AMD Playstation 5 Pro GPU vs NVIDIA GeForce RTX 5070 Ti SUPER Comparison

AMD
RADEON

AMD Playstation 5 Pro GPU

CORE STATE Viola
VRAM 16 GB
CLOCK SPEED 2350 MHz
TDP 232 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 4 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti SUPER

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 2452 MHz
TDP 350 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
6,269.5

Analysis: AMD Playstation 5 Pro GPU vs NVIDIA GeForce RTX 5070 Ti SUPER

Head-to-Head Benchmarks

The database currently holds no direct head-to-head benchmark results for the AMD Playstation 5 Pro GPU and the NVIDIA GeForce RTX 5070 Ti SUPER. The Playstation 5 Pro GPU has no recorded benchmark scores in the database, and its percentile ranking versus all GPUs sits at 50, with an average benchmark score of zero. The RTX 5070 Ti SUPER, on the other hand, has one recorded result in the database: a 3DMark Steel Nomad DX12 score of 6269.5, which rounds to an average benchmark score of 6270. Its percentile versus all GPUs is 36.

Because no direct comparison tests exist, the closest available reference points come from the RTX 5070 Ti SUPER's nearest rivals in the database. The RTX 5070 Ti SUPER scores exactly 6270 in the Steel Nomad test, which places it at parity with the NVIDIA GeForce RTX 4070 Ti SUPER AD102, which also averages 6270, a delta of 0%. It sits 0.2% behind the NVIDIA Quadro K620 (6282), 0.8% ahead of the AMD FirePro W600 (6223), and 0.9% behind the AMD Radeon R7 M350 (6327). These deltas are all within a narrow band, indicating that the RTX 5070 Ti SUPER's measured performance in this single test is essentially clustered with those older or differently positioned cards, none of which are modern gaming GPUs.

For the Playstation 5 Pro GPU, the absence of benchmark data means no wins can be tabulated in either direction. The wins count for both parts is zero. The data indicates that the RTX 5070 Ti SUPER has a measurable baseline in one synthetic DX12 workload, while the console GPU has no comparable metric recorded. Any head-to-head comparison must therefore rely on architectural and specification differences rather than direct performance numbers.

FAQ

Q: Does the RTX 5070 Ti SUPER have a recorded benchmark score?

A: Yes. The database lists a 3DMark Steel Nomad DX12 score of 6269.5, which produces an average benchmark score of 6270. This places it at the 36th percentile among all GPUs in the database.

Q: What is the Playstation 5 Pro GPU's benchmark standing?

A: The Playstation 5 Pro GPU has no benchmark scores recorded. Its average benchmark score is 0, and its percentile versus all GPUs is 50, which reflects its placement in the database hierarchy rather than any measured performance.

Q: How does the RTX 5070 Ti SUPER compare to its nearest rivals?

A: In the Steel Nomad DX12 test, the RTX 5070 Ti SUPER scores 6270. It matches the RTX 4070 Ti SUPER AD102 exactly (6270, 0% delta), trails the Quadro K620 by 0.2% (6282), leads the FirePro W600 by 0.8% (6223), and trails the Radeon R7 M350 by 0.9% (6327).

Q: Which GPU has more shading units?

A: The RTX 5070 Ti SUPER has 8960 shading units, while the Playstation 5 Pro GPU has 3840. That is more than double the count, but the console part uses a different architecture and clock strategy.

Q: What are the memory bandwidth figures for each?

A: The Playstation 5 Pro GPU has 576.0 GB/s of bandwidth using 16 GB of GDDR6 on a 256-bit bus. The RTX 5070 Ti SUPER also has 16 GB but uses GDDR7 on a 256-bit bus, delivering 896.0 GB/s.

Q: Do both GPUs support the same APIs?

A: No. The RTX 5070 Ti SUPER supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Playstation 5 Pro GPU lists OpenGL 4.6 and Vulkan 1.2, but DirectX is marked as N/A, which reflects its console-oriented software environment rather than a PC driver stack.

