AMD Playstation 5 Pro GPU vs NVIDIA N1X 48SM Comparison

AMD
RADEON

AMD Playstation 5 Pro GPU

CORE STATE Viola
VRAM 16 GB
CLOCK SPEED 2350 MHz
TDP 232 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 4 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

N1X 48SM

CORE STATE GB20B
VRAM 128 GB
CLOCK SPEED 2346 MHz
TDP unknown
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

Analysis: AMD Playstation 5 Pro GPU vs NVIDIA N1X 48SM

Head-to-Head Benchmarks

The database records no head-to-head benchmark results for the AMD Playstation 5 Pro GPU and the NVIDIA N1X 48SM. With zero wins recorded for either side, the comparative performance picture must be assembled from the theoretical specifications and architectural fields available. This absence of measured data means the analysis relies on peak compute rates, memory throughput, and rendering capabilities as recorded in the database.

The clearest raw compute advantage belongs to the NVIDIA N1X 48SM. Its FP32 throughput is recorded at 28.83 TFLOPS, which is 59.7% higher than the AMD Playstation 5 Pro GPU's 18.05 TFLOPS. In FP16 workloads, the NVIDIA part maintains a flat 28.83 TFLOPS with a 1:1 ratio, while the AMD part reaches 36.10 TFLOPS using a 2:1 ratio. That AMD figure is 25.2% higher than the NVIDIA FP16 number, but the 2:1 ratio indicates the AMD GPU halves its rate for true FP16 precision, whereas the NVIDIA part sustains the same throughput regardless of precision format.

Texture processing shows another NVIDIA advantage. The N1X 48SM delivers 900.9 GTexel/s against the Playstation 5 Pro GPU's 564.0 GTexel/s, a 59.7% margin that matches the FP32 difference. Pixel throughput, however, favors the AMD part: 150.4 GPixel/s versus 112.6 GPixel/s, a 33.6% lead for the console GPU. These divergent rates suggest the NVIDIA design prioritizes shader and texture work, while the AMD design allocates more relative resources to fill-rate-bound operations.

Memory bandwidth is decisively in the AMD column. The Playstation 5 Pro GPU accesses 576.0 GB/s through a 256-bit GDDR6 interface, while the N1X 48SM manages 273.2 GB/s over a 256-bit LPDDR5X bus. That is a 110.8% advantage for the AMD part. The NVIDIA part counters with a much larger memory pool: 128 GB versus 16 GB, an 8x capacity difference. These two memory profiles point to very different workloads, with the console GPU optimized for sustained high-bandwidth streaming and the NVIDIA IGP provisioned for large working sets at moderate throughput.

Clock behavior also separates the two. The AMD GPU runs at a 2170 MHz base and 2350 MHz boost, while the NVIDIA part sits at 741 MHz base and 2346 MHz boost. The boost clocks nearly match, but the NVIDIA part's base clock is 65.9% lower, indicating a wider dynamic range and a design that idles far lower under light load. The AMD part's memory clock of 2250 MHz (18 Gbps effective) versus the NVIDIA's 1067 MHz (8.5 Gbps effective) reinforces the bandwidth gap.

FAQ

Q: Which GPU has higher peak FP32 compute?

A: The NVIDIA N1X 48SM records 28.83 TFLOPS FP32, which is 59.7% higher than the AMD Playstation 5 Pro GPU's 18.05 TFLOPS.

Q: How do the memory capacities compare?

A: The NVIDIA N1X 48SM carries 128 GB of LPDDR5X, while the AMD Playstation 5 Pro GPU has 16 GB of GDDR6. That is an 8x difference in capacity.

Q: Which part provides more memory bandwidth?

A: The AMD Playstation 5 Pro GPU delivers 576.0 GB/s, which is 110.8% higher than the NVIDIA N1X 48SM's 273.2 GB/s. Both use a 256-bit memory bus.

Q: What are the pixel and texture rate differences?

A: The AMD part leads in pixel rate at 150.4 GPixel/s versus 112.6 GPixel/s, a 33.6% advantage. The NVIDIA part leads in texture rate at 900.9 GTexel/s versus 564.0 GTexel/s, a 59.7% advantage.

Q: What process nodes do the two chips use?

A: The AMD Playstation 5 Pro GPU uses TSMC's 4 nm process with 21,000 million transistors on a 279 mm² die. The NVIDIA N1X 48SM uses TSMC's 5 nm process on a 382 mm² die with transistor count listed as unknown.

Q: What is the form factor of the NVIDIA N1X 48SM?

A: The database classifies it as an IGP (integrated graphics processor) with no power connectors, a PCIe 5.0 x16 bus interface, and no recorded dimensions. The AMD part is a discrete console GPU with dimensions of 386 mm by 216 mm by 89 mm.

The Verdict

The data indicates two fundamentally different devices that do not compete in the same physical or operational class. The AMD Playstation 5 Pro GPU is a discrete console part with a 232 W TDP, a 4 nm process, and a 50th percentile standing among all GPUs. The NVIDIA N1X 48SM is an IGP with no recorded TDP, no power connectors, and a 5 nm process, also at the 50th percentile. Neither has benchmark scores or nearest rivals recorded, so percentile values carry no comparative weight beyond the database's internal ranking.

