AMD Playstation 5 Pro GPU vs NVIDIA N1X 40SM Comparison
AMD Playstation 5 Pro GPU
N1X 40SM
Analysis: AMD Playstation 5 Pro GPU vs NVIDIA N1X 40SM
AMD Playstation 5 Pro GPU vs NVIDIA N1X 40SM
The database records two active graphics processors with different design goals: the AMD Playstation 5 Pro GPU, a console part built on the Viola chip using RDNA 2.0 architecture, and the NVIDIA N1X 40SM, an integrated graphics processor (IGP) based on the GB20B chip with Blackwell 2.0 architecture. The Playstation 5 Pro GPU carries a 50th percentile ranking among all GPUs, while the N1X 40SM also sits at the 50th percentile. Neither part has recorded benchmark scores or nearest rival data, so the analysis below relies entirely on the specification fields captured in the database.
FAQ
Q: What are the memory capacities of these two GPUs?
A: The AMD Playstation 5 Pro GPU has 16 GB of GDDR6 memory on a 256-bit bus, delivering 576.0 GB/s of bandwidth. The NVIDIA N1X 40SM has 128 GB of LPDDR5X memory on a 256-bit bus, but its bandwidth is lower at 273.2 GB/s.
Q: Which GPU has a higher boost clock speed?
A: The AMD Playstation 5 Pro GPU boosts to 2350 MHz, while the NVIDIA N1X 40SM boosts to 2346 MHz. The difference is only 4 MHz, making them effectively equal in boost frequency.
Q: How do the shading unit counts compare?
A: The NVIDIA N1X 40SM has 5120 shading units, which is 1280 more than the 3840 shading units found on the AMD Playstation 5 Pro GPU. This gives NVIDIA a 33% advantage in raw shader count.
Q: What is the process node for each chip?
A: The AMD Playstation 5 Pro GPU uses a 4 nm process node at TSMC. The NVIDIA N1X 40SM uses a 5 nm process node, also at TSMC.
Q: Which GPU has dedicated ray tracing and tensor cores?
A: Only the NVIDIA N1X 40SM lists dedicated hardware: 40 ray tracing cores and 160 tensor cores. The AMD Playstation 5 Pro GPU does not have recorded values for either RT cores or tensor cores.
Q: What is the pixel fill rate for each GPU?
A: The AMD Playstation 5 Pro GPU achieves 150.4 GPixel/s, while the NVIDIA N1X 40SM achieves 93.84 GPixel/s. AMD is roughly 60% higher in pixel throughput.
Q: What are the release dates and production statuses?
A: The AMD Playstation 5 Pro GPU was released on 2024-11-06 and remains Active. The NVIDIA N1X 40SM has a release date of 2026-05-31 and is also Active.
The Verdict
The data separates these two parts by role and capability. The AMD Playstation 5 Pro GPU is a discrete console GPU with a 232 W TDP, a 386 mm length, and a 279 mm² die size. It is built for a fixed hardware environment, using 4 nm TSMC process, and it delivers 18.05 TFLOPS of FP32 compute. The NVIDIA N1X 40SM is an IGP with no power connectors, no slot width (listed as IGP), and no recorded TDP. It relies on a 5 nm process, has a larger die at 382 mm², and reaches 24.02 TFLOPS of FP32 compute.
For raw compute throughput, the NVIDIA N1X 40SM leads: 24.02 TFLOPS versus 18.05 TFLOPS, a difference of roughly 33%. It also has more texture units (320 vs 240) and a higher texture rate (750.7 GTexel/s vs 564.0 GTexel/s). However, the AMD part wins decisively in memory bandwidth (576.0 GB/s vs 273.2 GB/s) and pixel rate (150.4 GPixel/s vs 93.84 GPixel/s). The AMD GPU also has a much higher base clock (2170 MHz vs 741 MHz), which suggests it is designed to sustain higher throughput in a power-constrained console.
The NVIDIA N1X 40SM offers 128 GB of memory, which is 8 times the capacity of the AMD part, but at less than half the bandwidth. This makes the AMD Playstation 5 Pro GPU better suited for high-bandwidth rendering workloads, while the NVIDIA IGP is oriented toward capacity-intensive tasks such as large model residency or data staging. The database does not include any benchmark scores, so no performance measurements confirm these theoretical advantages. The verdict, based strictly on recorded specs: choose the AMD Playstation 5 Pro GPU for high-bandwidth, high-pixel-rate graphics in a fixed console environment; choose the NVIDIA N1X 40SM for higher FP32 compute, more shading units, and massive memory capacity in an integrated form factor.
Head-to-Head Benchmarks
The database lists no head-to-head benchmark results for this pair, and neither GPU has recorded benchmark scores. The comparison must therefore proceed from the recorded specification fields, which act as proxy measurements for performance.
