GPU Comparison

Intel
GPU

Intel Arc Pro B60

CORE STATE BMG-G21
VRAM 24 GB
CLOCK SPEED 2400 MHz
TDP 200 W
BUS WIDTH 192 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

Quadro P600

CORE STATE GP107
VRAM 2 GB
CLOCK SPEED 1557 MHz
TDP 40 W
BUS WIDTH 128 bit
ARCHITECTURE Pascal
nm
PROCESS 14 nm
LAUNCH DATE 2017

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,646
N/A
passmark_directx_10
61
14
passmark_directx_11
122
24
passmark_directx_12
76
14
passmark_directx_9
179
56
passmark_g2d
763
529
passmark_g3d
14,580
3,317
passmark_gpu_compute
7,029
1,415
geekbench_opencl
N/A
11,181
geekbench_vulkan
N/A
9,755

Analysis: Intel Arc Pro B60 vs NVIDIA Quadro P600

The Intel Arc Pro B60 and NVIDIA Quadro P600 represent two very different eras of professional GPU design. The Arc Pro B60 is a modern, high-end workstation part built on Intel’s latest architecture, while the Quadro P600 is a legacy entry-level solution from the Pascal generation. Benchmark data shows a complete and decisive performance sweep for the Intel card across every single test, with margins that range from substantial to overwhelming.

Head-to-Head Benchmarks

The data shows a clean 7-0 victory for the Intel Arc Pro B60 across all shared test suites. The largest single margin comes in the DirectX 12 workload, where the Intel card scores 76 versus the Quadro P600’s 14, a delta of 442.9%. This is not a close contest; it represents a generational chasm in API efficiency and raw throughput. The DirectX 11 test tells a similar story, with Intel’s 122-point score dwarfing the Quadro P600’s 24 points, a 408.3% advantage.

The most important metric for overall 3D rendering performance, Passmark G3D, shows the Arc Pro B60 scoring 14,580 against the Quadro P600’s 3,317. That is a 339.6% lead, meaning the Intel card delivers roughly four and a half times the rasterization performance. Compute workloads are equally lopsided; the Passmark GPU Compute score of 7,029 for Intel versus 1,415 for NVIDIA represents a 396.7% delta, indicating that the Arc Pro B60 is not just a gaming or graphics specialist but also a significantly more capable general-purpose compute device.

Even in legacy DirectX 9 and DirectX 10 tests, where the older Pascal architecture might be expected to hold its own, the Intel card wins decisively. The Arc Pro B60 scores 179 in DirectX 9 versus 56 for the Quadro P600, a 219.6% advantage, and 61 versus 14 in DirectX 10, a 335.7% lead. The only non-3D test, Passmark G2D, shows a smaller but still clear margin: 763 for Intel versus 529 for NVIDIA, a 44.2% difference. This indicates that even in 2D desktop workloads, the newer architecture has a distinct edge. The average benchmark score for the Arc Pro B60 is 3,182, while the Quadro P600 sits at 2,923, with the Intel card ranking in the 20th percentile of all GPUs versus the 19th percentile for the NVIDIA card.

Architecture Differences

The architectural gap between these two cards is vast. The Intel Arc Pro B60 is built on the BMG-G21 chip using the Xe2-HPG architecture, part of the Battlemage (Pro Series) generation. It is manufactured on a 5 nm process at TSMC, packing 19,600 million transistors into a 272 mm² die. In contrast, the NVIDIA Quadro P600 uses the GP107 chip based on the much older Pascal architecture, fabricated on a 14 nm process from Samsung. This older node holds only 3,300 million transistors on a 132 mm² die, giving it a transistor density of 25.0M per mm² versus the Intel chip’s 72.1M per mm².

The core configurations are radically different. The Intel card features 2,560 shading units, 160 texture mapping units, and 80 ROPs, alongside 20 dedicated ray tracing cores. The Quadro P600 has only 384 shading units, 24 TMUs, and 16 ROPs, with no ray tracing hardware at all. This difference in raw hardware resources explains the massive benchmark margins, as the Intel card has over six times the shader count. The Intel card also supports DirectX 12 Ultimate (12_2), while the Quadro P600 is limited to DirectX 12 (12_1), meaning the Intel card supports the latest feature set including ray tracing and mesh shaders.

