NVIDIA B200 SXM6 vs NVIDIA GeForce RTX 5060 Mobile Comparison

NVIDIA
GEFORCE

NVIDIA B200 SXM6

CORE STATE GB100
VRAM 180 GB
CLOCK SPEED 1830 MHz
TDP 1000 W
BUS WIDTH 8192 bit
ARCHITECTURE Blackwell
nm
PROCESS 5 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5060 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1455 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
3,013.5
geekbench_opencl
N/A
96,969
geekbench_vulkan
N/A
96,451
passmark_directx_10
N/A
119
passmark_directx_11
N/A
168
passmark_directx_12
N/A
87
passmark_directx_9
N/A
203
passmark_g2d
N/A
876
passmark_g3d
N/A
18,852
passmark_gpu_compute
N/A
7,607

Analysis: NVIDIA B200 SXM6 vs NVIDIA GeForce RTX 5060 Mobile

Head-to-Head Benchmarks

The recorded database contains no direct head-to-head benchmark results between the NVIDIA B200 SXM6 and the NVIDIA GeForce RTX 5060 Mobile. The B200 SXM6 has an average benchmark score of 0, while the RTX 5060 Mobile has an average benchmark score of 22,435. This data gap exists because the B200 SXM6 is a server accelerator with no display outputs and no API support for DirectX, OpenGL, or Vulkan, making it ineligible for the consumer-oriented benchmark suites that populate the database.

For the RTX 5060 Mobile, the available benchmark data shows a spread of results across different test types. In 3DMark Steel Nomad DX12, it scores 3,013.5. Geekbench OpenCL yields 96,969, and Geekbench Vulkan yields 96,451. Passmark tests show 119 in DirectX 10, 168 in DirectX 11, 87 in DirectX 12, and 203 in DirectX 9. The Passmark G2D score is 876, while the Passmark G3D score is 18,852. Passmark GPU Compute returns 7,607.

The RTX 5060 Mobile sits at the 67th percentile among all GPUs in the database. Its nearest rivals, based on average benchmark score, include the AMD Radeon RX 7700 XT at 22,549 (a delta of -0.5% from the RTX 5060 Mobile), the AMD Radeon RX 5700 at 22,170 (delta of 1.2%), the AMD Radeon RX 6700S at 22,154 (delta of 1.3%), and the NVIDIA GeForce RTX 4060 Mobile at 22,729 (delta of -1.3%). These deltas indicate that the RTX 5060 Mobile performs nearly identically to the RX 7700 XT and RTX 4060 Mobile, while holding a small but measurable lead over the RX 5700 and RX 6700S. In practical terms, a 1.3% delta is within normal run-to-run variance for most benchmark suites, so the RTX 5060 Mobile's position among these four rivals is effectively a statistical tie.

The B200 SXM6 has no benchmark entries and no nearest rivals listed, so no comparative percentage deltas can be calculated for it. Its 50th percentile ranking reflects the absence of measured data rather than a performance evaluation. The B200 SXM6's raw compute specifications, however, dwarf the RTX 5060 Mobile: its FP32 throughput is 69.34 TFLOPS versus 9.684 TFLOPS, its texture rate is 1,083.4 GTexel/s versus 151.3 GTexel/s, and its memory bandwidth is 8.19 TB/s versus 384.0 GB/s. These figures represent a compute capability that is roughly seven times higher in FP32 and more than twenty times higher in memory bandwidth, but without benchmark scores, the database cannot express this difference as a percentage advantage.

Architecture Differences

The two GPUs share TSMC's 5 nm process node and the NVIDIA Blackwell architecture family, but they diverge sharply in implementation. The B200 SXM6 uses the GB100 chip with a die size of 1628 mm² and 208,000 million transistors, yielding a transistor density of 127.8 million transistors per square millimeter. The RTX 5060 Mobile uses the GB206 chip with a die size of 181 mm² and 21,900 million transistors, yielding a density of 121.0 million per square millimeter. The B200 SXM6 is thus nearly nine times larger in die area and packs roughly 9.5 times more transistors.

The B200 SXM6 is classified under the Server Blackwell (Bxx) generation, while the RTX 5060 Mobile belongs to the GeForce 50 Mobile generation. The B200 SXM6's predecessor is Server Hopper and its successor is Server Rubin. The RTX 5060 Mobile's predecessor is GeForce 40 Mobile, and it has no successor listed. The B200 SXM6 launched on 2024-10-31, while the RTX 5060 Mobile launched on 2025-05-19, a gap of under seven months.

Core configurations differ substantially. The B200 SXM6 has 18,944 shading units, 592 TMUs, 24 ROPs, and 592 tensor cores. The RTX 5060 Mobile has 3,328 shading units, 104 TMUs, 48 ROPs, 26 RT cores, and 104 tensor cores. The B200 SXM6 has no listed RT cores, while the RTX 5060 Mobile includes dedicated ray tracing hardware. The B200 SXM6's ROP count of 24 is notably low relative to its shading unit count, which is typical for a compute-oriented accelerator. The RTX 5060 Mobile's 48 ROPs give it a higher pixel rate of 69.84 GPixel/s compared to the B200 SXM6's 43.92 GPixel/s, despite the latter's vastly larger compute pipeline.

