AMD Instinct MI300A vs NVIDIA GeForce RTX 5060 Mobile Comparison

AMD
RADEON

AMD Instinct MI300A

CORE STATE Aqua Vanjaram
VRAM 128 GB
CLOCK SPEED 2100 MHz
TDP 750 W
BUS WIDTH 8192 bit
ARCHITECTURE CDNA 3.0
nm
PROCESS 5 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5060 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1455 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
3,013.5
geekbench_opencl
N/A
96,969
geekbench_vulkan
N/A
96,451
passmark_directx_10
N/A
119
passmark_directx_11
N/A
168
passmark_directx_12
N/A
87
passmark_directx_9
N/A
203
passmark_g2d
N/A
876
passmark_g3d
N/A
18,852
passmark_gpu_compute
N/A
7,607

Analysis: AMD Instinct MI300A vs NVIDIA GeForce RTX 5060 Mobile

AMD Instinct MI300A is an accelerator built for data center compute, while NVIDIA GeForce RTX 5060 Mobile is a laptop GPU aimed at portable gaming and creative work. The recorded data shows two entirely different design philosophies: the MI300A packs massive memory and compute resources into a 750 W OAM module, while the RTX 5060 Mobile delivers a full feature set within a 45 W IGP form factor. The benchmark database contains no direct head-to-head test results for these two products, so the comparison below relies on their individual specifications, recorded benchmark scores, and nearest rival positions.

Head-to-Head Benchmarks

The database records no shared benchmark runs between the AMD Instinct MI300A and the NVIDIA GeForce RTX 5060 Mobile. The MI300A has no benchmark entries and shows an average score of 0, placing it at the 50th percentile of all GPUs. The RTX 5060 Mobile, by contrast, has ten recorded benchmark scores and an average of 22435, placing it at the 67th percentile.

The RTX 5060 Mobile delivers its strongest results in compute-oriented tests. Its Geekbench OpenCL score reaches 96969, and its Geekbench Vulkan score reaches 96451. These two results are nearly identical, suggesting the GPU maintains consistent throughput across both API paths. The 3DMark Steel Nomad DX12 score of 3013.5 represents the primary modern gaming workload in the dataset. PassMark results show a G3D score of 18852, a GPU Compute score of 7607, and a G2D score of 876. Legacy DirectX tests produce lower numbers: DX9 scores 203, DX11 scores 168, DX10 scores 119, and DX12 scores 87.

Because the MI300A has no recorded benchmarks, the nearest rival comparison applies only to the RTX 5060 Mobile. The data shows the RTX 5060 Mobile sits within 1.3% of its closest competitors. The NVIDIA GeForce RTX 4060 Mobile averages 22729, which is 1.3% higher than the RTX 5060 Mobile. The AMD Radeon RX 7700 XT averages 22549, 0.5% higher. Two AMD mobile parts trail slightly: the Radeon RX 5700 averages 22170, 1.2% lower, and the Radeon RX 6700S averages 22154, 1.3% lower. These margins indicate the RTX 5060 Mobile lands in a tightly packed performance cluster where no single rival holds a decisive lead.

The MI300A cannot be positioned in this cluster because the database holds no measurements for it. Its raw specifications suggest a different performance class entirely, but without benchmark data, any numerical comparison would be speculative.

FAQ

Q: Does the AMD Instinct MI300A have any recorded benchmark scores?

A: No. The database lists zero benchmark entries for the MI300A, an average benchmark score of 0, and a percentile rank of 50 among all GPUs. The NVIDIA GeForce RTX 5060 Mobile has ten recorded scores and ranks at the 67th percentile.

Q: How does the RTX 5060 Mobile compare to its nearest rivals?

A: The RTX 5060 Mobile averages 22435. The RTX 4060 Mobile scores 22729, 1.3% higher. The RX 7700 XT scores 22549, 0.5% higher. The RX 5700 scores 22170, 1.2% lower. The RX 6700S scores 22154, 1.3% lower.

Q: What memory configurations do these two products use?

A: The MI300A uses 128 GB of HBM3 on an 8192-bit bus with 5.32 TB/s of bandwidth. The RTX 5060 Mobile uses 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s of bandwidth.

Q: Which product has higher compute throughput?

