NVIDIA GeForce MX110
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce MX110 Specifications
GeForce MX110 GPU Core
Shader units and compute resources
The NVIDIA GeForce MX110 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
MX110 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce MX110's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce MX110 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce MX110 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce MX110's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce MX110 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the MX110, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
MX110 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce MX110 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell Architecture & Process
Manufacturing and design details
The NVIDIA GeForce MX110 is built on NVIDIA's Maxwell architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the MX110 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce MX110 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce MX110 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce MX110 to maintain boost clocks without throttling.
GeForce MX110 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce MX110 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce MX110. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce MX110 Product Information
Release and pricing details
The NVIDIA GeForce MX110 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce MX110 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce MX110 Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce MX110 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce MX110 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.
About NVIDIA GeForce MX110
The NVIDIA GeForce MX110 is an end-of-life mobile graphics solution built on the 28 nm Maxwell architecture, specifically the GM108S chip. It was released in late 2017 and has since been superseded, but benchmark data still places it within a specific performance tier that can be analyzed against its direct competitors.
Benchmark Performance
The GeForce MX110 achieves an average benchmark score of 3834 across the two recorded tests: a Geekbench OpenCL score of 4255 and a Geekbench Vulkan score of 3413. This places the GPU at the 21st percentile among all GPUs, meaning roughly four out of five graphics processors in the database outperform it. The spread between its OpenCL and Vulkan results is notable — the OpenCL score is 24.7% higher than the Vulkan score — which indicates the Maxwell architecture is more efficient in compute-oriented workloads than in modern graphics API paths.
Relative to its nearest rivals, the MX110 sits in a tightly packed cluster. Against the NVIDIA GeForce GTX 650, the MX110 is 0.6% faster, with the GTX 650 averaging 3811 points. The Intel UHD Graphics 710 is nearly identical, trailing by 0.7% with an average score of 3808. The AMD FirePro M4150 is the only rival in this group that leads the MX110, coming in 0.7% ahead with a score of 3862. Finally, the AMD Radeon HD 6770 sits 0.8% behind with 3802 points. These deltas are all within a single percentage point, meaning the MX110 is effectively interchangeable with all four rivals in raw benchmark terms. The data shows no single competitor in this group holds a meaningful advantage; performance differences here are within run-to-run variance territory.
The FP32 compute throughput is 515.1 GFLOPS, with a pixel rate of 8.048 GPixel/s and a texture rate of 16.10 GTexel/s. These figures align with the modest benchmark scores — the MX110 is designed for basic graphical tasks rather than intensive compute. The 256 shading units, 16 texture mapping units, and 8 raster output pipelines provide the hardware foundation for these results, and the 28 nm process node from TSMC with 1,020 million transistors on a 77 mm² die reflects an older manufacturing generation that limits efficiency compared to newer parts.
Ray Tracing and Feature Set
The GeForce MX110 has no dedicated ray tracing cores and no tensor cores. The architecture is Maxwell, which predates NVIDIA's RTX line entirely, so hardware-accelerated ray tracing is not supported. Similarly, there is no DLSS capability because that relies on tensor cores that are absent from this chip. The GPU does support DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4, per the API data. The DirectX 12 support is limited to the 11_0 feature level, which means it can run DirectX 12 titles but with the feature set of DirectX 11 — this is a functional distinction that matters for game compatibility. Vulkan 1.4 support is present, which is relatively modern, but the lack of hardware acceleration for ray tracing means any such effects must be handled through software or are simply unavailable in newer titles.
The display outputs are listed as "portable device dependent," reflecting its intended use in laptops where the manufacturer decides the physical connectors. The bus interface is PCIe 3.0 x4, which is a reduced-width connection compared to full x16 slots, but for a GPU of this performance class the bandwidth is not a limiting factor in benchmark scores. The power connector is listed as none, and the slot width is IGP, indicating it is integrated into the motherboard as a discrete chip rather than a removable card.
How It Compares
Against the NVIDIA GeForce GTX 650, the MX110 is 0.6% faster in average benchmark scores. Both are NVIDIA parts, but the GTX 650 is a desktop card from an earlier generation. This near-tie suggests the MX110 delivers desktop-equivalent performance from a mobile integrated form factor, though the GTX 650 may have different driver optimizations. The benchmark delta is negligible, so users upgrading from a GTX 650 would see no measurable change in performance.
The Intel UHD Graphics 710 is 0.7% slower than the MX110. This is an integrated graphics solution, and the fact that it nearly matches a discrete mobile GPU highlights how far integrated graphics have come. However, the MX110 still holds the edge, however slim. For users comparing laptops with either option, the data indicates the MX110 provides a marginal but real advantage in GPU-accelerated workloads.
