GPU Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5080 SUPER

CORE STATE GB203
VRAM 24 GB
CLOCK SPEED 2617 MHz
TDP 415 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

Quadro P600

CORE STATE GP107
VRAM 2 GB
CLOCK SPEED 1557 MHz
TDP 40 W
BUS WIDTH 128 bit
ARCHITECTURE Pascal
nm
PROCESS 14 nm
LAUNCH DATE 2017

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
3,075
N/A
geekbench_opencl
N/A
11,181
geekbench_vulkan
N/A
9,755
passmark_directx_10
N/A
14
passmark_directx_11
N/A
24
passmark_directx_12
N/A
14
passmark_directx_9
N/A
56
passmark_g2d
N/A
529
passmark_g3d
N/A
3,317
passmark_gpu_compute
N/A
1,415

Analysis: NVIDIA GeForce RTX 5080 SUPER vs NVIDIA Quadro P600

# NVIDIA GeForce RTX 5080 SUPER vs NVIDIA Quadro P600

The NVIDIA GeForce RTX 5080 SUPER and NVIDIA Quadro P600 represent two entirely different eras of GPU design, with the former built on Blackwell 2.0 architecture at 5 nm and the latter using Pascal architecture at 14 nm. The data shows a generation-defining gap in nearly every measurable metric, yet the Quadro P600 remains a relevant point of comparison for low-power professional workloads. The RTX 5080 SUPER delivers a 3DMark Steel Nomad DX12 score of 3075, placing it in the 19th percentile of all GPUs, while the Quadro P600 averages 2923 across multiple benchmark suites, also landing in the 19th percentile, a statistical tie in percentile ranking that masks the massive underlying differences in test methodology and workload types.

Head-to-Head Benchmarks

Direct 3DMark Steel Nomad DX12 results are only available for the RTX 5080 SUPER, which scores 3075. The Quadro P600 has no equivalent Steel Nomad result, but its nearest rivals in the database include the NVIDIA Quadro P1000 at 3163 (a 2.8% advantage over the RTX 5080 SUPER) and the Intel Arc Pro B60 at 3182 (a 3.4% advantage). This places the RTX 5080 SUPER in a tight cluster with professional-grade GPUs that score within a few percentage points, suggesting that its absolute DX12 performance is competitive with those specific workstation parts despite the broader architectural differences.

The Quadro P600's benchmark suite tells a different story. Its PassMark G3D score of 3317 is its strongest DirectX-era result, while Geekbench OpenCL yields 11181 and Geekbench Vulkan yields 9755. These scores position the P600 within 0.3% of the NVIDIA GeForce RTX 4060 Ti 8 GB (2913), 0.4% of the NVIDIA RTX PRO 4000 Blackwell SFF (2910), and 0.6% of the NVIDIA GeForce RTX 4060 Ti 16 GB (2907) in average benchmark score, a remarkable clustering given the architectural gulf between Pascal and Blackwell. The P600's nearest rivals all score within a 1% delta, meaning its average of 2923 sits essentially alongside much newer GPUs in aggregate benchmarks.

Where the RTX 5080 SUPER pulls decisively ahead is in raw compute throughput. Its FP32 performance of 56.28 TFLOPS dwarfs the P600's 1,195.8 GFLOPS, a 47x difference. Texture rate tells a similar story: 879.3 GTexel/s versus 37.37 GTexel/s. Pixel rate follows with 293.1 GPixel/s against 24.91 GPixel/s. Memory bandwidth of 1.02 TB/s on the RTX 5080 SUPER compares to 64.13 GB/s on the P600, a 16x gap. These are not incremental improvements; they represent fundamentally different performance tiers. The P600's PassMark DirectX 9 score of 56 and DirectX 11 score of 24 highlight its age, while the RTX 5080 SUPER's single benchmark result of 3075 in a modern DX12 test underscores its contemporary design.

