NVIDIA GeForce MX110 vs NVIDIA GeForce RTX 5080 SUPER Comparison
NVIDIA GeForce MX110
GeForce RTX 5080 SUPER
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce MX110 vs NVIDIA GeForce RTX 5080 SUPER
The Verdict
The data in this comparison is unambiguous: the NVIDIA GeForce RTX 5080 SUPER is in an entirely different performance class than the NVIDIA GeForce MX110. Any builder considering these two parts is not choosing between alternatives, they are deciding whether to buy a modern enthusiast desktop GPU or an end-of-life mobile chip from 2017.
The MX110 delivers an average benchmark score of 3834 across its recorded tests, placing it at the 23rd percentile of all GPUs in the database. It sits within 1.6% of the NVIDIA Quadro 2000, which scores 3898, and is 1.1% ahead of the Intel UHD Graphics 710 at 3792. This is entry-level territory, suitable only for basic desktop acceleration and very light workloads.
The RTX 5080 SUPER, despite its much higher specifications, records a single 3DMark Steel Nomad DX12 score of 3075, which places it at the 19th percentile. That score is 2.8% below the NVIDIA Quadro P1000 (3163) and 3.4% below the Intel Arc Pro B60 (3182). This is a critical observation: the database's current measurements do not reflect the hardware's theoretical capability. The recorded score is from a workload that may not align with this GPU's architecture, or the sample measured was not operating under optimal conditions.
For the practical builder: if you need a GPU for modern gaming, ray tracing, or AI workloads, the MX110 is not a candidate. It has no ray tracing cores, no tensor cores, and its 2 GB GDDR5 memory is below the requirements of current titles. The RTX 5080 SUPER, however, offers 24 GB of GDDR7 memory, 84 RT cores, and 336 tensor cores. The fact that its current database score is low should not be ignored, but the specification sheet suggests the measured result is an anomaly. Choose the RTX 5080 SUPER for any serious workload. Choose the MX110 only if you are resurrecting an old laptop for office tasks or media playback.
Architecture Differences
The two GPUs are separated by two full architecture generations and a dramatic shift in manufacturing technology.
The MX110 uses the GM108S chip, built on the Maxwell architecture. It is manufactured on a 28 nm process at TSMC, with 1,020 million transistors packed into a 77 mm² die. That yields a transistor density of 13.2 million per square millimeter. Maxwell was designed for efficiency in low-power mobile parts, and the MX110's 30 W TDP reflects that. It has 256 shading units, 16 texture mapping units, and 8 raster output units. There are no dedicated ray tracing or tensor cores. The GPU is an integrated-class part (IGP slot width) with no power connectors, and it interfaces with the system via PCIe 3.0 x4.
The RTX 5080 SUPER uses the GB203 chip, built on the Blackwell 2.0 architecture. It is manufactured on a 5 nm process at TSMC, with 45,600 million transistors on a 378 mm² die. The transistor density is 120.6 million per square millimeter, roughly nine times higher than the MX110. Blackwell 2.0 is NVIDIA's current enthusiast architecture, featuring dedicated hardware for ray tracing and AI. The RTX 5080 SUPER has 10,752 shading units, 336 TMUs, 112 ROPs, 84 RT cores, and 336 tensor cores. It is a dual-slot card requiring a 1x 16-pin power connector, with a TDP of 415 W. It connects via PCIe 5.0 x16.
The memory subsystems are equally divergent. The MX110 uses 2 GB of GDDR5 on a 64-bit bus, yielding 40.10 GB/s of bandwidth. The RTX 5080 SUPER uses 24 GB of GDDR7 on a 256-bit bus, delivering 1.02 TB/s. That is a 25-fold increase in memory capacity and a 25-fold increase in bandwidth.
Clock speeds also differ substantially. The MX110 runs at a base of 978 MHz and boosts to 1006 MHz. The RTX 5080 SUPER runs at 2295 MHz base and boosts to 2617 MHz. The newer chip also supports DirectX 12 Ultimate (12_2) versus the MX110's DirectX 12 (11_0) feature level, a meaningful gap for modern game compatibility.
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark runs between these two GPUs. Instead, the comparison relies on the average benchmark scores and nearest rival data. This is where the analysis becomes tricky.
The MX110's average score of 3834 is derived from Geekbench OpenCL (4255) and Geekbench Vulkan (3413) tests. The RTX 5080 SUPER's average score of 3075 comes from a single 3DMark Steel Nomad DX12 run. These are not directly comparable workloads. Geekbench OpenCL and Vulkan are compute-oriented tests that can run on any GPU, while 3DMark Steel Nomad is a modern DX12 gaming workload with ray tracing elements.
In the nearest rival data, the MX110 is 0.3% ahead of the GTX 650 (3823) and 1.1% ahead of the Intel UHD Graphics 710 (3792). It trails the AMD Radeon R5 Graphics (3883) by 1.2% and the NVIDIA Quadro 2000 (3898) by 1.6%. These deltas are tiny, confirming that the MX110 is a marginal performer even among its peers.
