NVIDIA GeForce RTX 5080 SUPER vs NVIDIA RTX 3000 Mobile Ada Generation Comparison
NVIDIA GeForce RTX 5080 SUPER
RTX 3000 Mobile Ada Generation
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 5080 SUPER vs NVIDIA RTX 3000 Mobile Ada Generation
Where Each One Wins
The recorded data splits these two NVIDIA parts into entirely different usage categories. The GeForce RTX 5080 SUPER is a desktop-class card with a single benchmark result in the database: a 3DMark Steel Nomad DX12 score of 3075. That result places it at the 19th percentile among all GPUs tracked, meaning most recorded graphics cards score higher. The RTX 3000 Mobile Ada Generation has no benchmark entries at all, so its database profile consists only of specification data and a 50th percentile ranking among all GPUs.
The RTX 5080 SUPER wins in every measurable performance category where a score exists. It delivers 56.28 TFLOPS of FP32 compute, while the mobile part manages 15.62 TFLOPS. That is a 3.6x advantage in raw shader throughput. The desktop card also holds a decisive lead in memory bandwidth at 1.02 TB/s versus 256.0 GB/s, a 4x gap. Pixel throughput favors the 5080 SUPER at 293.1 GPixel/s versus 81.36 GPixel/s, and texture rate stands at 879.3 GTexel/s versus 244.1 GTexel/s.
The RTX 3000 Mobile Ada Generation wins in efficiency metrics. Its 115 W TDP is far lower than the 415 W TDP of the 5080 SUPER. The mobile chip achieves 15.62 TFLOPS within that envelope, and it is designed for portable devices with no dedicated power connector and an IGP slot width. The desktop card requires a 16-pin connector and a dual-slot cooler. Neither part wins on availability in the database: both are listed as Active production status.
Architecture Differences
The two GPUs come from different architecture generations. The RTX 5080 SUPER uses the GB203 chip built on Blackwell 2.0 architecture, while the RTX 3000 Mobile Ada Generation uses the AD106 chip on Ada Lovelace architecture. Both are fabricated by TSMC on a 5 nm process node, so the manufacturing process is identical.
The physical scale differs substantially. The GB203 die contains 45,600 million transistors across a 378 mm² die, yielding a transistor density of 120.6 million per mm². The AD106 die packs 22,900 million transistors into 188 mm², giving a density of 121.8 million per mm². The densities are nearly identical, but the desktop chip is roughly twice the size in both area and transistor count.
Core configurations diverge sharply. The RTX 5080 SUPER carries 10,752 shading units, 336 texture mapping units, and 112 ROPs. It includes 84 ray tracing cores and 336 tensor cores. The RTX 3000 Mobile Ada Generation has 4,608 shading units, 144 TMUs, and 48 ROPs, with 36 ray tracing cores and 144 tensor cores. The desktop part has 2.33x the shading units, 2.33x the TMUs, 2.33x the ROPs, 2.33x the ray tracing cores, and 2.33x the tensor cores.
Memory architecture reflects the performance split. The 5080 SUPER uses 24 GB of GDDR7 on a 256-bit bus. The mobile chip uses 8 GB of GDDR6 on a 128-bit bus. The desktop card doubles the bus width and triples the capacity. Clock behavior also differs: the 5080 SUPER runs at a 2295 MHz base and 2617 MHz boost, while the mobile part operates at 1395 MHz base and 1695 MHz boost, a substantial frequency gap.
Head-to-Head Benchmarks
The head-to-head benchmark table in the database contains no entries, so there are no direct comparison scores between these two specific cards. The only recorded benchmark belongs to the RTX 5080 SUPER: a 3DMark Steel Nomad DX12 score of 3075. The RTX 3000 Mobile Ada Generation has an average benchmark score of zero with no individual tests listed.
The closest rival data for the 5080 SUPER provides context for that score. The NVIDIA Quadro P1000 averages 3163, which is 2.8% higher than the 5080 SUPER. The Intel Arc Pro B60 averages 3182, 3.4% higher. On the lower side, the NVIDIA GeForce 820A averages 2983, which is 3.1% lower, and the NVIDIA GeForce GTX 860M averages 2967, 3.6% lower. This places the 5080 SUPER in a narrow band around the 3000 mark in Steel Nomad, with its nearest rivals within roughly 3.6% in either direction.