Memory architecture is another major differentiator. The B200 SXM6 uses 180 GB of HBM3e across a 8192-bit bus, delivering 8.19 TB/s of bandwidth. The RTX 5060 Mobile uses 8 GB of GDDR7 across a 128-bit bus, delivering 384.0 GB/s. The B200 SXM6's memory clock is 2000 MHz (8 Gbps effective), while the RTX 5060 Mobile's is 1500 MHz (24 Gbps effective). The effective data rate is three times higher on the mobile chip, but the bus width is 64 times wider on the server chip, which is why the bandwidth gap is so large.

Clock behavior is unusual for the B200 SXM6. Its base clock is 120 MHz and its boost clock is 1830 MHz, a very wide range that reflects aggressive power management for a 1000 W TDP part. The RTX 5060 Mobile has a base clock of 952 MHz and a boost clock of 1455 MHz, with a TDP of just 45 W. The B200 SXM6 also carries a suggested PSU rating of 1400 W, while the RTX 5060 Mobile has no such requirement. The B200 SXM6 is an SXM Module with PCIe 6.0 x16, while the RTX 5060 Mobile is an IGP with PCIe 5.0 x16 and no power connectors. API support differs entirely: the B200 SXM6 lists no APIs, while the RTX 5060 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

FAQ

Q: Which GPU has higher FP32 compute throughput?

A: The B200 SXM6 delivers 69.34 TFLOPS FP32, while the RTX 5060 Mobile delivers 9.684 TFLOPS. The B200 SXM6 is approximately 7.2 times faster in raw FP32, though no benchmark scores are available for the server part to confirm real-world scaling.

Q: How does memory bandwidth compare between the two?

A: The B200 SXM6 offers 8.19 TB/s through 180 GB of HBM3e on a 8192-bit bus. The RTX 5060 Mobile offers 384.0 GB/s through 8 GB of GDDR7 on a 128-bit bus. The B200 SXM6's bandwidth is roughly 21 times higher, and its memory capacity is 22.5 times larger.

Q: What is the RTX 5060 Mobile's performance position relative to its nearest rivals?

A: The database shows the RTX 5060 Mobile with an average benchmark score of 22,435. It is 0.5% behind the AMD Radeon RX 7700 XT (22,549), 1.2% ahead of the AMD Radeon RX 5700 (22,170), 1.3% ahead of the AMD Radeon RX 6700S (22,154), and 1.3% behind the NVIDIA GeForce RTX 4060 Mobile (22,729). These deltas are small enough to classify the four GPUs as comparable performers.

Q: Which GPU supports ray tracing?

A: The RTX 5060 Mobile includes 26 RT cores and supports DirectX 12 Ultimate (12_2). The B200 SXM6 has no RT core count listed and no API support entries, indicating it is not designed for graphics workloads.

Q: What are the power requirements for each GPU?

A: The B200 SXM6 has a TDP of 1000 W and a suggested PSU rating of 1400 W. The RTX 5060 Mobile has a TDP of 45 W and no suggested PSU. The B200 SXM6 uses an SXM Module slot, while the RTX 5060 Mobile is an IGP with no power connectors.

Q: When did each GPU launch, and what are their successors?

A: The B200 SXM6 launched on 2024-10-31, with Server Hopper as its predecessor and Server Rubin as its successor. The RTX 5060 Mobile launched on 2025-05-19, with GeForce 40 Mobile as its predecessor and no successor listed.

The Verdict

The data supports a clear functional separation. The B200 SXM6 is a server accelerator built for compute density: 18,944 shading units, 592 tensor cores, 180 GB of HBM3e, and 8.19 TB/s of bandwidth within a 1000 W power envelope. It has no display outputs, no API support, and no benchmark entries in the database, so its performance can only be assessed through its raw specifications. Its 69.34 TFLOPS FP32 and 1,083.4 GTexel/s texture rate place it in a different performance class entirely from the mobile part.

The RTX 5060 Mobile is a laptop GPU with 3,328 shading units, 104 tensor cores, 26 RT cores, 8 GB of GDDR7, and 384.0 GB/s of bandwidth at 45 W. It supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, and it has a full set of benchmark results. Its average score of 22,435 places it at the 67th percentile, with nearest rivals all within 1.3% of its score. The RTX 5060 Mobile also has a higher pixel rate (69.84 GPixel/s versus 43.92 GPixel/s) and more ROPs (48 versus 24), which makes it more suitable for rasterized graphics output.

For users choosing between these two, the decision is dictated by workload type. The B200 SXM6 serves compute-heavy server environments where memory capacity, bandwidth, and tensor throughput are paramount, and where graphics output is unnecessary. The RTX 5060 Mobile serves portable, graphics-oriented systems where power efficiency, API compatibility, and ray tracing are required. Neither part can substitute for the other in its intended role, and the database contains no cross-compatible benchmark to rank them on a single scale.

