GPU Comparison
GEFORCE
NVIDIA GeForce GTX 1630
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1785 MHz
TDP
75 W
BUS WIDTH
64 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2022
VS
GEFORCE
GeForce GTX 1650 Ti Max-Q
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1200 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2020
PERFORMANCE BENCHMARKS
geekbench_opencl
geekbench_vulkan
DETAILED SPECIFICATIONS
SPECIFICATION
GTX 1630
GTX 1650 Ti Max-Q
Core Specs
Shading Units
512
1,024
+100.0%
Shaders
512
1,024
+100.0%
TMUs
32
64
+100.0%
ROPs
16
32
+100.0%
SM Count
8
16
+100.0%
Clocks
Base Clock
1740 MHz
1035 MHz
Boost Clock
1785 MHz
1200 MHz
Memory Clock
1500 MHz
12 Gbps effective
1250 MHz
10 Gbps effective
Memory
Memory Size
4 GB
4 GB
VRAM (MB)
4,096
4,096
0.0%
Memory Type
GDDR6
GDDR6
Memory Bus
64 bit
128 bit
Bandwidth
96.00 GB/s
160.0 GB/s
Cache
L1 Cache
64 KB (per SM)
64 KB (per SM)
L2 Cache
1024 KB
1024 KB
Performance
Pixel Rate
28.56 GPixel/s
38.40 GPixel/s
Texture Rate
57.12 GTexel/s
76.80 GTexel/s
FP32 (TFLOPS)
1.828 TFLOPS
2.458 TFLOPS
FP64 (TFLOPS)
57.12 GFLOPS (1:32)
76.80 GFLOPS (1:32)
FP16 (TFLOPS)
3.656 TFLOPS (2:1)
4.915 TFLOPS (2:1)
Power
TDP
75 W
50 W
TDP (W)
75
50
-33.3%
Suggested PSU
250 W
—
Power Connectors
None
None
Architecture
Architecture
Turing
Turing
GPU Name
TU117
TU117
Generation
GeForce 16
GeForce 16 Mobile
Process Size
12 nm
12 nm
Transistors
4,700 million
4,700 million
Die Size
200 mm²
200 mm²
Foundry
TSMC
TSMC
Density
23.5M / mm²
23.5M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
7.5
7.5
Shader Model
6.8
6.8
Physical
Slot Width
Single-slot
—
Length
145 mm
5.7 inches
—
Height
69 mm
2.7 inches
—
Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 10
GeForce 10 Mobile
Successor
GeForce 20
GeForce 20 Mobile