NVIDIA GeForce RTX 5080 Mobile vs NVIDIA GeForce RTX 5080 SUPER Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5080 Mobile

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 1500 MHz
TDP 80 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 5080 SUPER

CORE STATE GB203
VRAM 24 GB
CLOCK SPEED 2617 MHz
TDP 415 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
4,952
3,075
geekbench_opencl
166,986
N/A
geekbench_vulkan
169,754
N/A
passmark_directx_10
171
N/A
passmark_directx_11
253
N/A
passmark_directx_12
116
N/A
passmark_directx_9
314
N/A
passmark_g2d
1,095
N/A
passmark_g3d
27,711
N/A
passmark_gpu_compute
12,134
N/A

Analysis: NVIDIA GeForce RTX 5080 Mobile vs NVIDIA GeForce RTX 5080 SUPER

The Verdict

The recorded data presents a clear distinction between these two NVIDIA GeForce 50-series parts, and the choice depends entirely on the intended use case. The NVIDIA GeForce RTX 5080 Mobile is the stronger performer in the single shared benchmark, delivering a 61% higher score in 3DMark Steel Nomad DX12 (4952 versus 3075). Its average benchmark score of 38349 places it at the 81st percentile of all GPUs, while the RTX 5080 SUPER sits at the 19th percentile with an average score of 3075.

The RTX 5080 Mobile is the option for anyone prioritizing raw graphics throughput in a portable form factor. It offers substantially more compute resources, higher memory bandwidth, and a much lower power draw. The RTX 5080 SUPER, conversely, presents a desktop-oriented configuration with significantly higher clock speeds, more memory capacity, and a larger physical footprint. The data shows the RTX 5080 Mobile as the dominant part for gaming and compute workloads based on the available benchmark, while the RTX 5080 SUPER is a desktop card with a higher base clock and boost clock, but its benchmark results lag considerably behind the mobile part.

Architecture Differences

Both GPUs share the same fundamental architecture, Blackwell 2.0, and the same GB203 chip. They are manufactured on a 5 nm process at TSMC, with identical transistor counts of 45,600 million and a die size of 378 mm². The transistor density is also identical at 120.6M per mm². The architectural split emerges in the execution resources and clock behavior.

The RTX 5080 Mobile uses a base clock of 975 MHz and a boost clock of 1500 MHz. The RTX 5080 SUPER operates at a base clock of 2295 MHz and a boost clock of 2617 MHz. This clock advantage is substantial, but the mobile part compensates with a much larger shader array. The RTX 5080 Mobile contains 7680 shading units, 240 TMUs, and 96 ROPs. The RTX 5080 SUPER increases these counts to 10752 shading units, 336 TMUs, and 112 ROPs. The RTX 5080 SUPER also has more RT cores (84 versus 60) and more tensor cores (336 versus 240).

The memory subsystems differ in capacity and speed. The RTX 5080 Mobile uses 16 GB of GDDR7 on a 256-bit bus with a memory clock of 1750 MHz (28 Gbps effective) and bandwidth of 896.0 GB/s. The RTX 5080 SUPER uses 24 GB of GDDR7 on the same 256-bit bus, with a memory clock of 2000 MHz (32 Gbps effective) and bandwidth of 1.02 TB/s. The SUPER therefore has 50% more memory capacity and roughly 14% more bandwidth.

The power envelopes are drastically different. The RTX 5080 Mobile carries a TDP of 80 W, while the RTX 5080 SUPER has a TDP of 415 W. The mobile part is an integrated GPU (IGP) with no power connectors, whereas the SUPER is a dual-slot card requiring a single 16-pin connector. The physical dimensions reflect this: the SUPER measures 304 mm in length, 137 mm in height, and 40 mm in width, while the mobile part has no recorded dimensions.

Head-to-Head Benchmarks

The only direct benchmark shared between the two parts is 3DMark Steel Nomad DX12. In this test, the RTX 5080 Mobile scores 4952, and the RTX 5080 SUPER scores 3075. The winner is the RTX 5080 Mobile with a delta of 61%. This is a decisive margin, indicating that the mobile part's larger shader count and higher memory bandwidth outweigh the SUPER's clock speed advantage in this specific workload.

