Intel Arc B570 vs NVIDIA GeForce RTX 4060 Mobile Comparison
Intel Arc B570
GeForce RTX 4060 Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc B570 vs NVIDIA GeForce RTX 4060 Mobile
Where Each One Wins
The benchmark split between the NVIDIA GeForce RTX 4060 Mobile and the Intel Arc B570 is decisive in one direction, but not without a notable counter-current. Across the nine head-to-head measurements, the NVIDIA part claims seven victories, while the Intel card takes two. That raw count alone suggests a comfortable margin for the mobile GeForce, yet the specific tests each side wins reveal a more nuanced story about workload preferences.
The RTX 4060 Mobile dominates the legacy and general-purpose DirectX tests. In PassMark DirectX 10, it scores 107 against 65 for the Arc B570, a 64.6% advantage, the largest single delta in the entire comparison. DirectX 11 follows with 157 versus 118, a 33.1% lead. Even the aging DirectX 9 path shows a 31.7% edge, with scores of 216 and 164 respectively. These are not close calls; they are categorical wins for the NVIDIA architecture in older API environments.
The GeForce also wins the pure rasterization and 2D metrics. PassMark G3D shows 17469 for the RTX 4060 Mobile versus 14195 for the Arc B570, a 23.1% gap. The G2D test is closer, 730 versus 661, a 10.4% margin, but still a win. DirectX 12 is effectively a tie in this dataset: 73 versus 72, a 1.4% edge for NVIDIA, statistically negligible but recorded as a win.
The Intel Arc B570, however, takes the two tests that matter most for modern compute and low-level graphics abstraction. In GeekBench Vulkan, it scores 96844 against 89569, a 7.5% lead. In PassMark GPU Compute, it posts 7281 versus 6816, a 6.4% advantage. These wins signal that Intel's Xe2-HPG architecture has genuine strengths in compute-heavy and Vulkan-native workloads, even while it trails in the broader DirectX suite.
The pattern is clear: the RTX 4060 Mobile is the more consistent all-round performer, especially in established game APIs, while the Arc B570 holds its own where modern compute and Vulkan optimization are prioritized. The average benchmark scores reflect this overall balance, with the GeForce at 22729 and the Arc at 20556, a difference of roughly 10.6% in favor of the mobile NVIDIA part.
Architecture Differences
The two GPUs take fundamentally different approaches to achieving similar raw throughput. The NVIDIA GeForce RTX 4060 Mobile is built on the AD107 chip using the Ada Lovelace architecture, fabricated by TSMC on a 5 nm process. The Intel Arc B570 uses the BMG-G21 chip with Xe2-HPG architecture, also on TSMC 5 nm, but the similarities end there.
Transistor counts are close but not identical: the RTX 4060 Mobile packs 18,900 million transistors on a 159 mm² die, yielding a density of 118.9 million transistors per square millimeter. The Arc B570 carries 19,600 million transistors across a much larger 272 mm² die, resulting in a significantly lower density of 72.1 million per square millimeter. Intel's chip is physically larger and less dense, while NVIDIA achieves comparable transistor counts in a much smaller package.
The compute configuration diverges sharply. The RTX 4060 Mobile fields 3072 shading units, 96 TMUs, and 48 ROPs, alongside 24 ray tracing cores and 96 tensor cores. The Arc B570 counters with 2304 shading units, 144 TMUs, and 80 ROPs, plus 18 ray tracing cores and no tensor core count listed. Despite having fewer shaders, the Intel card's higher texture and pixel rates tell a different story: 360 GTexel/s and 200 GPixel/s versus 181.4 GTexel/s and 90.72 GPixel/s for the GeForce. The Arc B570's TMU and ROP advantages are substantial, nearly doubling pixel throughput.
Clock behavior also differs. The Arc B570 runs at a flat 2500 MHz for both base and boost, while the RTX 4060 Mobile starts at 1545 MHz and boosts to 1890 MHz. The Intel part's higher sustained clock helps it compensate for fewer shading units, resulting in FP32 performance that is almost identical: 11.52 TFLOPS for Intel versus 11.61 TFLOPS for NVIDIA. The FP16 picture is different, with the Arc B570 delivering 23.04 TFLOPS at a 2:1 ratio, while the GeForce offers 11.61 TFLOPS at 1:1.
