Intel Arc Graphics 64EU Mobile vs NVIDIA B200 SXM6 Comparison

Intel
GPU

Intel Arc Graphics 64EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 1750 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

B200 SXM6

CORE STATE GB100
VRAM 180 GB
CLOCK SPEED 1830 MHz
TDP 1000 W
BUS WIDTH 8192 bit
ARCHITECTURE Blackwell
nm
PROCESS 5 nm
LAUNCH DATE 2024

Analysis: Intel Arc Graphics 64EU Mobile vs NVIDIA B200 SXM6

The Verdict

The recorded data positions these two processors at opposite ends of the computing spectrum. The Intel Arc Graphics 64EU Mobile is an integrated graphics processor (IGP) built for portable devices, while the NVIDIA B200 SXM6 is a server-class accelerator module. Benchmark results indicate no direct head-to-head comparisons exist in the database, and both hold the same 50th percentile ranking among all GPUs. The Intel part suits mobile systems where power efficiency and integrated display output matter. The NVIDIA part suits high-performance server deployments requiring massive memory bandwidth and tensor processing capabilities. Neither part can substitute for the other in its intended role.

The Intel Arc Graphics 64EU Mobile delivers 512 shading units, 32 texture mapping units, and 16 raster output pipelines. Its measured pixel rate reaches 28.00 GPixel/s, with a texture rate of 56.00 GTexel/s. Floating point performance is recorded at 1.792 TFLOPS for FP32 and 3.584 TFLOPS for FP16 using a 2:1 ratio. The NVIDIA B200 SXM6, by contrast, provides 18,944 shading units, 592 texture mapping units, and 24 raster output pipelines. Its pixel rate is 43.92 GPixel/s, texture rate is 1,083.4 GTexel/s, and FP32 performance reaches 69.34 TFLOPS, with FP16 also at 69.34 TFLOPS using a 1:1 ratio. These numbers confirm the NVIDIA part delivers roughly 38.7 times the FP32 throughput of the Intel IGP.

Architecture Differences

The Intel Arc Graphics 64EU Mobile uses the Xe-LPG architecture built on Intel's 10 nm process. It belongs to the Meteor Lake chip generation, specifically the Arc Graphics-M (Meteor Lake) line. Its predecessor is HD Graphics-M. The GPU connects via a Ring Bus interface and relies on system memory, with bandwidth described as system dependent. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, and its display outputs are portable device dependent. The production status is Active, with a release date of 2023-12-13.

The NVIDIA B200 SXM6 uses the Blackwell architecture built on TSMC's 5 nm process. The chip is GB100, and the generation is Server Blackwell (Bxx). It contains 208,000 million transistors on a 1,628 mm² die, giving a transistor density of 127.8M per mm². This is a server module with an SXM6 form factor, a PCIe 6.0 x16 bus interface, and no display outputs. It supports no graphics APIs (DirectX, OpenGL, and Vulkan are all listed as N/A), reflecting its compute-focused role. Its predecessor is Server Hopper, and its successor is Server Rubin. The production status is Active, with a release date of 2024-10-31.

The architectures differ fundamentally in purpose. The Intel part integrates graphics into a mobile processor, sharing system memory and depending on the host system for memory bandwidth. The NVIDIA part is a discrete accelerator with dedicated HBM3e memory, 180 GB capacity, an 8,192-bit bus width, and 8.19 TB/s of bandwidth. The Intel part has no tensor cores listed, while the NVIDIA part includes 592 tensor cores. The Intel part also has no dedicated ray tracing cores listed, and neither part lists RT core counts in the database.

Head-to-Head Benchmarks

No direct head-to-head benchmark results are recorded in the database, so comparison relies on the specification-level measurements. The most significant differences appear in raw compute throughput, memory capacity, and memory bandwidth.