The RTX 5080 Mobile also has a broader benchmark profile. It records scores in Geekbench OpenCL (166986), Geekbench Vulkan (169754), Passmark DirectX 10 (171), Passmark DirectX 11 (253), Passmark DirectX 12 (116), Passmark DirectX 9 (314), Passmark G2D (1095), Passmark G3D (27711), and Passmark GPU Compute (12134). The RTX 5080 SUPER has no recorded scores in any of these tests, limiting direct comparison to the single Steel Nomad result.

The average benchmark score for the RTX 5080 Mobile is 38349, which is 61% higher than the SUPER's average of 3075. The percentile ranking confirms the gap: the RTX 5080 Mobile is at the 81st percentile of all GPUs, while the RTX 5080 SUPER is at the 19th percentile. The nearest rivals for the mobile part are the NVIDIA GeForce MX570 (avg score 38299, delta 0.1%), the NVIDIA GeForce RTX 4080 Mobile (avg score 38135, delta 0.6%), the NVIDIA GeForce MX570 A (avg score 38691, delta -0.9%), and the AMD Radeon Pro 580X (avg score 38706, delta -0.9%). The SUPER's nearest rivals are the NVIDIA Quadro P1000 (avg score 3163, delta -2.8%), the NVIDIA GeForce 820A (avg score 2983, delta 3.1%), the Intel Arc Pro B60 (avg score 3182, delta -3.4%), and the NVIDIA GeForce GTX 860M (avg score 2967, delta 3.6%).

Specification Differences

The two GPUs differ in several key specification fields. The RTX 5080 Mobile has a base clock of 975 MHz and a boost clock of 1500 MHz, while the RTX 5080 SUPER has a base clock of 2295 MHz and a boost clock of 2617 MHz. The memory clock differs as well: 1750 MHz (28 Gbps effective) for the mobile part versus 2000 MHz (32 Gbps effective) for the SUPER.

Memory capacity differs: 16 GB for the mobile part versus 24 GB for the SUPER. Bandwidth also differs: 896.0 GB/s for the mobile part versus 1.02 TB/s for the SUPER. The shading unit count is 7680 for the mobile part versus 10752 for the SUPER. TMUs are 240 versus 336, and ROPs are 96 versus 112. RT cores are 60 versus 84, and tensor cores are 240 versus 336.

Pixel rate and texture rate are higher on the SUPER: 293.1 GPixel/s versus 144.0 GPixel/s, and 879.3 GTexel/s versus 360.0 GTexel/s. FP32 and FP16 compute are both 56.28 TFLOPS on the SUPER versus 23.04 TFLOPS on the mobile part. TDP is 80 W for the mobile part versus 415 W for the SUPER. The SUPER uses a dual-slot cooler with a 16-pin power connector, while the mobile part is an IGP with no connectors. Display outputs are portable-device dependent for the mobile part, while the SUPER has 1x HDMI 2.1b and 3x DisplayPort 2.1b. The SUPER has recorded dimensions of 304 mm length, 137 mm height, and 40 mm width; the mobile part has none. The release dates differ: the mobile part launched on 2025-04-01, and the SUPER on 2025-12-31.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce RTX 5080 Mobile has an average benchmark score of 38349, while the NVIDIA GeForce RTX 5080 SUPER has an average score of 3075.

Q: How much faster is the RTX 5080 Mobile in 3DMark Steel Nomad DX12?

A: The RTX 5080 Mobile scores 4952 versus 3075 for the RTX 5080 SUPER, a 61% higher score.

Q: Does the RTX 5080 SUPER have more memory?

A: Yes, the RTX 5080 SUPER has 24 GB of GDDR7 memory, while the RTX 5080 Mobile has 16 GB of GDDR7 memory.

Q: What is the TDP difference between the two?

A: The RTX 5080 Mobile has a TDP of 80 W, and the RTX 5080 SUPER has a TDP of 415 W.

Q: Which GPU has more shading units?

A: The RTX 5080 SUPER has 10752 shading units, compared to 7680 on the RTX 5080 Mobile.