The largest win for the NVIDIA N1X 40SM is in FP32 compute: 24.02 TFLOPS against 18.05 TFLOPS for the AMD Playstation 5 Pro GPU. That is a 5.97 TFLOPS gap, or approximately 33% higher on the NVIDIA side. In FP16, the AMD part reaches 36.10 TFLOPS using a 2:1 ratio, while the NVIDIA part delivers 24.02 TFLOPS at a 1:1 ratio. This means the AMD GPU has a substantial 12.08 TFLOPS lead in half-precision throughput, likely due to its packed math execution.
The NVIDIA N1X 40SM also wins in texture processing. It has 320 TMUs versus 240 TMUs on the AMD part, and its texture rate is 750.7 GTexel/s versus 564.0 GTexel/s. That is a 186.7 GTexel/s advantage, or about 33% higher. Shading units follow the same pattern: 5120 on NVIDIA versus 3840 on AMD, a 33% lead.
The AMD Playstation 5 Pro GPU counters with memory bandwidth. At 576.0 GB/s, it is more than double the 273.2 GB/s of the NVIDIA N1X 40SM. The difference is 302.8 GB/s, or approximately 111% higher. Pixel rate also favors AMD: 150.4 GPixel/s versus 93.84 GPixel/s, a 56.56 GPixel/s gap, about 60% higher. The AMD part has 64 ROPs, while the NVIDIA part has 40 ROPs, which explains the pixel rate difference.
Clock speeds show a split. The AMD base clock is 2170 MHz, compared to 741 MHz on the NVIDIA part, a difference of 1429 MHz. Boost clocks are nearly identical: 2350 MHz on AMD and 2346 MHz on NVIDIA, a 4 MHz gap. The memory clock differs as well: AMD runs at 2250 MHz (18 Gbps effective), while NVIDIA runs at 1067 MHz (8.5 Gbps effective). The higher memory clock on the AMD part directly contributes to its bandwidth advantage.
The NVIDIA N1X 40SM leads in transistor count, though the AMD value is recorded and the NVIDIA value is not. The AMD chip has 21,000 million transistors on a 279 mm² die, giving a transistor density of 75.3M per mm². The NVIDIA chip is 382 mm², but its transistor count is unknown, so no density can be calculated. Die size difference is 103 mm² in favor of the NVIDIA chip being larger.
Specification Differences
The two GPUs differ across nearly every major specification field.
- Process Node: AMD uses 4 nm; NVIDIA uses 5 nm.
- Die Size: AMD is 279 mm²; NVIDIA is 382 mm².
- Transistor Count: AMD has 21,000 million; NVIDIA is unknown.
- Transistor Density: AMD has 75.3M per mm²; NVIDIA has no recorded value.
- Base Clock: AMD is 2170 MHz; NVIDIA is 741 MHz.
- Boost Clock: AMD is 2350 MHz; NVIDIA is 2346 MHz.
- Memory Clock: AMD is 2250 MHz (18 Gbps effective); NVIDIA is 1067 MHz (8.5 Gbps effective).
- Memory Size: AMD has 16 GB; NVIDIA has 128 GB.
- Memory Type: AMD uses GDDR6; NVIDIA uses LPDDR5X.
- Memory Bus Width: Both use 256 bit, so no difference.
- Memory Bandwidth: AMD is 576.0 GB/s; NVIDIA is 273.2 GB/s.
- Shading Units: AMD has 3840; NVIDIA has 5120.
- Texture Mapping Units: AMD has 240; NVIDIA has 320.
- Render Output Units: AMD has 64; NVIDIA has 40.
- Ray Tracing Cores: AMD has none recorded; NVIDIA has 40.
- Tensor Cores: AMD has none recorded; NVIDIA has 160.
- Pixel Rate: AMD is 150.4 GPixel/s; NVIDIA is 93.84 GPixel/s.
- Texture Rate: AMD is 564.0 GTexel/s; NVIDIA is 750.7 GTexel/s.
- FP32 Compute: AMD is 18.05 TFLOPS; NVIDIA is 24.02 TFLOPS.
- FP16 Compute: AMD is 36.10 TFLOPS (2:1); NVIDIA is 24.02 TFLOPS (1:1).
- TDP: AMD is 232 W; NVIDIA is unknown.
- Slot Width: AMD has no recorded value; NVIDIA is listed as IGP.
- Power Connectors: AMD has no recorded value; NVIDIA has none.
- Bus Interface: AMD has no recorded value; NVIDIA is PCIe 5.0 x16.
- Display Outputs: AMD has 1x HDMI 2.1 and 1x USB Type-C; NVIDIA has 1x HDMI.
- APIs: AMD supports OpenGL 4.6 and Vulkan 1.2; NVIDIA has N/A for DirectX, OpenGL, and Vulkan.
