Intel Arc Pro B60 vs NVIDIA GeForce MX110 Comparison
Intel Arc Pro B60
GeForce MX110
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Pro B60 vs NVIDIA GeForce MX110
Head-to-Head Benchmarks
The benchmark data between these two GPUs is sparse, with no direct head-to-head test results recorded in the database. However, the available individual scores reveal a stark contrast in performance positioning. The NVIDIA GeForce MX110 delivers a Geekbench OpenCL score of 4255 and a Geekbench Vulkan score of 3413, resulting in an average benchmark score of 3834. The Intel Arc Pro B60, by contrast, posts a much higher PassMark G3D score of 14580 and a PassMark GPU Compute score of 7029, but its average benchmark score across all recorded tests is only 3182. This discrepancy is explained by the inclusion of legacy DirectX tests in the Arc Pro B60's benchmark suite, where it scores 179 in DirectX 9, 122 in DirectX 11, 76 in DirectX 12, and 61 in DirectX 10. These older API tests drag down the average despite the card's modern compute capabilities.
The MX110's nearest rivals in the database include the NVIDIA GeForce GTX 650 (0.3% faster), the Intel UHD Graphics 710 (1.1% slower), the AMD Radeon R5 Graphics (1.2% slower), and the NVIDIA Quadro 2000 (1.6% slower). This places the MX110 firmly in entry-level territory, with its average score of 3834 sitting just above the GTX 650's 3823. The Arc Pro B60's nearest rivals include the NVIDIA Quadro P1000 (0.6% faster), the NVIDIA GeForce GT 640 (0.9% slower), the NVIDIA GeForce 920M (3.2% slower), and the NVIDIA GeForce RTX 5080 SUPER (3.5% faster). The Arc Pro B60's average of 3182 is surprisingly low for a card with such modern hardware, but the PassMark G3D score of 14580 shows its real-world rasterization strength. The RTX 5080 SUPER, despite being a far more powerful product, only averages 3075 in this dataset, which indicates that the average benchmark score is heavily skewed by test selection.
The MX110's percentile rank among all GPUs is 23, while the Arc Pro B60 sits at 20. This is a counterintuitive result, as the Arc Pro B60's raw performance metrics are orders of magnitude higher. The percentile ranking is based on the average benchmark score, which penalizes the Arc Pro B60 for its weak legacy DirectX results. In pure compute terms, the Arc Pro B60's PassMark GPU Compute score of 7029 dwarfs the MX110's Geekbench OpenCL score of 4255, though these are different test suites and not directly comparable. The data indicates that the MX110 is a consistent, if modest, performer across the tests it appears in, while the Arc Pro B60 shows extreme variance depending on the workload.
Where Each One Wins
The MX110 wins in scenarios that rely on its tested workloads: Geekbench OpenCL and Vulkan. Its OpenCL score of 4255 and Vulkan score of 3413 demonstrate competence in compute and modern graphics APIs, but these numbers are low in absolute terms. The MX110 is a 28 nm Maxwell chip with 256 shading units, 16 TMUs, and 8 ROPs, running at a base clock of 978 MHz and a boost of 1006 MHz. It is designed for portable devices, consumes only 30 W, and has no power connectors, making it suitable for basic office work, light media playback, and very modest gaming at low settings. Its 2 GB of GDDR5 memory on a 64-bit bus delivers 40.10 GB/s of bandwidth, which is sufficient for its intended use case but far from capable of handling modern game textures or compute workloads.
The Arc Pro B60 wins decisively in raw performance, with a PassMark G3D score of 14580 that is roughly 3.8 times higher than the MX110's Geekbench OpenCL score, even accounting for different test suites. Its PassMark GPU Compute score of 7029 indicates strong compute capability, and its 3DMark Steel Nomad DX12 score of 2646 shows modern DirectX 12 Ultimate performance. The Arc Pro B60 is a dual-slot, 200 W card with a 550 W suggested PSU, featuring 2560 shading units, 160 TMUs, 80 ROPs, and 20 ray tracing cores. It operates at a base clock of 2000 MHz and a boost of 2400 MHz, with 24 GB of GDDR6 memory on a 192-bit bus delivering 456.0 GB/s. This card is built for professional workloads, content creation, and modern gaming at high settings, though its legacy DirectX 9 and 10 scores are poor (179 and 61 respectively), indicating that older software will run poorly.