Architecture Differences

The two GPUs come from different design philosophies. The Playstation 5 Pro GPU uses the Viola chip, built on RDNA 2.0 architecture, fabricated on a 4 nm process at TSMC. It packs 21,000 million transistors into a 279 mm² die, yielding a transistor density of 75.3 million per square millimeter. The architecture is explicitly a console GPU for Sony hardware, with no series designation. It uses a base clock of 2170 MHz and a boost clock of 2350 MHz, with memory running at 2250 MHz (18 Gbps effective). The shading units number 3840, with 240 texture mapping units and 64 raster output units. It has no listed RT cores or tensor cores, meaning ray tracing and AI acceleration are not quantified in the database for this part. The FP32 throughput is 18.05 TFLOPS, and FP16 is 36.10 TFLOPS at a 2:1 ratio, indicating that the hardware likely uses a packed math approach rather than dedicated tensor hardware.

The RTX 5070 Ti SUPER uses the GB203 chip, built on Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC. It contains 45,600 million transistors on a 378 mm² die, with a density of 120.6 million per square millimeter. The base clock is 2295 MHz and the boost clock is 2452 MHz. Memory runs at 1750 MHz (28 Gbps effective). It has 8960 shading units, 280 TMUs, 96 ROPs, 70 RT cores, and 280 tensor cores. The FP32 throughput is 43.94 TFLOPS, and FP16 is also 43.94 TFLOPS at a 1:1 ratio, which suggests that FP16 operations are handled at the same rate as FP32 rather than doubled, a different approach from the console GPU. The RTX part supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6, while the console GPU lists Vulkan 1.2 and OpenGL 4.6 but no DirectX.

The process node difference is notable: the console GPU uses a 4 nm process, while the RTX part uses a 5 nm process. Despite the older node, the RTX part has substantially higher transistor count and density. The console GPU's RDNA 2.0 architecture is older generation relative to Blackwell 2.0, but the console environment allows for fixed hardware targets and optimized driver-level access, which is not reflected in raw specification comparisons. The RTX part includes 70 RT cores and 280 tensor cores, which are entirely absent from the database entry for the Playstation 5 Pro GPU, indicating that the console GPU's ray tracing and AI workloads are either handled by the shader array or are not disclosed in the same manner.

Specification Differences

The following fields differ between the two parts:

  • Chip: Viola (Playstation 5 Pro GPU) versus GB203 (RTX 5070 Ti SUPER).
  • Architecture: RDNA 2.0 versus Blackwell 2.0.
  • Generation: Console GPU (Sony) versus GeForce 50.
  • Process Node: 4 nm versus 5 nm.
  • Transistors: 21,000 million versus 45,600 million.
  • Die Size: 279 mm² versus 378 mm².
  • Transistor Density: 75.3M / mm² versus 120.6M / mm².
  • Base Clock: 2170 MHz versus 2295 MHz.
  • Boost Clock: 2350 MHz versus 2452 MHz.
  • Memory Clock: 2250 MHz (18 Gbps effective) versus 1750 MHz (28 Gbps effective).
  • Memory Type: GDDR6 versus GDDR7.
  • Bandwidth: 576.0 GB/s versus 896.0 GB/s.
  • Shading Units: 3840 versus 8960.
  • TMUs: 240 versus 280.
  • ROPs: 64 versus 96.
  • RT Cores: Not listed versus 70.
  • Tensor Cores: Not listed versus 280.
  • Pixel Rate: 150.4 GPixel/s versus 235.4 GPixel/s.
  • Texture Rate: 564.0 GTexel/s versus 686.6 GTexel/s.
  • FP32: 18.05 TFLOPS versus 43.94 TFLOPS.
  • FP16: 36.10 TFLOPS (2:1) versus 43.94 TFLOPS (1:1).
  • TDP: 232 W versus 350 W.
  • Slot Width: Not listed versus Dual-slot.
  • Power Connectors: Not listed versus 1x 16-pin.
  • Bus Interface: Not listed versus PCIe 5.0 x16.
  • Display Outputs: 1x HDMI 2.1, 1x USB Type-C versus 1x HDMI 2.1b, 3x DisplayPort 2.1b.
  • DirectX: N/A versus 12 Ultimate (12_2).
  • Vulkan: 1.2 versus 1.4.
  • Dimensions: 386 mm length, 216 mm height, 89 mm width versus 304 mm length, 137 mm height, 48 mm width.
  • Release Date: 2024-11-06 versus 2025-12-31.
  • Launch MSRP: 699 USD versus 749 USD.

