ARC

Intel UHD Graphics 610

Intel graphics card specifications and benchmark scores

VRAM
1050
MHz Boost
15W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 1,050 MHz
Shaders 96
TDP 15W
Memory Type System Shared
Architecture Generation 9.5
nm
Process 14 nm+++
Released Apr 2020

Intel UHD Graphics 610 Specifications

UHD Graphics 610 GPU Core

Shader units and compute resources

The Intel UHD Graphics 610 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
12
ROPs
2
Execution Units
12

UHD Graphics 610 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the UHD Graphics 610's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The UHD Graphics 610 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
350 MHz
Base Clock
350 MHz
Boost Clock
1050 MHz
Boost Clock
1,050 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's UHD Graphics 610 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The UHD Graphics 610's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

UHD Graphics 610 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel UHD Graphics 610 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
201.6 GFLOPS
FP64 (Double)
50.40 GFLOPS (1:4)
FP16 (Half)
403.2 GFLOPS (2:1)
Pixel Rate
2.100 GPixel/s
Texture Rate
12.60 GTexel/s

Generation 9.5 Architecture & Process

Manufacturing and design details

The Intel UHD Graphics 610 is built on Intel's Generation 9.5 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the UHD Graphics 610 will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 9.5
GPU Name
Comet Lake GT1
Process Node
14 nm+++
Foundry
Intel

Intel's UHD Graphics 610 Power & Thermal

TDP and power requirements

Power specifications for the Intel UHD Graphics 610 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the UHD Graphics 610 to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

UHD Graphics 610 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel UHD Graphics 610 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel UHD Graphics 610. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
3.0
Shader Model
6.4

UHD Graphics 610 Product Information

Release and pricing details

The Intel UHD Graphics 610 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the UHD Graphics 610 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Apr 2020
Production
End-of-life

UHD Graphics 610 Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel UHD Graphics 610 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #562 of 650
2,692
1%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel UHD Graphics 610 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #428 of 446
2,811
1%
Max: 376,915

About Intel UHD Graphics 610

Intel UHD Graphics 610 is an end-of-life integrated graphics solution built on Intel's Generation 9.5 architecture, using the Comet Lake GT1 chip on a 14 nm+++ process. It carries 96 shading units, 12 texture mapping units, and 2 raster operation pipelines, with base and boost clocks of 350 MHz and 1050 MHz respectively. The silicon delivers 201.6 GFLOPS of FP32 compute and 403.2 GFLOPS of FP16 performance, with system-shared memory and bandwidth that is system dependent. Benchmark results place this iGPU in the 16th percentile of all GPUs, with an average score of 2755 across Geekbench OpenCL and Vulkan tests. This is a strictly entry-level part for basic display output, not for gaming beyond the lightest titles.

Who Should Consider It

The data indicates that Intel UHD Graphics 610 is suitable only for users whose primary need is video output and basic desktop acceleration, not gaming. With a Geekbench OpenCL score of 2692 and Vulkan score of 2817, the performance envelope is extremely narrow. At 1080p resolution, expect playable frame rates only in esports titles from several generations ago, and even then only at low settings with reduced resolution scaling. For 720p gaming, the picture improves marginally, but the 2.100 GPixel/s pixel rate and 12.60 GTexel/s texture rate are hard ceilings that will choke modern 3D workloads.

This chip is a fit for office workstations, home theater PCs focused on video playback, and legacy systems where discrete GPUs are neither wanted nor needed. Users who plan to play anything released after roughly 2015 should look elsewhere, the data shows this part sits at the very bottom of the GPU hierarchy. The 16th percentile ranking versus all GPUs is a stark indicator: 84% of all GPUs ever benchmarked are faster. For productivity tasks like spreadsheet work, web browsing, and document editing, the 96 shading units are more than adequate, but any GPU-accelerated rendering, video encoding, or machine learning workload will be painfully slow.

Ray Tracing and Feature Set

The FACT PACK shows no ray tracing cores and no tensor cores on Intel UHD Graphics 610. This is a pure rasterization part with no hardware acceleration for ray-traced effects or AI-based upscaling. API support is modern on paper, DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3 are all present, but the raw hardware lacks the throughput to leverage these APIs meaningfully in gaming contexts. The 403.2 GFLOPS FP16 rate via a 2:1 ratio is a theoretical figure that offers no practical benefit in real workloads, as no modern game or application will scale down to this level of compute.

Display outputs are motherboard dependent, meaning the specific ports available depend entirely on the host board's implementation. Memory bandwidth is likewise system dependent, which introduces variability in performance: a system with dual-channel high-speed RAM will deliver noticeably better results than a single-channel low-speed configuration. The lack of dedicated VRAM means all texture fetches and framebuffer operations compete with the CPU for memory bandwidth, which is a significant bottleneck even for the modest 2.100 GPixel/s pixel rate. Vulkan 1.3 support is noteworthy for an integrated part from this era, but in practice, driver overhead and hardware limitations will prevent any Vulkan title from running smoothly.

