NVIDIA GeForce RTX 5070 vs NVIDIA Quadro M6000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5070

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 2512 MHz
TDP 250 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

Quadro M6000

CORE STATE GM200
VRAM 12 GB
CLOCK SPEED 1114 MHz
TDP 250 W
BUS WIDTH 384 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
5,077
N/A
geekbench_opencl
172,660
39,688
geekbench_vulkan
178,923
46,913
passmark_directx_10
180
N/A
passmark_directx_11
277
N/A
passmark_directx_12
108
N/A
passmark_directx_9
320
N/A
passmark_g2d
1,305
N/A
passmark_g3d
29,137
N/A
passmark_gpu_compute
15,787
N/A

Analysis: NVIDIA GeForce RTX 5070 vs NVIDIA Quadro M6000

The NVIDIA Quadro M6000 and the NVIDIA GeForce RTX 5070 represent two vastly different generations of GPU design, yet both are found in the database with comparable overall standings. The M6000, a Maxwell-era professional card from 2015, holds a percentile rank of 84, while the Blackwell-based RTX 5070, released a decade later, sits at the 82nd percentile. This near-parity in overall percentile, however, masks a dramatic performance gap in the shared benchmark tests. In the Geekbench OpenCL test, the RTX 5070 scores 172,660 against the M6000’s 39,688, a difference of 77% in favor of the newer card. The Vulkan test tells a similar story, with the RTX 5070’s 178,923 points dwarfing the M6000’s 46,913, a 73.8% lead. While the M6000’s average benchmark score of 43,301 is actually higher than the RTX 5070’s 40,377, this is skewed by the RTX 5070’s inclusion of lower-scoring DirectX and Passmark tests. The data clearly indicates that in direct compute and graphics API benchmarks, the RTX 5070 is in a different performance class entirely.

Head-to-Head Benchmarks

The only two benchmarks where both cards share a common test are Geekbench OpenCL and Geekbench Vulkan, and the results are decisive. The RTX 5070 wins both, and not by small margins. In the OpenCL compute workload, the RTX 5070 scores 172,660, which is 132,972 points higher than the M6000’s 39,688. This translates to a 77% advantage for the RTX 5070, a massive generational leap in raw compute throughput. The M6000’s score is not merely lower; it is functionally in a different tier. For context, the M6000’s nearest rivals in the database include the GeForce RTX 4070 SUPER (43,223) and the RTX 4090 Mobile (43,667), all scoring within a fraction of a percent of each other. This places the M6000’s OpenCL performance on par with mid-range GPUs from 2023, whereas the RTX 5070’s score of 172,660 is over four times higher.

The Vulkan benchmark reinforces this trend. The RTX 5070 achieves 178,923 points, while the M6000 manages 46,913. The delta here is 73.8%, again heavily favoring the newer card. Vulkan is a low-overhead API, and the RTX 5070’s architecture is clearly optimized for it, whereas the M6000, with its older Maxwell design, struggles to keep pace. The M6000’s Vulkan score of 46,913 is actually higher than its OpenCL score, suggesting some efficiency in that API, but it is still nowhere near the RTX 5070’s output. These two benchmarks alone show a clear hierarchy: the RTX 5070 is the superior performer in every shared test. The wins tally confirms this, with the RTX 5070 taking 2 wins and the M6000 taking 0. When selecting between these two for any compute-heavy or modern gaming workload, the benchmark data provides no ambiguity.

The Verdict

Based strictly on the benchmark data, the RTX 5070 is the clear choice for almost any user. Its Geekbench scores are 77% and 73.8% higher than the M6000 in OpenCL and Vulkan respectively. If your priority is raw performance in these tests, the RTX 5070 is overwhelmingly superior. The M6000’s higher overall percentile (84 vs 82) is misleading; it is an artifact of the limited benchmark suite it was tested with, which does not include the more demanding DirectX 12 or Passmark tests that drag down the RTX 5070’s average. The RTX 5070’s average score of 40,377 is pulled down by its Passmark DirectX scores (which range from 108 to 320), but its Geekbench scores are the more representative measure of its capabilities. For a professional user whose workload is primarily compute-based, the RTX 5070’s OpenCL and Vulkan performance is transformative compared to the M6000.

However, the M6000 is not without a niche. Its nearest rivals include the Quadro M6000 24 GB, with an average score of 43,262, and the RTX 4070 SUPER at 43,223. This indicates that within the older Quadro ecosystem, the M6000 holds its own. If you are maintaining a legacy system that requires the specific feature set of a Maxwell-era Quadro, the M6000 remains a functional, if dated, option. But the data does not support choosing it over the RTX 5070 for new purchases. The RTX 5070 is active in production, while the M6000 is end-of-life. The benchmark results are not close, and the architectural advantages of the RTX 5070 are undeniable. For any builder or analyst looking at these two cards side-by-side today, the RTX 5070 is the only rational choice based on performance data.

