AMD Instinct MI300A vs NVIDIA GeForce RTX 3050 A Mobile Comparison
AMD Instinct MI300A
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Instinct MI300A vs NVIDIA GeForce RTX 3050 A Mobile
The Verdict
The database comparison between the AMD Instinct MI300A and the NVIDIA GeForce RTX 3050 A Mobile places two radically different products side by side. The MI300A is a data center accelerator with no display outputs, no graphics API support, and a 750 W power envelope. The RTX 3050 A Mobile is an end-of-life laptop GPU with full DirectX 12 Ultimate support and a 45 W power envelope. The recorded data shows no head-to-head benchmark wins for either part, and the MI300A has no benchmark scores in the database, while the RTX 3050 A Mobile carries an average benchmark score of 8746 and sits at the 44th percentile among all GPUs.
The MI300A should be selected by users who need massive memory capacity and raw compute throughput in a server context. Its 128 GB of HBM3 memory, 8192-bit bus, and 61.29 TFLOPS FP32 performance put it in a class that the RTX 3050 A Mobile cannot approach. The RTX 3050 A Mobile should be selected for portable systems requiring standard graphics APIs, ray tracing cores, and tensor cores. The data shows the RTX 3050 A Mobile is comparable to older mid-range desktop cards, with its nearest rival being the NVIDIA GeForce GTX 460 v2 at a 0% delta, and the AMD Radeon R9 M265X trailing by 1.2%. The MI300A, by contrast, has no nearest rivals in the database, reflecting its position as a compute accelerator rather than a conventional graphics card.
FAQ
Q: Which GPU has more memory bandwidth?
A: The AMD Instinct MI300A has 5.32 TB/s of memory bandwidth from 128 GB of HBM3 memory on an 8192-bit bus. The NVIDIA GeForce RTX 3050 A Mobile has 192.0 GB/s from 4 GB of GDDR6 memory on a 128-bit bus.
Q: Does the MI300A support DirectX?
A: No. The MI300A lists DirectX, OpenGL, and Vulkan support as N/A. The RTX 3050 A Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Q: How does the RTX 3050 A Mobile compare to its nearest rivals?
A: The RTX 3050 A Mobile has an average benchmark score of 8746. The NVIDIA GeForce GTX 460 v2 scores 8743 with a 0% delta, the AMD Radeon R9 M265X scores 8851 with a -1.2% delta, and the AMD Radeon Pro WX 5100 scores 8863 with a -1.3% delta. The NVIDIA Quadro P2200 scores 8686 with a 0.7% delta.
Q: Which chip has more shading units?
A: The AMD Instinct MI300A has 14592 shading units. The NVIDIA GeForce RTX 3050 A Mobile has 1792 shading units.
Q: What is the process node for each GPU?
A: The MI300A uses a 5 nm process from TSMC with 153,000 million transistors on a 1017 mm² die. The RTX 3050 A Mobile uses an 8 nm process from Samsung with 12,000 million transistors on a 276 mm² die.
Q: Which GPU has ray tracing capability?
A: The RTX 3050 A Mobile includes 14 ray tracing cores and 56 tensor cores. The MI300A lists no RT cores and no tensor cores in its specification block.
Architecture Differences
The MI300A uses the CDNA 3.0 architecture with the Aqua Vanjaram chip, built on a 5 nm TSMC process. The RTX 3050 A Mobile uses the Ampere architecture with the GA106 chip, built on an 8 nm Samsung process. The transistor counts differ enormously: the MI300A integrates 153,000 million transistors on a 1017 mm² die, giving a transistor density of 150.4M per mm². The RTX 3050 A Mobile integrates 12,000 million transistors on a 276 mm² die, giving a density of 43.5M per mm². The MI300A density is roughly 3.5 times higher per square millimeter.
The MI300A has no graphics API support at all, with DirectX, OpenGL, and Vulkan all marked N/A. It also has no display outputs. This makes it a pure compute accelerator. The RTX 3050 A Mobile is a full graphics processor with DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 support. It includes dedicated hardware for ray tracing with 14 RT cores and 56 tensor cores for AI workloads. The MI300A has no listed RT or tensor core counts.
The memory subsystems reflect the architectural split. The MI300A uses 128 GB of HBM3 memory with a 5.32 TB/s bandwidth, while the RTX 3050 A Mobile uses 4 GB of GDDR6 with 192.0 GB/s. The MI300A has 14592 shading units and 912 texture mapping units, but zero ROPs, giving it a pixel rate of 0 MPixel/s. The RTX 3050 A Mobile has 1792 shading units, 56 TMUs, and 32 ROPs, delivering a pixel rate of 42.98 GPixel/s.
The power and physical design also differ. The MI300A is an OAM module with a 750 W TDP and a suggested power supply of 1150 W. The RTX 3050 A Mobile is an IGP with a 45 W TDP and no suggested PSU listed. The MI300A uses PCIe 5.0 x16, while the RTX 3050 A Mobile uses PCIe 4.0 x8. The RTX 3050 A Mobile is marked as end-of-life production status, while the MI300A has no production status recorded.
