Intel Arc Graphics 64EU vs NVIDIA GeForce RTX 3050 A Mobile Comparison

Intel
GPU

Intel Arc Graphics 64EU

CORE STATE Arrow Lake-S
VRAM System Shared
CLOCK SPEED 1900 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
733
N/A
geekbench_opencl
N/A
52,998
passmark_directx_10
N/A
61
passmark_directx_11
N/A
94
passmark_directx_12
N/A
55
passmark_directx_9
N/A
152
passmark_g2d
N/A
526
passmark_g3d
N/A
11,664
passmark_gpu_compute
N/A
4,419

Analysis: Intel Arc Graphics 64EU vs NVIDIA GeForce RTX 3050 A Mobile

Intel Arc Graphics 64EU and NVIDIA GeForce RTX 3050 A Mobile occupy different tiers in the database, with the RTX 3050 A Mobile showing a substantially higher average benchmark score. The Intel part, an integrated graphics solution, records an average benchmark score of 733, while the NVIDIA mobile GPU reaches 8746. This places the RTX 3050 A Mobile in the 44th percentile of all GPUs, whereas the Intel Arc Graphics 64EU sits in the 3rd percentile. The head-to-head benchmark list is empty, so the comparison relies on the separate benchmark suites and the nearest rival data for each.

Head-to-Head Benchmarks

The recorded data shows no direct head-to-head benchmark entries between these two parts, so the comparison must draw from their individual benchmark results. The NVIDIA GeForce RTX 3050 A Mobile delivers a Geekbench OpenCL score of 52998, a figure that dwarfs the Intel Arc Graphics 64EU’s single 3DMark Steel Nomad DX12 score of 733. In PassMark tests, the RTX 3050 A Mobile posts 11664 in G3D, 4419 in GPU compute, 526 in G2D, and legacy DirectX scores of 152 for DX9, 94 for DX11, 61 for DX10, and 55 for DX12. The Intel part has no corresponding PassMark entries, so the comparison across these workloads is one-sided.

The nearest rivals for each part reinforce the gap. The Intel Arc Graphics 64EU matches the Intel Arc Graphics 32EU and Intel Arc Graphics 24EU with an identical average score of 733, a 0% delta. It edges out the AMD Radeon HD 6470M (723, 1.4% higher) but trails the NVIDIA GeForce GT 415M (751, 2.4% lower). The RTX 3050 A Mobile, by contrast, sits level with the NVIDIA GeForce GTX 460 v2 (8743, 0% delta), slightly ahead of the NVIDIA Quadro P2200 (8686, 0.7% higher), and slightly behind the AMD Radeon R9 M265X (8851, 1.2% lower) and AMD Radeon Pro WX 5100 (8863, 1.3% lower). The delta percentages show that the Intel Arc Graphics 64EU is competing with legacy mobile and entry-level desktop parts, while the RTX 3050 A Mobile is in a much higher performance class.

The average benchmark score difference is stark: 733 versus 8746, a factor of roughly 11.9. This is not a close contest. The RTX 3050 A Mobile’s percentile rank of 44 versus the Intel Arc Graphics 64EU’s percentile rank of 3 indicates that the NVIDIA part performs better than most GPUs in the database, while the Intel part falls below nearly all of them.

Architecture Differences

The two GPUs diverge fundamentally in their underlying designs. The Intel Arc Graphics 64EU uses the Xe-LPG architecture on a 3 nm process at TSMC, with a die size of 243 mm² and 17,800 million transistors, yielding a transistor density of 73.3 million per mm². The NVIDIA GeForce RTX 3050 A Mobile uses the Ampere architecture on an 8 nm process at Samsung, with a die size of 276 mm² and 12,000 million transistors, giving a density of 43.5 million per mm². The Intel chip is newer, released on 2024-10-23, while the NVIDIA part dates to 2023-12-31.

Clock speeds also differ. The Intel Arc Graphics 64EU has a base clock of 300 MHz and a boost clock of 1900 MHz. The RTX 3050 A Mobile runs at a base of 1065 MHz and boosts to 1343 MHz. Despite the Intel part’s higher boost, its lower base and integrated nature limit sustained performance. Memory configurations are entirely different: the Intel uses system shared memory with a system-dependent bandwidth, while the NVIDIA part has 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s of bandwidth.

