Intel Arc Graphics 64EU Mobile vs NVIDIA GeForce RTX 5070 Mobile Comparison

Intel
GPU

Intel Arc Graphics 64EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 1750 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
122,238
geekbench_vulkan
N/A
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: Intel Arc Graphics 64EU Mobile vs NVIDIA GeForce RTX 5070 Mobile

Head-to-Head Benchmarks

The recorded data shows a decisive performance gap between the Intel Arc Graphics 64EU Mobile and the NVIDIA GeForce RTX 5070 Mobile. The Intel integrated solution has no benchmark entries in the database, meaning no direct measured scores exist for it. The NVIDIA part, by contrast, has nine recorded benchmark results across Geekbench and Passmark suites. The RTX 5070 Mobile delivers 122238 in Geekbench OpenCL and 116960 in Geekbench Vulkan. In Passmark tests, it scores 20355 in G3D, 8279 in GPU Compute, 896 in G2D, 214 in DirectX 9, 192 in DirectX 11, 129 in DirectX 10, and 93 in DirectX 12.

The absence of Intel benchmark data is itself a finding. The Intel Arc Graphics 64EU Mobile sits at the 50th percentile among all GPUs in the database, while the RTX 5070 Mobile reaches the 75th percentile. The average benchmark score for the NVIDIA part is 29928. The Intel part has an average benchmark score of 0, reflecting the lack of recorded measurements. When comparing the RTX 5070 Mobile to its nearest rivals, the data shows it performs within a narrow band: it trails the RTX 3070 Ti by 0.1%, leads the RTX 2080 Ti by 0.5%, trails the RX 6800 by 0.6%, and trails the RX 6700 by 1.7%. This places the RTX 5070 Mobile firmly in desktop-class territory from previous generations, while the Intel part has no comparable performance anchor.

The compute-oriented Passmark GPU Compute score of 8279 indicates strong general-purpose throughput for the NVIDIA part. The DirectX 9 score of 214 exceeds the DirectX 11 score of 192, which in turn exceeds the DirectX 10 score of 129. The lowest Passmark result is DirectX 12 at 93, suggesting that legacy API workloads run relatively better on this hardware than modern API workloads in these specific tests. The Geekbench Vulkan score of 116960 trails the OpenCL score of 122238 by approximately 4.3%, a modest gap that indicates consistent cross-API performance. For the Intel Arc Graphics 64EU Mobile, no such interpretation is possible from the database, as no tests were recorded.

Architecture Differences

The Intel Arc Graphics 64EU Mobile uses the Meteor Lake chip with the Xe-LPG architecture, built on a 10 nm process at Intel's foundry. The NVIDIA GeForce RTX 5070 Mobile uses the GB206 chip with the Blackwell 2.0 architecture, built on a 5 nm process at TSMC. The transistor counts differ substantially: the Intel part has no recorded transistor count, while the NVIDIA chip contains 21,900 million transistors on a 181 mm² die, giving a transistor density of 121.0M per mm². The Intel part has no recorded die size or density.

The NVIDIA architecture includes dedicated ray tracing cores (36) and tensor cores (144), features absent from the Intel part's recorded specifications. The Intel solution has 512 shading units, 32 texture mapping units, and 16 render output units. The NVIDIA part has 4608 shading units, 144 TMUs, and 48 ROPs. These structural differences explain the performance gap: the RTX 5070 Mobile has 9 times the shading units, 4.5 times the TMUs, and 3 times the ROPs of the Intel integrated GPU.

Memory architecture differs fundamentally. The Intel Arc Graphics 64EU Mobile uses system shared memory with a system dependent bandwidth and no dedicated bus width. The RTX 5070 Mobile has 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s of bandwidth. Memory clocks also differ: the Intel part has no discrete memory clock, while the NVIDIA part runs at 1500 MHz with 24 Gbps effective transfer rate.

The NVIDIA part supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The NVIDIA part uses a PCIe 5.0 x16 bus interface, while the Intel part uses a Ring Bus interface. Both are classified as IGP slot width, meaning they integrate into the host system rather than occupying an expansion slot. The NVIDIA part lists no power connectors, while the Intel part has no recorded power connector information.

The Intel part has a TDP of 65 W, while the NVIDIA part has a TDP of 50 W. This is notable: the discrete-class NVIDIA GPU consumes less power according to the recorded TDP, despite delivering dramatically higher performance. The Intel part's base clock is 300 MHz with a boost of 1750 MHz. The NVIDIA part has a base clock of 907 MHz and a boost of 1425 MHz. The Intel part boosts higher, but its lower core count and smaller memory subsystem constrain its output.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The NVIDIA GeForce RTX 5070 Mobile has an average benchmark score of 29928. The Intel Arc Graphics 64EU Mobile has an average benchmark score of 0 because no benchmarks are recorded for it in the database.

Q: How does the RTX 5070 Mobile compare to its nearest rivals?

A: It trails the RTX 3070 Ti by 0.1%, leads the RTX 2080 Ti by 0.5%, trails the RX 6800 by 0.6%, and trails the RX 6700 by 1.7%. Its average score of 29928 sits between the RTX 2080 Ti's 29783 and the RX 6700's 30433.

Q: What is the process node difference between the two GPUs?

A: The Intel Arc Graphics 64EU Mobile is built on a 10 nm process at Intel. The NVIDIA GeForce RTX 5070 Mobile is built on a 5 nm process at TSMC.

Q: Does the Intel part have ray tracing or tensor cores?

A: The recorded data for the Intel Arc Graphics 64EU Mobile lists no ray tracing cores and no tensor cores. The NVIDIA GeForce RTX 5070 Mobile has 36 ray tracing cores and 144 tensor cores.

Q: What memory configurations do the two GPUs use?

