AMD Playstation 5 Pro GPU vs Intel Arc A380E x2 Comparison
AMD Playstation 5 Pro GPU
Arc A380E x2
Analysis: AMD Playstation 5 Pro GPU vs Intel Arc A380E x2
FAQ
Q: How do the two GPUs compare in raw compute performance?
A: The AMD Playstation 5 Pro GPU delivers 18.05 TFLOPS FP32, while the Intel Arc A380E x2 delivers 4.096 TFLOPS FP32. The AMD part provides approximately 4.4 times the FP32 throughput of the Intel solution.
Q: What are the memory specifications of each GPU?
A: The AMD Playstation 5 Pro GPU has 16 GB of GDDR6 memory on a 256-bit bus with 576.0 GB/s bandwidth. The Intel Arc A380E x2 has 6 GB of GDDR6 on a 96-bit bus with 186.0 GB/s bandwidth. The AMD part offers over three times the memory capacity and over three times the bandwidth.
Q: Which GPU has a higher transistor density?
A: The AMD Playstation 5 Pro GPU, built on a 4 nm process, has a transistor density of 75.3M per mm². The Intel Arc A380E x2, built on a 6 nm process, has a density of 45.9M per mm². The AMD chip packs its 21,000 million transistors into a 279 mm² die, while Intel places 7,200 million transistors on a 157 mm² die.
Q: What API support does each GPU offer?
A: The Intel Arc A380E x2 supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the AMD Playstation 5 Pro GPU has no DirectX support and lists Vulkan 1.2. Both support OpenGL 4.6. The Intel part also includes 8 ray tracing cores, whereas the AMD part does not list any RT cores.
Q: What are the power requirements for each GPU?
A: The AMD Playstation 5 Pro GPU has a TDP of 232 W. The Intel Arc A380E x2 has a TDP of 130 W and a suggested PSU of 300 W, requiring a single 6-pin power connector. The Intel card is single-slot, while the AMD part has no listed slot width.
Q: What is the production status of each GPU?
A: The AMD Playstation 5 Pro GPU is listed as Active in production, released on 2024-11-06. The Intel Arc A380E x2 is listed as End-of-life, released on 2024-03-31, with its predecessor being Xe Graphics and its successor being Battlemage.
Architecture Differences
The AMD Playstation 5 Pro GPU uses the Viola chip based on RDNA 2.0 architecture, manufactured on a 4 nm process at TSMC. The Intel Arc A380E x2 uses the DG2-128 chip based on Xe-HPG architecture, manufactured on a 6 nm process, also at TSMC. This process node difference directly impacts transistor density: AMD achieves 75.3M transistors per mm² versus Intel's 45.9M per mm². The AMD die measures 279 mm² and contains 21,000 million transistors, while the Intel die is 157 mm² with 7,200 million transistors.
The compute layout diverges significantly. AMD's Viola has 3840 shading units, 240 texture mapping units, and 64 raster output units. Intel's DG2-128 has 1024 shading units, 64 TMUs, and 32 ROPs. The AMD GPU does not list any dedicated ray tracing cores or tensor cores, whereas the Intel part includes 8 ray tracing cores but no tensor cores. This suggests the Intel architecture is designed for broader API compatibility, including DirectX 12 Ultimate, while AMD's Viola is tailored for a console environment with Vulkan 1.2 and no DirectX support.
Clock behavior differs as well. The AMD GPU runs at a base clock of 2170 MHz with a boost clock of 2350 MHz. The Intel Arc A380E x2 operates at a flat 2000 MHz for both base and boost. Memory clocks also differ: AMD uses 2250 MHz (18 Gbps effective) while Intel uses 1937 MHz (15.5 Gbps effective). The AMD memory subsystem is substantially wider, with a 256-bit bus versus Intel's 96-bit bus, leading to a bandwidth advantage of 576.0 GB/s versus 186.0 GB/s.
The physical implementation reveals different design goals. The AMD Playstation 5 Pro GPU measures 386 mm in length, 216 mm in height, and 89 mm in width, with display outputs of 1x HDMI 2.1 and 1x USB Type-C. The Intel Arc A380E x2 is a single-slot card measuring 265 mm by 127 mm by 20 mm, with 8x mini-DisplayPort 2.0 outputs and a PCIe 4.0 x8 interface. The AMD part has no listed bus interface, reflecting its console integration rather than a discrete card form factor.
The Verdict
The recorded data points to two entirely different deployment scenarios. The AMD Playstation 5 Pro GPU, with 18.05 TFLOPS FP32, 576.0 GB/s bandwidth, and 16 GB memory, is designed for high-throughput console rendering where the full system is controlled. The Intel Arc A380E x2, with 4.096 TFLOPS FP32, 186.0 GB/s bandwidth, and 6 GB memory, targets multi-display or embedded workloads, evidenced by its 8x mini-DisplayPort outputs and single-slot form factor.
The data shows the AMD part is over four times faster in raw FP32 throughput and offers over three times the memory bandwidth. The Intel part counters with DirectX 12 Ultimate support, Vulkan 1.4, and 8 ray tracing cores, plus a much lower TDP of 130 W versus 232 W. The Intel card is also end-of-life, while the AMD GPU remains active in production.
For compute-heavy console-style rendering with high memory demands, the AMD Playstation 5 Pro GPU is the clear choice based on every performance metric in the database. For multi-display setups requiring broad API compatibility and lower power draw, the Intel Arc A380E x2 provides the interface flexibility. The percentiles for both are identical at 50, indicating neither is an outlier among all GPUs, but the raw specifications place them in different performance tiers.