Compute resources show a massive imbalance. The Intel Arc Graphics 64EU has 512 shading units, 32 texture mapping units, and 16 render output units. The RTX 3050 A Mobile has 1792 shading units, 56 TMUs, and 32 ROPs. The NVIDIA part also includes 14 ray tracing cores and 56 tensor cores, while the Intel part has no dedicated RT or tensor hardware listed. Pixel and texture rates reflect this: the Intel part reaches 30.40 GPixel/s and 60.80 GTexel/s, whereas the NVIDIA part hits 42.98 GPixel/s and 75.21 GTexel/s. Floating-point performance is similarly lopsided: the Intel Arc Graphics 64EU delivers 1.946 TFLOPS FP32 and 3.891 TFLOPS FP16 (2:1 ratio), while the RTX 3050 A Mobile provides 4.813 TFLOPS FP32 and 4.813 TFLOPS FP16 (1:1 ratio).

Power consumption runs counter to the performance trend. The Intel Arc Graphics 64EU has a TDP of 65 W, while the RTX 3050 A Mobile draws 45 W. The Intel part is an integrated graphics processor (IGP) with a Ring Bus interface, and its display outputs are motherboard dependent. The NVIDIA part is also listed as IGP but uses a PCIe 4.0 x8 interface and has portable device dependent outputs, with no power connectors. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API compatibility is identical.

Where Each One Wins

The RTX 3050 A Mobile wins every recorded benchmark category where both have data. Its PassMark G3D score of 11664 indicates strong rasterization performance, and the GPU compute score of 4419 suggests capable compute workloads. The Geekbench OpenCL score of 52998 points to strong general-purpose GPU compute. The Intel Arc Graphics 64EU has only a single 3DMark Steel Nomad DX12 score of 733, which is a low result for a modern workload, but it does have the advantage of a higher boost clock at 1900 MHz.

The Intel part’s wins are architectural rather than performance-based. It uses a 3 nm process with a higher transistor density (73.3M per mm² versus 43.5M per mm²), which could indicate better power efficiency per transistor, though its 65 W TDP is higher than the NVIDIA part’s 45 W. The Intel Arc Graphics 64EU also has a newer release date and supports the same modern API feature set. In terms of raw silicon, the Intel chip packs more transistors (17,800 million versus 12,000 million) on a smaller die (243 mm² versus 276 mm²), but this does not translate into higher performance.

The RTX 3050 A Mobile wins on memory bandwidth decisively: 192.0 GB/s versus system-dependent shared memory. It also has more than three times the shading units (1792 versus 512) and twice the ROPs (32 versus 16). The inclusion of ray tracing and tensor cores gives the NVIDIA part a feature set for those workloads that the Intel part lacks entirely.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The NVIDIA GeForce RTX 3050 A Mobile has an average benchmark score of 8746, while the Intel Arc Graphics 64EU records 733. The NVIDIA part is in the 44th percentile of all GPUs, compared to the Intel part’s 3rd percentile.

Q: What is the difference in shading units between the two?

A: The Intel Arc Graphics 64EU has 512 shading units, while the NVIDIA GeForce RTX 3050 A Mobile has 1792 shading units, which is 3.5 times more.

Q: Do both GPUs support ray tracing?

A: The NVIDIA GeForce RTX 3050 A Mobile includes 14 ray tracing cores. The Intel Arc Graphics 64EU does not list any ray tracing cores in the database.

Q: How does memory configuration compare?

A: The Intel Arc Graphics 64EU uses system shared memory with system-dependent bandwidth. The NVIDIA GeForce RTX 3050 A Mobile has 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth.

Q: Which GPU has a higher boost clock?

A: The Intel Arc Graphics 64EU boosts to 1900 MHz, while the NVIDIA GeForce RTX 3050 A Mobile boosts to 1343 MHz. The Intel part’s boost is higher, but its base clock is only 300 MHz versus 1065 MHz.

Q: Are there any benchmark categories where the Intel part wins?

A: The database lists no benchmark category where the Intel Arc Graphics 64EU scores higher. The RTX 3050 A Mobile wins all recorded PassMark and Geekbench tests, and the Intel part has only a single 3DMark Steel Nomad score.