Memory architecture further separates the two. The Arc Pro B60 comes with 24 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth. The Quadro P600 is equipped with just 2 GB of GDDR5 on a 128-bit bus, providing only 64.13 GB/s. This is a seven-fold difference in memory capacity and a seven-fold difference in bandwidth, which is critical for large datasets and high-resolution textures in professional workloads. The Intel card also uses a PCIe 5.0 x8 interface, while the NVIDIA card is limited to PCIe 3.0 x16, though the newer standard’s bandwidth per lane makes the Intel connection substantially faster overall.

FAQ

Q: Which card has a higher overall benchmark score?

A: The Intel Arc Pro B60 has an average benchmark score of 3,182, while the NVIDIA Quadro P600 averages 2,923. The Intel card also ranks slightly higher in the percentile of all GPUs, at 20th versus 19th.

Q: How much faster is the Intel card in the most demanding graphics test?

A: In the Passmark DirectX 12 test, the Intel Arc Pro B60 scores 76 compared to the Quadro P600’s 14, representing a 442.9% performance advantage. This is the largest margin of victory across all benchmarks.

Q: Does the Quadro P600 have any ray tracing capabilities?

A: No. The Quadro P600 has no ray tracing cores listed in its specifications, whereas the Intel Arc Pro B60 includes 20 dedicated ray tracing cores.

Q: What is the difference in memory bandwidth?

A: The Intel Arc Pro B60 offers 456.0 GB/s of bandwidth from its 24 GB GDDR6 memory on a 192-bit bus. The Quadro P600 provides only 64.13 GB/s from 2 GB of GDDR5 on a 128-bit bus.

Q: Are these cards in the same performance class according to rival comparisons?

A: No. The nearest rival to the Arc Pro B60 is the NVIDIA Quadro P1000 with an average score of 3,163 (a 0.6% delta). The Quadro P600’s nearest rival is the NVIDIA GeForce RTX 4060 Ti 8 GB with a score of 2,913 (a 0.3% delta), placing it in a much lower performance tier.

Q: Which card has a higher power draw?

A: The Intel Arc Pro B60 has a TDP of 200 W and requires a 1x 8-pin power connector with a suggested 550 W power supply. The NVIDIA Quadro P600 has a TDP of 40 W and requires no external power connector, with a suggested 200 W power supply.

Specification Differences

The two cards differ on nearly every specification field. The most obvious divergence is in process technology: Intel uses a 5 nm TSMC process, while NVIDIA uses a 14 nm Samsung process. This leads to a massive difference in transistor count (19,600 million versus 3,300 million) and die size (272 mm² versus 132 mm²). The Intel card’s transistor density is 72.1M per mm², whereas the Quadro P600’s is 25.0M per mm².

Clock speeds also differ significantly. The Intel Arc Pro B60 has a base clock of 2000 MHz and a boost clock of 2400 MHz, while the Quadro P600 runs at 1329 MHz base and 1557 MHz boost. Memory clocks are equally disparate, with Intel using 2375 MHz (19 Gbps effective) and NVIDIA using 1002 MHz (4 Gbps effective). The memory configuration is a major differentiator: 24 GB GDDR6 on a 192-bit bus versus 2 GB GDDR5 on a 128-bit bus.

The compute resources show the Intel card’s dominance: 2,560 shading units versus 384, 160 TMUs versus 24, and 80 ROPs versus 16. The Intel card also has 20 ray tracing cores, while the NVIDIA card has none. Pixel fill rate is 192.0 GPixel/s for Intel versus 24.91 GPixel/s for NVIDIA. Texture fill rate is 384.0 GTexel/s versus 37.37 GTexel/s. FP32 performance is 12.29 TFLOPS versus 1.2 TFLOPS, and FP16 performance is 24.58 TFLOPS versus 18.68 GFLOPS.

Physical and power characteristics are also distinct. The Intel card is dual-slot with a 200 W TDP and requires a single 8-pin connector. The NVIDIA card is single-slot with a 40 W TDP and no power connector. The Intel card is 167 mm long, 69 mm tall, and 40 mm wide, while the NVIDIA card is 150 mm long and 69 mm tall. The Intel card uses PCIe 5.0 x8, and the NVIDIA card uses PCIe 3.0 x16. Display outputs are 4x mini-DisplayPort 2.1 on the Intel card versus 4x mini-DisplayPort 1.4a on the NVIDIA card. Only the Intel card supports DirectX 12 Ultimate (12_2); both support OpenGL 4.6 and Vulkan 1.4.