The Arc Pro B60 also wins in memory capacity and bandwidth, offering 24 GB versus the MX110's 2 GB, and 456.0 GB/s versus 40.10 GB/s. This makes the Arc Pro B60 suitable for large datasets, high-resolution textures, and compute tasks that require substantial video memory. The MX110, with its IGP slot width and portable-device-dependent display outputs, is clearly a low-power solution for laptops and small form factors, while the Arc Pro B60's 167 mm length, 69 mm height, and 40 mm width, along with four mini-DisplayPort 2.1 outputs, target desktop workstations.
Architecture Differences
The two GPUs come from completely different eras and design philosophies. The MX110 is built on NVIDIA's Maxwell architecture, using the GM108S chip, fabricated on a 28 nm process at TSMC. It contains 1,020 million transistors on a die size of 77 mm², giving a transistor density of 13.2 million per mm². The Maxwell architecture is a mature, power-efficient design from 2014, and the MX110 was released on 2017-11-16, now marked as end-of-life. Its PCIe 3.0 x4 interface is modest, and its API support includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4, but the DirectX 12 support is only at the 11_0 feature level, meaning it lacks modern features like mesh shaders and variable rate shading.
The Arc Pro B60 is built on Intel's Xe2-HPG architecture, using the BMG-G21 chip, fabricated on a 5 nm process at TSMC. It contains 19,600 million transistors on a die size of 272 mm², giving a transistor density of 72.1 million per mm². This is a massive leap in complexity: the Arc Pro B60 has 19.2 times more transistors and 5.5 times the die area of the MX110. The Xe2-HPG architecture is designed for high-performance compute and ray tracing, with 20 dedicated ray tracing cores. The Arc Pro B60 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, bringing full support for the latest graphics features. Its PCIe 5.0 x8 interface provides far more bandwidth than the MX110's PCIe 3.0 x4.
The FP32 compute performance illustrates the gap: the MX110 delivers 515.1 GFLOPS, while the Arc Pro B60 delivers 12.29 TFLOPS, a 23.9 times difference. The Arc Pro B60 also supports FP16 at 24.58 TFLOPS with a 2:1 ratio, while the MX110 has no recorded FP16 capability. Pixel and texture rates follow the same trend: the MX110 offers 8.048 GPixel/s and 16.10 GTexel/s, while the Arc Pro B60 offers 192.0 GPixel/s and 384.0 GTexel/s. The memory subsystem is similarly divergent: the MX110 uses 2 GB GDDR5 on a 64-bit bus, while the Arc Pro B60 uses 24 GB GDDR6 on a 192-bit bus, with 11.4 times the bandwidth. The Arc Pro B60 was released on 2025-09-04 and is still active in production, with a launch MSRP of 499 USD.
FAQ
Q: Which GPU has a higher average benchmark score?
A: The NVIDIA GeForce MX110 has an average benchmark score of 3834, while the Intel Arc Pro B60 has an average of 3182. However, this is misleading because the Arc Pro B60's average is dragged down by low legacy DirectX scores (61 in DX10, 76 in DX12, 122 in DX11, 179 in DX9), whereas its PassMark G3D score is 14580.
Q: How do the two GPUs compare in memory capacity and bandwidth?
A: The MX110 has 2 GB of GDDR5 memory on a 64-bit bus, delivering 40.10 GB/s of bandwidth. The Arc Pro B60 has 24 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s, which is 12 times the capacity and 11.4 times the bandwidth.
Q: Which GPU supports ray tracing?
A: The Intel Arc Pro B60 includes 20 ray tracing cores and supports DirectX 12 Ultimate (12_2). The NVIDIA GeForce MX110 has no ray tracing cores and only supports DirectX 12 (11_0), so it cannot handle hardware-accelerated ray tracing.
Q: What are the power requirements for each card?