A: The Intel part uses system shared memory with system dependent bandwidth. The NVIDIA part uses 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth.

Q: What are the DirectX version differences?

A: The Intel part supports DirectX 12 (12_1). The NVIDIA part supports DirectX 12 Ultimate (12_2). Both support OpenGL 4.6 and Vulkan 1.4.

Specification Differences

The two GPUs differ across nearly every recorded specification category. The Intel Arc Graphics 64EU Mobile uses the Meteor Lake chip, while the RTX 5070 Mobile uses the GB206 chip. Process nodes differ: 10 nm for Intel versus 5 nm for NVIDIA. The NVIDIA part has recorded transistor count (21,900 million), die size (181 mm²), and transistor density (121.0M per mm²); the Intel part has none of these recorded.

Clock speeds differ in both directions. Intel's base clock is 300 MHz versus NVIDIA's 907 MHz. Intel's boost clock is 1750 MHz versus NVIDIA's 1425 MHz. Memory differs completely: Intel uses system shared memory, while NVIDIA uses 8 GB GDDR7 at 1500 MHz with 24 Gbps effective on a 128-bit bus with 384.0 GB/s bandwidth.

Core counts diverge sharply. Intel has 512 shading units, 32 TMUs, and 16 ROPs. NVIDIA has 4608 shading units, 144 TMUs, and 48 ROPs. The NVIDIA part has 36 ray tracing cores and 144 tensor cores; the Intel part records none. Pixel rate is 28.00 GPixel/s for Intel versus 68.40 GPixel/s for NVIDIA. Texture rate is 56.00 GTexel/s versus 205.2 GTexel/s. FP32 compute is 1.792 TFLOPS versus 13.13 TFLOPS. FP16 is 3.584 TFLOPS (2:1) for Intel versus 13.13 TFLOPS (1:1) for NVIDIA.

TDP differs: 65 W for Intel versus 50 W for NVIDIA. Bus interfaces differ: Ring Bus for Intel versus PCIe 5.0 x16 for NVIDIA. DirectX support differs: 12 (12_1) for Intel versus 12 Ultimate (12_2) for NVIDIA. Release dates differ: 2023-12-13 for Intel versus 2025-04-14 for NVIDIA. The Intel part's predecessor is HD Graphics-M; the NVIDIA part's predecessor is GeForce 40 Mobile. The Intel part has no recorded launch MSRP, and neither does the NVIDIA part.

The Verdict

The database contains no benchmark results for the Intel Arc Graphics 64EU Mobile, which means its measured performance is undefined. The NVIDIA GeForce RTX 5070 Mobile has extensive benchmark coverage, an average score of 29928, and a 75th percentile ranking. The Intel part ranks at the 50th percentile but with zero recorded scores, that ranking reflects database position rather than measured performance.

For users selecting a GPU strictly from the recorded data, the RTX 5070 Mobile is the only part with verifiable performance. Its compute output, memory bandwidth, and feature set place it in a different class. The Intel part, as an integrated GPU with system shared memory, cannot match the dedicated memory subsystem or the core count of the NVIDIA part. The 65 W TDP of the Intel part exceeds the 50 W TDP of the NVIDIA part, which further weakens the Intel position on efficiency grounds.

Where Each One Wins

The NVIDIA GeForce RTX 5070 Mobile wins in every category where data exists. It has higher pixel rate (68.40 GPixel/s versus 28.00 GPixel/s), higher texture rate (205.2 GTexel/s versus 56.00 GTexel/s), higher FP32 (13.13 TFLOPS versus 1.792 TFLOPS), and higher FP16 (13.13 TFLOPS versus 3.584 TFLOPS). It has dedicated ray tracing and tensor cores, a larger memory bus, dedicated GDDR7 memory, and a newer DirectX feature level.

The Intel Arc Graphics 64EU Mobile has no recorded wins in the database. Its advantages are limited to a higher boost clock (1750 MHz versus 1425 MHz) and a higher TDP (65 W versus 50 W). It also has an earlier release date, indicating it entered the market approximately 16 months before the NVIDIA part. For scenarios involving system shared memory and integrated graphics, the Intel part serves as the only option when a discrete GPU is not present. But the recorded data provides no benchmark evidence that it outperforms the RTX 5070 Mobile in any workload. The RTX 5070 Mobile's nearest rival comparisons show it trading results within a few percent of the RTX 3070 Ti, RTX 2080 Ti, RX 6800, and RX 6700, which places it in established high-performance territory. The Intel part has no equivalent anchor in the database.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 64EU Mobile
RTX 5070 Mobile
Core Specs
Shading Units
512
4,608 +800.0%
Shaders
512
4,608 +800.0%
TMUs
32
144 +350.0%
ROPs
16
48 +200.0%
SM Count
—
36
Execution Units
64
—
Clocks
Base Clock
300 MHz
907 MHz
Boost Clock
1750 MHz
1425 MHz
Memory Clock
System Shared
1500 MHz 24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
32 MB
Performance
Pixel Rate
28.00 GPixel/s
68.40 GPixel/s
Texture Rate
56.00 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
1.792 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
—
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
3.584 TFLOPS (2:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
—
36
Tensor Cores
—
144
Power
TDP
65 W
50 W
TDP (W)
65
50 -23.1%
Power Connectors
—
None
Architecture
Architecture
Xe-LPG
Blackwell 2.0
GPU Name
Meteor Lake
GB206
Generation
Arc Graphics-M (Meteor Lake)
GeForce 50 Mobile
Process Size
10 nm
5 nm
Transistors
—
21,900 million
Die Size
—
181 mm²
Foundry
Intel
TSMC
Density
—
121.0M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 40 Mobile
View Arc Graphics 64EU Mobile Details View GeForce RTX 5070 Mobile Details