For raw shader throughput, the NVIDIA N1X 48SM is the clear choice based on FP32 and texture rates. Its 28.83 TFLOPS and 900.9 GTexel/s exceed the AMD part by 59.7% in both metrics. For memory-bound scenarios, the AMD Playstation 5 Pro GPU wins decisively with 576.0 GB/s of bandwidth and a 33.6% higher pixel rate. The NVIDIA part's 128 GB memory pool dwarfs the AMD's 16 GB, suggesting a workload split between large datasets and high-speed streaming.

The console GPU operates at a 2170 MHz base clock, while the NVIDIA part idles at 741 MHz and boosts to 2346 MHz. The AMD part's higher sustained clocks and memory speed suit fixed-function rendering pipelines. The NVIDIA part's 192 tensor cores and 48 RT cores provide dedicated acceleration that the AMD part lacks entirely, as its RT core and tensor core fields are null.

Specification Differences

The two GPUs differ in nearly every recorded specification. The AMD Playstation 5 Pro GPU uses the Viola chip with RDNA 2.0 architecture, while the NVIDIA N1X 48SM uses the GB20B chip with Blackwell 2.0 architecture. Process nodes differ: 4 nm for AMD versus 5 nm for NVIDIA. The AMD die measures 279 mm² with 21,000 million transistors and a density of 75.3M per mm². The NVIDIA die is larger at 382 mm², but transistor count and density are unknown.

Shading units favor the NVIDIA part: 6144 versus 3840, a 60% difference. Texture mapping units also favor NVIDIA at 384 versus 240, a 60% difference. Raster output units favor AMD at 64 versus 48, a 33.3% difference. The NVIDIA part has 48 RT cores and 192 tensor cores; the AMD part records null for both fields.

Memory configurations are entirely different. AMD uses 16 GB GDDR6 at 2250 MHz (18 Gbps effective) for 576.0 GB/s. NVIDIA uses 128 GB LPDDR5X at 1067 MHz (8.5 Gbps effective) for 273.2 GB/s. Both use a 256-bit bus. Clock speeds show AMD at 2170 MHz base and 2350 MHz boost, NVIDIA at 741 MHz base and 2346 MHz boost.

Power and physical specs diverge sharply. The AMD part has a 232 W TDP, dimensions of 386 mm by 216 mm by 89 mm, and no recorded slot width or power connectors. The NVIDIA part is an IGP with no TDP, no dimensions, no power connectors, and a PCIe 5.0 x16 bus interface. The AMD part has no recorded bus interface. Display outputs: AMD lists 1x HDMI 2.1 and 1x USB Type-C; NVIDIA lists 1x HDMI.

API support also differs. AMD records OpenGL 4.6 and Vulkan 1.2, with DirectX listed as N/A. NVIDIA records all APIs as N/A. Release dates are 2024-11-06 for AMD and 2026-05-31 for NVIDIA. The AMD part has a launch MSRP of 699 USD; the NVIDIA part has no recorded MSRP.

Architecture Differences

The architectural split is stark. The AMD Playstation 5 Pro GPU uses RDNA 2.0, a graphics-oriented design from the console generation labeled "Console GPU (Sony)". The NVIDIA N1X 48SM uses Blackwell 2.0, classified under "Blackwell IGP (N1x)". These are different design philosophies: RDNA 2.0 focuses on traditional rasterization efficiency, while Blackwell 2.0 integrates tensor and RT acceleration directly into an IGP package.

The process node difference is notable: 4 nm for AMD versus 5 nm for NVIDIA. Despite the smaller node, the AMD die is smaller at 279 mm² versus 382 mm², and it packs 21,000 million transistors. The NVIDIA part's transistor count is unknown, so density comparisons cannot be made. The AMD part achieves a density of 75.3M per mm²; the NVIDIA field is null.

Shading architecture differs in scale and ratio. The NVIDIA part has 6144 shading units, 384 TMUs, and 48 ROPs. The AMD part has 3840 shading units, 240 TMUs, and 64 ROPs. This configuration gives NVIDIA a 60% higher shader count and TMU count, but AMD a 33.3% higher ROP count. The NVIDIA part also includes 48 RT cores and 192 tensor cores, while the AMD part records no RT or tensor cores at all, indicating no dedicated hardware for those workloads.

FP16 processing differs by design. The AMD part achieves 36.10 TFLOPS through a 2:1 ratio, meaning it halves throughput for true FP16. The NVIDIA part delivers 28.83 TFLOPS at a 1:1 ratio, meaning FP16 and FP32 run at the same rate. For applications requiring native FP16, the NVIDIA part is more consistent; for peak throughput at reduced precision, the AMD part has the higher number.

