and its FP16 performance is likewise 36% higher. It also delivers 28% higher pixel rate, making it better suited for resolution-heavy rendering and compute-oriented tasks. Its 24 GB memory capacity exceeds the AMD GPU's 16 GB by 50%, which matters for large datasets or high-resolution textures that exceed the smaller pool.

The AMD Playstation 5 Pro GPU wins on texture rate by 47% and memory bandwidth by 33%. Its 256-bit bus provides more data throughput, and its 240 TMUs, combined with boost clocks up to 2350 MHz, deliver a higher texture fill rate. This makes it more efficient for texture-bound scenes, though its lower FP32 and pixel rates limit its overall peak compute.

The API support favors the LX PRO for PC use. It is a standalone card with PCIe 4.0 x16, DirectX 12 Ultimate, and Vulkan 1.3 support. The AMD Playstation 5 Pro GPU is a console part with no DirectX support and a lower Vulkan version. For any workload requiring DirectX 12 Ultimate features, the LX PRO is the only viable option in this comparison.

The AMD GPU carries a launch MSRP of 699 USD. The LX PRO has no recorded launch MSRP.

The verdict from the recorded data: the Lisuan Tech LX PRO is the better choice for compute-heavy and pixel-heavy workloads, and it is the only one of the two suitable for a PC environment with modern API requirements. The AMD Playstation 5 Pro GPU is the better choice for texture-heavy rendering and bandwidth-sensitive tasks, but it is limited to its console context.

Specification Differences

The following fields differ between the two GPUs:

  • Chip: AMD Playstation 5 Pro GPU uses Viola; Lisuan Tech LX PRO uses 7G105.
  • Architecture: RDNA 2.0 versus TrueGPU.
  • Process node: 4 nm versus 6 nm.
  • Transistors: 21,000 million versus unknown.
  • Die size: 279 mm² versus unknown.
  • Transistor density: 75.3M / mm² versus null.
  • Base clock: 2170 MHz versus null.
  • Boost clock: 2350 MHz versus null.
  • Memory size: 16 GB versus 24 GB.
  • Memory bus width: 256 bit versus 192 bit.
  • Memory bandwidth: 576.0 GB/s versus 432.0 GB/s.
  • Shading units: 3840 versus 6144.
  • TMUs: 240 versus 192.
  • ROPs: 64 versus 96.
  • Pixel rate: 150.4 GPixel/s versus 192.0 GPixel/s.
  • Texture rate: 564.0 GTexel/s versus 384.0 GTexel/s.
  • FP32: 18.05 TFLOPS versus 24.58 TFLOPS.
  • FP16: 36.10 TFLOPS (2:1) versus 49.15 TFLOPS (2:1).
  • TDP: 232 W versus 225 W.
  • Slot width: null versus dual-slot.
  • Power connectors: null versus 1x 16-pin.
  • Suggested PSU: null versus 550 W.
  • Bus interface: null versus PCIe 4.0 x16.
  • Display outputs: 1x HDMI 2.1, 1x USB Type-C versus 4x DisplayPort 1.4a.
  • DirectX: N/A versus 12 Ultimate (12_2).
  • Vulkan: 1.2 versus 1.3.
  • Dimensions: 386 mm x 216 mm x 89 mm versus 248 mm x 118 mm x 48 mm.
  • Release date: 2024-11-06 versus 2026-03-16.
  • Launch MSRP: 699 USD versus null.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The Lisuan Tech LX PRO, with 24.58 TFLOPS versus 18.05 TFLOPS on the AMD Playstation 5 Pro GPU, a 36% difference.

Q: How do the memory configurations compare?

A: The AMD Playstation 5 Pro GPU has 16 GB on a 256-bit bus with 576.0 GB/s bandwidth. The Lisuan Tech LX PRO has 24 GB on a 192-bit bus with 432.0 GB/s bandwidth. The AMD GPU has 33% more bandwidth, while the LX PRO has 50% more capacity.

Q: Which GPU has a higher texture fill rate?

A: The AMD Playstation 5 Pro GPU, with 564.0 GTexel/s compared to 384.0 GTexel/s on the Lisuan Tech LX PRO, a 47% advantage.

Q: Does the Lisuan Tech LX PRO support DirectX?

A: Yes, it supports DirectX 12 Ultimate (12_2). The AMD Playstation 5 Pro GPU lists DirectX as N/A.

Q: What is the power draw for each GPU?

