AMD Playstation 5 Pro GPU vs Intel Arc B390 Comparison
AMD Playstation 5 Pro GPU
Arc B390
PERFORMANCE BENCHMARKS
Analysis: AMD Playstation 5 Pro GPU vs Intel Arc B390
Head-to-Head Benchmarks
The recorded data does not include a direct head-to-head benchmark between the AMD Playstation 5 Pro GPU and the Intel Arc B390. The database contains no shared test results comparing these two parts. Instead, each product is evaluated against its own nearest rivals, which provides the only comparative context available.
The Intel Arc B390 has a single recorded benchmark result: a 3DMark Steel Nomad DX12 score of 1482. That places the chip at the 9th percentile among all GPUs in the database. Its nearest rivals are all low-end NVIDIA parts. The GeForce GT 520MX scores 1463, which puts the Arc B390 1.3% ahead. The GeForce 800M scores 1460, a 1.5% gap in the Arc B390's favor. The GeForce GT 625 OEM scores 1446, a 2.5% difference. The GeForce GT 710 scores 1443, a 2.7% margin. These are narrow wins, all under 3%, indicating the Arc B390 sits in the same performance tier as those older entry-level GPUs.
The AMD Playstation 5 Pro GPU has no benchmark entries in the database. Its percentileVsAllGpus is 50, meaning it lands at the midpoint of the entire GPU distribution. Its average benchmark score is listed as 0, and it has no nearest rivals provided. Without recorded test data, the database cannot establish a direct performance relationship between the two chips. The only quantitative comparison possible comes from the architectural and specification differences, which are substantial and are covered in the next section.
Architecture Differences
The two GPUs come from different manufacturers, nodes, and design philosophies. The AMD Playstation 5 Pro GPU uses the Viola chip, built on RDNA 2.0 architecture, and is manufactured by TSMC on a 4 nm process. It contains 21,000 million transistors on a 279 mm² die, yielding a transistor density of 75.3 million per square millimeter. The Intel Arc B390 uses the Panther Lake chip, built on Xe3-LPG architecture, and is manufactured by Intel on a 3 nm process. Its transistor count and die size are listed as unknown in the database, so no density figure is recorded.
Clock behavior differs significantly. The AMD part has a base clock of 2170 MHz and a boost clock of 2350 MHz. The Intel part has a base clock of just 300 MHz but a boost clock of 2500 MHz, which is 150 MHz higher than the AMD boost. The AMD memory clock is 2250 MHz with 18 Gbps effective data rate. The Intel part uses system shared memory, with no dedicated memory clock recorded.
The AMD GPU is a discrete component with 16 GB of GDDR6 memory on a 256-bit bus, delivering 576.0 GB/s of bandwidth. The Intel Arc B390 is an integrated graphics processor (IGP) with system shared memory, a system shared bus width, and system dependent bandwidth. This is a fundamental difference: one is a standalone console GPU with dedicated video memory, the other is an integrated solution that borrows from system RAM.
Compute resources are heavily skewed toward the AMD part. The Playstation 5 Pro GPU has 3840 shading units, 240 texture mapping units, and 64 raster output units. The Arc B390 has 1536 shading units, 48 TMUs, and 24 ROPs. The AMD part has no listed ray tracing cores, while the Intel part has 12. Neither part lists tensor cores. The AMD GPU delivers a pixel rate of 150.4 GPixel/s and a texture rate of 564.0 GTexel/s. The Intel part delivers 60.00 GPixel/s and 120.0 GTexel/s. In FP32 compute, the AMD GPU reaches 18.05 TFLOPS, while the Intel part reaches 7.680 TFLOPS, less than half. In FP16 with a 2:1 ratio, the AMD part hits 36.10 TFLOPS versus 15.36 TFLOPS for the Intel part.
Power and packaging also differ. The AMD GPU has a TDP of 232 W, while the Intel Arc B390 has a TDP of 80 W. The AMD part has a length of 386 mm, height of 216 mm, and width of 89 mm. The Intel part is an IGP with no dimensions recorded and no power connectors. The AMD display outputs are 1x HDMI 2.1 and 1x USB Type-C, while the Intel outputs are portable device dependent. API support also diverges: the AMD part lists DirectX as N/A, OpenGL 4.6, and Vulkan 1.2, while the Intel part lists DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Where Each One Wins
The AMD Playstation 5 Pro GPU wins on raw compute throughput. Its FP32 figure of 18.05 TFLOPS is more than double the Intel Arc B390's 7.680 TFLOPS. The same holds for pixel rate, where the AMD part's 150.4 GPixel/s outpaces the Intel part's 60.00 GPixel/s by a factor of 2.5. Texture rate shows the largest gap: 564.0 GTexel/s versus 120.0 GTexel/s, a 4.7x difference. Memory bandwidth is also decisive, with 576.0 GB/s of dedicated GDDR6 bandwidth versus a system dependent figure for the Intel IGP.
The Intel Arc B390 wins on efficiency and integration. Its TDP of 80 W is less than a third of the AMD part's 232 W. It is an IGP with no power connectors, no separate dimensions, and no dedicated memory, which makes it suitable for compact portable devices. Its boost clock of 2500 MHz is higher than the AMD boost of 2350 MHz. The Intel part also brings 12 ray tracing cores, which the AMD part does not list. API support is more modern on the Intel side, with DirectX 12 Ultimate and Vulkan 1.4 versus Vulkan 1.2 and no DirectX on the AMD side.
