NVIDIA GeForce RTX 5080 vs NVIDIA Quadro M6000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5080

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 2617 MHz
TDP 360 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

Quadro M6000

CORE STATE GM200
VRAM 12 GB
CLOCK SPEED 1114 MHz
TDP 250 W
BUS WIDTH 384 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
8,637
N/A
geekbench_opencl
235,901
39,688
geekbench_vulkan
255,450
46,913
passmark_directx_10
208
N/A
passmark_directx_11
324
N/A
passmark_directx_12
151
N/A
passmark_directx_9
389
N/A
passmark_g2d
1,415
N/A
passmark_g3d
36,565
N/A
passmark_gpu_compute
21,789
N/A

Analysis: NVIDIA GeForce RTX 5080 vs NVIDIA Quadro M6000

# NVIDIA GeForce RTX 5080 vs NVIDIA Quadro M6000

The GeForce RTX 5080 and the Quadro M6000 occupy different corners of the GPU landscape, and the benchmark data illustrates a substantial generational and market-segment gap. The RTX 5080 is a current-generation enthusiast card, while the Quadro M6000 is a professional workstation product from the Maxwell era. This comparison uses only recorded database measurements to map where each card stands.

Head-to-Head Benchmarks

The most direct way to measure the performance gap is through the head-to-head benchmark results. The database records a 494.4% win for the GeForce RTX 5080 in the geekbench_opencl test, where it scored 235,901 points against the Quadro M6000's 39,688 points. The second head-to-head test, geekbench_vulkan, shows a similarly large margin: 255,450 points for the RTX 5080 versus 46,913 for the Quadro, a 444.5% advantage for the newer card.

These are not close contests. The RTX 5080 is more than five times faster in these compute-oriented tests. The Quadro M6000 was built for stability and professional certification, not raw throughput, and its age in GPU generations shows. In the average benchmark score across all recorded tests, the RTX 5080 sits at 56,083 points, which is 29.6% higher than the Quadro M6000's 43,301 average. This average is pulled up by the RTX card's strong showing in newer API tests, while the Quadro holds its ground in OpenCL and Vulkan workloads.

Architecture Differences

The architectural gap is a defining feature. The GeForce RTX 5080 is built on the Blackwell 2.0 architecture using the GB203 chip, manufactured on a 5 nm process at TSMC. It integrates 45,600 million transistors on a 378 mm² die, giving a transistor density of 120.6 million per square millimeter. The Quadro M6000, by contrast, uses the Maxwell 2.0 architecture with the GM200 die, built on a 28 nm process at TSMC. It packs 8, million transistors on a larger 601 mm die, for a density of 13.3 million per square millimeter.

This is a fundamental generational leap. The RTX 5080 features 10,752 shading units, 336 texture mapping units, and 112 ROPs. It also includes 84 RT cores and 336 tensor cores, enabling AI-assisted features like DLSS. The Quadro M6000 has 3,072 shading units, 192 texture units, and 96 ROPs, but lacks RT cores and tensor cores entirely. The M6000 is a pure rasterization card, built for viewport manipulation and compute in professional applications. The Blackwell card also carries 512 KB of L2 cache (the Quadro has no listed L2 cache size in the data).

The clock speeds tell a similar story. The RTX 5080 runs at a base of 2295 MHz with a boost up to 2617 MHz. The Quadro M6000 is clocked at 988 MHz base and 1114 MHz boost. The memory subsystem also differs greatly: the RTX uses 16 GB of GDDR7 on a 256-bit bus with 960.0 GB/s of bandwidth, while the Quadro uses 12 GB of GDDR5 on a 384-bit bus for 317.4 GB/s.

The rendering limits reflect the architecture. The RTX 5080 reaches 293.1 GPixel/s pixel fill rate and 879.3 GTexel/s texture fill rate. The Quadro M6000 records 106.9 GPixel/s and 213.9 GTexel/s. FP32 compute on the newer card is 56.28 TFLOPS, while the M6000 is rated at 6.844 TFLOPS. The RTX 5080 does not list a separate FP16 figure, instead it is 56.28 TFLOPS (1:1), meaning the card is likely treating FP16 at the same rate as FP32. The M6000 has no FP16 in the database.

Power and cooling requirements scale with the performance. The RTX 5080 has a 360 W TDP, uses a dual-slot cooler, and requires a 750 W power supply with a 16-pin connector. The Quadro M6000 is also dual-slot, but with a 250 W TDP and a single 8-pin power connector, needing a 600 W PSU. The RTX connects via PCIe 5.0 x16, while the Quadro is a PCIe 3.0 x16 card. Display outputs: the RTX 5080 has 1 HDMI 2.1b and 3 DisplayPort 2.1b outputs; the Quadro has 1 DVI and 4 DisplayPort 1.2 outputs.

FAQ

Q: Which card is faster in raw compute?

A: The GeForce RTX 5080. The database shows a 494.4% lead in geekbench_opencl and a 444.5% lead in geekbench_vulkan. Its FP32 rate is 56.28 TFLOPS versus 6.844 TFLOPS for the Quadro M6000.

Q: Does the Quadro M6000 support real-time ray tracing?

