NVIDIA GeForce RTX 5070 Ti Mobile vs NVIDIA Quadro M6000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5070 Ti Mobile

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 1447 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

Quadro M6000

CORE STATE GM200
VRAM 12 GB
CLOCK SPEED 1114 MHz
TDP 250 W
BUS WIDTH 384 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

geekbench_opencl
143,870
39,688
geekbench_vulkan
139,213
46,913
passmark_directx_10
151
N/A
passmark_directx_11
237
N/A
passmark_directx_12
102
N/A
passmark_directx_9
259
N/A
passmark_g2d
981
N/A
passmark_g3d
24,004
N/A
passmark_gpu_compute
10,101
N/A

Analysis: NVIDIA GeForce RTX 5070 Ti Mobile vs NVIDIA Quadro M6000

# NVIDIA Quadro M6000 vs NVIDIA GeForce RTX 5070 Ti Mobile

The database records two distinct GPU generations facing off: the NVIDIA Quadro M6000, a Maxwell 2.0 workstation card from 2015 built on TSMC's 28 nm process, and the NVIDIA GeForce RTX 5070 Ti Mobile, an active Blackwell 2.0 laptop GPU from 2025 on a 5 nm node. The benchmark results show a stark generational divide. In Geekbench OpenCL, the RTX 5070 Ti Mobile scores 143,870 against the Quadro M6000's 39,688, a 72.4% advantage for the newer part. In Vulkan, the mobile GPU posts 139,213 versus 46,913, a 66.3% lead. The Quadro M6000 holds an 84th percentile rank among all GPUs, while the RTX 5070 Ti Mobile sits at the 80th percentile. Despite the older card's higher percentile ranking, the raw score gap in both recorded tests is decisive in favor of the RTX 5070 Ti Mobile.

FAQ

Q: Which GPU scores higher in Geekbench OpenCL?

A: The NVIDIA GeForce RTX 5070 Ti Mobile scores 143,870, while the NVIDIA Quadro M6000 scores 39,688. The delta is 72.4% in favor of the RTX 5070 Ti Mobile.

Q: How large is the Vulkan performance gap between these two cards?

A: The RTX 5070 Ti Mobile records 139,213 in Geekbench Vulkan, whereas the Quadro M6000 achieves 46,913. That represents a 66.3% advantage for the RTX 5070 Ti Mobile.

Q: Which GPU has a higher percentile ranking among all GPUs?

A: The Quadro M6000 ranks in the 84th percentile, while the RTX 5070 Ti Mobile ranks in the 80th percentile. The older workstation card places higher in the overall distribution despite scoring much lower in the head-to-head tests.

Q: What is the average benchmark score for each GPU?

A: The Quadro M6000 has an average benchmark score of 43,301. The RTX 5070 Ti Mobile has an average benchmark score of 35,435, which is lower than the Quadro despite winning both direct comparisons.

Q: How many benchmark wins does each GPU have in the head-to-head data?

A: The Quadro M6000 records zero wins, while the RTX 5070 Ti Mobile records two wins across the two shared tests (OpenCL and Vulkan).

Q: Which GPU has ray tracing and tensor cores?

A: The RTX 5070 Ti Mobile includes 46 ray tracing cores and 184 tensor cores. The Quadro M6000 lists neither RT cores nor tensor cores in the database.

The Verdict

The data points to a clear choice for compute-heavy workloads: the NVIDIA GeForce RTX 5070 Ti Mobile wins both recorded head-to-head benchmarks by wide margins. Its OpenCL score of 143,870 is more than 3.6 times the Quadro M6000's 39,688. The Vulkan result of 139,213 versus 46,913 confirms the same pattern. Anyone prioritizing raw compute performance in OpenCL or Vulkan should select the RTX 5070 Ti Mobile without hesitation.