Benchmark Performance

The average benchmark score for Intel UHD Graphics 610 is 2755, derived from Geekbench OpenCL (2692) and Geekbench Vulkan (2817) results. This places it just 1% behind the NVIDIA GeForce 820M, which scores 2784. The delta is negligible, in real-world terms, these two GPUs are functionally identical in performance. However, the comparison to the NVIDIA GeForce RTX 3060 Ti GDDR6X is more instructive: that card scores 2795, a delta of -1.4% relative to UHD 610. This is a curious data point because the RTX 3060 Ti GDDR6X is a high-end discrete GPU, yet its average score in this benchmark suite is nearly the same as this integrated part. This likely reflects the benchmark's specific workload characteristics rather than true gaming performance parity.

Against the NVIDIA GeForce GT 730, UHD 610 trails by 1.6%, with the GT 730 scoring 2799. The AMD Radeon R5 Graphics scores 2801, also 1.6% ahead. These deltas are all within noise margin, no rival in the nearestRivals list is more than 2% faster. In practical terms, UHD 610 trades blows with decade-old discrete entry-level GPUs and contemporary low-end integrated solutions. The OpenCL score of 2692 versus the Vulkan score of 2817 shows a slight Vulkan advantage, suggesting the driver stack handles modern compute APIs reasonably well, but the absolute numbers remain too low for any serious workload.

How It Compares

NVIDIA GeForce 820M: UHD 610 is 1% slower than this 2014-era entry-level discrete GPU. The 820M was designed for light gaming and multimedia, and UHD 610 matches that profile almost exactly. Neither part can handle modern titles, but both are fine for legacy games and video playback. The performance gap is imperceptible in practice.

NVIDIA GeForce RTX 3060 Ti GDDR6X: This is a strange comparison, a high-end Ampere card scoring only 1.4% higher than an integrated iGPU. The benchmark suite clearly does not stress the RTX 3060 Ti's strengths, such as ray tracing and tensor core performance. In actual gaming, the RTX 3060 Ti GDDR6X would be orders of magnitude faster, but in these specific compute tests, UHD 610 is nearly equal. Treat this result as a benchmark artifact, not a real-world equivalence.

NVIDIA GeForce GT 730: UHD 610 is 1.6% slower than this low-profile discrete card. The GT 730 was a common upgrade for office PCs, and UHD 610 essentially replicates that performance level without needing a separate card. For users with a modern Intel board, the iGPU saves a slot and power draw while delivering GT 730-class results.

AMD Radeon R5 Graphics: UHD 610 trails the AMD integrated solution by 1.6%. The R5 Graphics appeared in AMD APUs from the same era, and the two iGPUs are closely matched. Neither offers a meaningful advantage, so the choice between them would come down to platform preference rather than graphics capability.

Power and Cooling

The TDP for Intel UHD Graphics 610 is 15 W, which is negligible in the context of a full system. Because this is an IGP (integrated graphics processor) with a slot width of "IGP", it draws power from the motherboard and requires no dedicated power connectors. The FACT PACK lists no suggested PSU, which is appropriate, any power supply that can run the host CPU and motherboard will handle this iGPU without issue. Cooling is likewise a non-concern: the 15 W envelope is easily managed by the CPU cooler or even passive motherboard heatsinks. The absence of a power connector means installation is simply a matter of using the motherboard's display outputs, which are motherboard dependent. Users building a system around this chip should not allocate any extra power budget or cooling capacity to the graphics solution.

FAQ

Q: Can Intel UHD Graphics 610 run modern games at 1080p?

A: No. The benchmark data shows a 16th percentile ranking among all GPUs, with scores of 2692 (OpenCL) and 2817 (Vulkan). Modern games require far more than the 201.6 GFLOPS FP32 compute this part offers. At best, very old or extremely lightweight titles might run at low settings, but anything from the last decade will struggle.

Q: Does this GPU support ray tracing?

A: No. The FACT PACK lists no ray tracing cores and no tensor cores. It is a pure rasterization design with no hardware acceleration for ray-traced effects or AI-based features.

Q: What is the difference between the OpenCL and Vulkan scores?

A: The Geekbench OpenCL score is 2692, while the Vulkan score is 2817. The Vulkan result is about 4.6% higher, suggesting the driver implementation for Vulkan is slightly more efficient than for OpenCL, but both scores are far too low for serious compute workloads.

Q: How much memory does this GPU have?

A: The memory size is listed as "System Shared", meaning it uses a portion of the system's main RAM. The bus width is also "System Shared", and bandwidth is "System Dependent", so performance varies based on the host system's memory configuration and speed.

Q: Is this GPU faster than the NVIDIA GeForce 820M?

A: No, it is 1% slower. The 820M scores 2784 versus UHD 610's 2755 average. This difference is negligible and within benchmark noise, so the two can be considered performance equals.

Q: What power supply do I need for this GPU?

A: No specific PSU is suggested, and none is needed beyond what the motherboard requires. The TDP is 15 W, there are no power connectors, and the slot width is "IGP", power comes entirely from the motherboard. Any standard ATX or SFX power supply for the host CPU will suffice.

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