A: The AMD Playstation 5 Pro GPU has a TDP of 232 W. The Lisuan Tech LX PRO has a TDP of 225 W and a suggested PSU of 550 W.

Q: Which GPU has more shading units?

A: The Lisuan Tech LX PRO has 6144 shading units, which is 60% more than the 3840 shading units on the AMD Playstation 5 Pro GPU.

Where Each One Wins

Lisuan Tech LX PRO wins in:

  • FP32 compute, 24.58 TFLOPS versus 18.05 TFLOPS, a 36% lead.
  • FP16 compute, 49.15 TFLOPS versus 36.10 TFLOPS, a 36% lead.
  • Pixel fill rate, 192.0 GPixel/s versus 150.4 GPixel/s, a 28% lead.
  • Memory capacity, 24 GB versus 16 GB, a 50% lead.
  • ROP count, 96 versus 64, a 50% lead.
  • Shading unit count, 6144 versus 3840, a 60% lead.
  • API support, including DirectX 12 Ultimate and Vulkan 1.3.
  • PC integration, with PCIe 4.0 x16 and 4x DisplayPort 1.4a outputs.

AMD Playstation 5 Pro GPU wins in:

  • Texture fill rate, 564.0 GTexel/s versus 384.0 GTexel/s, a 47% lead.
  • Memory bandwidth, 576.0 GB/s versus 432.0 GB/s, a 33% lead.
  • Memory bus width, 256 bit versus 192 bit.
  • TMU count, 240 versus 192, a 25% lead.
  • Clock speeds, with a base of 2170 MHz and boost of 2350 MHz, versus no recorded clocks on the LX PRO.
  • Manufacturing process, 4 nm versus 6 nm, with a documented transistor density of 75.3M per mm².

The data shows a clear split: the LX PRO dominates compute and pixel throughput, while the AMD console GPU dominates texture throughput and memory bandwidth. For applications that rely on shader math, pixel fill, or large memory pools, the LX PRO is the stronger choice. For texture-bound scenes or workloads that need high memory bandwidth, the AMD Playstation 5 Pro GPU holds the advantage, though its console-only interface and N/A DirectX support limit its applicability outside that environment.

DETAILED SPECIFICATIONS

SPECIFICATION
Playstation 5 Pro GPU
Lisuan Tech LX PRO
Core Specs
Shading Units
3,840
6,144 +60.0%
Shaders
3,840
6,144 +60.0%
TMUs
240
192 -20.0%
ROPs
64
96 +50.0%
Compute Units
60
48 -20.0%
Clocks
Base Clock
2170 MHz
Boost Clock
2350 MHz
GPU Clock
2000 MHz
Memory Clock
2250 MHz 18 Gbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
16 GB
24 GB
VRAM (MB)
16,384
24,576 +50.0%
Memory Type
GDDR6
GDDR6
Memory Bus
256 bit
192 bit
Bandwidth
576.0 GB/s
432.0 GB/s
Cache
L2 Cache
4 MB
8 MB
Performance
Pixel Rate
150.4 GPixel/s
192.0 GPixel/s
Texture Rate
564.0 GTexel/s
384.0 GTexel/s
FP32 (TFLOPS)
18.05 TFLOPS
24.58 TFLOPS
FP64 (TFLOPS)
1,128.0 GFLOPS (1:16)
768.0 GFLOPS (1:32)
FP16 (TFLOPS)
36.10 TFLOPS (2:1)
49.15 TFLOPS (2:1)
Power
TDP
232 W
225 W
TDP (W)
232
225 -3.0%
Suggested PSU
550 W
Power Connectors
1x 16-pin
Architecture
Architecture
RDNA 2.0
TrueGPU
GPU Name
Viola
7G105
Generation
Console GPU (Sony)
7G100
Process Size
4 nm
6 nm
Transistors
21,000 million
unknown
Die Size
279 mm²
unknown
Foundry
TSMC
TSMC
Density
75.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2
1.3
OpenCL
1.2
3.0
Shader Model
6.8
Physical
Slot Width
Dual-slot
Length
386 mm 15.2 inches
248 mm 9.8 inches
Height
216 mm 8.5 inches
118 mm 4.6 inches
Outputs
1x HDMI 2.11x USB Type-C
4x DisplayPort 1.4a
Bus Interface
PCIe 4.0 x16
Other
Launch Price
699 USD
Production
Active
Active
View Playstation 5 Pro GPU Details View Lisuan Tech LX PRO Details