Both parts share 16 GB of memory, a 256-bit bus width, OpenGL 4.6 support, active production status, and a 4 nm versus 5 nm foundry split (with both using TSMC).

The Verdict

The data points to a clear split in intended use. The Playstation 5 Pro GPU is a console part with a fixed hardware target: 16 GB of GDDR6, 3840 shading units, and an 18.05 TFLOPS FP32 throughput. Its 232 W TDP and compact console-oriented dimensions reflect a design for a sealed system with controlled thermals. The RTX 5070 Ti SUPER, by contrast, is a desktop add-in card with more than double the shading units (8960), a 43.94 TFLOPS FP32 figure, and a 350 W TDP. It also includes 70 RT cores and 280 tensor cores, which are absent from the console GPU's specification sheet. The RTX part has a higher pixel rate (235.4 GPixel/s versus 150.4 GPixel/s) and texture rate (686.6 GTexel/s versus 564.0 GTexel/s), plus higher memory bandwidth (896.0 GB/s versus 576.0 GB/s) on faster GDDR7 memory.

The only measured benchmark in the database belongs to the RTX 5070 Ti SUPER, with a 6270 average score in Steel Nomad DX12. That score places it at the 36th percentile, and its nearest rivals are all within a 1% band, so the recorded result does not demonstrate a large performance gap over those specific cards. The Playstation 5 Pro GPU has no measured score, so no direct verdict can be made from benchmark data.

Given the specification disparity, the RTX 5070 Ti SUPER is the higher-throughput part by every measured metric in the database. The console GPU's lower TDP, older architecture, and fewer shading units indicate a design focused on power efficiency and console integration rather than raw compute throughput. The RTX part's newer Blackwell architecture, tensor cores, and higher bandwidth make it the more capable part for workloads that leverage those features, though the database does not include tests for those workloads. The Playstation 5 Pro GPU's role is as a fixed console component; its performance is tied to the game console's software stack, not to PC drivers or synthetic benchmarks.

Where Each One Wins

The RTX 5070 Ti SUPER wins in every specification category where a direct comparison is possible. It has more shading units (8960 versus 3840), more TMUs (280 versus 240), more ROPs (96 versus 64), higher clocks (2452 MHz boost versus 2350 MHz boost), higher memory bandwidth (896.0 GB/s versus 576.0 GB/s), and higher compute throughput (43.94 TFLOPS FP32 versus 18.05 TFLOPS). It also has dedicated RT and tensor cores, which the console GPU does not list. The RTX part's pixel rate is 235.4 GPixel/s, roughly 56% higher than the console GPU's 150.4 GPixel/s. Its texture rate is 686.6 GTexel/s versus 564.0 GTexel/s. In the single recorded benchmark, the RTX part scores 6270, while the console GPU has no score to compare.

The Playstation 5 Pro GPU wins in efficiency-oriented metrics. Its TDP is 232 W versus 350 W for the RTX part. It uses a smaller die (279 mm² versus 378 mm²) with fewer transistors (21,000 million versus 45,600 million), which suggests lower manufacturing cost per die, though pricing is not discussed here. It also has a smaller physical footprint in length (386 mm versus 304 mm is actually longer, but the height and width are larger on the console part; the console GPU's dimensions include the full console enclosure, while the RTX card is a PCB-only measurement). The console GPU's 4 nm process is a smaller node than the RTX part's 5 nm process, which indicates a newer fabrication technology despite the older architecture. The console part also uses less memory bandwidth (576.0 GB/s versus 896.0 GB/s), which aligns with its lower TDP target.

