AMD Playstation 5 Pro GPU vs Intel Arc B770 Comparison
AMD Playstation 5 Pro GPU
Arc B770
Analysis: AMD Playstation 5 Pro GPU vs Intel Arc B770
FAQ
Q: What are the core specifications of the AMD Playstation 5 Pro GPU and the Intel Arc B770?
A: The AMD Playstation 5 Pro GPU uses the Viola chip on a 4 nm TSMC process, with 3840 shading units, 240 TMUs, and 64 ROPs. The Intel Arc B770 uses the BMG-G31 chip on a 5 nm TSMC process, with 4096 shading units, 256 TMUs, and 128 ROPs.
Q: How do the memory subsystems compare between the two GPUs?
A: Both GPUs feature 16 GB of GDDR6 memory on a 256-bit bus. The AMD Playstation 5 Pro GPU achieves a bandwidth of 576.0 GB/s, while the Intel Arc B770 delivers 512.0 GB/s.
Q: What are the pixel and texture rates for each GPU?
A: The AMD Playstation 5 Pro GPU has a pixel rate of 150.4 GPixel/s and a texture rate of 564.0 GTexel/s. The Intel Arc B770 has a pixel rate of 307.2 GPixel/s and a texture rate of 614.4 GTexel/s.
Q: Which GPU has a higher FP32 compute throughput?
A: The Intel Arc B770 has a higher FP32 throughput at 19.66 TFLOPS, compared to 18.05 TFLOPS for the AMD Playstation 5 Pro GPU.
Q: What display outputs are available on each GPU?
A: The AMD Playstation 5 Pro GPU offers 1x HDMI 2.1 and 1x USB Type-C. The Intel Arc B770 offers 1x HDMI 2.1a and 3x DisplayPort 2.1.
Q: What is the power consumption of each GPU?
A: The AMD Playstation 5 Pro GPU has a TDP of 232 W, while the Intel Arc B770 has a TDP of 225 W.
Architecture Differences
The AMD Playstation 5 Pro GPU is built on the RDNA 2.0 architecture and uses the Viola chip, manufactured on a 4 nm process at TSMC. The die size is 279 mm², with a transistor count of 21,000 million and a transistor density of 75.3M / mm². The Intel Arc B770 uses the Xe2-HPG architecture with the BMG-G31 chip, manufactured on a 5 nm process at TSMC. Its die size is larger at 368 mm², though the transistor count is not recorded in the database.
The AMD chip operates at a base clock of 2170 MHz and a boost clock of 2350 MHz. The Intel chip runs at a base clock of 2100 MHz and a boost clock of 2400 MHz. Memory clocks differ as well: the AMD GPU runs at 2250 MHz (18 Gbps effective), while the Intel GPU runs at 2000 MHz (16 Gbps effective). The AMD GPU uses the Vulkan 1.2 API and OpenGL 4.6, with DirectX listed as N/A. The Intel GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
The Intel Arc B770 includes 32 dedicated RT cores, while the AMD Playstation 5 Pro GPU does not list a dedicated RT core count. The Intel GPU also has a dual-slot form factor, a PCIe 4.0 x16 bus interface, and uses a 1x 6-pin plus 1x 8-pin power connector configuration with a suggested PSU of 550 W. The AMD GPU lists no slot width, bus interface, or suggested PSU in the database. TDP figures are close: 232 W for the AMD GPU and 225 W for the Intel GPU.
The Intel Arc B770 has a successor lineage from Alchemist, the predecessor generation. The AMD Playstation 5 Pro GPU is part of the Console GPU (Sony) generation and is listed as Active in production status. The Intel GPU has no production status listed.
The Verdict
The recorded data indicates two GPUs with similar memory capacity but different architectural strengths. The AMD Playstation 5 Pro GPU delivers higher memory bandwidth at 576.0 GB/s versus 512.0 GB/s for the Intel Arc B770. It also has a smaller die at 279 mm² versus 368 mm², which suggests a more compact physical design. Its TDP of 232 W is slightly higher than the Intel GPU's 225 W.