Specification Differences

| Field | NVIDIA B200 SXM6 | NVIDIA GeForce RTX 5060 Mobile |

|---|---|---|

| Chip | GB100 | GB206 |

| Architecture | Blackwell | Blackwell 2.0 |

| Generation | Server Blackwell (Bxx) | GeForce 50 Mobile |

| Transistors | 208,000 million | 21,900 million |

| Die Size | 1628 mm² | 181 mm² |

| Transistor Density | 127.8M / mm² | 121.0M / mm² |

| Base Clock | 120 MHz | 952 MHz |

| Boost Clock | 1830 MHz | 1455 MHz |

| Memory Clock | 2000 MHz 8 Gbps effective | 1500 MHz 24 Gbps effective |

| Memory Size | 180 GB | 8 GB |

| Memory Type | HBM3e | GDDR7 |

| Memory Bus Width | 8192 bit | 128 bit |

| Memory Bandwidth | 8.19 TB/s | 384.0 GB/s |

| Shading Units | 18944 | 3328 |

| TMUs | 592 | 104 |

| ROPs | 24 | 48 |

| RT Cores | N/A | 26 |

| Tensor Cores | 592 | 104 |

| Pixel Rate | 43.92 GPixel/s | 69.84 GPixel/s |

| Texture Rate | 1,083.4 GTexel/s | 151.3 GTexel/s |

| FP32 | 69.34 TFLOPS | 9.684 TFLOPS |

| FP16 | 69.34 TFLOPS (1:1) | 9.684 TFLOPS (1:1) |

| TDP | 1000 W | 45 W |

| Slot Width | SXM Module | IGP |

| Power Connectors | N/A | None |

| Suggested PSU | 1400 W | N/A |

| Bus Interface | PCIe 6.0 x16 | PCIe 5.0 x16 |

| Display Outputs | No outputs | Portable Device Dependent |

| DirectX | N/A | 12 Ultimate (12_2) |

| OpenGL | N/A | 4.6 |

| Vulkan | N/A | 1.4 |

| Release Date | 2024-10-31 | 2025-05-19 |

| Predecessor | Server Hopper | GeForce 40 Mobile |

| Successor | Server Rubin | N/A |

| Launch MSRP | 34,999 USD | N/A |

DETAILED SPECIFICATIONS

SPECIFICATION
B200 SXM6
RTX 5060 Mobile
Core Specs
Shading Units
18,944
3,328 -82.4%
Shaders
18,944
3,328 -82.4%
TMUs
592
104 -82.4%
ROPs
24
48 +100.0%
SM Count
148
26 -82.4%
Clocks
Base Clock
120 MHz
952 MHz
Boost Clock
1830 MHz
1455 MHz
Memory Clock
2000 MHz 8 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
180 GB
8 GB
VRAM (MB)
184,320
8,192 -95.6%
Memory Type
HBM3e
GDDR7
Memory Bus
8192 bit
128 bit
Bandwidth
8.19 TB/s
384.0 GB/s
Cache
L1 Cache
256 KB (per SM)
128 KB (per SM)
L2 Cache
126 MB
32 MB
Performance
Pixel Rate
43.92 GPixel/s
69.84 GPixel/s
Texture Rate
1,083.4 GTexel/s
151.3 GTexel/s
FP32 (TFLOPS)
69.34 TFLOPS
9.684 TFLOPS
FP64 (TFLOPS)
34.67 TFLOPS (1:2)
151.3 GFLOPS (1:64)
FP16 (TFLOPS)
69.34 TFLOPS (1:1)
9.684 TFLOPS (1:1)
AI/RT
RT Cores
—
26
Tensor Cores
592
104 -82.4%
Power
TDP
1000 W
45 W
TDP (W)
1,000
45 -95.5%
Suggested PSU
1400 W
—
Power Connectors
—
None
Architecture
Architecture
Blackwell
Blackwell 2.0
GPU Name
GB100
GB206
Generation
Server Blackwell (Bxx)
GeForce 50 Mobile
Process Size
5 nm
5 nm
Transistors
208,000 million
21,900 million
Die Size
1628 mm²
181 mm²
Foundry
TSMC
TSMC
Density
127.8M / mm²
121.0M / mm²
API Support
DirectX
—
12 Ultimate (12_2)
OpenGL
—
4.6
Vulkan
—
1.4
OpenCL
3.0
3.0
CUDA
10.0
12.0
Shader Model
—
6.9
Physical
Slot Width
SXM Module
IGP
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 6.0 x16
PCIe 5.0 x16
Other
Launch Price
34,999 USD
—
Production
Active
Active
Predecessor
Server Hopper
GeForce 40 Mobile
Successor
Server Rubin
—
View B200 SXM6 Details View GeForce RTX 5060 Mobile Details