Where Each One Wins

The Intel Arc Pro B60 wins in every conceivable workload category. For professional 3D rendering, CAD, and content creation, the 339.6% lead in Passmark G3D and the 442.9% lead in DirectX 12 make it the only viable choice for modern, demanding applications. Its 24 GB of memory and 456.0 GB/s of bandwidth are essential for large scenes, high-resolution textures, and complex simulations. The 20 ray tracing cores provide future-proofing for applications that leverage hardware-accelerated ray tracing, a feature the Quadro P600 completely lacks. The 396.7% advantage in GPU compute also makes it suitable for general-purpose compute tasks like data processing and machine learning inference.

The NVIDIA Quadro P600’s only advantages are in physical and power characteristics. Its 40 W TDP and single-slot design mean it requires no external power connector and can be installed in low-power or space-constrained systems. Its 150 mm length is slightly shorter than the Intel card’s 167 mm, and its PCIe 3.0 x16 interface, while older, is still widely compatible with older motherboards. It also uses the older but stable Pascal architecture, which may have more mature driver support in some legacy enterprise applications. However, in terms of pure performance, the Quadro P600 is not competitive, as its 3317 G3D score is only about 23% of the Intel card’s 14,580. For any user prioritizing speed, memory capacity, or modern features, the Intel Arc Pro B60 is the definitive choice, with the data showing no scenario where the Quadro P600 outperforms it.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B60
Quadro P600
Core Specs
Shading Units
2,560
384 -85.0%
Shaders
2,560
384 -85.0%
TMUs
160
24 -85.0%
ROPs
80
16 -80.0%
SM Count
3
Execution Units
20
Clocks
Base Clock
2000 MHz
1329 MHz
Boost Clock
2400 MHz
1557 MHz
Memory Clock
2375 MHz 19 Gbps effective
1002 MHz 4 Gbps effective
Memory
Memory Size
24 GB
2 GB
VRAM (MB)
24,576
2,048 -91.7%
Memory Type
GDDR6
GDDR5
Memory Bus
192 bit
128 bit
Bandwidth
456.0 GB/s
64.13 GB/s
Cache
L1 Cache
48 KB (per SM)
L2 Cache
10 MB
1024 KB
Performance
Pixel Rate
192.0 GPixel/s
24.91 GPixel/s
Texture Rate
384.0 GTexel/s
37.37 GTexel/s
FP32 (TFLOPS)
12.29 TFLOPS
1,195.8 GFLOPS
FP64 (TFLOPS)
3.072 TFLOPS (1:4)
37.37 GFLOPS (1:32)
FP16 (TFLOPS)
24.58 TFLOPS (2:1)
18.68 GFLOPS (1:64)
AI/RT
RT Cores
20
XMX Cores
160
Power
TDP
200 W
40 W
TDP (W)
200
40 -80.0%
Suggested PSU
550 W
200 W
Power Connectors
1x 8-pin
None
Architecture
Architecture
Xe2-HPG
Pascal
GPU Name
BMG-G21
GP107
Generation
Battlemage (Pro Series)
Quadro Pascal (Px000)
Process Size
5 nm
14 nm
Transistors
19,600 million
3,300 million
Die Size
272 mm²
132 mm²
Foundry
TSMC
Samsung
Density
72.1M / mm²
25.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
6.1
Shader Model
6.6
6.8
Physical
Slot Width
Dual-slot
Single-slot
Length
167 mm 6.6 inches
150 mm 5.9 inches
Height
69 mm 2.7 inches
69 mm 2.7 inches
Outputs
4x mini-DisplayPort 2.1
4x mini-DisplayPort 1.4a
Bus Interface
PCIe 5.0 x8
PCIe 3.0 x16
Other
Launch Price
499 USD
Production
Active
End-of-life
Predecessor
Quadro Maxwell
Successor
Quadro Volta
View Arc Pro B60 Details View Quadro P600 Details