GEFORCE

NVIDIA GeForce GTX 1650 Ti Max-Q

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1200
MHz Boost
50W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,200 MHz
Shaders 1,024
Bus Width 128-bit
TDP 50W
Memory Type GDDR6
Architecture Turing
nm
Process 12 nm
Released Apr 2020

NVIDIA GeForce GTX 1650 Ti Max-Q Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 1650 Ti Max-Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,024
Shaders
1,024
TMUs
64
ROPs
32
SM Count
16

GTX 1650 Ti Max-Q Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 1650 Ti Max-Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1650 Ti Max-Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1035 MHz
Base Clock
1,035 MHz
Boost Clock
1200 MHz
Boost Clock
1,200 MHz
Memory Clock
1250 MHz 10 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 1650 Ti Max-Q Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1650 Ti Max-Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
160.0 GB/s

GeForce GTX 1650 Ti Max-Q by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 1650 Ti Max-Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
1024 KB

GTX 1650 Ti Max-Q Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1650 Ti Max-Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.458 TFLOPS
FP64 (Double)
76.80 GFLOPS (1:32)
FP16 (Half)
4.915 TFLOPS (2:1)
Pixel Rate
38.40 GPixel/s
Texture Rate
76.80 GTexel/s

Turing Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 1650 Ti Max-Q is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1650 Ti Max-Q will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU117
Process Node
12 nm
Foundry
TSMC
Transistors
4,700 million
Die Size
200 mm²
Density
23.5M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 1650 Ti Max-Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1650 Ti Max-Q to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None

GeForce GTX 1650 Ti Max-Q by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 1650 Ti Max-Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1650 Ti Max-Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

GeForce GTX 1650 Ti Max-Q Product Information

Release and pricing details

The NVIDIA GeForce GTX 1650 Ti Max-Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1650 Ti Max-Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2020
Production
End-of-life
Predecessor
GeForce 10 Mobile
Successor
GeForce 20 Mobile

About NVIDIA GeForce GTX 1650 Ti Max-Q

# NVIDIA GeForce GTX 1650 Ti Max-Q: A Mobile Turing Workhorse

The NVIDIA GeForce GTX 1650 Ti Max-Q is an end-of-life mobile graphics solution built on the Turing architecture, fabricated on TSMC's 12 nm process with a TU117 chip containing 4,700 million transistors on a 200 mm² die. With a 50th percentile ranking among all GPUs, this part occupies the exact middle ground of the performance spectrum, and its benchmark data shows a deliberate balance between capability and efficiency. The chip operates at a 1035 MHz base clock with a 1200 MHz boost, delivering 2.458 TFLOPS of FP32 compute, and the Max-Q designation indicates a tuned implementation focused on thermal and power discipline rather than raw peak performance.

Benchmark Performance

The GTX 1650 Ti Max-Q's 50th percentile standing among all GPUs places it squarely in the median of the graphics hierarchy, but the absence of rival benchmark scores in the available data means its position must be interpreted through architectural context rather than direct percentage comparisons. The FP32 throughput of 2.458 TFLOPS is the primary compute metric, and when paired with a pixel rate of 38.40 GPixel/s and a texture rate of 76.80 GTexel/s, the data suggests a chip designed for 1080p gaming at medium to high settings rather than extreme resolutions. The FP16 performance of 4.915 TFLOPS (2:1 ratio) indicates that the Turing architecture's half-precision path is present but not a focus for this part, as consumer gaming workloads typically rely on FP32.

The 1024 shading units, 64 texture mapping units, and 32 ROPs form a balanced configuration that scales predictably with clock speeds. At the 1200 MHz boost ceiling, the pixel rate math checks out exactly (32 ROPs × 1200 MHz = 38.40 GPixel/s), confirming the data's internal consistency. The texture rate likewise aligns (64 TMUs × 1200 MHz = 76.80 GTexel/s). This coherence suggests the benchmark data reflects real silicon behavior, and the 50th percentile ranking implies that roughly half of all GPUs in the database outperform it while half trail behind—a meaningful reference point for prospective users.

How It Compares

The nearestRivals field is empty in the available data, so no direct percentage deltas can be cited against specific competing models. However, the predecessor relationship to GeForce 10 Mobile and successor to GeForce 20 Mobile frames its generational position. As a Turing-based part, it sits between Pascal (GeForce 10 Mobile) and the RTX-enabled Turing refresh (GeForce 20 Mobile), meaning it inherits the architectural improvements of Turing—such as concurrent floating-point and integer execution—without the dedicated ray tracing hardware that defines the 20-series.

The 50th percentile ranking implies that in a field of all GPUs, this card beats half and loses to half, which for a mobile part is a reasonable expectation given thermal constraints. The absence of RT cores and tensor cores further distinguishes it from the 20-series, making it a rasterization-only solution. Against its direct predecessor generation, the Turing architecture's improved shader efficiency and higher clock-per-watt characteristics would suggest an uplift, but without explicit rival scores, such comparisons remain qualitative.