A: The MX110 has a TDP of 30 W, uses no power connectors, and is an IGP (integrated graphics processor) solution. The Arc Pro B60 has a TDP of 200 W, requires a single 8-pin power connector, and has a suggested PSU of 550 W.
Q: When were these GPUs released, and are they still in production?
A: The MX110 was released on 2017-11-16 and is end-of-life. The Arc Pro B60 was released on 2025-09-04 and is still active in production.
Q: Which GPU is better for modern DirectX 12 Ultimate games?
A: The Arc Pro B60 is the clear choice, as it supports DirectX 12 Ultimate (12_2) and scores 2646 in 3DMark Steel Nomad DX12. The MX110 only supports DirectX 12 (11_0), which lacks the advanced features of 12_2, and its Vulkan score of 3413 is far below the Arc Pro B60's capabilities.
The Verdict
The data points to two entirely different products for two entirely different audiences. The NVIDIA GeForce MX110 is a low-power, entry-level GPU for portable devices, with a 30 W TDP, no power connectors, and a compact IGP design. Its 23rd percentile ranking and average score of 3834 place it just above the GeForce GTX 650 and Intel UHD Graphics 710, making it suitable for basic tasks but not for demanding workloads. The Arc Pro B60, despite its lower average benchmark score of 3182 and 20th percentile ranking, is a far more capable card in every meaningful metric: 12.29 TFLOPS FP32, 24 GB GDDR6, 20 ray tracing cores, and modern API support. Its low average score is an artifact of legacy DirectX tests, not a reflection of real-world performance.
Pick the MX110 if you need a low-power, fanless, or IGP solution for a laptop or compact system, where 30 W power draw and no external power are critical. It will handle basic productivity, older games, and light media tasks, but its 2 GB memory and 515.1 GFLOPS will limit it severely. Pick the Arc Pro B60 if you need professional-grade performance, high memory capacity, ray tracing, and modern DirectX 12 Ultimate features. Its 200 W TDP and 550 W PSU requirement demand a desktop chassis, but the payoff is 456.0 GB/s of bandwidth, 384.0 GTexel/s, and a PassMark G3D score of 14580. The Arc Pro B60 is the only rational choice for gaming, content creation, or compute work, despite its poor legacy API performance.
Specification Differences
| Specification | NVIDIA GeForce MX110 | Intel Arc Pro B60 |
| --- | --- | --- |
| Architecture | Maxwell | Xe2-HPG |
| Chip | GM108S | BMG-G21 |
| Process Node | 28 nm | 5 nm |
| Transistors | 1,020 million | 19,600 million |
| Die Size | 77 mm² | 272 mm² |
| Transistor Density | 13.2M / mm² | 72.1M / mm² |
| Base Clock | 978 MHz | 2000 MHz |
| Boost Clock | 1006 MHz | 2400 MHz |
| Memory Size | 2 GB | 24 GB |
| Memory Type | GDDR5 | GDDR6 |
| Memory Bus | 64 bit | 192 bit |
| Memory Bandwidth | 40.10 GB/s | 456.0 GB/s |
| Shading Units | 256 | 2560 |
| TMUs | 16 | 160 |
| ROPs | 8 | 80 |
| Ray Tracing Cores | None | 20 |
| Pixel Rate | 8.048 GPixel/s | 192.0 GPixel/s |
| Texture Rate | 16.10 GTexel/s | 384.0 GTexel/s |
| FP32 Performance | 515.1 GFLOPS | 12.29 TFLOPS |
| FP16 Performance | None | 24.58 TFLOPS (2:1) |
| TDP | 30 W | 200 W |
| Slot Width | IGP | Dual-slot |
| Power Connectors | None | 1x 8-pin |
| Suggested PSU | None | 550 W |
| Bus Interface | PCIe 3.0 x4 | PCIe 5.0 x8 |
| Display Outputs | Portable Device Dependent | 4x mini-DisplayPort 2.1 |
| DirectX | 12 (11_0) | 12 Ultimate (12_2) |
| Release Date | 2017-11-16 | 2025-09-04 |
| Production Status | End-of-life | Active |
| Dimensions | Not specified | 167 mm x 69 mm x 40 mm |