Architecture Differences

The two GPUs are built on fundamentally different architectures that explain their performance disparity. The Quadro M6000 uses the GM200 chip, based on the Maxwell 2.0 architecture, fabricated on a 28 nm process at TSMC. It houses 8,000 million transistors on a large 601 mm² die, resulting in a transistor density of 13.3 million per square millimeter. In contrast, the RTX 5070 uses the GB205 chip, based on the Blackwell 2.0 architecture, also fabricated at TSMC but on a much smaller 5 nm process. This node shrinks allows for 31,100 million transistors on a 263 mm² die, achieving a transistor density of 118.3 million per square millimeter — nearly nine times denser than the M6000. This density advantage is a primary driver of the RTX 5070’s superior performance.

The core configurations differ as well. The M6000 has 3,072 shading units, 192 texture mapping units (TMUs), and 96 render output units (ROPs). It does not have any dedicated ray tracing or tensor cores, as those features did not exist in the Maxwell architecture. The RTX 5070, by contrast, packs 6,144 shading units — exactly double — along with 192 TMUs and 80 ROPs. More importantly, it includes 48 dedicated RT cores and 192 tensor cores, which enable hardware-accelerated ray tracing and AI-driven features like DLSS. The memory subsystems also show a generational leap. The M6000 uses 12 GB of GDDR5 memory on a 384-bit bus, yielding 317.4 GB/s of bandwidth. The RTX 5070 also has 12 GB, but it is GDDR7 on a narrower 192-bit bus, yet it achieves 672.0 GB/s of bandwidth — over double the M6000’s throughput. The clock speeds reflect newer manufacturing: the M6000 runs at a base of 988 MHz and boost of 1114 MHz, while the RTX 5070 runs at a base of 2325 MHz and boost of 2512 MHz.

FAQ

Q: Which card has higher compute throughput in OpenCL?

A: The RTX 5070 wins decisively, scoring 172,660 in Geekbench OpenCL compared to the M6000’s 39,688, a 77% advantage.

Q: Are these cards comparable in Vulkan performance?

A: No. The RTX 5070 scores 178,923 in Geekbench Vulkan, while the M6000 scores 46,913, making the RTX 5070 73.8% faster.

Q: Does the M6000 have a higher average benchmark score than the RTX 5070?

A: Yes, the M6000’s average benchmark score is 43,301, while the RTX 5070’s is 40,377, but this is due to the RTX 5070 being tested in more (and more demanding) benchmarks, including Passmark DirectX tests where it scores low.

Q: What is the process node difference between the two?

A: The M6000 is built on a 28 nm process, while the RTX 5070 uses a 5 nm process, both from TSMC. This allows the RTX 5070 to pack more transistors (31,100 million vs 8,000 million) onto a smaller die.

Q: Does the RTX 5070 have dedicated ray tracing hardware?

A: Yes, the RTX 5070 includes 48 RT cores and 192 tensor cores. The M6000 has neither, as it predates those technologies.

Q: Which card has higher memory bandwidth?

A: The RTX 5070, with 672.0 GB/s from its GDDR7 memory, compared to the M6000’s 317.4 GB/s from GDDR5.

Where Each One Wins

The RTX 5070 wins in every shared benchmark category, making it the superior choice for virtually all modern workloads. Its 77% lead in OpenCL makes it ideal for general-purpose compute, scientific simulations, and any application that leverages GPGPU acceleration. The 73.8% lead in Vulkan positions it as the better option for modern gaming, especially with Vulkan-based game engines, and for professional visualization tasks that use this API. The RTX 5070’s higher clock speeds (2325 MHz base vs 988 MHz), doubled shading units (6,144 vs 3,072), and significantly higher pixel rate (201.0 GPixel/s vs 106.9 GPixel/s) also make it the winner for rasterization-heavy tasks. Furthermore, the inclusion of RT and tensor cores means the RTX 5070 is the only one of the two capable of real-time ray tracing and AI-accelerated features, which are non-existent on the M6000. Its PCIe 5.0 interface also offers double the bandwidth of the M6000’s PCIe 3.0, which can benefit data-transfer-heavy applications.

The M6000’s wins are limited to niche scenarios outside the provided benchmark data. Its higher ROP count (96 vs 80) could theoretically benefit certain fill-rate-limited tasks at lower resolutions, but the RTX 5070’s raw pixel rate is nearly double, negating this advantage. The M6000’s 384-bit memory bus, while wider, delivers less than half the bandwidth of the RTX 5070’s GDDR7, so it does not win in memory-intensive tasks. The M6000 does have a higher overall percentile rank (84 vs 82), but this is based on a smaller, less demanding benchmark set. In practical terms, the M6000 only "wins" in the sense of being the only choice for legacy systems that require Maxwell-era Quadro drivers or specific professional certifications that the RTX 5070’s GeForce drivers might not offer. There is no benchmark data suggesting the M6000 outperforms the RTX 5070 in any test.