Where Each One Wins

The RTX 5080 SUPER wins everywhere except legacy API workloads and power efficiency. Its 10752 shading units, 336 TMUs, and 112 ROPs provide compute headroom that the P600's 384 shading units, 24 TMUs, and 16 ROPs cannot approach. For modern DX12 and Vulkan workloads, the RTX 5080 SUPER's 84 RT cores and 336 tensor cores enable ray tracing and AI acceleration, features entirely absent from the P600, which lists no RT or tensor core counts. The 24 GB GDDR7 memory at 256-bit bus width supports memory-intensive applications, while the P600's 2 GB GDDR5 at 128-bit bus width is suited only to light framebuffer duties.

The Quadro P600 wins on physical footprint and power requirements. It draws 40 W TDP versus 415 W, uses no external power connectors (the RTX 5080 SUPER requires a 16-pin connector), and fits in a single-slot 150 mm length profile against the RTX 5080 SUPER's dual-slot 304 mm length. The P600's suggested PSU of 200 W is dramatically lower than what the RTX 5080 SUPER would require, though the fact pack does not list a suggested PSU for the newer card. For legacy DirectX 9 and DirectX 10 workloads, the P600's PassMark scores of 56 and 14, respectively, are its only numerical wins, but these are not competitive scores; they simply exist as data points. The P600 also offers four mini-DisplayPort 1.4a outputs versus the RTX 5080 SUPER's single HDMI 2.1b and three DisplayPort 2.1b, making it a multi-display option for older monitors.

Architecture Differences

The RTX 5080 SUPER uses the GB203 chip on TSMC's 5 nm process, packing 45,600 million transistors into a 378 mm² die for a density of 120.6 million transistors per mm². The Quadro P600 uses the GP107 chip on Samsung's 14 nm process, with 3,300 million transistors across 132 mm² at 25.0 million per mm². This is a 13.8x transistor count increase and a 4.8x density improvement for the newer part. Clock speeds reflect the process advantage: the RTX 5080 SUPER boosts to 2617 MHz from a 2295 MHz base, while the P600 boosts to 1557 MHz from a 1329 MHz base. Memory clocks differ substantially, 2000 MHz (32 Gbps effective) on GDDR7 versus 1002 MHz (4 Gbps effective) on GDDR5.

Architecture generation separates the two completely. The RTX 5080 SUPER belongs to the GeForce 50-series with Blackwell 2.0, supporting DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The P600 is a Quadro Pascal part supporting DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. Both support 12_1 or higher, but the RTX 5080 SUPER's 12_2 feature level includes mesh shaders and other modern DX12 Ultimate features. The P600's FP16 performance of 18.68 GFLOPS at 1:64 ratio is negligible, while the RTX 5080 SUPER delivers 56.28 TFLOPS at 1:1 ratio, a 3,012x difference in half-precision throughput. Production status diverges too: the RTX 5080 SUPER is active, released at the end of 2025, while the P600 is end-of-life, launched in early 2017, with its predecessor listed as Quadro Maxwell and successor as Quadro Volta.

FAQ

Q: Which GPU has higher raw FP32 compute performance?

A: The RTX 5080 SUPER delivers 56.28 TFLOPS FP32, versus the Quadro P600's 1,195.8 GFLOPS, a roughly 47x advantage for the newer card.

Q: How do their memory bandwidths compare?

A: The RTX 5080 SUPER offers 1.02 TB/s over a 256-bit GDDR7 bus, while the P600 provides 64.13 GB/s over a 128-bit GDDR5 bus, approximately a 16x difference.

Q: Does the Quadro P600 support ray tracing or tensor cores?

A: No. The P600 lists no RT core or tensor core counts, whereas the RTX 5080 SUPER includes 84 RT cores and 336 tensor cores.

Q: What are the power requirements for each card?

A: The RTX 5080 SUPER has a 415 W TDP and requires a 16-pin power connector, while the P600 has a 40 W TDP, needs no external power connectors, and suggests a 200 W PSU.

Q: Are these GPUs in the same performance percentile?

A: Both sit in the 19th percentile of all GPUs, but this reflects different benchmark pools, the RTX 5080 SUPER's score comes from one 3DMark Steel Nomad DX12 test, while the P600's average spans nine PassMark and Geekbench tests.

Q: Which card has more display outputs?

A: The Quadro P600 provides four mini-DisplayPort 1.4a outputs, while the RTX 5080 SUPER offers one HDMI 2.1b and three DisplayPort 2.1b outputs.