- Dimensions: AMD has length 386 mm, height 216 mm, width 89 mm; NVIDIA has no recorded dimensions.
- Release Date: AMD is 2024-11-06; NVIDIA is 2026-05-31.
- Launch MSRP: AMD is 699 USD; NVIDIA has no recorded MSRP.
Architecture Differences
The AMD Playstation 5 Pro GPU uses the Viola chip with RDNA 2.0 architecture. It is classified under the generation "Console GPU (Sony)" and is fabricated on a 4 nm process at TSMC. The architecture supports OpenGL 4.6 and Vulkan 1.2, but DirectX is listed as N/A. The GPU has no recorded ray tracing cores or tensor cores, suggesting a focus on traditional rasterization and compute. Its FP16 throughput is double its FP32 throughput, indicating packed math support in a 2:1 ratio.
The NVIDIA N1X 40SM uses the GB20B chip with Blackwell 2.0 architecture. It is classified under the generation "Blackwell IGP (N1x)" and is fabricated on a 5 nm process at TSMC. The architecture includes 40 ray tracing cores and 160 tensor cores, which are dedicated hardware units for ray tracing and AI acceleration. The FP16 throughput matches FP32 at 24.02 TFLOPS, indicating a 1:1 ratio with no packed math advantage. The API support is listed as N/A for DirectX, OpenGL, and Vulkan, which may reflect its IGP status or a lack of recorded driver support in the database.
The memory architecture also differs. The AMD part uses GDDR6 with a 256-bit bus and 576.0 GB/s bandwidth, while the NVIDIA part uses LPDDR5X with a 256-bit bus and 273.2 GB/s bandwidth. The NVIDIA part has 8 times the memory capacity (128 GB vs 16 GB), but the AMD part has more than double the bandwidth. The NVIDIA IGP uses a PCIe 5.0 x16 bus interface, while the AMD console GPU has no recorded bus interface.
Power and physical design diverge sharply. The AMD part has a TDP of 232 W and physical dimensions of 386 mm length, 216 mm height, and 89 mm width. The NVIDIA part has no recorded TDP, no dimensions, no power connectors, and is classified as an IGP, meaning it likely integrates into a system board rather than acting as a discrete card. The AMD part has a launch MSRP of 699 USD, while the NVIDIA part has no recorded price.
Where Each One Wins
The AMD Playstation 5 Pro GPU wins in scenarios that demand high memory bandwidth and high pixel throughput. Its 576.0 GB/s bandwidth is more than double the NVIDIA IGP, which matters for texture-heavy rendering, high-resolution framebuffers, and memory-intensive compute patterns. Its 150.4 GPixel/s pixel rate, driven by 64 ROPs, gives it an edge in fill-rate-bound workloads such as 4K rasterization, post-processing effects, and multi-sample anti-aliasing. The higher base clock of 2170 MHz also suggests sustained performance in a fixed thermal envelope, which is typical for console hardware optimized for consistent frame delivery. The FP16 advantage (36.10 TFLOPS vs 24.02 TFLOPS) positions it ahead for workloads that use half-precision arithmetic, such as certain graphics shaders or machine learning inference that favors packed math.
The NVIDIA N1X 40SM wins in scenarios that prioritize raw FP32 compute, texture processing, and memory capacity. Its 24.02 TFLOPS FP32 output is 33% higher than the AMD part, making it stronger for general-purpose compute, physics simulations, and FP32-heavy graphics workloads. Its 320 TMUs deliver a texture rate of 750.7 GTexel/s, which beats the AMD part by 33%, so texture-heavy scenes that are not bandwidth-limited may perform better. The 128 GB of memory is a massive advantage for workloads that need to hold large datasets, such as AI model weights, large virtual textures, or extensive scene geometry, though the lower bandwidth of 273.2 GB/s will cap how quickly that data can move. The presence of 40 RT cores and 160 tensor cores gives it dedicated hardware for ray tracing and tensor operations, which the AMD part lacks in the database records.
For integrated or low-power contexts, the NVIDIA N1X 40SM has no recorded TDP and no power connectors, while the AMD part draws 232 W. The NVIDIA part also uses a PCIe 5.0 x16 interface, which allows it to connect to a host system as an IGP. The AMD part, by contrast, is a standalone console GPU with a specific launch MSRP of 699 USD and physical dimensions for a discrete installation.
In summary, the AMD Playstation 5 Pro GPU is the choice for high-bandwidth, high-pixel-rate graphics with strong FP16 throughput. The NVIDIA N1X 40SM is the choice for higher FP32 compute, more shading and texture units, dedicated ray tracing and tensor cores, and a much larger memory pool, all within an integrated form factor. Without benchmark results, these conclusions rely solely on the recorded specifications.