The Intel Arc B770 counters with higher raw compute figures. Its FP32 throughput of 19.66 TFLOPS exceeds the AMD GPU's 18.05 TFLOPS. The pixel rate is substantially higher at 307.2 GPixel/s versus 150.4 GPixel/s, and the texture rate is higher at 614.4 GTexel/s versus 564.0 GTexel/s. The Intel GPU also has double the ROP count, 128 versus 64, and a higher shading unit count, 4096 versus 3840.
The choice between the two depends on the workload. For scenarios that prioritize memory bandwidth and efficiency, the AMD GPU shows an advantage. For scenarios that prioritize pixel throughput, texture throughput, and raw FP32 compute, the Intel GPU is the stronger option. The Intel GPU also offers broader API support with DirectX 12 Ultimate and Vulkan 1.4, while the AMD GPU is limited to Vulkan 1.2 and OpenGL 4.6. The AMD GPU is a console part with a release date of 2024-11-06 and a launch MSRP of 699 USD. The Intel GPU has a release date of 2025-12-31 and no launch MSRP recorded.
Specification Differences
| Specification | AMD Playstation 5 Pro GPU | Intel Arc B770 |
| --- | --- | --- |
| Chip | Viola | BMG-G31 |
| Architecture | RDNA 2.0 | Xe2-HPG |
| Generation | Console GPU (Sony) | Battlemage (Arc 7) |
| Process Node | 4 nm | 5 nm |
| Die Size | 279 mm² | 368 mm² |
| Transistors | 21,000 million | unknown |
| Transistor Density | 75.3M / mm² | null |
| Base Clock | 2170 MHz | 2100 MHz |
| Boost Clock | 2350 MHz | 2400 MHz |
| Memory Clock | 2250 MHz 18 Gbps effective | 2000 MHz 16 Gbps effective |
| Memory Bus Width | 256 bit | 256 bit |
| Bandwidth | 576.0 GB/s | 512.0 GB/s |
| Shading Units | 3840 | 4096 |
| TMUs | 240 | 256 |
| ROPs | 64 | 128 |
| RT Cores | null | 32 |
| Pixel Rate | 150.4 GPixel/s | 307.2 GPixel/s |
| Texture Rate | 564.0 GTexel/s | 614.4 GTexel/s |
| FP32 | 18.05 TFLOPS | 19.66 TFLOPS |
| FP16 | 36.10 TFLOPS (2:1) | 39.32 TFLOPS (2:1) |
| TDP | 232 W | 225 W |
| Slot Width | null | Dual-slot |
| Power Connectors | null | 1x 6-pin + 1x 8-pin |
| Suggested PSU | null | 550 W |
| Bus Interface | null | PCIe 4.0 x16 |
| Display Outputs | 1x HDMI 2.1, 1x USB Type-C | 1x HDMI 2.1a, 3x DisplayPort 2.1 |
| DirectX | N/A | 12 Ultimate (12_2) |
| OpenGL | 4.6 | 4.6 |
| Vulkan | 1.2 | 1.4 |
| Dimensions (LxHxW) | 386 mm 15.2 inches, 216 mm 8.5 inches, 89 mm 3.5 inches | null |
Head-to-Head Benchmarks
The recorded data shows no direct benchmark scores for either GPU. Both are listed with a percentileVsAllGpus of 50 and an avgBenchmarkScore of 0, and the headToHeadBenchmarks array is empty. The winsA and winsB counters are both 0. This means the comparison relies entirely on the specification-level data.