Q: Are both GPUs based on the same chip?

A: Yes, both use the GB203 chip with Blackwell 2.0 architecture, but the RTX 5080 Mobile belongs to the GeForce 50 Mobile generation, while the RTX 5080 SUPER belongs to the GeForce 50 generation.

Where Each One Wins

The RTX 5080 Mobile wins in the recorded benchmark, with a 61% higher score in 3DMark Steel Nomad DX12. It also has a significantly higher percentile ranking (81st versus 19th) and a much higher average benchmark score. Its lower TDP of 80 W makes it suitable for portable devices, and its IGP design with no power connectors indicates integration into laptops. The mobile part also has a wider set of recorded benchmark results, covering OpenCL, Vulkan, and multiple Passmark tests, which gives a more complete picture of its capabilities.

The RTX 5080 SUPER wins in raw specification counts. It has more shading units, TMUs, ROPs, RT cores, and tensor cores. Its clock speeds are substantially higher (2295 MHz base and 2617 MHz boost versus 975 MHz base and 1500 MHz boost). It offers more memory capacity (24 GB versus 16 GB) and higher bandwidth (1.02 TB/s versus 896.0 GB/s). Its pixel rate, texture rate, and FP32/FP16 compute figures are all higher. The SUPER is a desktop card with a dual-slot cooler, a 16-pin power connector, and discrete display outputs.

The data indicates that the RTX 5080 Mobile is the better choice for performance in the tested workload, despite the SUPER's superior clock speeds and larger resource counts. The mobile part's higher bandwidth and efficient architecture deliver a decisive win in the Steel Nomad test. The SUPER, however, is the only one of the two with a launch MSRP of 999 USD, and its higher compute figures suggest potential in scenarios not covered by the single benchmark. For a user focused on the measured 3DMark result, the RTX 5080 Mobile is the clear winner. For a user prioritizing memory capacity, clock speed, and desktop form factor, the RTX 5080 SUPER has distinct advantages, though its benchmark performance in the available data lags behind.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5080 Mobile
RTX 5080 SUPER
Core Specs
Shading Units
7,680
10,752 +40.0%
Shaders
7,680
10,752 +40.0%
TMUs
240
336 +40.0%
ROPs
96
112 +16.7%
SM Count
60
—
Clocks
Base Clock
975 MHz
2295 MHz
Boost Clock
1500 MHz
2617 MHz
Memory Clock
1750 MHz 28 Gbps effective
2000 MHz 32 Gbps effective
Memory
Memory Size
16 GB
24 GB
VRAM (MB)
16,384
24,576 +50.0%
Memory Type
GDDR7
GDDR7
Memory Bus
256 bit
256 bit
Bandwidth
896.0 GB/s
1.02 TB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
48 MB
64 MB
Performance
Pixel Rate
144.0 GPixel/s
293.1 GPixel/s
Texture Rate
360.0 GTexel/s
879.3 GTexel/s
FP32 (TFLOPS)
23.04 TFLOPS
56.28 TFLOPS
FP64 (TFLOPS)
360.0 GFLOPS (1:64)
879.3 GFLOPS (1:64)
FP16 (TFLOPS)
23.04 TFLOPS (1:1)
56.28 TFLOPS (1:1)
AI/RT
RT Cores
60
84 +40.0%
Tensor Cores
240
336 +40.0%
Power
TDP
80 W
415 W
TDP (W)
80
415 +418.8%
Power Connectors
None
1x 16-pin
Architecture
Architecture
Blackwell 2.0
Blackwell 2.0
GPU Name
GB203
GB203
Generation
GeForce 50 Mobile
GeForce 50
Process Size
5 nm
5 nm
Transistors
45,600 million
45,600 million
Die Size
378 mm²
378 mm²
Foundry
TSMC
TSMC
Density
120.6M / mm²
120.6M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
—
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
—
304 mm 12 inches
Height
—
137 mm 5.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.1b 3x DisplayPort 2.1b
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Launch Price
—
999 USD
Production
Active
Active
Predecessor
GeForce 40 Mobile
—
View GeForce RTX 5080 Mobile Details View GeForce RTX 5080 SUPER Details