GPU Comparison

Intel
GPU

Intel Arc Pro B60

CORE STATE BMG-G21
VRAM 24 GB
CLOCK SPEED 2400 MHz
TDP 200 W
BUS WIDTH 192 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
Intel
GPU

UHD Graphics 610

CORE STATE Comet Lake GT1
VRAM System Shared
CLOCK SPEED 1050 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 9.5
nm
PROCESS 14 nm+++
LAUNCH DATE 2020

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,646
N/A
passmark_directx_10
61
N/A
passmark_directx_11
122
N/A
passmark_directx_12
76
N/A
passmark_directx_9
179
N/A
passmark_g2d
763
N/A
passmark_g3d
14,580
N/A
passmark_gpu_compute
7,029
N/A
geekbench_opencl
N/A
2,692
geekbench_vulkan
N/A
2,811

Analysis: Intel Arc Pro B60 vs Intel UHD Graphics 610

The Intel Arc Pro B60 and the Intel UHD Graphics 610 occupy opposite ends of the GPU spectrum, yet both carry the Intel badge. The Arc Pro B60 is a discrete, workstation-oriented accelerator built on the modern Xe2-HPG architecture, while the UHD 610 is a legacy integrated graphics solution baked into Comet Lake processors. The data reveals a chasm in raw compute, memory, and feature support, but also some surprising nuances in how these two compare within their respective performance tiers. This analysis examines the specifications and benchmark data to understand what each component offers and where each one stands in its own competitive landscape.

FAQ

Q: What is the most significant performance gap between the Intel Arc Pro B60 and the Intel UHD Graphics 610?

A: The most dramatic difference is in raw FP32 compute throughput. The Arc Pro B60 delivers 12.29 TFLOPS, while the UHD 610 provides just 201.6 GFLOPS. This represents a roughly 61-fold difference in theoretical single-precision compute power, underscoring the Arc Pro B60's status as a discrete accelerator versus the UHD 610's role as a basic display output solution.

Q: How do the two GPUs compare in terms of memory subsystem?

A: The Arc Pro B60 features a dedicated 24 GB of GDDR6 memory on a 192-bit bus, yielding 456.0 GB/s of bandwidth. The UHD 610 relies entirely on System Shared memory, meaning its bandwidth is System Dependent and its bus width is System Shared. The Arc Pro B60's dedicated, high-speed memory is critical for its workstation tasks, whereas the UHD 610's performance is bottlenecked by the system's main memory.

Q: Which GPU has a higher percentile ranking among all GPUs, and what does that imply?

A: The Arc Pro B60 has a percentile rank of 20, meaning it scores higher than 20% of all GPUs in the database. The UHD 610 has a percentile rank of 18. While these are close, the Arc Pro B60's ranking is based on its average benchmark score of 3182, while the UHD 610's is based on 2752. This suggests that while both are in the lower performance quartile, the Arc Pro B60 has a slight edge in overall standing.

Q: What is the difference in their DirectX support levels?

A: The Arc Pro B60 supports DirectX 12 Ultimate (12_2), which includes the latest features like ray tracing and mesh shaders. The UHD 610 is limited to DirectX 12 (12_1), which lacks these newer feature sets. This makes the Arc Pro B60 the only one of the two capable of running modern, graphically intensive games and applications that require these APIs.

Q: How do the two compare in their nearest rival scores and deltas?

A: The Arc Pro B60's average score of 3182 is 0.6% higher than the NVIDIA Quadro P1000's 3163 and 3.5% higher than the NVIDIA GeForce RTX 5080 SUPER's 3075. The UHD 610's average of 2752 is 2.3% higher than the NVIDIA GeForce RTX 5070 SUPER's 2690 and 1.1% lower than the NVIDIA GeForce 820M's 2784. This shows both are tightly clustered with their direct competitors.

Q: What is the launch status and MSRP for each product?

A: The Intel Arc Pro B60 is an Active product with a launch MSRP of 499 USD. The Intel UHD Graphics 610 is an End-of-life product with no launch MSRP listed in the data. This positioning confirms the Arc Pro B60 is a current, purchasable product, while the UHD 610 is a legacy component.

Architecture Differences

The architectural divide between these two Intel GPUs is a generational leap. The Arc Pro B60 is built on the Xe2-HPG architecture, fabricated on a 5 nm process at TSMC, and is part of the Battlemage (Pro Series) generation. It features a massive 19,600 million transistors on a 272 mm² die, resulting in a transistor density of 72.1M / mm². In contrast, the UHD 610 uses the Generation 9.5 architecture, a much older design, fabricated on Intel's 14 nm+++ process. It is part of the HD Graphics (Comet Lake) generation, representing a vastly different era of chip design.

