AMD Playstation 5 Pro GPU vs AMD Radeon AI PRO 9600D Comparison

AMD
RADEON

AMD Playstation 5 Pro GPU

CORE STATE Viola
VRAM 16 GB
CLOCK SPEED 2350 MHz
TDP 232 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 4 nm
LAUNCH DATE 2024
VS
AMD
RADEON

Radeon AI PRO 9600D

CORE STATE Navi 48
VRAM 32 GB
CLOCK SPEED 2020 MHz
TDP 150 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 4.0
nm
PROCESS 4 nm
LAUNCH DATE 2025

Analysis: AMD Playstation 5 Pro GPU vs AMD Radeon AI PRO 9600D

Head-to-Head Benchmarks

The recorded data for the AMD Playstation 5 Pro GPU and the AMD Radeon AI PRO 9600D shows no direct head-to-head benchmark entries, with both parts holding a 50th percentile position among all GPUs in the database and an average benchmark score of zero. However, the raw compute specifications reveal a clear split in performance character. The Radeon AI PRO 9600D delivers 24.82 TFLOPS of FP32 throughput, which places it 37.5% ahead of the Playstation 5 Pro GPU's 18.05 TFLOPS. In FP16 workloads, the gap widens substantially in the opposite direction: the Playstation 5 Pro GPU reaches 36.10 TFLOPS using a 2:1 ratio, while the Radeon AI PRO 9600D stays at 24.82 TFLOPS with a 1:1 ratio, giving the console part a 45.4% advantage in packed half-precision math.

Pixel throughput favors the Radeon AI PRO 9600D, which outputs 193.9 GPixel/s against the Playstation 5 Pro GPU's 150.4 GPixel/s, a 28.9% margin. Texture throughput tells a different story: the Playstation 5 Pro GPU posts 564.0 GTexel/s, which is 45.4% higher than the Radeon AI PRO 9600D's 387.8 GTexel/s. Memory bandwidth is identical at 576.0 GB/s for both, driven by the same 256-bit bus and 2250 MHz memory clock with 18 Gbps effective speed. Both cards carry 16 GB and 32 GB of GDDR6 respectively, but the bandwidth ceiling does not change.

The Radeon AI PRO 9600D also holds advantages in raw geometry and output capabilities. Its 96 ROPs are 50% higher than the 64 ROPs on the Playstation 5 Pro GPU, and its 48 dedicated ray tracing cores are a feature the console GPU lacks entirely in the recorded specification. The Playstation 5 Pro GPU counters with 3840 shading units versus 3072, a 25% lead, and 240 TMUs versus 192, a 25% lead as well. These opposing configurations mean the two GPUs are optimized for fundamentally different workloads rather than competing on the same scale.

Where Each One Wins

The AMD Playstation 5 Pro GPU wins in scenarios that stress shader count and texture throughput. Its 3840 shading units and 240 TMUs give it a decisive edge in fragment-heavy rendering and texture-bound scenes. The FP16 figure of 36.10 TFLOPS, achieved through a 2:1 packed rate, makes it particularly strong for workloads that can exploit half-precision math, a common trait in console-oriented graphics pipelines. The console GPU also operates at a high base clock of 2170 MHz and boost clock of 2350 MHz, which helps sustain its compute output despite a lower raw FP32 ceiling than its rival.

The AMD Radeon AI PRO 9600D wins in pure FP32 compute, pixel fill, and ray tracing. Its 24.82 TFLOPS FP32 rating is the highest single-precision figure in this comparison, making it better suited for general compute and AI inference tasks that rely on standard precision. The 96 ROPs deliver 193.9 GPixel/s, which directly benefits rasterization at high resolutions and heavy post-processing effects. The presence of 48 RT cores gives it a hardware path for ray-traced effects that the Playstation 5 Pro GPU cannot match through dedicated silicon. Its 32 GB memory capacity also doubles the console part, which matters for large datasets and professional workloads, even though bandwidth remains equal.

Power efficiency also favors the Radeon AI PRO 9600D. It draws 150 W TDP against the Playstation 5 Pro GPU's 232 W, a 35.3% reduction in power draw while delivering higher FP32 and pixel rates. The single-slot form factor, PCIe 5.0 x16 interface, and 450 W suggested PSU further position it as a workstation-oriented card, whereas the Playstation 5 Pro GPU is built into a console chassis with a 386 mm length and integrated HDMI 2.1 and USB Type-C outputs.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The AMD Radeon AI PRO 9600D delivers 24.82 TFLOPS FP32, which is 37.5% higher than the AMD Playstation 5 Pro GPU's 18.05 TFLOPS.

Q: Do the two GPUs share the same memory bandwidth?

A: Yes, both have a 256-bit bus and 576.0 GB/s bandwidth, using GDDR6 memory at 2250 MHz with 18 Gbps effective speed.

Q: Which GPU has more shading units?

A: The AMD Playstation 5 Pro GPU has 3840 shading units, 25% more than the AMD Radeon AI PRO 9600D's 3072 shading units.

Q: Does the AMD Radeon AI PRO 9600D support ray tracing?

A: Yes, it includes 48 dedicated ray tracing cores. The AMD Playstation 5 Pro GPU has no recorded RT core count.

Q: What is the power draw difference between the two?

A: The AMD Playstation 5 Pro GPU has a 232 W TDP, while the AMD Radeon AI PRO 9600D has a 150 W TDP, a 35.3% reduction.

Q: Which GPU has more memory capacity?

A: The AMD Radeon AI PRO 9600D has 32 GB of GDDR6, double the AMD Playstation 5 Pro GPU's 16 GB.

Specification Differences

The two AMD GPUs differ across nearly every major specification category. The Playstation 5 Pro GPU uses the Viola chip and belongs to the Console GPU (Sony) generation, while the Radeon AI PRO 9600D uses the Navi 48 chip in the Radeon Pro Navi (Navi IV Series) generation. The console part has a base clock of 2170 MHz and boost clock of 2350 MHz; the Radeon AI PRO 9600D has a base clock of 1080 MHz and boost clock of 2020 MHz, plus a game clock of 1080 MHz that the console part does not record. Memory capacity differs at 16 GB versus 32 GB, both GDDR6. Shading units are 3840 versus 3072, TMUs are 240 versus 192, and ROPs are 64 versus 96. The Radeon AI PRO 9600D lists 48 RT cores; the Playstation 5 Pro GPU does not. Pixel rate is 150.4 GPixel/s versus 193.9 GPixel/s, and texture rate is 564.0 GTexel/s versus 387.8 GTexel/s. FP32 is 18.05 TFLOPS versus 24.82 TFLOPS, and FP16 is 36.10 TFLOPS (2:1) versus 24.82 TFLOPS (1:1). TDP is 232 W versus 150 W. The Playstation 5 Pro GPU measures 386 mm by 216 mm by 89 mm; the Radeon AI PRO 9600D measures 241 mm by 111 mm by 19 mm and is single-slot. Display outputs are 1x HDMI 2.1 and 1x USB Type-C for the console GPU, versus 1x DisplayPort 2.1a for the Radeon. The Radeon AI PRO 9600D uses a 1x 16-pin power connector with a 450 W suggested PSU and PCIe 5.0 x16 interface; the console part lists none of these. The Radeon AI PRO 9600D supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the Playstation 5 Pro GPU lists DirectX as N/A and Vulkan 1.2. OpenGL is 4.6 on both.

Architecture Differences

The architectures diverge sharply. The AMD Playstation 5 Pro GPU is built on RDNA 2.0, while the AMD Radeon AI PRO 9600D uses RDNA 4.0, a two-generation jump. Both are fabricated on a 4 nm process at TSMC, but the transistor counts differ dramatically: the Radeon AI PRO 9600D packs 53,900 million transistors on a 357 mm² die, while the Playstation 5 Pro GPU contains 21,000 million transistors on a 279 mm² die. This yields a transistor density of 151.0M per mm² for the Radeon versus 75.3M per mm² for the console part, meaning the RDNA 4.0 chip crams nearly twice as many transistors into each square millimeter. The Radeon AI PRO 9600D also inherits a Radeon Pro Vega predecessor, an architecture lineage aimed at professional compute, whereas the Playstation 5 Pro GPU has no predecessor recorded and is purpose-built for Sony's console ecosystem.