FP32 performance shows the NVIDIA B200 SXM6 at 69.34 TFLOPS versus the Intel Arc Graphics 64EU Mobile at 1.792 TFLOPS. This is a 38.7-fold advantage for the NVIDIA part. FP16 performance shows a similar gap: 69.34 TFLOPS for NVIDIA versus 3.584 TFLOPS for Intel, a 19.3-fold advantage. The NVIDIA part maintains 1:1 FP16 to FP32 throughput, while the Intel part uses a 2:1 ratio, meaning its FP16 rate is double its FP32 rate.

Texture throughput differs substantially. The NVIDIA B200 SXM6 achieves 1,083.4 GTexel/s from 592 TMUs, while the Intel part achieves 56.00 GTexel/s from 32 TMUs. The NVIDIA part provides 19.3 times the texture fill rate. Pixel throughput is less lopsided: 43.92 GPixel/s for NVIDIA versus 28.00 GPixel/s for Intel. The NVIDIA part still leads by roughly 1.57 times, but this is the closest measured metric between the two. The Intel part's 16 ROPs produce 28.00 GPixel/s, while the NVIDIA part's 24 ROPs produce 43.92 GPixel/s.

Memory is where the two parts diverge most dramatically. The Intel Arc Graphics 64EU Mobile uses system shared memory with system dependent bandwidth. The NVIDIA B200 SXM6 has 180 GB of HBM3e memory, an 8,192-bit bus width, and 8.19 TB/s of bandwidth. The clock behavior also differs. The Intel part has a 300 MHz base clock and a 1,750 MHz boost clock. The NVIDIA part has a 120 MHz base clock and a 1,830 MHz boost clock. Despite the lower base clock, the NVIDIA part reaches a higher boost clock and far higher throughput because of its massive parallel resources.

The power envelope reflects the performance gap. The Intel Arc Graphics 64EU Mobile has a TDP of 65 W, while the NVIDIA B200 SXM6 has a TDP of 1,000 W. The NVIDIA part also lists a suggested PSU of 1,400 W. The Intel part is an IGP with no power connectors listed, while the NVIDIA part is an SXM Module with no power connectors listed in the database.

Specification Differences

The two parts differ in nearly every specification field. The process node differs: Intel uses 10 nm, NVIDIA uses 5 nm. The foundry differs: Intel uses Intel, NVIDIA uses TSMC. The NVIDIA part has a transistor count of 208,000 million, a die size of 1,628 mm², and a transistor density of 127.8M per mm², none of which are listed for the Intel part.

Clock speeds differ in both base and boost values. The Intel part runs at 300 MHz base and 1,750 MHz boost. The NVIDIA part runs at 120 MHz base and 1,830 MHz boost. Memory differs completely: the Intel part uses system shared memory with no dedicated size, type, bus width, or bandwidth figures, while the NVIDIA part uses 180 GB of HBM3e with an 8,192-bit bus and 8.19 TB/s bandwidth.

The shading resources differ by a factor of 37. The Intel part has 512 shading units, 32 TMUs, and 16 ROPs. The NVIDIA part has 18,944 shading units, 592 TMUs, and 24 ROPs. The NVIDIA part also has 592 tensor cores, while the Intel part lists none. Neither part lists RT core counts.

The API support differs completely. The Intel part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part lists N/A for DirectX, OpenGL, and Vulkan, indicating no graphics API support. The bus interface differs: Ring Bus for Intel versus PCIe 6.0 x16 for NVIDIA. The form factor differs: IGP for Intel versus SXM Module for NVIDIA. Display outputs differ: portable device dependent for Intel versus no outputs for NVIDIA.

The release dates differ by roughly 10 months. The Intel part released on 2023-12-13, the NVIDIA part on 2024-10-31. The Intel part's predecessor is HD Graphics-M, while the NVIDIA part's predecessor is Server Hopper. Only the NVIDIA part lists a successor, Server Rubin. Only the NVIDIA part has a launch MSRP of 34,999 USD. The Intel part has no launch MSRP recorded. Both parts are Active in production status, and both hold the 50th percentile among all GPUs in the database.