Memory configurations favor Intel in capacity and bandwidth. The Arc B570 has 10 GB of GDDR6 on a 160-bit bus, delivering 380.0 GB/s. The RTX 4060 Mobile has 8 GB on a 128-bit bus, yielding 256.0 GB/s. That is a 48.4% bandwidth advantage for the Intel card. The GeForce counters with higher effective memory clock, 16 Gbps versus 19 Gbps for the Arc, but the narrower bus limits overall throughput.
Form factor and power draw are also distinct. The RTX 4060 Mobile is an integrated graphics package, IGP slot width, with no power connectors and a 115 W TDP. The Arc B570 is a dual-slot discrete card, 272 mm long, requiring a single 8-pin connector and a 450 W suggested power supply, with a 150 W TDP. The NVIDIA part is designed for laptops; the Intel card is a desktop add-in board. Both use PCIe 4.0 x8. Display outputs differ as well, with the mobile part being portable device dependent and the Arc offering 1x HDMI 2.1a and 3x DisplayPort 2.1.
The Verdict
The data points to a straightforward recommendation for most users: the NVIDIA GeForce RTX 4060 Mobile is the faster GPU in the majority of tested workloads. Its 7-1 head-to-head win count, 23.1% lead in PassMark G3D, and 64.6% advantage in DirectX 10 make it the safer choice for gaming across a broad range of API generations. The 33.1% DirectX 11 margin reinforces this, as do the solid wins in G2D and even the narrow DirectX 12 result. For anyone prioritizing established game compatibility and consistent rasterization performance, the RTX 4060 Mobile is the clear pick.
The Intel Arc B570 is not without merit. Its 7.5% Vulkan lead and 6.4% GPU compute advantage suggest that in Vulkan-native titles, compute-heavy applications, or future workloads built around modern abstractions, it can outperform the GeForce. The larger 10 GB frame buffer and 380.0 GB/s bandwidth also give it headroom for texture-heavy scenes, even if the benchmark scores do not fully reflect that advantage in the recorded tests.
Who should pick which? The RTX 4060 Mobile is for the laptop buyer who wants broad compatibility and strong performance in DirectX-dominated game libraries. The Arc B570 is for the desktop builder who runs Vulkan-focused workloads, values compute throughput, and can work within a 150 W power envelope with a 450 W power supply. The average benchmark scores, 22729 versus 20556, favor the GeForce by about 10.6%, but the Arc B570's wins in Vulkan and compute mean it is not a one-sided affair. The RTX 4060 Mobile also holds a higher percentile ranking at 67 versus 65 for the Arc, a small but consistent edge across the entire GPU landscape.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The NVIDIA GeForce RTX 4060 Mobile has an average benchmark score of 22729, while the Intel Arc B570 scores 20556, a difference of roughly 10.6% in favor of the GeForce.
Q: Where does the Intel Arc B570 beat the RTX 4060 Mobile?
A: The Arc B570 wins in GeekBench Vulkan with 96844 versus 89569, a 7.5% lead, and in PassMark GPU Compute with 7281 versus 6816, a 6.4% advantage.
Q: How large is the DirectX 10 performance gap?
A: The RTX 4060 Mobile scores 107 in PassMark DirectX 10 compared to 65 for the Arc B570, a 64.6% difference, the largest margin in the comparison.
Q: Do the two GPUs have similar memory bandwidth?
A: No. The Arc B570 has 380.0 GB/s bandwidth on a 160-bit bus with 10 GB of GDDR6, while the RTX 4060 Mobile has 256.0 GB/s on a 128-bit bus with 8 GB of GDDR6.
Q: What is the FP32 performance difference?
A: The RTX 4060 Mobile delivers 11.61 TFLOPS FP32, while the Arc B570 delivers 11.52 TFLOPS, making them nearly identical in raw single-precision compute.
Q: Which GPU has the higher boost clock?
A: The Arc B570 runs at a flat 2500 MHz base and boost, while the RTX 4060 Mobile boosts to 1890 MHz from a 1545 MHz base.
Head-to-Head Benchmarks
The biggest win for the RTX 4060 Mobile comes in PassMark DirectX 10, where it scores 107 against 65, a 64.6% margin. This is not a subtle difference; it is a generational gap in legacy API performance. The DirectX 11 test shows a similar story at 157 versus 118, a 33.1% lead, and DirectX 9 follows with 216 versus 164, a 31.7% edge. These three tests together paint a picture of NVIDIA maintaining strong backward compatibility while Intel's newer architecture struggles in older API paths.
