NVIDIA GeForce RTX 5070 Mobile vs NVIDIA Quadro RTX 8000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

Quadro RTX 8000

CORE STATE TU102
VRAM 48 GB
CLOCK SPEED 1770 MHz
TDP 260 W
BUS WIDTH 384 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2018

PERFORMANCE BENCHMARKS

geekbench_opencl
122,238
101,883
geekbench_vulkan
116,960
122,637
passmark_directx_10
129
137
passmark_directx_11
192
188
passmark_directx_12
93
79
passmark_directx_9
214
211
passmark_g2d
896
866
passmark_g3d
20,355
19,799
passmark_gpu_compute
8,279
9,992

Analysis: NVIDIA GeForce RTX 5070 Mobile vs NVIDIA Quadro RTX 8000

The Verdict

The benchmark data presents a fascinating generational clash. The NVIDIA GeForce RTX 5070 Mobile, a 2025 Blackwell part, wins 6 of 9 head-to-head tests against the 2018 Turing-era NVIDIA Quadro RTX 8000, but the nature of those wins and losses tells a more nuanced story than a simple scoreboard. The RTX 5070 Mobile’s average benchmark score of 29,928 places it in the 75th percentile of all GPUs, while the Quadro RTX 8000’s 28,421 average places it in the 74th percentile. The newer mobile chip leads the older workstation card by roughly 5.3% in aggregate performance.

Who should pick which? For general gaming and DirectX workloads, the RTX 5070 Mobile is the clear choice. It wins PassMark DirectX 11 by 2.1% (192 vs 188), DirectX 12 by a commanding 17.7% (93 vs 79), and DirectX 9 by 1.4% (214 vs 211). It also dominates in Geekbench OpenCL by 20% (122,238 vs 101,883) and edges out the Quadro in PassMark G3D by 2.8% (20,355 vs 19,799). However, for compute-heavy tasks and legacy API workloads, the Quadro RTX 8000 retains a decisive edge. It wins PassMark GPU Compute by 17.1% (9,992 vs 8,279) and Geekbench Vulkan by 4.6% (122,637 vs 116,960), plus a 5.8% win in DirectX 10 (137 vs 129).

The data implies that the RTX 5070 Mobile is the superior daily driver for modern applications, while the Quadro RTX 8000 remains relevant for specific compute scenarios. The Quadro’s 48 GB memory capacity versus the RTX 5070 Mobile’s 8 GB is a massive differentiator that no benchmark score fully captures, suggesting the older card may be indispensable for memory-bound workloads despite its aggregate performance deficit.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce RTX 5070 Mobile leads with an average benchmark score of 29,928, compared to the NVIDIA Quadro RTX 8000’s 28,421. This places the RTX 5070 Mobile in the 75th percentile of all GPUs, one percentile point above the Quadro RTX 8000’s 74th percentile.

Q: How do the two cards compare in DirectX 12 performance?

A: The RTX 5070 Mobile wins PassMark DirectX 12 with a score of 93 versus the Quadro RTX 8000’s 79, a margin of 17.7%. This is the largest percentage win for the newer card across all head-to-head benchmarks.

Q: Does the Quadro RTX 8000 win any benchmarks?

A: Yes, the Quadro RTX 8000 wins three head-to-head tests: Geekbench Vulkan (122,637 vs 116,960, a 4.6% margin), PassMark DirectX 10 (137 vs 129, a 5.8% margin), and PassMark GPU Compute (9,992 vs 8,279, a 17.1% margin).

Q: What is the memory capacity difference between the two GPUs?

A: The Quadro RTX 8000 offers 48 GB of GDDR6 memory on a 384-bit bus with 672.0 GB/s bandwidth. The RTX 5070 Mobile has 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth. This six-fold capacity difference is the most striking specification gap between the two.

Q: Which card has better raw FP32 compute throughput?

A: The Quadro RTX 8000 has higher FP32 performance at 16.31 TFLOPS, compared to the RTX 5070 Mobile’s 13.13 TFLOPS. However, the RTX 5070 Mobile matches its FP16 performance at 13.13 TFLOPS (1:1 ratio), while the Quadro RTX 8000 doubles its FP16 to 32.62 TFLOPS (2:1 ratio).

Q: How do the cards compare in PassMark G3D and G2D?