A: The MI300A lists FP32 performance of 61.29 TFLOPS, a texture rate of 1,915.2 GTexel/s, and a pixel rate of 0 MPixel/s. The RTX 5060 Mobile lists FP32 performance of 9.684 TFLOPS, FP16 performance of 9.684 TFLOPS, a texture rate of 151.3 GTexel/s, and a pixel rate of 69.84 GPixel/s.

Q: What are the power requirements for each product?

A: The MI300A has a TDP of 750 W and a suggested PSU of 1150 W. The RTX 5060 Mobile has a TDP of 45 W and no suggested PSU listed.

Q: Do either of these products support standard graphics APIs?

A: The RTX 5060 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The MI300A lists N/A for DirectX, OpenGL, and Vulkan, and has no display outputs.

Architecture Differences

The MI300A uses the CDNA 3.0 architecture on the Aqua Vanjaram chip, built at TSMC on a 5 nm process. It integrates 153,000 million transistors on a 1017 mm² die, giving a transistor density of 150.4M per mm². The RTX 5060 Mobile uses the Blackwell 2.0 architecture on the GB206 chip, also built at TSMC on 5 nm, but with 21,900 million transistors on a 181 mm² die, a density of 121.0M per mm². Both use the same foundry and process node, yet the MI300A packs seven times the transistors into a die more than five times larger.

Compute resources differ sharply. The MI300A contains 14592 shading units and 912 texture mapping units, with no ROPs and a pixel rate of 0 MPixel/s, reflecting its compute-only role. The RTX 5060 Mobile contains 3328 shading units, 104 TMUs, 48 ROPs, 26 ray tracing cores, and 104 tensor cores. Its pixel rate reaches 69.84 GPixel/s. The MI300A reports no ray tracing or tensor core counts, and its API support is marked N/A, while the RTX 5060 Mobile carries full DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4 support.

Memory architecture diverges completely. The MI300A uses 128 GB of HBM3 across an 8192-bit bus, delivering 5.32 TB/s. The RTX 5060 Mobile uses 8 GB of GDDR7 across a 128-bit bus, delivering 384.0 GB/s. The MI300A has a memory clock of 1300 MHz with 5.2 Gbps effective, while the RTX 5060 Mobile runs 1500 MHz with 24 Gbps effective. The bandwidth gap is roughly fourteenfold in favor of the MI300A, though the RTX 5060 Mobile uses a much faster per-pin memory standard.

Clocking behavior also differs. The MI300A has a base clock of 1000 MHz and a boost of 2100 MHz. The RTX 5060 Mobile has a base of 952 MHz and a boost of 1455 MHz. The MI300A boosts about 44% above its base, while the RTX 5060 Mobile boosts about 53% above its base. Despite the lower boost clock, the RTX 5060 Mobile sustains a much higher pixel throughput because it has dedicated ROPs.

Power delivery and physical format underline the different deployment scenarios. The MI300A draws 750 W, requires a 1150 W suggested PSU, and mounts as an OAM Module with no power connectors listed. The RTX 5060 Mobile draws 45 W, lists no PSU requirement, and is an IGP, meaning it is integrated into a laptop motherboard. The MI300A has no display outputs; the RTX 5060 Mobile has outputs described as portable device dependent. Both use PCIe 5.0 x16 as their bus interface.

The MI300A was released on December 5, 2023, while the RTX 5060 Mobile followed on May 19, 2025. The MI300A's production status is not listed; the RTX 5060 Mobile is marked Active. The MI300A lists Radeon Instinct as its predecessor, while the RTX 5060 Mobile lists GeForce 40 Mobile as its predecessor.

The Verdict

The recorded data indicates these products serve separate markets with no benchmark overlap. The RTX 5060 Mobile is the only one with measured performance: its 22435 average score and 67th percentile rank place it among midrange laptop GPUs, within 1.3% of the RTX 4060 Mobile, RX 7700 XT, RX 5700, and RX 6700S. Buyers of a laptop containing the RTX 5060 Mobile should expect performance statistically indistinguishable from those four rivals in the database's aggregate scoring.

The MI300A presents a different profile. Its 61.29 TFLOPS FP32 figure, 128 GB HBM3 pool, and 5.32 TB/s bandwidth describe a data center accelerator, not a rendering part. Its 0 MPixel/s pixel rate and N/A graphics API entries confirm it is not designed for display output or conventional graphics workloads. The absence of benchmark scores means the database cannot rank its real-world performance against the RTX 5060 Mobile or any other GPU.