The RTX 5080 SUPER's nearest rivals are more confusing. It is 2.8% behind the Quadro P1000 (3163), 3.4% behind the Intel Arc Pro B60 (3182), but 3.1% ahead of the GeForce 820A (2983) and 3.6% ahead of the GTX 860M (2967). The fact that this flagship-class GPU is being compared to a low-end Quadro and an integrated Intel Arc part indicates the recorded 3DMark score is not representative. A 24 GB GDDR7 GPU with 56.28 TFLOPS of FP32 compute should not be within 3% of a GTX 860M. The data suggests the 3075 score was obtained under unusual circumstances, possibly with early drivers or a non-final sample.
FAQ
Q: Can the MX110 run modern games?
A: The MX110 has 2 GB of GDDR5 memory, a 64-bit bus, and 8 ROPs. It is at the 23rd percentile of all GPUs. Its nearest rivals are integrated graphics and decade-old discrete parts. Modern games with high-resolution textures will exceed its memory capacity and fill-rate limits.
Q: Is the RTX 5080 SUPER's low benchmark score a reason to avoid it?
A: The recorded 3DMark Steel Nomad score of 3075 places it at the 19th percentile, below the Quadro P1000. However, its hardware specifications are far beyond that score. The result is likely a measurement artifact. The 24 GB GDDR7 memory and 56.28 TFLOPS FP32 performance indicate a high-end part.
Q: Which GPU has better ray tracing support?
A: The RTX 5080 SUPER has 84 dedicated RT cores. The MX110 has none. The newer GPU also supports DirectX 12 Ultimate (12_2), which includes hardware-accelerated ray tracing features. The MX110 only supports DirectX 12 (11_0).
Q: What are the power requirements?
A: The MX110 has a 30 W TDP and requires no power connectors. The RTX 5080 SUPER has a 415 W TDP and requires a single 16-pin power connector. The MX110 is an IGP-class part, while the RTX 5080 SUPER is a dual-slot card.
Q: Is the MX110 good for AI workloads?
A: No. The MX110 has no tensor cores and only 515.1 GFLOPS of FP32 compute. The RTX 5080 SUPER has 336 tensor cores and 56.28 TFLOPS of FP32 performance, which is essential for AI inference and training.
Where Each One Wins
The MX110 wins in scenarios where power draw is critical and workloads are trivial. At 30 W with no power connector, it can be integrated into thin laptops where a 415 W card is physically impossible. Its 2 GB GDDR5 memory is sufficient for video decode, 2D desktop rendering, and light photo editing. The MX110's nearest rival deltas, all within 1.6%, show it is competently matched against other low-end parts of its era. It also supports Vulkan 1.4 and OpenGL 4.6, so basic compute tasks will function.
The RTX 5080 SUPER wins in every performance-driven category. Its 24 GB GDDR7 memory at 1.02 TB/s bandwidth is suited for 4K texture packs and large AI models. Its 84 RT cores enable real-time ray tracing. Its 336 tensor cores accelerate DLSS and AI workloads. The 56.28 TFLOPS FP32 and FP16 (1:1) rates are more than 100 times the MX110's 515.1 GFLOPS FP32. The 112 ROPs deliver a pixel rate of 293.1 GPixel/s versus the MX110's 8.048 GPixel/s, and the 879.3 GTexel/s texture rate dwarfs the MX110's 16.10 GTexel/s. The PCIe 5.0 x16 interface provides 16 times the bus bandwidth of the MX110's PCIe 3.0 x4.
For a desktop gaming or workstation build, the choice is obvious. For a legacy laptop repair, the MX110 is the only option that fits. The RTX 5080 SUPER's current benchmark score does not reflect its capabilities, but the specification sheet is the more reliable indicator for planning a high-end system.
Specification Differences
| Specification | NVIDIA GeForce MX110 | NVIDIA GeForce RTX 5080 SUPER |
|----------------|----------------------|-------------------------------|
| Architecture | Maxwell | Blackwell 2.0 |
| Process Node | 28 nm | 5 nm |
| Transistors | 1,020 million | 45,600 million |
| Die Size | 77 mm² | 378 mm² |
| Base Clock | 978 MHz | 2295 MHz |
| Boost Clock | 1006 MHz | 2617 MHz |
| Memory Size | 2 GB | 24 GB |
| Memory Type | GDDR5 | GDDR7 |
| Memory Bus | 64 bit | 256 bit |
| Memory Bandwidth | 40.10 GB/s | 1.02 TB/s |
| Shading Units | 256 | 10752 |
| TMUs | 16 | 336 |
| ROPs | 8 | 112 |
| RT Cores | None | 84 |
| Tensor Cores | None | 336 |
| Pixel Rate | 8.048 GPixel/s | 293.1 GPixel/s |
| Texture Rate | 16.10 GTexel/s | 879.3 GTexel/s |
| FP32 Compute | 515.1 GFLOPS | 56.28 TFLOPS |
| TDP | 30 W | 415 W |
| Slot Width | IGP | Dual-slot |
| Power Connectors | None | 1x 16-pin |
| Bus Interface | PCIe 3.0 x4 | PCIe 5.0 x16 |
| DirectX Support | 12 (11_0) | 12 Ultimate (12_2) |
| Release Date | 2017-11-16 | 2025-12-31 |
| Production Status | End-of-life | Active |
| Launch MSRP | None | 999 USD |