Specification Differences
| Specification | AMD Playstation 5 Pro GPU | Intel Arc A380E x2 |
|---|---|---|
| Chip | Viola | DG2-128 |
| Architecture | RDNA 2.0 | Xe-HPG |
| Generation | Console GPU (Sony) | Alchemist (Arc 3) |
| Process Node | 4 nm | 6 nm |
| Transistors | 21,000 million | 7,200 million |
| Die Size | 279 mm² | 157 mm² |
| Transistor Density | 75.3M / mm² | 45.9M / mm² |
| Base Clock | 2170 MHz | 2000 MHz |
| Boost Clock | 2350 MHz | 2000 MHz |
| Memory Clock | 2250 MHz 18 Gbps effective | 1937 MHz 15.5 Gbps effective |
| Memory Size | 16 GB | 6 GB |
| Memory Bus Width | 256 bit | 96 bit |
| Memory Bandwidth | 576.0 GB/s | 186.0 GB/s |
| Shading Units | 3840 | 1024 |
| TMUs | 240 | 64 |
| ROPs | 64 | 32 |
| RT Cores | Not listed | 8 |
| Pixel Rate | 150.4 GPixel/s | 64.00 GPixel/s |
| Texture Rate | 564.0 GTexel/s | 128.0 GTexel/s |
| FP32 | 18.05 TFLOPS | 4.096 TFLOPS |
| FP16 | 36.10 TFLOPS (2:1) | 8.192 TFLOPS (2:1) |
| TDP | 232 W | 130 W |
| Slot Width | Not listed | Single-slot |
| Power Connectors | Not listed | 1x 6-pin |
| Suggested PSU | Not listed | 300 W |
| Bus Interface | Not listed | PCIe 4.0 x8 |
| Display Outputs | 1x HDMI 2.1, 1x USB Type-C | 8x mini-DisplayPort 2.0 |
| DirectX | N/A | 12 Ultimate (12_2) |
| Vulkan | 1.2 | 1.4 |
| Dimensions | 386 x 216 x 89 mm | 265 x 127 x 20 mm |
| Production Status | Active | End-of-life |
| Release Date | 2024-11-06 | 2024-03-31 |
| Predecessor | Not listed | Xe Graphics |
| Successor | Not listed | Battlemage |
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark scores for these two GPUs, and both have an average benchmark score of 0 with 0 wins each. The comparison therefore relies entirely on the recorded specification data.
The most significant advantage for the AMD Playstation 5 Pro GPU is in FP32 compute. At 18.05 TFLOPS versus 4.096 TFLOPS, the AMD part delivers approximately 4.4 times the raw shader throughput. In FP16, the ratio is similar: 36.10 TFLOPS versus 8.192 TFLOPS, again about 4.4 times. This translates directly to pixel and texture rates. The AMD GPU achieves 150.4 GPixel/s versus 64.00 GPixel/s, and 564.0 GTexel/s versus 128.0 GTexel/s. The texture rate gap is particularly large, with the AMD part delivering 4.4 times the texel fill rate, consistent with its 240 TMUs versus 64.
Memory bandwidth forms the second major divide. The AMD GPU's 576.0 GB/s is 3.1 times the Intel part's 186.0 GB/s. The 256-bit bus versus 96-bit bus explains most of this gap, along with the higher memory clock of 2250 MHz versus 1937 MHz. For workloads that stream large textures or geometry, this bandwidth difference is decisive.
The Intel Arc A380E x2 counters with a lower power envelope. Its 130 W TDP is 102 W below the AMD part's 232 W. The Intel card also has a single-slot form factor and eight display outputs, making it suitable for compact multi-monitor configurations. The AMD part offers only one HDMI and one USB Type-C output, reflecting its console role.
The API support difference is stark. Intel supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while AMD lists no DirectX support and only Vulkan 1.2. For any application requiring modern DirectX features, the Intel part is the only option between these two. The Intel GPU also includes 8 ray tracing cores, a feature entirely absent from the AMD specification.
The production status creates a timeline distinction. The Intel Arc A380E x2 is end-of-life with a known successor (Battlemage), while the AMD Playstation 5 Pro GPU is active. The Intel card released on 2024-03-31, approximately seven months before the AMD part's 2024-11-06 release.
Where Each One Wins
The AMD Playstation 5 Pro GPU wins in every raw throughput category. Its FP32 performance is 4.4 times higher, which affects all shader-bound workloads. Its memory bandwidth of 576.0 GB/s enables high-resolution texture streaming and large framebuffer operations that the Intel part cannot match. The 16 GB memory capacity is nearly triple the Intel's 6 GB, allowing larger scene complexity and more assets resident in VRAM. The AMD part also has a higher boost clock at 2350 MHz versus 2000 MHz, and its transistor density of 75.3M per mm² indicates a more compact logic implementation per unit area.
The Intel Arc A380E x2 wins in interface breadth and API compatibility. Its 8x mini-DisplayPort 2.0 outputs support multi-display configurations that the AMD part's single HDMI and single USB Type-C cannot approach. The DirectX 12 Ultimate support and Vulkan 1.4 make it the only viable choice for PC-based applications using those APIs. The 8 ray tracing cores provide hardware acceleration for ray-traced effects, a capability not present in the AMD specification. The Intel part also draws less power at 130 W, requires a simpler 300 W PSU, and uses a single 6-pin connector, making it easier to integrate into constrained systems. Its PCIe 4.0 x8 interface allows standard motherboard installation, whereas the AMD part has no listed bus interface, indicating a fixed console integration.
The use-case split is therefore clear. For console-class rendering with heavy compute and bandwidth demands, the AMD Playstation 5 Pro GPU dominates. For multi-display professional setups, DirectX-centric applications, or low-power embedded deployments, the Intel Arc A380E x2 provides the necessary connectivity and API support. The data does not suggest a single universal winner; the correct choice depends on whether the workload prioritizes raw throughput or interface flexibility.