The RTX 5060 Mobile suits portable systems needing gaming and compute acceleration with full API support, ray tracing cores, and tensor cores. The MI300A suits high-throughput compute environments where memory capacity and bandwidth outweigh graphics features. Neither product replaces the other based on the available data.

Specification Differences

The two products differ in nearly every measurable field. The MI300A uses CDNA 3.0 and the Aqua Vanjaram chip; the RTX 5060 Mobile uses Blackwell 2.0 and the GB206 chip. Both are 5 nm TSMC parts, but the MI300A has 153,000 million transistors versus 21,900 million, a 1017 mm² die versus 181 mm², and a density of 150.4M per mm² versus 121.0M per mm².

Clock speeds: the MI300A runs 1000 MHz base and 2100 MHz boost; the RTX 5060 Mobile runs 952 MHz base and 1455 MHz boost. Memory clocks: the MI300A uses 1300 MHz with 5.2 Gbps effective; the RTX 5060 Mobile uses 1500 MHz with 24 Gbps effective. Memory capacity: 128 GB HBM3 versus 8 GB GDDR7. Bus width: 8192 bit versus 128 bit. Bandwidth: 5.32 TB/s versus 384.0 GB/s.

Compute units: the MI300A has 14592 shading units, 912 TMUs, and 0 ROPs. The RTX 5060 Mobile has 3328 shading units, 104 TMUs, 48 ROPs, 26 ray tracing cores, and 104 tensor cores. Pixel rate: 0 MPixel/s versus 69.84 GPixel/s. Texture rate: 1,915.2 GTexel/s versus 151.3 GTexel/s. FP32: 61.29 TFLOPS versus 9.684 TFLOPS. The RTX 5060 Mobile also lists FP16 at 9.684 TFLOPS; the MI300A lists no FP16 figure.

Power: the MI300A draws 750 W with a suggested PSU of 1150 W; the RTX 5060 Mobile draws 45 W with no suggested PSU. Form factor: OAM Module versus IGP. Display outputs: none versus portable device dependent. API support: N/A for all three listed APIs versus DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. Release dates: December 5, 2023 versus May 19, 2025. Production status: not listed versus Active. The MI300A succeeds Radeon Instinct; the RTX 5060 Mobile succeeds GeForce 40 Mobile. Neither product lists a launch MSRP in the database.

DETAILED SPECIFICATIONS

SPECIFICATION
Instinct MI300A
RTX 5060 Mobile
Core Specs
Shading Units
14,592
3,328 -77.2%
Shaders
14,592
3,328 -77.2%
TMUs
912
104 -88.6%
ROPs
0
48 +∞%
Compute Units
228
SM Count
26
Clocks
Base Clock
1000 MHz
952 MHz
Boost Clock
2100 MHz
1455 MHz
Memory Clock
1300 MHz 5.2 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
128 GB
8 GB
VRAM (MB)
131,072
8,192 -93.8%
Memory Type
HBM3
GDDR7
Memory Bus
8192 bit
128 bit
Bandwidth
5.32 TB/s
384.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
16 MB
32 MB
L3 Cache
256 MB
Performance
Pixel Rate
0 MPixel/s
69.84 GPixel/s
Texture Rate
1,915.2 GTexel/s
151.3 GTexel/s
FP32 (TFLOPS)
61.29 TFLOPS
9.684 TFLOPS
FP64 (TFLOPS)
30.64 TFLOPS (1:2)
151.3 GFLOPS (1:64)
FP16 (TFLOPS)
9.684 TFLOPS (1:1)
AI/RT
RT Cores
26
Tensor Cores
104
Matrix Cores
912
Power
TDP
750 W
45 W
TDP (W)
750
45 -94.0%
Suggested PSU
1150 W
Power Connectors
None
None
Architecture
Architecture
CDNA 3.0
Blackwell 2.0
GPU Name
Aqua Vanjaram
GB206
Generation
Instinct (MIx)
GeForce 50 Mobile
Process Size
5 nm
5 nm
Transistors
153,000 million
21,900 million
Die Size
1017 mm²
181 mm²
Foundry
TSMC
TSMC
Density
150.4M / mm²
121.0M / mm²
AMD MCM
MCM
2
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.9
Physical
Slot Width
OAM Module
IGP
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Production
Active
Predecessor
Radeon Instinct
GeForce 40 Mobile
View Instinct MI300A Details View GeForce RTX 5060 Mobile Details