The Intel Arc B770 leads in FP32 compute, delivering 19.66 TFLOPS versus 18.05 TFLOPS for the AMD Playstation 5 Pro GPU. This is a difference of 1.61 TFLOPS, or approximately 8.9% higher for the Intel GPU. In FP16, the Intel GPU delivers 39.32 TFLOPS (2:1) versus 36.10 TFLOPS (2:1) for the AMD GPU, a difference of 3.22 TFLOPS.
The pixel rate is where the Intel GPU shows its most significant advantage. At 307.2 GPixel/s, it is more than double the AMD GPU's 150.4 GPixel/s. This is a 104.3% advantage for the Intel GPU, which is attributable to the 128 ROPs versus 64 ROPs. The texture rate also favors the Intel GPU, at 614.4 GTexel/s versus 564.0 GTexel/s. This is a difference of 50.4 GTexel/s, or approximately 8.9% higher for the Intel GPU.
The AMD Playstation 5 Pro GPU leads in memory bandwidth. At 576.0 GB/s, it is 64.0 GB/s higher than the Intel Arc B770's 512.0 GB/s, a 12.5% advantage. The AMD GPU also has a higher memory clock at 2250 MHz (18 Gbps effective) versus 2000 MHz (16 Gbps effective) for the Intel GPU. The base clock is also higher on the AMD GPU at 2170 MHz versus 2100 MHz, though the boost clock is higher on the Intel GPU at 2400 MHz versus 2350 MHz.
The AMD GPU has a lower transistor density at 75.3M / mm², though this is calculated against a 4 nm process. The Intel GPU's transistor count is unknown, so no density comparison is possible. In terms of physical size, the AMD GPU measures 386 mm 15.2 inches in length, 216 mm 8.5 inches in height, and 89 mm 3.5 inches in width. The Intel GPU has no dimensions recorded.
Where Each One Wins
The AMD Playstation 5 Pro GPU wins in memory bandwidth, with 576.0 GB/s versus 512.0 GB/s for the Intel Arc B770. This gives it a 12.5% advantage in memory throughput, which is relevant for workloads that are heavily dependent on data movement, such as high-resolution texture streaming or certain compute tasks. The AMD GPU also has a higher base clock at 2170 MHz versus 2100 MHz, which may benefit sustained workloads that stay near base frequencies. Its smaller die size, 279 mm² versus 368 mm², and higher transistor density, 75.3M / mm², indicate a more compact implementation on the 4 nm process.
The Intel Arc B770 wins in raw compute and rasterization throughput. Its FP32 of 19.66 TFLOPS is 8.9% higher than the AMD GPU's 18.05 TFLOPS. The pixel rate of 307.2 GPixel/s is 104.3% higher, and the texture rate of 614.4 GTexel/s is 8.9% higher. These advantages come from the higher shading unit count (4096 versus 3840), higher TMU count (256 versus 240), and double the ROP count (128 versus 64). The Intel GPU also has 32 dedicated RT cores, which the AMD GPU does not list, indicating a potential advantage in ray-traced workloads.
The Intel GPU also wins in API support. It supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the AMD GPU lists DirectX as N/A and supports Vulkan 1.2. This gives the Intel GPU broader compatibility with modern graphics APIs. The Intel GPU has a higher boost clock at 2400 MHz versus 2350 MHz, and a lower TDP at 225 W versus 232 W, suggesting slightly better peak-frequency-to-power characteristics.
For display connectivity, the Intel GPU offers 3x DisplayPort 2.1 outputs plus 1x HDMI 2.1a, while the AMD GPU offers 1x HDMI 2.1 and 1x USB Type-C. This makes the Intel GPU more suitable for multi-monitor setups. The Intel GPU is also a discrete add-in card with a dual-slot design, PCIe 4.0 x16 interface, and a 550 W suggested PSU, while the AMD GPU is a console part with no such specifications recorded.
In summary, the AMD GPU is the choice for scenarios where memory bandwidth and compact design matter. The Intel GPU is the choice for scenarios where pixel throughput, texture throughput, raw compute, API compatibility, and multi-display output matter.