The PassMark G3D result is the most important gaming metric in the dataset. The RTX 4060 Mobile scores 17469 against 14195 for the Arc B570, a 23.1% advantage. This is the headline rasterization figure, and it aligns with the overall average score gap. The G2D test is narrower, 730 versus 661, a 10.4% win for NVIDIA. DirectX 12 is essentially a dead heat: 73 versus 72, a 1.4% margin that favors the GeForce but holds little practical significance.
The Intel wins are concentrated in two areas. GeekBench Vulkan shows 96844 versus 89569, a 7.5% lead for the Arc B570. This is a meaningful result because Vulkan is increasingly important for modern game engines and cross-platform titles. PassMark GPU Compute follows with 7281 versus 6816, a 6.4% advantage, indicating that Intel's architecture handles compute shaders and general-purpose GPU tasks efficiently. GeekBench OpenCL is a win for NVIDIA, 89420 versus 83514, a 7.1% margin, which partially offsets Intel's compute gains.
The pattern across all nine tests is consistent: NVIDIA wins the DirectX and rasterization suite by margins ranging from 1.4% to 64.6%, while Intel wins the Vulkan and compute tests by 6.4% to 7.5%. The RTX 4060 Mobile's wins are more numerous and generally larger, but the Arc B570's victories are in categories that could matter more in future workloads. The nearest rival comparisons reinforce this: the RTX 4060 Mobile sits within 1.3% of the Intel Arc B580 and 1.3% of the RTX 5060 Mobile, while the Arc B570 is within 0.1% of the RTX 3070 Mobile and 0.1% of the Intel Arc A750.
Specification Differences
The two GPUs differ in nearly every measurable specification except process node and API support. Both use TSMC 5 nm, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, and both connect via PCIe 4.0 x8. Everything else diverges.
The RTX 4060 Mobile uses the AD107 chip with Ada Lovelace architecture and 18,900 million transistors on a 159 mm² die. The Arc B570 uses the BMG-G21 chip with Xe2-HPG architecture and 19,600 million transistors on a 272 mm² die. Transistor density is 118.9 million per square millimeter for NVIDIA versus 72.1 million for Intel.
Clocks differ significantly: the RTX 4060 Mobile has a 1545 MHz base and 1890 MHz boost, while the Arc B570 runs at 2500 MHz for both. Memory clocks are 2000 MHz with 16 Gbps effective for the GeForce and 2375 MHz with 19 Gbps effective for the Arc. Memory capacity is 8 GB versus 10 GB, bus width is 128-bit versus 160-bit, and bandwidth is 256.0 GB/s versus 380.0 GB/s.
Compute resources are distributed differently: 3072 shading units, 96 TMUs, 48 ROPs, 24 RT cores, and 96 tensor cores for NVIDIA, versus 2304 shading units, 144 TMUs, 80 ROPs, and 18 RT cores for Intel, with no tensor core count listed. Pixel rate is 90.72 GPixel/s versus 200.0 GPixel/s, and texture rate is 181.4 GTexel/s versus 360.0 GTexel/s. FP32 is nearly identical at 11.11 TFLOPS versus 11.52 TFLOPS, with FP16 diverges to 11.61 TFLOPS versus 23.04 TFLOPS at a 2:1 ratio.
Power and form factor differences are stark: 115 W TDP with IGP slot width and no power connectors for the mobile part, versus 150 W TDP with dual-slot width, 1x 8-pin power connector, 450 W suggested PSU, and 272 mm length for the desktop card. The RTX 4060 Mobile is portable device dependent for display outputs and has no length listed, while the Arc B570 offers 1x HDMI 2.1a and 3x DisplayPort 2.1. Release dates are January 2023 for the GeForce and January 2025 for the Arc. The launch MSRP for the Arc B570 is 219 USD. The RTX 4060 Mobile has a null launch MSRP, with its predecessor being the GeForce 30 Mobile series, successor the GeForce 50 Mobile series, production status Active for both cards. The RTX 4060 Mobile's transistor count and die size are not shared with the Arc B570, which lists 19,600 million transistors and 272 mm², but the GeForce counters with 18,900 million and 159 mm², and the pixel rates, texture rates, FP32, TDP, slot width, power connectors, bus interface, display outputs, dimensions, and release dates all differ as described above.