Without benchmark data for the mobile part, the comparison rests on specification deltas. The FP32 compute advantage for the 5080 SUPER is 40.66 TFLOPS, which translates to 3.6x the throughput. Memory bandwidth shows a 768 GB/s gap, a 4x difference. The texture rate delta is 635.2 GTexel/s, and the pixel rate delta is 211.74 GPixel/s. These are the largest recorded differences between the two parts.
Specification Differences
The two GPUs differ across nearly every specification field. The 5080 SUPER uses the GB203 chip with Blackwell 2.0 architecture, while the RTX 3000 Mobile Ada Generation uses the AD106 chip with Ada Lovelace architecture. Both use TSMC 5 nm, but the desktop die is 378 mm² versus 188 mm² for the mobile part. Transistor counts are 45,600 million versus 22,900 million.
Clocks show the desktop part running 900 MHz higher at base (2295 MHz versus 1395 MHz) and 922 MHz higher at boost (2617 MHz versus 1695 MHz). Memory clocks are listed as 2000 MHz for both, but the effective data rates differ: 32 Gbps for the 5080 SUPER versus 16 Gbps for the mobile chip. Memory capacity stands at 24 GB of GDDR7 versus 8 GB of GDDR6. Bus widths are 256-bit versus 128-bit, and bandwidth is 1.02 TB/s versus 256.0 GB/s.
Compute resources differ by a factor of 2.33 across the board: 10,752 versus 4,608 shading units, 336 versus 144 TMUs, 112 versus 48 ROPs, 84 versus 36 ray tracing cores, and 336 versus 144 tensor cores. FP32 and FP16 performance both show 56.28 TFLOPS for the desktop card and 15.62 TFLOPS for the mobile part, with 1:1 ratios in each case.
Power and physical design separate the cards completely. The 5080 SUPER draws 415 W and requires a dual-slot cooler with a 16-pin power connector. The RTX 3000 Mobile Ada Generation draws 115 W, uses an IGP form factor, and has no power connector. The desktop card measures 304 mm in length, 137 mm in height, and 40 mm in width. The mobile part lists no dimensions.
Interface and outputs also differ. The 5080 SUPER uses PCIe 5.0 x16 and provides 1x HDMI 2.1b with 3x DisplayPort 2.1b outputs. The mobile chip uses PCIe 4.0 x16 with display outputs marked as portable device dependent. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Release dates differ by roughly two years: the mobile part launched in March 2023, and the desktop card launched in December 2025. The 5080 SUPER carries a launch MSRP of 999 USD, while the mobile part has no listed launch MSRP.
FAQ
Q: Which GPU has the higher benchmark score?
A: The RTX 5080 SUPER has a recorded 3DMark Steel Nomad DX12 score of 3075. The RTX 3000 Mobile Ada Generation has no benchmark entries in the database.
Q: How much faster is the RTX 5080 SUPER in FP32 compute?
A: The RTX 5080 SUPER delivers 56.28 TFLOPS of FP32 performance, while the RTX 3000 Mobile Ada Generation delivers 15.62 TFLOPS, a 3.6x difference.
Q: What memory configurations do the two cards use?
A: The RTX 5080 SUPER uses 24 GB of GDDR7 on a 256-bit bus with 1.02 TB/s bandwidth. The RTX 3000 Mobile Ada Generation uses 8 GB of GDDR6 on a 128-bit bus with 256.0 GB/s bandwidth.
Q: Are both GPUs built on the same process node?
A: Yes, both use TSMC 5 nm. The RTX 5080 SUPER uses the GB203 chip with Blackwell 2.0 architecture, and the RTX 3000 Mobile Ada Generation uses the AD106 chip with Ada Lovelace architecture.
Q: What is the power draw difference?
A: The RTX 5080 SUPER has a 415 W TDP and requires a 16-pin power connector. The RTX 3000 Mobile Ada Generation has a 115 W TDP and uses no power connector.
Q: How does the RTX 5080 SUPER compare to its nearest rivals?
A: In the database, the RTX 5080 SUPER scores 2.8% below the NVIDIA Quadro P1000 and 3.4% below the Intel Arc Pro B60. It scores 3.1% above the NVIDIA GeForce 820A and 3.6% above the NVIDIA GeForce GTX 860M.