A: No. The M6000 has no RT cores listed. The RTX 5080 has 84 dedicated RT cores, so it can handle ray tracing workloads in hardware.

Q: What is the memory size difference?

A: The RTX 5080 has 16 GB of GDDR7 on a 256-bit bus, while the M6000 has 6 GB of GDDR5 on a 384-bit bus. The newer card pulls far ahead in bandwidth: 960.0 GB/s vs 317.4 GB/s.

Q: What are the TDP requirements?

A: The RTX 5080 is rated at 360 W and recommends a 750 W PSU. The Quadro M6000 is rated at 250 W and recommends a 600 W PSU.

Specification Differences

The most important specs are summarized below.

| Feature | NVIDIA GeForce RTX 5080 | NVIDIA Quadro M6000 |

|---|---|

| Architecture | Blackwell 2.0 | Maxwell 2.0 |

| Process | 5 nm | 28 nm |

| Transistors | 45,600 million | 8, million |

| Die size | 378 mm² | 601 mm² |

| Shading Units | 10,752 | 3,072 |

| TMUs | 336 | 192 |

| ROPs | 112 | 96 |

| RT Cores | 84 | N/A |

| Tensor Cores | 336 | N/A |

| Memory | 16 GB GDDR7 | 6 GB GDDR5 |

| Memory bus | 256-bit | 384-bit |

| Bandwidth | 960.0 GB/s | 317.4 GB/s |

| FP32 | 56.28 TFLOPS | 6.844 TFLOPS |

| TDP | 360 W | 250 W |

Where Each One Wins

GeForce RTX 5080 wins in: All recorded benchmark tests, compute (FP32 with 56.28 TFLOPS), and memory bandwidth (960.0 GB/s). It is the newer architecture with AI acceleration features (RT cores, Tensor Cores) and supports the latest APIs (DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4). The card is physically smaller in the data (304 mm length vs 267 mm, though the M6000 is 4.4 inches vs 5.4 inches). It also has more display outputs (1 HDMI + 3 DP vs 1 DVI + 4 DP).

Quadro M6000 wins in: Memory capacity per card (12 GB vs 16 GB, the Quadro has more VRAM in the database). The M6000 is a workstation card with a lower 250 W power draw and a 600 W PSU recommendation, making it easier to place in a professional chassis. It is end-of-life with the software certification for professional ISV (CAD) work, and its 6.844 TFLOPS FP32 is adequate for that segment.

For a buyer choosing for gaming, rendering, or compute, the RTX 5080 is the data-driven choice. For a professional workstation that uses CAD and ISV-certified applications, the Quadro M6000 is the card that has the endurance and the certification.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5080
Quadro M6000
Core Specs
Shading Units
10,752
3,072 -71.4%
Shaders
10,752
3,072 -71.4%
TMUs
336
192 -42.9%
ROPs
112
96 -14.3%
SM Count
84
Clocks
Base Clock
2295 MHz
988 MHz
Boost Clock
2617 MHz
1114 MHz
Memory Clock
1875 MHz 30 Gbps effective
1653 MHz 6.6 Gbps effective
Memory
Memory Size
16 GB
12 GB
VRAM (MB)
16,384
12,288 -25.0%
Memory Type
GDDR7
GDDR5
Memory Bus
256 bit
384 bit
Bandwidth
960.0 GB/s
317.4 GB/s
Cache
L1 Cache
128 KB (per SM)
48 KB (per SMM)
L2 Cache
64 MB
3 MB
Performance
Pixel Rate
293.1 GPixel/s
106.9 GPixel/s
Texture Rate
879.3 GTexel/s
213.9 GTexel/s
FP32 (TFLOPS)
56.28 TFLOPS
6.844 TFLOPS
FP64 (TFLOPS)
879.3 GFLOPS (1:64)
213.9 GFLOPS (1:32)
FP16 (TFLOPS)
56.28 TFLOPS (1:1)
AI/RT
RT Cores
84
Tensor Cores
336
Power
TDP
360 W
250 W
TDP (W)
360
250 -30.6%
Suggested PSU
750 W
600 W
Power Connectors
1x 16-pin
1x 8-pin
Architecture
Architecture
Blackwell 2.0
Maxwell 2.0
GPU Name
GB203
GM200
Generation
GeForce 50
Quadro Maxwell (Mx000)
Process Size
5 nm
28 nm
Transistors
45,600 million
8,000 million
Die Size
378 mm²
601 mm²
Foundry
TSMC
TSMC
Density
120.6M / mm²
13.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
5.2
Shader Model
6.9
6.8
Physical
Slot Width
Dual-slot
Dual-slot
Length
304 mm 12 inches
267 mm 10.5 inches
Height
137 mm 5.4 inches
111 mm 4.4 inches
Outputs
1x HDMI 2.1b3x DisplayPort 2.1b
1x DVI4x DisplayPort 1.2
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Launch Price
999 USD
Production
Active
End-of-life
Predecessor
GeForce 40
Quadro Kepler
Successor
GeForce 60
Quadro Pascal
View GeForce RTX 5080 Details View Quadro M6000 Details