For workload-specific wins, the RTX 5070 Ti SUPER is positioned for PC gaming, content creation, and compute tasks that can use DirectX 12 Ultimate, Vulkan 1.4, tensor cores, and RT cores. The Playstation 5 Pro GPU is positioned for console gaming with a fixed API set (Vulkan 1.2 and OpenGL 4.6, no DirectX). The RTX part's higher FP16 throughput at 1:1 ratio (43.94 TFLOPS) versus the console GPU's 2:1 ratio (36.10 TFLOPS) means the RTX part does not rely on packed math to reach its FP16 number, which may indicate different precision handling. The console GPU's FP16 figure doubles its FP32 rate, suggesting that its shader array can process half-precision at twice the rate of full precision, while the RTX part's FP16 and FP32 are identical, indicating a different execution strategy.

In practical terms, the RTX 5070 Ti SUPER is the part for anyone building a PC that needs the highest recorded compute throughput, dedicated ray tracing hardware, and tensor core acceleration. The Playstation 5 Pro GPU is the part for a fixed console system where power draw and integration matter more than raw specifications. The database does not provide any head-to-head benchmark results, so the verdict rests on the specification sheet and the single RTX benchmark score.

DETAILED SPECIFICATIONS

SPECIFICATION
Playstation 5 Pro GPU
RTX 5070 Ti SUPER
Core Specs
Shading Units
3,840
8,960 +133.3%
Shaders
3,840
8,960 +133.3%
TMUs
240
280 +16.7%
ROPs
64
96 +50.0%
Compute Units
60
—
Clocks
Base Clock
2170 MHz
2295 MHz
Boost Clock
2350 MHz
2452 MHz
Memory Clock
2250 MHz 18 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
16 GB
16 GB
VRAM (MB)
16,384
16,384 0.0%
Memory Type
GDDR6
GDDR7
Memory Bus
256 bit
256 bit
Bandwidth
576.0 GB/s
896.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
4 MB
48 MB
Performance
Pixel Rate
150.4 GPixel/s
235.4 GPixel/s
Texture Rate
564.0 GTexel/s
686.6 GTexel/s
FP32 (TFLOPS)
18.05 TFLOPS
43.94 TFLOPS
FP64 (TFLOPS)
1,128.0 GFLOPS (1:16)
686.6 GFLOPS (1:64)
FP16 (TFLOPS)
36.10 TFLOPS (2:1)
43.94 TFLOPS (1:1)
AI/RT
RT Cores
—
70
Tensor Cores
—
280
Power
TDP
232 W
350 W
TDP (W)
232
350 +50.9%
Power Connectors
—
1x 16-pin
Architecture
Architecture
RDNA 2.0
Blackwell 2.0
GPU Name
Viola
GB203
Generation
Console GPU (Sony)
GeForce 50
Process Size
4 nm
5 nm
Transistors
21,000 million
45,600 million
Die Size
279 mm²
378 mm²
Foundry
TSMC
TSMC
Density
75.3M / mm²
120.6M / mm²
API Support
DirectX
—
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2
1.4
OpenCL
1.2
3.0
Shader Model
—
6.8
Physical
Slot Width
—
Dual-slot
Length
386 mm 15.2 inches
304 mm 12 inches
Height
216 mm 8.5 inches
137 mm 5.4 inches
Outputs
1x HDMI 2.11x USB Type-C
1x HDMI 2.1b 3x DisplayPort 2.1b
Bus Interface
—
PCIe 5.0 x16
Other
Launch Price
699 USD
749 USD
Production
Active
Active
View Playstation 5 Pro GPU Details View GeForce RTX 5070 Ti SUPER Details