The Verdict

The RTX 5080 SUPER is the unequivocal choice for any modern compute, ray tracing, or AI-accelerated workload. Its 56.28 TFLOPS FP32, 24 GB GDDR7 memory, 84 RT cores, and 336 tensor cores place it in a completely different class from the P600. The data shows it outperforms the P600 by orders of magnitude in texture rate (879.3 GTexel/s versus 37.37 GTexel/s), pixel rate (293.1 GPixel/s versus 24.91 GPixel/s), and memory bandwidth (1.02 TB/s versus 64.13 GB/s). For professionals running DX12 Ultimate workloads or Vulkan applications, the RTX 5080 SUPER's 3DMark Steel Nomad score of 3075, while only slightly above its nearest rivals in that specific test, comes with feature support the P600 cannot match.

The Quadro P600 remains viable only for legacy environments or ultra-low-power deployments. Its 40 W TDP, single-slot design, and lack of external power connectors make it suitable for compact systems where the RTX 5080 SUPER's 415 W TDP and dual-slot footprint are prohibitive. Its four mini-DisplayPort outputs support multi-monitor setups with older display hardware. However, its 2 GB memory capacity, 64.13 GB/s bandwidth, and 1,195.8 GFLOPS FP32 are severely limited for anything beyond basic 2D or light 3D tasks. The P600's average benchmark score of 2923 places it near the RTX 4060 Ti series, but those comparisons are misleading given the different test suites, the P600's scores come from older DirectX and OpenCL tests, not modern DX12 workloads. For any user choosing between these two, the RTX 5080 SUPER is the data-backed pick unless power, size, or legacy API requirements dictate otherwise.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5080 SUPER
Quadro P600
Core Specs
Shading Units
10,752
384 -96.4%
Shaders
10,752
384 -96.4%
TMUs
336
24 -92.9%
ROPs
112
16 -85.7%
SM Count
3
Clocks
Base Clock
2295 MHz
1329 MHz
Boost Clock
2617 MHz
1557 MHz
Memory Clock
2000 MHz 32 Gbps effective
1002 MHz 4 Gbps effective
Memory
Memory Size
24 GB
2 GB
VRAM (MB)
24,576
2,048 -91.7%
Memory Type
GDDR7
GDDR5
Memory Bus
256 bit
128 bit
Bandwidth
1.02 TB/s
64.13 GB/s
Cache
L1 Cache
128 KB (per SM)
48 KB (per SM)
L2 Cache
64 MB
1024 KB
Performance
Pixel Rate
293.1 GPixel/s
24.91 GPixel/s
Texture Rate
879.3 GTexel/s
37.37 GTexel/s
FP32 (TFLOPS)
56.28 TFLOPS
1,195.8 GFLOPS
FP64 (TFLOPS)
879.3 GFLOPS (1:64)
37.37 GFLOPS (1:32)
FP16 (TFLOPS)
56.28 TFLOPS (1:1)
18.68 GFLOPS (1:64)
AI/RT
RT Cores
84
Tensor Cores
336
Power
TDP
415 W
40 W
TDP (W)
415
40 -90.4%
Suggested PSU
200 W
Power Connectors
1x 16-pin
None
Architecture
Architecture
Blackwell 2.0
Pascal
GPU Name
GB203
GP107
Generation
GeForce 50
Quadro Pascal (Px000)
Process Size
5 nm
14 nm
Transistors
45,600 million
3,300 million
Die Size
378 mm²
132 mm²
Foundry
TSMC
Samsung
Density
120.6M / mm²
25.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
6.1
Shader Model
6.8
6.8
Physical
Slot Width
Dual-slot
Single-slot
Length
304 mm 12 inches
150 mm 5.9 inches
Height
137 mm 5.4 inches
69 mm 2.7 inches
Outputs
1x HDMI 2.1b 3x DisplayPort 2.1b
4x mini-DisplayPort 1.4a
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Launch Price
999 USD
Production
Active
End-of-life
Predecessor
Quadro Maxwell
Successor
Quadro Volta
View GeForce RTX 5080 SUPER Details View Quadro P600 Details