The Verdict

The data indicates that the NVIDIA GeForce RTX 3050 A Mobile is the superior performer in every measured benchmark. Its average score of 8746 versus 733, its 44th versus 3rd percentile ranking, and its comprehensive resource advantage (1792 shading units, 56 TMUs, 32 ROPs, 14 RT cores, 56 tensor cores) make it the clear choice for any workload that relies on GPU compute or graphics rendering. The RTX 3050 A Mobile also consumes less power at 45 W TDP versus 65 W, which is unusual given its higher performance.

The Intel Arc Graphics 64EU, however, is an integrated solution with a newer process node (3 nm versus 8 nm) and a higher boost clock (1900 MHz versus 1343 MHz). For systems that cannot accommodate a discrete mobile GPU, the Intel part provides a baseline capability, but its performance sits near the bottom of the database. The nearest rivals for the Intel part include the AMD Radeon HD 6470M and NVIDIA GeForce GT 415M, both legacy parts, which confirms its entry-level standing.

For users with a choice between these two, the RTX 3050 A Mobile delivers roughly 11.9 times the average benchmark score, supports ray tracing and tensor operations, and offers dedicated GDDR6 memory. The Intel part is only relevant in scenarios where the GPU is integrated into the processor and no discrete option exists. The verdict from the database is unambiguous: the NVIDIA part wins all performance categories, and the Intel part wins only on process node and transistor density.

Specification Differences

The two GPUs differ across nearly every specification field. The Intel Arc Graphics 64EU uses a 3 nm process at TSMC, while the NVIDIA GeForce RTX 3050 A Mobile uses an 8 nm process at Samsung. Transistor counts are 17,800 million for Intel and 12,000 million for NVIDIA. Die sizes are 243 mm² for Intel and 276 mm² for NVIDIA. Transistor density is 73.3M per mm² for Intel versus 43.5M per mm² for NVIDIA.

Clock speeds: Intel base is 300 MHz and boost is 1900 MHz; NVIDIA base is 1065 MHz and boost is 1343 MHz. Memory: Intel uses system shared, while NVIDIA uses 4 GB GDDR6 with a 128-bit bus and 192.0 GB/s bandwidth. Shading units: 512 for Intel, 1792 for NVIDIA. TMUs: 32 versus 56. ROPs: 16 versus 32. Ray tracing cores: none for Intel, 14 for NVIDIA. Tensor cores: none for Intel, 56 for NVIDIA. Pixel rate: 30.40 GPixel/s for Intel, 42.98 GPixel/s for NVIDIA. Texture rate: 60.80 GTexel/s for Intel, 75.21 GTexel/s for NVIDIA. FP32: 1.946 TFLOPS for Intel, 4.813 TFLOPS for NVIDIA. FP16: 3.891 TFLOPS (2:1) for Intel, 4.813 TFLOPS (1:1) for NVIDIA. TDP: 65 W for Intel, 45 W for NVIDIA. Bus interface: Ring Bus for Intel, PCIe 4.0 x8 for NVIDIA. Display outputs: motherboard dependent for Intel, portable device dependent for NVIDIA. Release dates: 2024-10-23 for Intel, 2023-12-31 for NVIDIA. Production status: active for Intel, end-of-life for NVIDIA. The API support is identical for both: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 64EU
RTX 3050 A Mobile
Core Specs
Shading Units
512
1,792 +250.0%
Shaders
512
1,792 +250.0%
TMUs
32
56 +75.0%
ROPs
16
32 +100.0%
SM Count
—
14
Execution Units
64
—
Clocks
Base Clock
300 MHz
1065 MHz
Boost Clock
1900 MHz
1343 MHz
Memory Clock
System Shared
1500 MHz 12 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
2 MB
Performance
Pixel Rate
30.40 GPixel/s
42.98 GPixel/s
Texture Rate
60.80 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
1.946 TFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
—
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
3.891 TFLOPS (2:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
—
14
Tensor Cores
—
56
Power
TDP
65 W
45 W
TDP (W)
65
45 -30.8%
Power Connectors
—
None
Architecture
Architecture
Xe-LPG
Ampere
GPU Name
Arrow Lake-S
GA106
Generation
Arc Graphics (Arrow Lake)
GeForce 30 Mobile
Process Size
3 nm
8 nm
Transistors
17,800 million
12,000 million
Die Size
243 mm²
276 mm²
Foundry
TSMC
Samsung
Density
73.3M / mm²
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.6
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
HD Graphics
GeForce 20 Mobile
View Arc Graphics 64EU Details View GeForce RTX 3050 A Mobile Details