The Quadro M6000, however, retains a niche. Its 84th percentile ranking versus the RTX 5070 Ti Mobile's 80th percentile suggests that, across the entire database of GPUs, the older card still competes respectably relative to all recorded parts. Its higher average benchmark score of 43,301 compared to 35,435 for the RTX 5070 Ti Mobile also indicates that the mobile GPU's average dips when including its PassMark results, which include scores like 151 in DirectX 10, 237 in DirectX 11, and 102 in DirectX 12. These low DirectX scores pull the RTX 5070 Ti Mobile's average down.

For users who only care about the two shared tests, the RTX 5070 Ti Mobile is the definitive winner. For users weighing broader benchmark coverage, the Quadro M6000's higher percentile and average score tell a different story. The database shows the RTX 5070 Ti Mobile as a specialist in compute-oriented APIs, whereas the Quadro M6000 holds its ground in overall standing. The verdict depends on whether the workload matches OpenCL or Vulkan, where the newer card dominates, or the full benchmark suite, where the older card's average is higher.

Head-to-Head Benchmarks

The head-to-head data contains exactly two shared tests, and the RTX 5070 Ti Mobile wins both. In Geekbench OpenCL, the RTX 5070 Ti Mobile scores 143,870 against the Quadro M6000's 39,688. The delta of 72.4% means the mobile GPU delivers more than three and a half times the OpenCL performance. This is the largest margin in the entire comparison.

Geekbench Vulkan shows a similar story, though slightly narrower. The RTX 5070 Ti Mobile posts 139,213, while the Quadro M6000 manages 46,913. The 66.3% advantage still leaves the older card far behind. The Vulkan gap, while substantial, is smaller than the OpenCL gap by 6.1 percentage points.

The Quadro M6000's best recorded score in these tests is its Vulkan result of 46,913, which is still less than one-third of the RTX 5070 Ti Mobile's Vulkan score. The RTX 5070 Ti Mobile's OpenCL result of 143,870 is its strongest showing in the head-to-head set, and it also exceeds the Quadro M6000's average benchmark score of 43,301 by a factor of 3.3. The data shows no benchmark where the Quadro M6000 edges ahead; its zero wins confirm a total sweep for the RTX 5070 Ti Mobile in direct comparison.

Specification Differences

The two GPUs differ across nearly every recorded specification. The Quadro M6000 uses a 28 nm process from TSMC, while the RTX 5070 Ti Mobile uses a 5 nm process from the same foundry. Transistor counts diverge sharply: the Quadro M6000 packs 8,000 million transistors on a 601 mm² die, giving a transistor density of 13.3M per mm². The RTX 5070 Ti Mobile integrates 31,100 million transistors on a 263 mm² die, reaching 118.3M per mm², a density roughly 8.9 times higher.

Clock speeds also differ. The Quadro M6000 runs at a base of 988 MHz and boosts to 1114 MHz, with memory at 1653 MHz (6.6 Gbps effective). The RTX 5070 Ti Mobile has a lower base clock of 847 MHz but a higher boost of 1447 MHz, and its memory runs at 1750 MHz (28 Gbps effective). Memory capacity matches at 12 GB, but the type and bus width differ: the Quadro M6000 uses GDDR5 on a 384-bit bus, while the RTX 5070 Ti Mobile uses GDDR7 on a 192-bit bus. Bandwidth tells the real story: 317.4 GB/s for the Quadro versus 672.0 GB/s for the RTX, a 354.6 GB/s gap.

Compute units differ substantially. The Quadro M6000 has 3072 shading units, 192 texture mapping units, and 96 raster output units. The RTX 5070 Ti Mobile has 5888 shading units, 184 TMUs, and 80 ROPs. The newer GPU has 2816 more shading units, but 8 fewer TMUs and 16 fewer ROPs. The RTX 5070 Ti Mobile also adds 46 RT cores and 184 tensor cores, neither of which appears in the Quadro M6000's specifications.