The AMD FirePro M4150 is 0.7% faster than the MX110, making it the only rival in this group to lead. The FirePro line is aimed at professional applications, but the benchmark score here is from general compute tests. The MX110 trails by a small margin, but the difference is not substantial enough to classify one as clearly superior. Both sit in the same performance envelope.
The AMD Radeon HD 6770 is 0.8% slower than the MX110. This is an older desktop GPU, and again the MX110 holds a narrow lead. The consistency of these deltas — all between -0.7% and +0.8% — reinforces that the MX110 occupies a specific performance tier where no single competitor dominates.
Who Should Consider It
The benchmark data positions the MX110 for users with modest graphical demands. At the 21st percentile, it is suited for basic productivity tasks, light photo editing, and older or less demanding games. The Geekbench OpenCL score of 4255 indicates competent compute performance for applications that offload work to the GPU, such as video transcoding or simple filters. The Vulkan score of 3413 suggests it can handle modern graphics APIs, but the performance level means settings will need to be conservative.
For gaming, the MX110 can handle esports titles and older 3D games at lower resolutions and settings. Given its pixel rate of 8.048 GPixel/s and texture rate of 16.10 GTexel/s, the GPU is not designed for high-resolution, high-detail gaming. Users should expect playable frame rates at 1080p only with reduced graphical settings or at lower resolutions like 720p. The FP32 throughput of 515.1 GFLOPS is sufficient for basic compute tasks but will struggle with anything more demanding. The 30 W TDP and IGP form factor mean it is suitable for thin-and-light laptops where battery life and thermals are prioritized over performance.
This GPU is not for users who play modern AAA titles, do 3D rendering, or run machine learning workloads. The lack of tensor cores eliminates any AI acceleration, and the absence of ray tracing cores means newer effects-heavy games will not run optimally. The data shows it is a bridge between integrated graphics and entry-level discrete GPUs, with performance that is competitive but not class-leading.
FAQ
Q: What is the average benchmark score of the NVIDIA GeForce MX110?
A: The average benchmark score is 3834, based on Geekbench OpenCL and Vulkan tests.
Q: How does the MX110 compare to the Intel UHD Graphics 710?
A: The MX110 is 0.7% faster, with the Intel UHD Graphics 710 scoring 3808 compared to the MX110's 3834.
Q: Does the MX110 support ray tracing?
A: No, the MX110 has no ray tracing cores and no tensor cores, as it is based on the Maxwell architecture.
Q: What is the memory bandwidth of the MX110?
A: The memory bandwidth is 40.10 GB/s, provided by 2 GB of GDDR5 memory on a 64-bit bus.
Q: What DirectX version does the MX110 support?
A: It supports DirectX 12 (11_0 feature level), along with OpenGL 4.6 and Vulkan 1.4.
Q: How does the MX110 perform against the AMD FirePro M4150?
A: The AMD FirePro M4150 is 0.7% faster, scoring 3862 compared to the MX110's 3834.
Memory Subsystem
The GeForce MX110 is equipped with 2 GB of GDDR5 memory on a 64-bit bus, yielding a bandwidth of 40.10 GB/s. The memory clock runs at 1253 MHz, which translates to 5 Gbps effective. This configuration is modest by modern standards but adequate for the GPU's performance class. The 64-bit bus width is a limiting factor — it halves the memory bandwidth compared to a 128-bit bus at the same clock speed, which constrains performance in memory-intensive workloads.
For high resolutions, this memory subsystem is a bottleneck. At 1080p and above, the 40.10 GB/s bandwidth can struggle to feed the 256 shading units, particularly in textures-heavy scenes. The 2 GB capacity is also limiting for modern games that often require more VRAM at higher detail settings. The pixel rate of 8.048 GPixel/s and texture rate of 16.10 GTexel/s suggest the GPU can compute pixels and textures quickly enough, but the memory bandwidth will throttle overall throughput. For 720p or 1080p with low settings, the memory subsystem is sufficient. For 1440p or higher, the data indicates the MX110 will be severely constrained by both capacity and bandwidth.
The GDDR5 type is standard for the era, and the 5 Gbps effective rate is typical for entry-level parts. The lack of any power connectors and the 30 W TDP reflect a design focused on low power consumption rather than raw memory throughput. In practical terms, the memory subsystem is the primary reason the MX110 sits at the 21st percentile — the compute cores are capable, but they cannot be fully utilized due to the narrow bus and limited bandwidth.
The AMD Equivalent of GeForce MX110
Looking for a similar graphics card from AMD? The AMD Radeon RX 540 Mobile offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce MX110 Comparisons
See how the GeForce MX110 stacks up against similar graphics cards from the same generation and competing brands.
Compare GeForce MX110 with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs