Intel Arc Graphics 64EU vs NVIDIA GeForce RTX 5060 GB205 Comparison

Intel
GPU

Intel Arc Graphics 64EU

CORE STATE Arrow Lake-S
VRAM System Shared
CLOCK SPEED 1900 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5060 GB205

CORE STATE GB205
VRAM 8 GB
CLOCK SPEED 2497 MHz
TDP 145 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
733
N/A

Analysis: Intel Arc Graphics 64EU vs NVIDIA GeForce RTX 5060 GB205

Intel Arc Graphics 64EU and NVIDIA GeForce RTX 5060 GB205 occupy opposite ends of the performance spectrum. The recorded data shows a decisive gap: the Intel part sits at the 3rd percentile among all GPUs, while the NVIDIA part reaches the 50th percentile. The RTX 5060 GB205 delivers 19.18 TFLOPS of FP32 compute, roughly 9.9 times the 1.946 TFLOPS of the Arc 64EU. In rasterization throughput, the NVIDIA card renders 119.9 GPixel/s and 299.6 GTexel/s, versus 30.40 GPixel/s and 60.80 GTexel/s for the Intel integrated graphics. These are not close figures; they represent entirely different product classes.

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark entries between these two products. The only recorded benchmark for the Intel Arc Graphics 64EU is 3DMark Steel Nomad DX12, where it scores 733 points. The NVIDIA GeForce RTX 5060 GB205 has no benchmark scores recorded in the database, so its average benchmark score is listed as 0. This absence of overlapping test data means a direct numerical comparison of benchmark results is not possible. However, the compute and throughput specifications provide a clear basis for estimating the performance gap.

The Intel Arc Graphics 64EU's 733-point Steel Nomad score places it at the 3rd percentile of all GPUs. Its nearest rivals in the database include the Intel Arc Graphics 32EU and Intel Arc Graphics 24EU, both with an identical average score of 733 and a delta of 0 percent. The AMD Radeon HD 6470M scores 723, putting the Arc 64EU 1.4 percent ahead. The NVIDIA GeForce GT 415M scores 751, which is 2.4 percent higher than the Arc 64EU. These rivals are all low-end or legacy parts, confirming that the Arc 64EU competes in the entry-level integrated segment.

The RTX 5060 GB205, by contrast, shows no nearest rivals in the database and has no recorded benchmark scores. Its 50th percentile ranking places it at the median of all GPUs, a far stronger position than the Arc 64EU's 3rd percentile. The FP32 throughput difference alone is instructive: 19.18 TFLOPS versus 1.946 TFLOPS, a factor of approximately 9.9. Texture rate tells a similar story, with 299.6 GTexel/s versus 60.80 GTexel/s, a factor of about 4.9. Pixel rate differs by a factor of about 3.9, at 119.9 GPixel/s versus 30.40 GPixel/s.

The RTX 5060 GB205 also has dedicated ray tracing cores (30) and tensor cores (120), features completely absent from the Intel Arc Graphics 64EU's specification list. The Intel part's FP16 throughput of 3.891 TFLOPS is exactly double its FP32 rate, indicating a 2:1 ratio. The NVIDIA part lists FP16 at 19.18 TFLOPS with a 1:1 ratio, matching its FP32 output. This architectural difference in compute format handling further separates the two products in workloads that use reduced precision.

Architecture Differences

The Intel Arc Graphics 64EU uses the Xe-LPG architecture on the Arrow Lake-S chip, manufactured on a 3 nm process at TSMC. The NVIDIA GeForce RTX 5060 GB205 uses the Blackwell 2.0 architecture on the GB205 chip, also fabricated by TSMC but on a 5 nm process. The Intel chip contains 17,800 million transistors on a 243 mm² die, giving a transistor density of 73.3 million per square millimeter. The NVIDIA chip contains 31,100 million transistors on a 263 mm² die, yielding a density of 118.3 million per square millimeter. Despite the Intel part using a smaller process node, the NVIDIA die packs about 75 percent more transistors into a slightly larger area.

The Intel Arc Graphics 64EU is an integrated graphics processor, indicated by its IGP slot width and Ring Bus interface. Its memory is system shared, meaning it uses the host system's RAM rather than dedicated VRAM. The NVIDIA RTX 5060 GB205 is a discrete dual-slot card with a PCIe 5.0 x8 interface. It comes with 8 GB of GDDR7 memory on a 128 bit bus, delivering 448.0 GB/s of bandwidth. The Intel part's memory bandwidth is listed as system dependent, so no fixed figure exists.

The shading resources differ by a wide margin. The Intel part has 512 shading units, 32 texture mapping units, and 16 raster output units. The NVIDIA part has 3840 shading units, 120 texture mapping units, and 48 raster output units. That is 7.5 times more shading units, 3.75 times more texture units, and 3 times more ROPs. The Intel part lists no ray tracing cores and no tensor cores. The NVIDIA part includes 30 RT cores and 120 tensor cores.

Clock behavior also separates the two. The Intel Arc Graphics 64EU runs at a base clock of 300 MHz and boosts to 1900 MHz. The NVIDIA RTX 5060 GB205 has a base clock of 2280 MHz and a boost clock of 2497 MHz. The NVIDIA base clock is 7.6 times higher than the Intel base clock, though the boost clocks are closer in relative terms. The Intel part's memory clock is listed as system shared; the NVIDIA memory clock is 1750 MHz with 28 Gbps effective data rate.

Power consumption differs substantially. The Intel Arc Graphics 64EU carries a 65 W TDP, while the NVIDIA RTX 5060 GB205 has a 145 W TDP. The NVIDIA card requires a single 8 pin power connector and a 300 W suggested power supply. The Intel integrated solution needs no separate power connector. The Intel part's display outputs are motherboard dependent; the NVIDIA card provides 1x HDMI 2.1b and 3x DisplayPort 2.1b.

FAQ

Q: Which GPU is faster in raw FP32 compute?

A: The NVIDIA GeForce RTX 5060 GB205 delivers 19.18 TFLOPS of FP32 performance, while the Intel Arc Graphics 64EU delivers 1.946 TFLOPS. The NVIDIA part is approximately 9.9 times faster in this metric.

Q: Does the Intel Arc Graphics 64EU support ray tracing?

A: The database lists no ray tracing cores for the Intel Arc Graphics 64EU. The NVIDIA GeForce RTX 5060 GB205 includes 30 RT cores, so it has dedicated hardware for ray tracing workloads.

Q: What memory does each GPU use?

A: The Intel Arc Graphics 64EU uses system shared memory with system dependent bandwidth. The NVIDIA GeForce RTX 5060 GB205 uses 8 GB of GDDR7 memory on a 128 bit bus with 448.0 GB/s bandwidth.

Q: How do the transistor counts compare?

A: The Intel Arrow Lake-S chip has 17,800 million transistors, while the NVIDIA GB205 chip has 31,100 million transistors. The NVIDIA chip also has a higher transistor density at 118.3M per mm² versus 73.3M per mm².

Q: Which GPU has a higher boost clock?

A: The NVIDIA GeForce RTX 5060 GB205 boosts to 2497 MHz, compared to 1900 MHz for the Intel Arc Graphics 64EU.

Q: What is the performance percentile of each GPU?

A: The Intel Arc Graphics 64EU sits at the 3rd percentile of all GPUs. The NVIDIA GeForce RTX 5060 GB205 sits at the 50th percentile, the median position.

Q: Are there any recorded benchmark scores for the RTX 5060 GB205?

A: No. The database lists no benchmark scores for the NVIDIA GeForce RTX 5060 GB205, leaving its average benchmark score at 0.

Q: What is the TDP difference?

A: The Intel Arc Graphics 64EU has a TDP of 65 W. The NVIDIA GeForce RTX 5060 GB205 has a TDP of 145 W.

Q: Which GPU supports more shading units?

A: The NVIDIA GeForce RTX 5060 GB205 has 3840 shading units, versus 512 for the Intel Arc Graphics 64EU.

Q: What process nodes are used?

A: The Intel Arc Graphics 64EU uses a 3 nm TSMC process. The NVIDIA GeForce RTX 5060 GB205 uses a 5 nm TSMC process.

Specification Differences

The two GPUs differ across nearly every recorded specification field. Process node: Intel uses 3 nm, NVIDIA uses 5 nm. Transistor count: 17,800 million versus 31,100 million. Die size: 243 mm² versus 263 mm². Transistor density: 73.3M per mm² versus 118.3M per mm².

Clock speeds: Intel base 300 MHz, boost 1900 MHz; NVIDIA base 2280 MHz, boost 2497 MHz. Memory: Intel system shared; NVIDIA 8 GB GDDR7 with 128 bit bus and 448.0 GB/s bandwidth. Memory clock: Intel system shared; NVIDIA 1750 MHz with 28 Gbps effective.

Compute resources: Intel has 512 shading units, 32 TMUs, 16 ROPs; NVIDIA has 3840 shading units, 120 TMUs, 48 ROPs. The Intel part has no RT cores and no tensor cores; the NVIDIA part has 30 RT cores and 120 tensor cores.

Rates: Intel pixel rate 30.40 GPixel/s, texture rate 60.80 GTexel/s; NVIDIA pixel rate 119.9 GPixel/s, texture rate 299.6 GTexel/s. FP32: 1.946 TFLOPS versus 19.18 TFLOPS. FP16: 3.891 TFLOPS (2:1) versus 19.18 TFLOPS (1:1).

Power and physical: Intel TDP 65 W, IGP slot width, Ring Bus interface, no power connector; NVIDIA TDP 145 W, dual-slot, PCIe 5.0 x8, 1x 8 pin power connector, 300 W suggested PSU. Dimensions: NVIDIA is 241 mm long, 111 mm high, 40 mm wide; Intel has no listed dimensions. Display outputs: Intel motherboard dependent; NVIDIA 1x HDMI 2.1b and 3x DisplayPort 2.1b.

Release dates: Intel released on 2024-10-23; NVIDIA releases on 2026-05-31. The Intel part's predecessor is HD Graphics; the NVIDIA predecessor is GeForce 40 and its successor is GeForce 60. The launch MSRP for the NVIDIA part is 299 USD; the Intel part has no launch MSRP. Both share the same DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 API support. Both are active production parts.

The Verdict

The data separates these two clearly. The Intel Arc Graphics 64EU is an integrated solution built for basic graphics output, with 512 shading units, system shared memory, and a 65 W TDP. Its 733-point Steel Nomad score and 3rd percentile ranking place it alongside legacy mobile parts like the AMD Radeon HD 6470M and NVIDIA GeForce GT 415M. The NVIDIA GeForce RTX 5060 GB205 is a discrete card with 3840 shading units, 8 GB of GDDR7, dedicated RT and tensor cores, and a 50th percentile ranking. The FP32 gap of roughly 9.9 times is the single most telling figure.

The RTX 5060 GB205 also carries a launch MSRP of 299 USD. The Intel part has no launch MSRP because it ships as part of the Arrow Lake-S processor package. Production status for both is listed as active.

Where Each One Wins

The Intel Arc Graphics 64EU wins in power efficiency. Its 65 W TDP is less than half of the NVIDIA part's 145 W. It also uses a smaller 3 nm process node and requires no additional power connector. For systems where a discrete GPU is not desired, the integrated part occupies no expansion slot and uses system memory, simplifying the build. Its FP16 rate of 3.891 TFLOPS, while far below the NVIDIA part, is still double its own FP32 rate, which may benefit certain mixed precision workloads.

The NVIDIA GeForce RTX 5060 GB205 wins in every performance category recorded. Its FP32 throughput of 19.18 TFLOPS is about 9.9 times higher. Its texture rate of 299.6 GTexel/s is about 4.9 times higher. Its pixel rate of 119.9 GPixel/s is about 3.9 times higher. It has 30 RT cores and 120 tensor cores for ray tracing and AI workloads, features the Intel part does not list. Its 448.0 GB/s memory bandwidth vastly exceeds the system dependent bandwidth of the Intel integrated solution. The 8 GB GDDR7 frame buffer provides dedicated storage for graphics data, while the Intel part relies on shared system memory.

The RTX 5060 GB205 also wins on connectivity. It offers 1x HDMI 2.1b and 3x DisplayPort 2.1b outputs, while the Intel part's outputs depend on the motherboard. The NVIDIA card uses PCIe 5.0 x8, a faster interface than the Intel part's Ring Bus. The 50th percentile ranking versus the 3rd percentile ranking summarizes the overall positioning: the NVIDIA part targets the midpoint of the GPU performance distribution, while the Intel part sits near the bottom. Users needing any form of modern gaming, ray tracing, or compute acceleration should select the NVIDIA card. Users building a low power system with minimal graphics demands can rely on the Intel integrated solution.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 64EU
RTX 5060 GB205
Core Specs
Shading Units
512
3,840 +650.0%
Shaders
512
3,840 +650.0%
TMUs
32
120 +275.0%
ROPs
16
48 +200.0%
SM Count
30
Execution Units
64
Clocks
Base Clock
300 MHz
2280 MHz
Boost Clock
1900 MHz
2497 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
448.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
32 MB
Performance
Pixel Rate
30.40 GPixel/s
119.9 GPixel/s
Texture Rate
60.80 GTexel/s
299.6 GTexel/s
FP32 (TFLOPS)
1.946 TFLOPS
19.18 TFLOPS
FP64 (TFLOPS)
299.6 GFLOPS (1:64)
FP16 (TFLOPS)
3.891 TFLOPS (2:1)
19.18 TFLOPS (1:1)
AI/RT
RT Cores
30
Tensor Cores
120
Power
TDP
65 W
145 W
TDP (W)
65
145 +123.1%
Suggested PSU
300 W
Power Connectors
1x 8-pin
Architecture
Architecture
Xe-LPG
Blackwell 2.0
GPU Name
Arrow Lake-S
GB205
Generation
Arc Graphics (Arrow Lake)
GeForce 50
Process Size
3 nm
5 nm
Transistors
17,800 million
31,100 million
Die Size
243 mm²
263 mm²
Foundry
TSMC
TSMC
Density
73.3M / mm²
118.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
Dual-slot
Length
241 mm 9.5 inches
Height
111 mm 4.4 inches
Outputs
Motherboard Dependent
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
Ring Bus
PCIe 5.0 x8
Other
Launch Price
299 USD
Production
Active
Active
Predecessor
HD Graphics
GeForce 40
Successor
GeForce 60
View Arc Graphics 64EU Details View GeForce RTX 5060 GB205 Details