The RDNA 4.0 architecture brings dedicated ray tracing hardware in the form of 48 RT cores, a feature entirely absent from the RDNA 2.0-based console GPU. The Radeon also supports the latest API revisions, including DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the Playstation 5 Pro GPU is limited to Vulkan 1.2 and lists no DirectX support, reflecting its closed console environment. The FP16 execution model differs as well: RDNA 2.0 on the console part achieves 36.10 TFLOPS through a 2:1 packed rate, while RDNA 4.0 on the Radeon delivers 24.82 TFLOPS at a 1:1 rate, indicating the newer architecture prioritizes consistent FP32 and FP16 throughput over packed half-precision gains. The Radeon's higher ROP count and RT cores suggest a design aimed at professional rendering and compute, while the Playstation 5 Pro GPU's higher shader and TMU counts, combined with its larger physical footprint and 232 W TDP, point to a console-optimized rasterization engine with a focus on texture-heavy game workloads. The die size difference of 357 mm² versus 279 mm², alongside the transistor density gap, confirms that RDNA 4.0 is a denser, more feature-rich architecture despite the Radeon's lower power draw and smaller physical card dimensions.

DETAILED SPECIFICATIONS

SPECIFICATION
Playstation 5 Pro GPU
AI PRO 9600D
Core Specs
Shading Units
3,840
3,072 -20.0%
Shaders
3,840
3,072 -20.0%
TMUs
240
192 -20.0%
ROPs
64
96 +50.0%
Compute Units
60
48 -20.0%
Clocks
Base Clock
2170 MHz
1080 MHz
Boost Clock
2350 MHz
2020 MHz
Game Clock
—
1080 MHz
Memory Clock
2250 MHz 18 Gbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
16 GB
32 GB
VRAM (MB)
16,384
32,768 +100.0%
Memory Type
GDDR6
GDDR6
Memory Bus
256 bit
256 bit
Bandwidth
576.0 GB/s
576.0 GB/s
Cache
L2 Cache
4 MB
8 MB
L3 Cache
—
48 MB
L0 Cache
—
32 KB per WGP
Performance
Pixel Rate
150.4 GPixel/s
193.9 GPixel/s
Texture Rate
564.0 GTexel/s
387.8 GTexel/s
FP32 (TFLOPS)
18.05 TFLOPS
24.82 TFLOPS
FP64 (TFLOPS)
1,128.0 GFLOPS (1:16)
775.7 GFLOPS (1:32)
FP16 (TFLOPS)
36.10 TFLOPS (2:1)
24.82 TFLOPS (1:1)
AI/RT
RT Cores
—
48
Matrix Cores
—
96
Power
TDP
232 W
150 W
TDP (W)
232
150 -35.3%
Suggested PSU
—
450 W
Power Connectors
—
1x 16-pin
Architecture
Architecture
RDNA 2.0
RDNA 4.0
GPU Name
Viola
Navi 48
Generation
Console GPU (Sony)
Radeon Pro Navi (Navi IV Series)
Process Size
4 nm
4 nm
Transistors
21,000 million
53,900 million
Die Size
279 mm²
357 mm²
Foundry
TSMC
TSMC
Density
75.3M / mm²
151.0M / mm²
API Support
DirectX
—
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2
1.4
OpenCL
1.2
2.2
Shader Model
—
6.9
Physical
Slot Width
—
Single-slot
Length
386 mm 15.2 inches
241 mm 9.5 inches
Height
216 mm 8.5 inches
111 mm 4.4 inches
Outputs
1x HDMI 2.11x USB Type-C
1x DisplayPort 2.1a
Bus Interface
—
PCIe 5.0 x16
Other
Launch Price
699 USD
—
Production
Active
Active
Predecessor
—
Radeon Pro Vega
View Playstation 5 Pro GPU Details View Radeon AI PRO 9600D Details