FAQ

Q: Which processor has higher FP32 performance?

A: The NVIDIA B200 SXM6 records 69.34 TFLOPS FP32 performance, compared to the Intel Arc Graphics 64EU Mobile at 1.792 TFLOPS. The NVIDIA part delivers approximately 38.7 times the FP32 throughput.

Q: What memory configurations do the two processors use?

A: The Intel Arc Graphics 64EU Mobile uses system shared memory with system dependent bandwidth. The NVIDIA B200 SXM6 uses 180 GB of HBM3e memory with an 8,192-bit bus width and 8.19 TB/s bandwidth.

Q: Do both processors support graphics APIs?

A: No. The Intel Arc Graphics 64EU Mobile supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The NVIDIA B200 SXM6 lists N/A for DirectX, OpenGL, and Vulkan, indicating no graphics API support.

Q: What is the power consumption difference?

A: The Intel Arc Graphics 64EU Mobile has a TDP of 65 W. The NVIDIA B200 SXM6 has a TDP of 1,000 W and lists a suggested PSU of 1,400 W.

Q: Which processor has tensor cores?

A: Only the NVIDIA B200 SXM6 lists tensor cores, with 592 available. The Intel Arc Graphics 64EU Mobile lists no tensor cores.

Q: What are the release dates for the two processors?

A: The Intel Arc Graphics 64EU Mobile released on 2023-12-13. The NVIDIA B200 SXM6 released on 2024-10-31. Both remain Active in production status.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 64EU Mobile
B200 SXM6
Core Specs
Shading Units
512
18,944 +3600.0%
Shaders
512
18,944 +3600.0%
TMUs
32
592 +1750.0%
ROPs
16
24 +50.0%
SM Count
—
148
Execution Units
64
—
Clocks
Base Clock
300 MHz
120 MHz
Boost Clock
1750 MHz
1830 MHz
Memory Clock
System Shared
2000 MHz 8 Gbps effective
Memory
Memory Size
System Shared
180 GB
VRAM (MB)
—
184,320
Memory Type
System Shared
HBM3e
Memory Bus
System Shared
8192 bit
Bandwidth
System Dependent
8.19 TB/s
Cache
L1 Cache
—
256 KB (per SM)
L2 Cache
—
126 MB
Performance
Pixel Rate
28.00 GPixel/s
43.92 GPixel/s
Texture Rate
56.00 GTexel/s
1,083.4 GTexel/s
FP32 (TFLOPS)
1.792 TFLOPS
69.34 TFLOPS
FP64 (TFLOPS)
—
34.67 TFLOPS (1:2)
FP16 (TFLOPS)
3.584 TFLOPS (2:1)
69.34 TFLOPS (1:1)
AI/RT
Tensor Cores
—
592
Power
TDP
65 W
1000 W
TDP (W)
65
1,000 +1438.5%
Suggested PSU
—
1400 W
Architecture
Architecture
Xe-LPG
Blackwell
GPU Name
Meteor Lake
GB100
Generation
Arc Graphics-M (Meteor Lake)
Server Blackwell (Bxx)
Process Size
10 nm
5 nm
Transistors
—
208,000 million
Die Size
—
1628 mm²
Foundry
Intel
TSMC
Density
—
127.8M / mm²
API Support
DirectX
12 (12_1)
—
OpenGL
4.6
—
Vulkan
1.4
—
OpenCL
3.0
3.0
CUDA
—
10.0
Shader Model
6.6
—
Physical
Slot Width
IGP
SXM Module
Outputs
Portable Device Dependent
No outputs
Bus Interface
Ring Bus
PCIe 6.0 x16
Other
Launch Price
—
34,999 USD
Production
Active
Active
Predecessor
HD Graphics-M
Server Hopper
Successor
—
Server Rubin
View Arc Graphics 64EU Mobile Details View B200 SXM6 Details