AMD Playstation 5 Pro GPU vs NVIDIA GeForce RTX 4070 AD103 Comparison
AMD Playstation 5 Pro GPU
GeForce RTX 4070 AD103
Analysis: AMD Playstation 5 Pro GPU vs NVIDIA GeForce RTX 4070 AD103
The Verdict
The recorded data positions the AMD Playstation 5 Pro GPU and the NVIDIA GeForce RTX 4070 AD103 as two very different solutions aimed at different use cases. The PlayStation 5 Pro GPU is a console part with a fixed hardware configuration, designed for a closed ecosystem. The RTX 4070 AD103 is a discrete desktop graphics card from the GeForce 40-series, built for a standard PC platform. Neither part has an average benchmark score in the database, and both share a 50th percentile ranking against all GPUs, so direct performance ranking is not recorded. The choice between them depends entirely on the intended platform: the console GPU only functions within the Sony PlayStation 5 Pro system, while the RTX 4070 AD103 is a conventional add-in board for a PC with a PCIe 4.0 x16 slot.
The RTX 4070 AD103 delivers substantially higher raw compute figures on paper. Its FP32 throughput of 29.15 TFLOPS exceeds the PlayStation 5 Pro GPU's 18.05 TFLOPS by a significant margin. The NVIDIA part also has more shading units (5888 versus 3840) and includes dedicated RT cores and tensor cores, which the console GPU does not list. However, the PlayStation 5 Pro GPU counters with a higher memory capacity (16 GB versus 12 GB) and a wider memory bus (256-bit versus 192-bit), resulting in 576.0 GB/s of bandwidth versus 504.2 GB/s. For users constrained to a specific platform, the decision is already made by hardware compatibility. For a PC builder, the RTX 4070 AD103 is the only option presented here that fits a standard desktop configuration.
Architecture Differences
The two GPUs come from different architectural lineages. The AMD PlayStation 5 Pro GPU uses the Viola chip, built on RDNA 2.0 architecture. This is notable because RDNA 2.0 is an older design, but the chip is manufactured on a 4 nm process at TSMC. The NVIDIA GeForce RTX 4070 AD103 uses the AD103 chip, built on Ada Lovelace architecture, and is manufactured on a 5 nm process, also at TSMC. The process node difference gives the AMD part a slight manufacturing advantage in terms of lithography, but the NVIDIA chip packs far more transistors: 45,900 million versus 21,000 million. The die size also differs, with the AD103 measuring 379 mm² against the Viola's 279 mm². Transistor density reflects this gap, with the NVIDIA chip at 121.1M transistors per mm² and the AMD chip at 75.3M per mm².
Core configuration differs significantly. The PlayStation 5 Pro GPU has 3840 shading units, 240 texture mapping units, and 64 ROPs. The RTX 4070 AD103 has 5888 shading units, 184 TMUs, and 64 ROPs. The console GPU has more TMUs, but the NVIDIA part has over 50% more shading units. The RTX 4070 AD103 also lists 46 RT cores and 184 tensor cores, while the PlayStation 5 Pro GPU does not report equivalent hardware. This suggests the NVIDIA architecture is designed for hardware-accelerated ray tracing and AI workloads, while the console GPU relies on its RDNA 2.0 compute units for those tasks. Clock speeds show the NVIDIA chip boosting to 2475 MHz against the AMD chip's 2350 MHz, though the AMD base clock of 2170 MHz is higher than the NVIDIA base of 1920 MHz.
Memory technology also differs. The console GPU uses 16 GB of GDDR6 at 2250 MHz (18 Gbps effective), while the NVIDIA card uses 12 GB of GDDR6X at 1313 MHz (21 Gbps effective). The GDDR6X standard offers higher per-pin data rates, but the wider 256-bit bus on the AMD part gives it more total bandwidth: 576.0 GB/s versus 504.2 GB/s. API support shows the RTX 4070 AD103 with DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the PlayStation 5 Pro GPU lists no DirectX version and Vulkan 1.2. Both support OpenGL 4.6. The NVIDIA part also has a PCIe 4.0 x16 interface, while the console GPU does not list a bus interface, as it is a fixed embedded component.
FAQ
Q: Which GPU has more raw compute power?
A: The RTX 4070 AD103 delivers 29.15 TFLOPS of FP32 performance, while the PlayStation 5 Pro GPU delivers 18.05 TFLOPS. The NVIDIA part also has 5888 shading units versus 3840 on the AMD part.
Q: Which GPU has more memory bandwidth?
A: The PlayStation 5 Pro GPU has higher bandwidth at 576.0 GB/s, compared to 504.2 GB/s for the RTX 4070 AD103. This comes from a 256-bit bus with 16 GB of GDDR6, versus a 192-bit bus with 12 GB of GDDR6X.
Q: Are these GPUs directly comparable for the same system?
A: No. The PlayStation 5 Pro GPU is a console component with no bus interface listed and is part of a Sony system. The RTX 4070 AD103 is a dual-slot desktop card with a PCIe 4.0 x16 interface, a 16-pin power connector, and a suggested 550 W PSU.
Q: What is the difference in power consumption?
A: The PlayStation 5 Pro GPU has a TDP of 232 W, while the RTX 4070 AD103 has a TDP of 200 W. The console GPU consumes more power by this metric.
Q: Which GPU has dedicated ray tracing hardware?
A: The RTX 4070 AD103 lists 46 RT cores and 184 tensor cores. The PlayStation 5 Pro GPU does not list any dedicated RT or tensor cores in the database.
Q: What display outputs does each GPU support?
A: The PlayStation 5 Pro GPU has 1x HDMI 2.1 and 1x USB Type-C. The RTX 4070 AD103 has 1x HDMI 2.1 and 3x DisplayPort 1.4a.