Rates and throughput follow the compute unit counts. The Quadro M6000 delivers 106.9 GPixel/s pixel rate and 213.9 GTexel/s texture rate, with FP32 at 6.844 TFLOPS and no recorded FP16. The RTX 5070 Ti Mobile achieves 115.8 GPixel/s and 266.2 GTexel/s, with FP32 at 17.04 TFLOPS and FP16 also at 17.04 TFLOPS (1:1). The RTX more than doubles the FP32 throughput.

Power and physical specifications diverge completely. The Quadro M6000 has a 250 W TDP, is dual-slot, uses a single 8-pin power connector, and suggests a 600 W PSU. The RTX 5070 Ti Mobile has a 60 W TDP, is an IGP form factor, uses no power connectors, and lists no suggested PSU. The Quadro measures 267 mm in length and 111 mm in height, while the RTX has no recorded dimensions. The Quadro uses PCIe 3.0 x16, while the RTX uses PCIe 5.0 x16. Display outputs also differ: the Quadro offers 1x DVI and 4x DisplayPort 1.2, whereas the RTX's outputs are described as "Portable Device Dependent."

DirectX support differs as well. The Quadro M6000 supports DirectX 12 (12_1), while the RTX 5070 Ti Mobile supports DirectX 12 Ultimate (12_2). Both support OpenGL 4.6 and Vulkan 1.4. The Quadro is end-of-life with a release date of March 2015, while the RTX is active with a February 2025 release. The Quadro's predecessor is Quadro Kepler and its successor is Quadro Pascal; the RTX's predecessor is GeForce 40 Mobile, with no successor listed.

Architecture Differences

The architecture gap reflects two fundamentally different designs. The Quadro M6000 uses the GM200 chip under Maxwell 2.0 architecture, belonging to the Quadro Maxwell (Mx000) generation. The RTX 5070 Ti Mobile uses the GB205 chip under Blackwell 2.0 architecture, part of the GeForce 50 Mobile generation. These architectures are separated by roughly a decade of GPU development.

The process node shift from 28 nm to 5 nm enables the RTX 5070 Ti Mobile to house 31,100 million transistors in a smaller 263 mm² die, versus 8,000 million in 601 mm² for the Quadro. The transistor density jump from 13.3M per mm² to 118.3M per mm² is the single largest architectural differentiator in the data.

Cache and core features differ at the architectural level. The Quadro M6000 lists no RT cores and no tensor cores. The RTX 5070 Ti Mobile includes 46 RT cores and 184 tensor cores, indicating hardware support for ray tracing and AI acceleration that the Maxwell part simply lacks. The shading unit count rises from 3072 to 5888, a 2816-unit increase, while TMUs drop from 192 to 184 and ROPs drop from 96 to 80.

Memory architecture also differs. The Quadro uses GDDR5 on a 384-bit bus, the RTX uses GDDR7 on a 192-bit bus. Despite the narrower bus, the RTX achieves 672.0 GB/s bandwidth versus 317.4 GB/s, thanks to much faster memory clocks (1750 MHz versus 1653 MHz, with 28 Gbps effective versus 6.6 Gbps effective). The FP16 capability is another architectural split: the RTX supports FP16 at 17.04 TFLOPS (1:1 with FP32), while the Quadro lists no FP16 support at all.

The bus interface advances from PCIe 3.0 x16 to PCIe 5.0 x16, doubling the per-lane bandwidth available to the GPU. The power envelope collapses from 250 W to 60 W, reflecting a mobile-oriented design. The Quadro's dual-slot, 8-pin-powered form factor contrasts with the RTX's IGP, no-connector design. DirectX support moves from 12 (12_1) to 12 Ultimate (12_2), adding features tied to the newer API tier. The RTX also has no die size advantage in absolute terms (263 mm² is smaller than 601 mm²), but its higher density and newer architecture deliver far more compute per square millimeter.

Where Each One Wins

The RTX 5070 Ti Mobile wins decisively in compute-oriented benchmarks. Its OpenCL score of 143,870 beats the Quadro M6000's 39,688 by 72.4%. Its Vulkan score of 139,213 beats the Quadro's 46,913 by 66.3%. For any workload that relies on OpenCL or Vulkan, the data shows the RTX 5070 Ti Mobile as the clear performer. Its higher FP32 throughput of 17.04 TFLOPS versus 6.844 TFLOPS supports this result, as does its 672.0 GB/s memory bandwidth versus 317.4 GB/s. The presence of 46 RT cores and 184 tensor cores also gives it capabilities the Quadro cannot match in ray tracing or tensor-accelerated tasks. Its 60 W TDP and IGP form factor make it suitable for portable devices, with no power connectors required and no suggested PSU.

The Quadro M6000 wins in overall database standing. Its 84th percentile versus the RTX's 80th percentile means it ranks higher among all recorded GPUs. Its average benchmark score of 43,301 exceeds the RTX's 35,435, largely because the RTX's PassMark results include weak DirectX scores: 151 in DirectX 10, 237 in DirectX 11, 102 in DirectX 12, and 259 in DirectX 9. The Quadro has no recorded PassMark results in the database, so its average rests entirely on its OpenCL and Vulkan scores. The Quadro also offers dual-slot workstation packaging with 1x DVI and 4x DisplayPort 1.2 outputs, which may suit fixed desktop deployments. Its 384-bit memory bus and 12 GB GDDR5 provide a wide interface, though the bandwidth is less than half the RTX's.

The use-case split follows the data. For compute-heavy OpenCL or Vulkan workloads, the RTX 5070 Ti Mobile is the only choice. For users who value percentile ranking and average benchmark scores across a broader suite, the Quadro M6000 holds an edge. The RTX wins on raw compute, memory bandwidth, FP16 support, and modern features like RT and tensor cores. The Quadro wins on percentile placement, average score, and desktop-oriented connectivity. The recorded wins remain 0 for the Quadro and 2 for the RTX, making the RTX the head-to-head victor.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5070 Ti Mobile
Quadro M6000
Core Specs
Shading Units
5,888
3,072 -47.8%
Shaders
5,888
3,072 -47.8%
TMUs
184
192 +4.3%
ROPs
80
96 +20.0%
SM Count
46
—
Clocks
Base Clock
847 MHz
988 MHz
Boost Clock
1447 MHz
1114 MHz
Memory Clock
1750 MHz 28 Gbps effective
1653 MHz 6.6 Gbps effective
Memory
Memory Size
12 GB
12 GB
VRAM (MB)
12,288
12,288 0.0%
Memory Type
GDDR7
GDDR5
Memory Bus
192 bit
384 bit
Bandwidth
672.0 GB/s
317.4 GB/s
Cache
L1 Cache
128 KB (per SM)
48 KB (per SMM)
L2 Cache
48 MB
3 MB
Performance
Pixel Rate
115.8 GPixel/s
106.9 GPixel/s
Texture Rate
266.2 GTexel/s
213.9 GTexel/s
FP32 (TFLOPS)
17.04 TFLOPS
6.844 TFLOPS
FP64 (TFLOPS)
266.2 GFLOPS (1:64)
213.9 GFLOPS (1:32)
FP16 (TFLOPS)
17.04 TFLOPS (1:1)
—
AI/RT
RT Cores
46
—
Tensor Cores
184
—
Power
TDP
60 W
250 W
TDP (W)
60
250 +316.7%
Suggested PSU
—
600 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Blackwell 2.0
Maxwell 2.0
GPU Name
GB205
GM200
Generation
GeForce 50 Mobile
Quadro Maxwell (Mx000)
Process Size
5 nm
28 nm
Transistors
31,100 million
8,000 million
Die Size
263 mm²
601 mm²
Foundry
TSMC
TSMC
Density
118.3M / mm²
13.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
5.2
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
—
267 mm 10.5 inches
Height
—
111 mm 4.4 inches
Outputs
Portable Device Dependent
1x DVI4x DisplayPort 1.2
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
Quadro Kepler
Successor
—
Quadro Pascal
View GeForce RTX 5070 Ti Mobile Details View Quadro M6000 Details