Specification Differences
The clock speeds differ across the board. The MI300A has a base clock of 1000 MHz and a boost clock of 2100 MHz, with memory running at 1300 MHz (5.2 Gbps effective). The RTX 3050 A Mobile has a base clock of 1065 MHz and a boost clock of 1343 MHz, with memory at 1500 MHz (12 Gbps effective). The RTX 3050 A Mobile has a higher base clock, but the MI300A has a much higher boost clock.
The memory difference is stark. The MI300A has 128 GB of HBM3 on an 8192-bit bus with 5.32 TB/s bandwidth. The RTX 3050 A Mobile has 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth. The MI300A memory bus is 64 times wider, and its bandwidth is roughly 27.7 times higher.
Compute metrics diverge sharply. The MI300A delivers 61.29 TFLOPS FP32 and a texture rate of 1,915.2 GTexel/s. The RTX 3050 A Mobile delivers 4.813 TFLOPS FP32 and 4.813 TFLOPS FP16 at a 1:1 ratio, with a texture rate of 75.21 GTexel/s. The MI300A has no listed FP16 figure. The RTX 3050 A Mobile has a pixel rate of 42.98 GPixel/s, while the MI300A has 0 MPixel/s.
The MI300A has no display outputs, while the RTX 3050 A Mobile has portable device dependent outputs. The MI300A uses no power connectors, and the RTX 3050 A Mobile also lists no power connectors. The MI300A requires a 1150 W suggested PSU, while the RTX 3050 A Mobile has none listed. The release dates are close, with the MI300A on December 5, 2023 and the RTX 3050 A Mobile on December 31, 2023. The MI300A lists Radeon Instinct as its predecessor, while the RTX 3050 A Mobile lists GeForce 20 Mobile.
Head-to-Head Benchmarks
The database contains no head-to-head benchmark entries between the MI300A and the RTX 3050 A Mobile. The MI300A has an empty benchmark array, an average benchmark score of 0, and a percentile rank of 50 among all GPUs. The RTX 3050 A Mobile has eight recorded benchmark scores. Its strongest result is a Geekbench OpenCL score of 52998. In Passmark tests, it scores 152 in DirectX 9, 94 in DirectX 11, 61 in DirectX 10, and 55 in DirectX 12. Its Passmark G3D score is 11664, its G2D score is 526, and its GPU compute score is 4419.
The RTX 3050 A Mobile's average benchmark score of 8746 places it at the 44th percentile among all GPUs. Its nearest rival, the NVIDIA GeForce GTX 460 v2, has an average score of 8743 with a 0% delta. The AMD Radeon R9 M265X sits slightly ahead at 8851 with a -1.2% delta, meaning the RTX 3050 A Mobile trails that card by 1.2%. The AMD Radeon Pro WX 5100 scores 8863 with a -1.3% delta. The NVIDIA Quadro P2200 scores 8686, putting the RTX 3050 A Mobile ahead by 0.7%.
For the MI300A, the absence of benchmark scores means no direct performance comparison is possible from the recorded data. Its percentile rank of 50 against all GPUs is a neutral placement, but this is not backed by any benchmark result in the database. The specification data indicates a compute capability far beyond the RTX 3050 A Mobile, but the benchmark database does not capture any MI300A scores to quantify that gap.
Where Each One Wins
The MI300A wins on raw compute specifications. Its 61.29 TFLOPS FP32 is roughly 12.7 times the RTX 3050 A Mobile's 4.813 TFLOPS. Its texture rate of 1,915.2 GTexel/s is approximately 25.5 times the RTX 3050 A Mobile's 75.21 GTexel/s. With 14592 shading units versus 1792, the MI300A has about 8.1 times more shading units. The MI300A also wins decisively on memory capacity and bandwidth, with 32 times the memory capacity and roughly 27.7 times the bandwidth.
The RTX 3050 A Mobile wins on graphics-specific features. It has 32 ROPs and delivers 42.98 GPixel/s, while the MI300A has zero ROPs and a 0 MPixel/s pixel rate. The RTX 3050 A Mobile includes 14 RT cores and 56 tensor cores, which the MI300A does not list. The RTX 3050 A Mobile supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, while the MI300A has no graphics API support. The RTX 3050 A Mobile has display outputs, albeit portable device dependent, while the MI300A has none.
The power profile favors the RTX 3050 A Mobile. Its 45 W TDP is dramatically lower than the MI300A's 750 W TDP, making it suitable for mobile systems. The MI300A requires a 1150 W suggested PSU and comes as an OAM module, which is a server form factor. The RTX 3050 A Mobile is an IGP, fitting into portable devices.
The benchmark database only records scores for the RTX 3050 A Mobile. Its Passmark G3D score of 11664 and Geekbench OpenCL score of 52998 provide reference points for its performance class. The MI300A has no recorded benchmark scores, so its wins are entirely based on specification comparison. The RTX 3050 A Mobile's nearest rival data shows it performs in the same range as the GTX 460 v2, Quadro P2200, Radeon R9 M265X, and Radeon Pro WX 5100, with deltas ranging from -1.3% to 0.7%. This confirms its positioning as a mid-range mobile GPU, while the MI300A's specifications place it in the data center accelerator category.