Specification Differences
The recorded specifications show the following differences between the two GPUs. The PlayStation 5 Pro GPU uses the Viola chip on RDNA 2.0 architecture, a 4 nm process, and has 21,000 million transistors on a 279 mm² die with a density of 75.3M per mm². The RTX 4070 AD103 uses the AD103 chip on Ada Lovelace architecture, a 5 nm process, and has 45,900 million transistors on a 379 mm² die with a density of 121.1M per mm². The console GPU has a base clock of 2170 MHz and a boost clock of 2350 MHz, with memory at 2250 MHz (18 Gbps effective). The NVIDIA card has a base clock of 1920 MHz and a boost clock of 2475 MHz, with memory at 1313 MHz (21 Gbps effective).
Memory configuration differs: 16 GB of GDDR6 on a 256-bit bus with 576.0 GB/s bandwidth for the PlayStation 5 Pro GPU, versus 12 GB of GDDR6X on a 192-bit bus with 504.2 GB/s bandwidth for the RTX 4070 AD103. The console GPU has 3840 shading units, 240 TMUs, and 64 ROPs. The NVIDIA card has 5888 shading units, 184 TMUs, and 64 ROPs. The RTX 4070 AD103 includes 46 RT cores and 184 tensor cores; the PlayStation 5 Pro GPU lists none. Pixel rate is 150.4 GPixel/s for the console GPU and 158.4 GPixel/s for the NVIDIA card. Texture rate is 564.0 GTexel/s versus 455.4 GTexel/s, favoring the AMD part. FP32 throughput is 18.05 TFLOPS versus 29.15 TFLOPS, favoring NVIDIA. FP16 throughput is 36.10 TFLOPS (2:1) for the console GPU versus 29.15 TFLOPS (1:1) for the NVIDIA card.
Power and physical dimensions also differ. The PlayStation 5 Pro GPU has a TDP of 232 W, while the RTX 4070 AD103 has a TDP of 200 W. The NVIDIA card is dual-slot, uses a 1x 16-pin power connector, and has a suggested PSU of 550 W. The console GPU lists no slot width, power connector, or suggested PSU. The RTX 4070 AD103 measures 240 mm in length, 110 mm in height, and 40 mm in width. The PlayStation 5 Pro GPU measures 386 mm in length, 216 mm in height, and 89 mm in width. The NVIDIA card has a PCIe 4.0 x16 interface; the console GPU lists none. Display outputs are 1x HDMI 2.1 and 1x USB Type-C for the console GPU, versus 1x HDMI 2.1 and 3x DisplayPort 1.4a for the NVIDIA card. API support: the console GPU lists OpenGL 4.6 and Vulkan 1.2, with no DirectX; the NVIDIA card lists DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Release dates differ: 2024-11-06 for the PlayStation 5 Pro GPU and 2024-02-29 for the RTX 4070 AD103. The launch MSRP is 699 USD for the console GPU and 599 USD for the NVIDIA card. Production status is Active for the console GPU and End-of-life for the NVIDIA card. The NVIDIA card lists a predecessor (GeForce 30) and a successor (GeForce 50); the console GPU lists neither.
Where Each One Wins
The PlayStation 5 Pro GPU wins in memory capacity and bandwidth. Its 16 GB of GDDR6 on a 256-bit bus provides 576.0 GB/s, which is 14% more bandwidth than the RTX 4070 AD103's 504.2 GB/s. This higher bandwidth can benefit scenarios where large textures and high-resolution assets are streamed rapidly, such as console-optimized titles that use the full memory pool. The console GPU also has a higher texture rate at 564.0 GTexel/s versus 455.4 GTexel/s, and a higher FP16 throughput at 36.10 TFLOPS (2:1) versus 29.15 TFLOPS (1:1). For workloads that leverage FP16 compute, the AMD part shows a clear advantage on paper. The console GPU also has a higher base clock (2170 MHz versus 1920 MHz), and its physical dimensions are larger, consistent with a console form factor.
The RTX 4070 AD103 wins in raw compute and core count. Its FP32 throughput of 29.15 TFLOPS is 61% higher than the PlayStation 5 Pro GPU's 18.05 TFLOPS. It has 5888 shading units versus 3840, which is a 53% advantage. The NVIDIA card also has dedicated RT cores (46) and tensor cores (184), which the console GPU does not list. This makes the RTX 4070 AD103 better suited for ray-traced rendering and AI-accelerated features, assuming the software supports those APIs. The NVIDIA card has a higher boost clock at 2475 MHz versus 2350 MHz, and a higher pixel rate at 158.4 GPixel/s versus 150.4 GPixel/s. It also runs on a lower TDP of 200 W versus 232 W, and its smaller physical footprint (240 mm length versus 386 mm) makes it easier to fit into standard PC cases. The RTX 4070 AD103 supports DirectX 12 Ultimate and Vulkan 1.4, while the console GPU only lists Vulkan 1.2 and no DirectX version.
The RTX 4070 AD103 also wins on transistor density and total transistor count, with 45,900 million transistors versus 21,000 million, and a density of 121.1M per mm² versus 75.3M per mm². This reflects a more complex design, likely enabling the additional RT and tensor cores. The NVIDIA card is end-of-life in production status, while the PlayStation 5 Pro GPU is active, meaning the console part is still in current production. The RTX 4070 AD103 lists a successor (GeForce 50), while the console GPU does not. The launch MSRP differs, with the console GPU at 699 USD and the NVIDIA card at 599 USD, but the console GPU includes the entire system context, while the NVIDIA card is a standalone component. The data shows a clear split: the PlayStation 5 Pro GPU leads in memory throughput and FP16 compute, while the RTX 4070 AD103 leads in FP32 compute, shading units, and dedicated acceleration hardware.