Memory architecture reflects the intended use. The AMD part uses GDDR6 with a 576.0 GB/s bandwidth, suited for high-speed frame buffer access. The NVIDIA part uses LPDDR5X with 273.2 GB/s but 128 GB capacity, suited for holding large datasets in unified memory. The 256-bit bus is shared, but the memory types and clock speeds drive the 110.8% bandwidth gap. The NVIDIA part's base clock of 741 MHz versus the AMD's 2170 MHz indicates a power-scalable design that can drop to very low clocks, while the AMD part maintains a high floor.

Where Each One Wins

The AMD Playstation 5 Pro GPU wins in scenarios dominated by memory bandwidth and pixel fill. Its 576.0 GB/s bandwidth is more than double the NVIDIA part's 273.2 GB/s, which directly benefits high-resolution texture streaming, heavy alpha blending, and multi-sample anti-aliasing. The 64 ROPs and 150.4 GPixel/s pixel rate give it a 33.6% advantage in fill-rate-bound scenes, such as high-overdraw geometry or post-processing passes that write large framebuffers. The higher base clock of 2170 MHz also suggests sustained performance under continuous load, which suits fixed-frame-time console workloads. The 4 nm process and 232 W TDP indicate a dedicated power envelope optimized for consistent output.

The NVIDIA N1X 48SM wins in compute-heavy and large-memory scenarios. Its 28.83 TFLOPS FP32 and 900.9 GTexel/s texture rate exceed the AMD part by 59.7% in both metrics, making it stronger for shader-intensive effects, compute shaders, and texture-heavy rendering. The 192 tensor cores provide dedicated matrix math acceleration for AI inference or neural rendering, and the 48 RT cores handle ray traversal. The 128 GB memory capacity is 8x the AMD part, enabling datasets that far exceed the console's 16 GB pool. The 1:1 FP16 ratio means precision-sensitive compute runs at the same rate as FP32, avoiding the AMD part's 2:1 penalty. The IGP form factor with no power connectors and PCIe 5.0 x16 integration suits systems where discrete power delivery is unavailable.

The AMD part's 36.10 TFLOPS FP16 figure is higher in raw terms, but only at reduced precision. Applications that can tolerate the 2:1 ratio will see that throughput; applications requiring full FP16 precision will see half of it, which lands below the NVIDIA part's flat 28.83 TFLOPS. The NVIDIA part's 2346 MHz boost clock nearly matches the AMD's 2350 MHz, but its 741 MHz base clock indicates a much wider performance envelope, trading low idle power for a high boost ceiling.

The release dates place the AMD part in late 2024 and the NVIDIA part in mid-2026, suggesting the NVIDIA design benefits from a later generation. The AMD part carries a 699 USD launch MSRP, while the NVIDIA part has none recorded. The database shows both at the 50th percentile among all GPUs, but with zero benchmark scores and zero nearest rivals, that percentile is based on specification fields alone rather than measured performance.

DETAILED SPECIFICATIONS

SPECIFICATION
Playstation 5 Pro GPU
N1X 48SM
Core Specs
Shading Units
3,840
6,144 +60.0%
Shaders
3,840
6,144 +60.0%
TMUs
240
384 +60.0%
ROPs
64
48 -25.0%
Compute Units
60
SM Count
48
Clocks
Base Clock
2170 MHz
741 MHz
Boost Clock
2350 MHz
2346 MHz
Memory Clock
2250 MHz 18 Gbps effective
1067 MHz 8.5 Gbps effective
Memory
Memory Size
16 GB
128 GB
VRAM (MB)
16,384
131,072 +700.0%
Memory Type
GDDR6
LPDDR5X
Memory Bus
256 bit
256 bit
Bandwidth
576.0 GB/s
273.2 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
4 MB
50 MB
Performance
Pixel Rate
150.4 GPixel/s
112.6 GPixel/s
Texture Rate
564.0 GTexel/s
900.9 GTexel/s
FP32 (TFLOPS)
18.05 TFLOPS
28.83 TFLOPS
FP64 (TFLOPS)
1,128.0 GFLOPS (1:16)
450.4 GFLOPS (1:64)
FP16 (TFLOPS)
36.10 TFLOPS (2:1)
28.83 TFLOPS (1:1)
AI/RT
RT Cores
48
Tensor Cores
192
Power
TDP
232 W
unknown
TDP (W)
232
Power Connectors
None
Architecture
Architecture
RDNA 2.0
Blackwell 2.0
GPU Name
Viola
GB20B
Generation
Console GPU (Sony)
Blackwell IGP (N1x)
Process Size
4 nm
5 nm
Transistors
21,000 million
unknown
Die Size
279 mm²
382 mm²
Foundry
TSMC
TSMC
Density
75.3M / mm²
API Support
OpenGL
4.6
Vulkan
1.2
OpenCL
1.2
3.0
CUDA
12.1
Physical
Slot Width
IGP
Length
386 mm 15.2 inches
Height
216 mm 8.5 inches
Outputs
1x HDMI 2.11x USB Type-C
1x HDMI
Bus Interface
PCIe 5.0 x16
Other
Launch Price
699 USD
Production
Active
Active
View Playstation 5 Pro GPU Details View N1X 48SM Details