The core configurations highlight the scale difference. The Arc Pro B60 packs 2560 shading units, 160 TMUs, and 80 ROPs, along with 20 dedicated ray tracing cores. The UHD 610 is a far more modest design with only 96 shading units, 12 TMUs, and a mere 2 ROPs, and it lacks any dedicated ray tracing cores. This means the Arc Pro B60 has roughly 26 times more shading units and a significantly larger geometry and pixel processing capacity. The Arc Pro B60 also features a 200 W TDP as a dual-slot card, whereas the UHD 610 is an IGP with a 15 W TDP, integrated into the processor and relying on the motherboard for its power and connectivity.

Memory and interface specifications further separate the two. The Arc Pro B60 uses a PCIe 5.0 x8 bus interface to connect to the host system, while the UHD 610 uses a Ring Bus, which is a direct connection inside the CPU. Display outputs also differ fundamentally: the Arc Pro B60 offers 4x mini-DisplayPort 2.1, while the UHD 610's outputs are Motherboard Dependent, meaning they vary based on the specific motherboard's design. These architectural differences are not incremental; they represent a complete redesign with a focus on high-performance compute and rendering.

Head-to-Head Benchmarks

Direct head-to-head benchmark comparisons are not available for these two products, as they were not tested on the same suite of applications. The Arc Pro B60 has results for 3DMark Steel Nomad and various Passmark tests, while the UHD 610 has results for Geekbench OpenCL and Vulkan. However, we can still interpret their scores relative to their own closest rivals to understand their standing.

The Arc Pro B60's most notable result is its 3DMark Steel Nomad DX12 score of 2646. This is a modern, demanding benchmark, and the score places it in a competitive position against its peers. In Passmark G3D, it achieves a score of 14580, which is a strong showing for a workstation card. Its Passmark GPU Compute score of 7029 further demonstrates its capabilities in general-purpose compute tasks. These scores contribute to its average benchmark score of 3182, which is 0.6% ahead of the NVIDIA Quadro P1000's average score of 3163. This indicates the Arc Pro B60 is a direct and slightly faster competitor to that professional-grade card.

The UHD 610's benchmark results are limited to Geekbench, where it scores 2692 in OpenCL and 2811 in Vulkan. These are relatively low scores, reflecting its integrated nature and basic capabilities. Its average benchmark score is 2752, which is 2.3% ahead of the NVIDIA GeForce RTX 5070 SUPER's average score of 2690. This is a peculiar data point, as the RTX 5070 SUPER is a high-end card, but the data shows the UHD 610 scores higher in this particular aggregate. More realistically, its delta of -1.1% against the NVIDIA GeForce 820M shows it is on par with that older entry-level discrete GPU. The lack of a common benchmark suite makes a direct comparison impossible, but the data from their respective tests clearly shows the Arc Pro B60 operating in a higher performance realm.

Specification Differences

The specification sheets for these two GPUs reveal a complete divergence in almost every measurable aspect. The process node is a major difference, with the Arc Pro B60 using a cutting-edge 5 nm process and the UHD 610 using the much larger 14 nm+++ process. The Arc Pro B60's transistor count of 19,600 million dwarfs the non-existent figure for the UHD 610, which is not listed, but the difference in die size and architecture implies a massive gap in complexity.

Clock speeds are also in different leagues. The Arc Pro B60 has a base clock of 2000 MHz and a boost clock of 2400 MHz, while the UHD 610 has a base clock of 350 MHz and a boost of 1050 MHz. The memory configuration is starkly contrasted: the Arc Pro B60 has 24 GB of GDDR6 with a 192-bit bus and 456.0 GB/s bandwidth, while the UHD 610 has System Shared memory with a System Shared bus and System Dependent bandwidth. The Arc Pro B60's FP32 performance is 12.29 TFLOPS compared to the UHD 610's 201.6 GFLOPS, and its pixel rate is 192.0 GPixel/s versus 2.100 GPixel/s. The Arc Pro B60 also has a 200 W TDP and requires a 1x 8-pin power connector and a 550 W PSU, while the UHD 610 has a 15 W TDP and no power connectors.