Specification Differences

The specification sheets for these two cards differ in almost every field. The most significant differences are in the core architecture: the M6000 uses the GM200 chip with Maxwell 2.0, while the RTX 5070 uses the GB205 chip with Blackwell 2.0. The manufacturing process is a major divider, with the M6000 on 28 nm and the RTX 5070 on 5 nm. Transistor counts are 8,000 million for the M6000 versus 31,100 million for the RTX 5070, and die sizes are 601 mm² versus 263 mm² respectively. Clock speeds are drastically different, with the M6000’s base and boost at 988 MHz and 1114 MHz, while the RTX 5070 runs at 2325 MHz base and 2512 MHz boost. Memory type differs from GDDR5 to GDDR7, and while both have 12 GB, the bus width drops from 384-bit to 192-bit, yet bandwidth increases from 317.4 GB/s to 672.0 GB/s.

The compute units show the RTX 5070’s advantage: it has 6,144 shading units versus 3,072, 192 TMUs versus 192 (identical), and 80 ROPs versus 96 (the M6000 has more). The RTX 5070 uniquely features 48 RT cores and 192 tensor cores, which are absent from the M6000. Pixel rate is 201.0 GPixel/s for the RTX 5070 versus 106.9 GPixel/s for the M6000, and texture rate is 482.3 GTexel/s versus 213.9 GTexel/s. FP32 performance is 30.87 TFLOPS for the RTX 5070 versus 6.844 TFLOPS, and the RTX 5070 also has FP16 performance of 30.87 TFLOPS, which the M6000 lacks. Power requirements are identical at 250 W TDP and a 600 W suggested PSU, but the power connector changes from a 1x 8-pin on the M6000 to a 1x 16-pin on the RTX 5070. The bus interface is PCIe 3.0 x16 on the M6000 versus PCIe 5.0 x16 on the RTX 5070. Display outputs differ, with the M6000 offering 1x DVI and 4x DisplayPort 1.2, while the RTX 5070 offers 1x HDMI 2.1b and 3x DisplayPort 2.1b. DirectX support is 12 (12_1) on the M6000 versus 12 Ultimate (12_2) on the RTX 5070. The M6000 is also physically longer at 267 mm versus 245 mm for the RTX 5070, and it is end-of-life while the RTX 5070 is active.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5070
Quadro M6000
Core Specs
Shading Units
6,144
3,072 -50.0%
Shaders
6,144
3,072 -50.0%
TMUs
192
192 0.0%
ROPs
80
96 +20.0%
SM Count
48
Clocks
Base Clock
2325 MHz
988 MHz
Boost Clock
2512 MHz
1114 MHz
Memory Clock
1750 MHz 28 Gbps effective
1653 MHz 6.6 Gbps effective
Memory
Memory Size
12 GB
12 GB
VRAM (MB)
12,288
12,288 0.0%
Memory Type
GDDR7
GDDR5
Memory Bus
192 bit
384 bit
Bandwidth
672.0 GB/s
317.4 GB/s
Cache
L1 Cache
128 KB (per SM)
48 KB (per SMM)
L2 Cache
48 MB
3 MB
Performance
Pixel Rate
201.0 GPixel/s
106.9 GPixel/s
Texture Rate
482.3 GTexel/s
213.9 GTexel/s
FP32 (TFLOPS)
30.87 TFLOPS
6.844 TFLOPS
FP64 (TFLOPS)
482.3 GFLOPS (1:64)
213.9 GFLOPS (1:32)
FP16 (TFLOPS)
30.87 TFLOPS (1:1)
AI/RT
RT Cores
48
Tensor Cores
192
Power
TDP
250 W
250 W
TDP (W)
250
250 0.0%
Suggested PSU
600 W
600 W
Power Connectors
1x 16-pin
1x 8-pin
Architecture
Architecture
Blackwell 2.0
Maxwell 2.0
GPU Name
GB205
GM200
Generation
GeForce 50
Quadro Maxwell (Mx000)
Process Size
5 nm
28 nm
Transistors
31,100 million
8,000 million
Die Size
263 mm²
601 mm²
Foundry
TSMC
TSMC
Density
118.3M / mm²
13.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
5.2
Shader Model
6.9
6.8
Physical
Slot Width
Dual-slot
Dual-slot
Length
245 mm 9.6 inches
267 mm 10.5 inches
Height
115 mm 4.5 inches
111 mm 4.4 inches
Outputs
1x HDMI 2.1b3x DisplayPort 2.1b
1x DVI4x DisplayPort 1.2
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Launch Price
549 USD
Production
Active
End-of-life
Predecessor
GeForce 40
Quadro Kepler
Successor
GeForce 60
Quadro Pascal
View GeForce RTX 5070 Details View Quadro M6000 Details