The benchmark data only exists for the Intel part. Its 3DMark Steel Nomad DX12 score of 1482 places it at the 9th percentile, narrowly ahead of the GeForce GT 520MX, GeForce 800M, GeForce GT 625 OEM, and GeForce GT 710. The AMD part has no benchmark scores, so its database percentile of 50 is the only performance indicator, and it suggests a mid-pack position overall. The wins are asymmetric: the AMD GPU dominates in absolute compute and memory, while the Intel part dominates in power efficiency, integration, and API features.
FAQ
Q: Which GPU has the higher FP32 compute performance?
A: The AMD Playstation 5 Pro GPU delivers 18.05 TFLOPS in FP32, while the Intel Arc B390 delivers 7.680 TFLOPS. The AMD part is more than twice as fast in this metric.
Q: What memory configuration does each GPU use?
A: The AMD Playstation 5 Pro GPU uses 16 GB of GDDR6 on a 256-bit bus with 576.0 GB/s bandwidth. The Intel Arc B390 uses system shared memory with system dependent bandwidth, meaning it relies on the host system's RAM.
Q: Does the Intel Arc B390 have ray tracing hardware?
A: Yes, the Intel Arc B390 lists 12 ray tracing cores. The AMD Playstation 5 Pro GPU does not list any ray tracing cores in the database.
Q: How does the Intel Arc B390 compare to its nearest rivals in the database?
A: The Arc B390 scores 1482 in 3DMark Steel Nomad DX12, putting it 1.3% ahead of the GeForce GT 520MX (1463), 1.5% ahead of the GeForce 800M (1460), 2.5% ahead of the GeForce GT 625 OEM (1446), and 2.7% ahead of the GeForce GT 710 (1443).
Q: What is the power draw of each GPU?
A: The AMD Playstation 5 Pro GPU has a TDP of 232 W. The Intel Arc B390 has a TDP of 80 W, which is less than one third of the AMD figure.
Q: Which GPU supports the newer graphics APIs?
A: The Intel Arc B390 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The AMD Playstation 5 Pro GPU lists DirectX as N/A, OpenGL 4.6, and Vulkan 1.2.
The Verdict
The data supports a clear split. The AMD Playstation 5 Pro GPU is the stronger compute part by a wide margin. Its FP32 throughput, pixel rate, texture rate, and memory bandwidth all exceed the Intel Arc B390 by factors ranging from 2.4x to 4.7x. It is a discrete GPU with dedicated GDDR6 memory, a 256-bit bus, and a 232 W power budget. Its database percentile of 50 places it at the midpoint of all GPUs, while the Intel part sits at the 9th percentile.
The Intel Arc B390 is an integrated graphics solution with a much lower power envelope of 80 W. It has no dedicated memory, no power connectors, and no physical dimensions, fitting instead into portable devices. Its only benchmark score, 1482 in 3DMark Steel Nomad DX12, places it just ahead of several older entry-level NVIDIA GPUs, with margins under 3%. It also offers ray tracing cores and newer API support, including DirectX 12 Ultimate and Vulkan 1.4.
For workloads that demand raw rendering throughput, dedicated memory bandwidth, and high fill rates, the AMD Playstation 5 Pro GPU is the clear choice based on the recorded specifications. For scenarios that prioritize low power consumption, small physical footprint, and modern API compatibility, the Intel Arc B390 is the better match. The two parts are not direct competitors: one is a console GPU with a 699 USD launch MSRP, the other is an integrated GPU for portable systems. The choice depends entirely on whether the use case is a fixed console platform or a low-power mobile device.
Specification Differences
| Field | AMD Playstation 5 Pro GPU | Intel Arc B390 |
|-------|---------------------------|----------------|
| Chip | Viola | Panther Lake |
| Architecture | RDNA 2.0 | Xe3-LPG |
| Process Node | 4 nm | 3 nm |
| Foundry | TSMC | Intel |
| Transistors | 21,000 million | unknown |
| Die Size | 279 mm² | unknown |
| Base Clock | 2170 MHz | 300 MHz |
| Boost Clock | 2350 MHz | 2500 MHz |
| Memory Size | 16 GB | System Shared |
| Memory Type | GDDR6 | System Shared |
| Memory Bus Width | 256 bit | System Shared |
| Memory Bandwidth | 576.0 GB/s | System Dependent |
| Shading Units | 3840 | 1536 |
| TMUs | 240 | 48 |
| ROPs | 64 | 24 |
| Ray Tracing Cores | null | 12 |
| Pixel Rate | 150.4 GPixel/s | 60.00 GPixel/s |
| Texture Rate | 564.0 GTexel/s | 120.0 GTexel/s |
| FP32 | 18.05 TFLOPS | 7.680 TFLOPS |
| FP16 | 36.10 TFLOPS (2:1) | 15.36 TFLOPS (2:1) |
| TDP | 232 W | 80 W |
| Slot Width | null | IGP |
| Power Connectors | null | None |
| Bus Interface | null | IGP |
| Display Outputs | 1x HDMI 2.1, 1x USB Type-C | Portable Device Dependent |
| DirectX | N/A | 12 Ultimate (12_2) |
| OpenGL | 4.6 | 4.6 |
| Vulkan | 1.2 | 1.4 |
| Dimensions | 386 mm x 216 mm x 89 mm | null |
| Launch MSRP | 699 USD | null |
| Release Date | 2024-11-06 | 2026-01-26 |
| Percentile vs All GPUs | 50 | 9 |
| Avg Benchmark Score | 0 | 1482 |