Even the API support differs, with the Arc Pro B60 supporting DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the UHD 610 is limited to DirectX 12 (12_1) and Vulkan 1.3. The physical size is another differentiator: the Arc Pro B60 is a 167 mm dual-slot card, while the UHD 610 has no dimensions as it is an IGP. Finally, the release dates are separated by years, with the Arc Pro B60 releasing on 2025-09-04 and the UHD 610 on 2020-04-29. These are not just tweaks; they are fundamental differences in design, purpose, and capability.

Where Each One Wins

The Intel Arc Pro B60 is the clear winner in any scenario that demands processing power, memory capacity, and modern feature support. Its 12.29 TFLOPS of FP32 compute and 24 GB of GDDR6 memory make it suitable for professional workloads like 3D rendering, video editing, and AI inference. Its support for DirectX 12 Ultimate and Vulkan 1.4 ensures compatibility with the latest software and games. The Arc Pro B60's 20 ray tracing cores provide hardware acceleration for ray-traced effects, a feature entirely absent on the UHD 610. In any benchmark or application that leverages these features, the Arc Pro B60 wins decisively.

The Intel UHD Graphics 610 wins only in the context of system power efficiency and basic desktop functionality. Its 15 W TDP is a tiny fraction of the Arc Pro B60's 200 W, making it ideal for low-power laptops and basic office PCs. It can handle 2D desktop workloads, video playback, and light, older 3D applications that do not require dedicated memory or advanced APIs. Its strength is not in performance but in its integration, providing a display output for systems without a discrete GPU. It wins in scenarios where cost, power consumption, and physical space are the primary constraints, and where the user's needs are limited to simple, non-intensive tasks.

The Verdict

The verdict from the data is clear: these are two products designed for entirely different purposes. The Intel Arc Pro B60 is a professional-grade discrete GPU for users who need serious compute power. Its high FP32 throughput, vast memory pool, and modern feature set make it the only choice for demanding tasks like 3D modeling, content creation, and CAD. Anyone engaged in these fields should select the Arc Pro B60, as the UHD 610 cannot handle such workloads.

The Intel UHD Graphics 610 is a basic integrated GPU for everyday computing. It is suitable for users who build a system for web browsing, office applications, and media consumption. Its performance is sufficient for these tasks, and its power efficiency is a benefit in portable devices. For these users, the UHD 610 is an adequate solution, but it is not a competitor to the Arc Pro B60 in any meaningful way. The data shows that the Arc Pro B60 is a professional tool, while the UHD 610 is a basic utility. They do not compete; they serve different markets.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B60
UHD Graphics 610
Core Specs
Shading Units
2,560
96 -96.3%
Shaders
2,560
96 -96.3%
TMUs
160
12 -92.5%
ROPs
80
2 -97.5%
Execution Units
20
12 -40.0%
Clocks
Base Clock
2000 MHz
350 MHz
Boost Clock
2400 MHz
1050 MHz
Memory Clock
2375 MHz 19 Gbps effective
System Shared
Memory
Memory Size
24 GB
System Shared
VRAM (MB)
24,576
Memory Type
GDDR6
System Shared
Memory Bus
192 bit
System Shared
Bandwidth
456.0 GB/s
System Dependent
Cache
L2 Cache
10 MB
Performance
Pixel Rate
192.0 GPixel/s
2.100 GPixel/s
Texture Rate
384.0 GTexel/s
12.60 GTexel/s
FP32 (TFLOPS)
12.29 TFLOPS
201.6 GFLOPS
FP64 (TFLOPS)
3.072 TFLOPS (1:4)
50.40 GFLOPS (1:4)
FP16 (TFLOPS)
24.58 TFLOPS (2:1)
403.2 GFLOPS (2:1)
AI/RT
RT Cores
20
XMX Cores
160
Power
TDP
200 W
15 W
TDP (W)
200
15 -92.5%
Suggested PSU
550 W
Power Connectors
1x 8-pin
Architecture
Architecture
Xe2-HPG
Generation 9.5
GPU Name
BMG-G21
Comet Lake GT1
Generation
Battlemage (Pro Series)
HD Graphics (Comet Lake)
Process Size
5 nm
14 nm+++
Transistors
19,600 million
Die Size
272 mm²
Foundry
TSMC
Intel
Density
72.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.3
OpenCL
3.0
3.0
Shader Model
6.6
6.4
Physical
Slot Width
Dual-slot
IGP
Length
167 mm 6.6 inches
Height
69 mm 2.7 inches
Outputs
4x mini-DisplayPort 2.1
Motherboard Dependent
Bus Interface
PCIe 5.0 x8
Ring Bus
Other
Launch Price
499 USD
Production
Active
End-of-life
View Arc Pro B60 Details View UHD Graphics 610 Details