Ray Tracing and Feature Set

The GTX 1650 Ti Max-Q has null values for both RT cores and tensor cores, which means it offers no dedicated hardware acceleration for ray tracing or AI-based features like DLSS. This is a rasterization-focused GPU, and the API support reflects that positioning: DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4 are all present, ensuring broad compatibility with modern titles. The DirectX 12_1 feature level indicates support for conservative rasterization and rasterizer-ordered views, but lacks the DirectX 12 Ultimate features like mesh shaders or variable-rate shading that require newer hardware.

For ray-traced workloads, the data shows this GPU would rely on software-based approximations or lower-resolution render paths, which in practice means significantly reduced performance compared to hardware-accelerated solutions. The Vulkan 1.4 support is notable for its current-generation status, ensuring compatibility with the latest Vulkan-based games and engines. The absence of tensor cores also means no DLSS upscaling, so users must rely on native resolution rendering or traditional temporal anti-aliasing techniques.

Who Should Consider It

Given the 50th percentile ranking and the 4 GB GDDR6 memory configuration, the GTX 1650 Ti Max-Q appears best suited for 1080p gaming at medium settings in current titles, or high settings in older or less demanding games. The 2.458 TFLOPS FP32 throughput is roughly half of what a desktop mid-range card from the same era might offer, and the 160.0 GB/s memory bandwidth is adequate for 1080p textures but may bottleneck at higher resolutions or with high-detail texture packs.

Users targeting 1440p gameplay should note that the 4 GB VRAM capacity and 128-bit bus width will likely constrain performance in memory-heavy scenarios. The 50th percentile position suggests this GPU is a competent entry-level mobile solution, but not one that excels at maximum settings in AAA titles. For esports and competitive titles like shooters or MOBAs, the 1200 MHz boost clock and 38.40 GPixel/s pixel rate should provide smooth frame rates at medium-to-high settings, while the lower TDP makes it suitable for thin-and-light laptops where sustained performance matters more than peak output.

FAQ

Q: Does this GPU support hardware ray tracing?

A: No. The RT core count is null, and the tensor core count is null, meaning there is no dedicated hardware for ray tracing or AI-based upscaling techniques like DLSS.

Q: What is the memory capacity and type?

A: The GPU features 4 GB of GDDR6 memory on a 128-bit bus, providing 160.0 GB/s of memory bandwidth.

Q: What is the maximum supported DirectX version?

A: DirectX 12 (12_1) is supported, along with OpenGL 4.6 and Vulkan 1.4.

Q: When was this GPU released?

A: The release date is April 1, 2020, and the production status is end-of-life.

Q: What process node is used?

A: The TSMC 12 nm process is used, with a die size of 200 mm² containing 4,700 million transistors.

Q: How does the FP16 performance compare to FP32?

A: FP16 performance is 4.915 TFLOPS, which is exactly double the FP32 figure of 2.458 TFLOPS, indicating a 2:1 ratio.

Memory Subsystem

The memory subsystem comprises 4 GB of GDDR6 on a 128-bit interface, yielding 160.0 GB/s of bandwidth at an effective 10 Gbps data rate (1250 MHz base memory clock). This configuration is modest by modern standards but was appropriate for its 2020 launch window. The 128-bit bus width means memory bandwidth scales directly with clock speed, and the 160.0 GB/s figure is sufficient for 1080p gaming at medium settings, where texture streaming and geometry loads typically fit within the 4 GB frame buffer.

At higher resolutions like 1440p or 4K, the combination of limited VRAM and narrower bus width becomes a bottleneck. Games that exceed 4 GB of video memory usage will experience stuttering or texture pop-in as the driver swaps assets through the PCIe 3.0 x16 interface. The 160.0 GB/s bandwidth is also significantly lower than what desktop equivalents offer, so memory-intensive workloads like high-resolution texture packs or compute tasks will see disproportionate performance drops. The 4 GB capacity, while small by 2025 standards, was a common configuration for mobile GPUs in this class, and the GDDR6 type ensures reasonable efficiency per bit transferred.

Power and Cooling

The TDP is rated at 50 W, which is exceptionally low for the performance on offer, and the power connector field is "None," meaning the card draws all power from the PCIe slot or the laptop's integrated power delivery. The suggested PSU field is null, which is typical for mobile parts where the system's power adapter handles the entire load. The 50 W TDP enables thin-and-light chassis designs, but it also caps sustained boost behavior—the 1200 MHz boost clock is the maximum, and under sustained load, thermal throttling could reduce clocks depending on the laptop's cooling solution.

The absence of dedicated power connectors means there are no modular PSU requirements, and the card's power delivery is entirely dependent on the motherboard's design. For laptop implementations, this low TDP allows for compact cooling solutions like thin heat pipes and small fans, but users should expect that the 50 W budget limits overclocking headroom. The 12 nm process is not particularly efficient by modern standards, but the modest transistor count (4,700 million) and die size (200 mm²) keep thermal density manageable. The data indicates a card that prioritizes energy efficiency over peak performance, making it suitable for ultrabooks and slim gaming laptops where sustained low-power operation is more valuable than short bursts of high performance.

Detailed benchmark scores and charts for the NVIDIA GeForce GTX 1650 Ti Max-Q are below.

Benchmark Scores

No benchmark data available for this GPU.

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