A: The RTX 5070 Mobile wins both. In G3D, it scores 20,355 versus the Quadro RTX 8000’s 19,799, a 2.8% margin. In G2D, it scores 896 versus 866, a 3.5% margin.

Architecture Differences

The two GPUs represent radically different design philosophies separated by two architecture generations. The RTX 5070 Mobile is built on the GB206 chip using Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC. It packs 21,900 million transistors into a die size of just 181 mm², yielding a transistor density of 121.0 million transistors per square millimeter. In contrast, the Quadro RTX 8000 uses the TU102 chip with Turing architecture on a 12 nm process, also at TSMC. It contains 18,600 million transistors spread across a massive 754 mm² die, resulting in a density of only 24.7 million transistors per square millimeter.

The process node advantage is stark: the RTX 5070 Mobile achieves nearly five times the transistor density of the Quadro RTX 8000, enabling far more computational capability per square millimeter of silicon. This architectural leap allows the mobile chip to compete with — and in many cases beat — a workstation card that was designed for desktop power envelopes.

The RTX 5070 Mobile features 36 RT cores and 144 tensor cores, while the Quadro RTX 8000 has 72 RT cores and 576 tensor cores. The Quadro’s doubling of RT cores and quadrupling of tensor cores reflects its workstation pedigree, but the newer architecture’s efficiency appears to offset some of that raw hardware advantage. Both cards support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, showing that API compatibility is not a differentiator.

Specification Differences

The specification sheet reveals a dramatic divergence in almost every category. The RTX 5070 Mobile has a base clock of 907 MHz and a boost clock of 1425 MHz, while the Quadro RTX 8000 runs at 1395 MHz base and 1770 MHz boost. Despite the lower clocks, the newer chip leverages its architecture to achieve competitive performance.

Memory represents the most significant gap. The RTX 5070 Mobile has 8 GB of GDDR7 memory at 1500 MHz (24 Gbps effective) on a 128-bit bus, delivering 384.0 GB/s bandwidth. The Quadro RTX 8000 has 48 GB of GDDR6 at 1750 MHz (14 Gbps effective) on a 384-bit bus, delivering 672.0 GB/s — 75% more bandwidth and six times the capacity.

The shading unit count is identical at 4,608 for both cards, but the texture and pixel processing differ substantially. The RTX 5070 Mobile has 144 TMUs and 48 ROPs, producing 68.40 GPixel/s pixel rate and 205.2 GTexel/s texture rate. The Quadro RTX 8000 doubles these resources to 288 TMUs and 96 ROPs, achieving 169.9 GPixel/s and 509.8 GTexel/s respectively.

Power and form factor are night and day. The RTX 5070 Mobile is an IGP (integrated graphics processor) with a 50 W TDP and no power connectors, designed for portable devices. The Quadro RTX 8000 is a dual-slot card using 1x 6-pin plus 1x 8-pin power connectors, with a 260 W TDP and a suggested PSU of 600 W. It measures 267 mm in length and 111 mm in height. The bus interface also differs: PCIe 5.0 x16 for the mobile part versus PCIe 3.0 x16 for the workstation card. The Quadro RTX 8000 has 4x DisplayPort 1.4a and 1x USB Type-C outputs, while the RTX 5070 Mobile’s display outputs are portable-device dependent.

Head-to-Head Benchmarks

The Geekbench OpenCL test delivers the largest margin of victory for the RTX 5070 Mobile: 122,238 versus 101,883, a 20% advantage. This substantial lead in a general-purpose compute benchmark suggests the Blackwell architecture extracts more performance from OpenCL workloads than Turing, despite the Quadro’s higher raw FP32 throughput.

The PassMark DirectX 12 test shows a 17.7% win for the RTX 5070 Mobile (93 vs 79), indicating strong modern API optimization. The newer card also wins DirectX 11 by 2.1% (192 vs 188) and DirectX 9 by 1.4% (214 vs 211), showing consistent superiority across the DirectX family except for DirectX 10, where the Quadro wins 137 to 129 (5.8% margin).

In PassMark G3D, the RTX 5070 Mobile scores 20,355 against the Quadro RTX 8000’s 19,799, a 2.8% win. The G2D test shows a 3.5% margin (896 vs 866). These wins, while modest, contribute to the RTX 5070 Mobile’s overall 6-3 head-to-head record.

The Quadro RTX 8000’s most impressive victory comes in PassMark GPU Compute, where it scores 9,992 versus 8,279 — a 17.1% lead. This suggests that for compute-intensive applications, the Quadro’s 576 tensor cores and higher FP32 throughput still provide tangible benefits. The Geekbench Vulkan result also favors the Quadro: 122,637 versus 116,960, a 4.6% margin.

Where Each One Wins

The RTX 5070 Mobile is the winner for modern gaming and general-purpose graphics workloads. Its DirectX 12 performance advantage of 17.7% over the Quadro RTX 8000 signals that it is better optimized for contemporary game engines and graphics APIs. The 20% lead in OpenCL and wins in DirectX 11, DirectX 9, PassMark G3D, and G2D make it the more versatile card for everyday use. Its 50 W TDP and IGP form factor mean it can fit into portable devices, making it the obvious choice for laptop users who need strong graphics performance without the power draw of a desktop workstation card.

The Quadro RTX 8000 wins where memory capacity and compute throughput matter most. Its 48 GB of GDDR6 memory dwarfs the RTX 5070 Mobile’s 8 GB, making it suitable for massive datasets, high-resolution textures, and multi-application workflows that would exhaust the mobile card’s memory. The 17.1% lead in PassMark GPU Compute indicates that for scientific computing, rendering, and tensor workloads, the older card still has significant horsepower. Its Vulkan win of 4.6% also suggests that certain Vulkan-based applications may perform better on the Quadro.

The data implies a clear generational trade-off: the RTX 5070 Mobile delivers better overall performance in a fraction of the power envelope, while the Quadro RTX 8000 remains a specialized tool for compute-heavy and memory-intensive professional workloads. The RTX 5070 Mobile’s 75th percentile ranking versus the Quadro’s 74th percentile underscores how far mobile graphics have come, but the Quadro’s remaining strengths show that raw specification advantages in memory and compute resources are not easily erased by architectural improvements alone.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5070 Mobile
Quadro RTX 8000
Core Specs
Shading Units
4,608
4,608 0.0%
Shaders
4,608
4,608 0.0%
TMUs
144
288 +100.0%
ROPs
48
96 +100.0%
SM Count
36
72 +100.0%
Clocks
Base Clock
907 MHz
1395 MHz
Boost Clock
1425 MHz
1770 MHz
Memory Clock
1500 MHz 24 Gbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
8 GB
48 GB
VRAM (MB)
8,192
49,152 +500.0%
Memory Type
GDDR7
GDDR6
Memory Bus
128 bit
384 bit
Bandwidth
384.0 GB/s
672.0 GB/s
Cache
L1 Cache
128 KB (per SM)
64 KB (per SM)
L2 Cache
32 MB
6 MB
Performance
Pixel Rate
68.40 GPixel/s
169.9 GPixel/s
Texture Rate
205.2 GTexel/s
509.8 GTexel/s
FP32 (TFLOPS)
13.13 TFLOPS
16.31 TFLOPS
FP64 (TFLOPS)
205.2 GFLOPS (1:64)
509.8 GFLOPS (1:32)
FP16 (TFLOPS)
13.13 TFLOPS (1:1)
32.62 TFLOPS (2:1)
AI/RT
RT Cores
36
72 +100.0%
Tensor Cores
144
576 +300.0%
Power
TDP
50 W
260 W
TDP (W)
50
260 +420.0%
Suggested PSU
600 W
Power Connectors
None
1x 6-pin + 1x 8-pin
Architecture
Architecture
Blackwell 2.0
Turing
GPU Name
GB206
TU102
Generation
GeForce 50 Mobile
Quadro Turing (Tx000)
Process Size
5 nm
12 nm
Transistors
21,900 million
18,600 million
Die Size
181 mm²
754 mm²
Foundry
TSMC
TSMC
Density
121.0M / mm²
24.7M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
7.5
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Outputs
Portable Device Dependent
4x DisplayPort 1.4a1x USB Type-C
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Launch Price
9,999 USD
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
Quadro Volta
Successor
Workstation Ampere
View GeForce RTX 5070 Mobile Details View Quadro RTX 8000 Details