Intel Arc Graphics 4 Xe Mobile vs Intel Arc Graphics 64EU Comparison

Intel
GPU

Intel Arc Graphics 4 Xe Mobile

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
Intel
GPU

Arc Graphics 64EU

CORE STATE Arrow Lake-S
VRAM System Shared
CLOCK SPEED 1900 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
733

Analysis: Intel Arc Graphics 4 Xe Mobile vs Intel Arc Graphics 64EU

Head-to-Head Benchmarks

The recorded data does not contain any head-to-head benchmark results for these two iGPUs. The headToHeadBenchmarks field is empty, and itemA (Intel Arc Graphics 4 Xe Mobile) has no benchmark scores or nearest rivals listed. ItemB (Intel Arc Graphics 64EU) has a single recorded benchmark: a 3DMark Steel Nomad DX12 score of 733 points, placing it in the 3rd percentile of all GPUs in the database.

For itemB, the nearest rivals in the database are telling. The Intel Arc Graphics 32EU and Intel Arc Graphics 24EU both score exactly 733 points, a 0% delta. The AMD Radeon HD 6470M sits 1.4% behind at 723 points, while the NVIDIA GeForce GT 415M is 2.4% ahead at 751 points. This cluster of scores, all within roughly 4% of each other, indicates that the Intel Arc Graphics 64EU operates at the very entry level of the performance spectrum according to the database. The 3rd percentile ranking reinforces this position: 97% of all GPUs in the database score higher.

The Intel Arc Graphics 4 Xe Mobile cannot be placed in the same comparison because it has no recorded benchmark scores and no nearest rivals. Its percentileVsAllGpus field shows 50, but with an average benchmark score of 0 and no tests in the benchmarks array, this percentile appears to be a placeholder rather than a measured result. The data simply does not permit a direct numerical comparison between the two products.

FAQ

Q: Which GPU has the higher boost clock?

A: The Intel Arc Graphics 4 Xe Mobile boosts to 2300 MHz, while the Intel Arc Graphics 64EU boosts to 1900 MHz. Both have a base clock of 300 MHz.

Q: What is the difference in FP32 floating-point performance?

A: The Intel Arc Graphics 4 Xe Mobile delivers 2.355 TFLOPS, which is 0.409 TFLOPS higher than the Intel Arc Graphics 64EU at 1.946 TFLOPS. The Xe Mobile part is approximately 21% ahead in this metric.

Q: Do both GPUs support the same graphics APIs?

A: Yes, both list DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 in the database.

Q: What process node does each GPU use, and who is the foundry?

A: Both use a 3 nm process, but the foundries differ. The Intel Arc Graphics 4 Xe Mobile is fabricated by Intel, while the Intel Arc Graphics 64EU is fabricated by TSMC.

Q: How do the thermal design power limits compare?

A: The Intel Arc Graphics 4 Xe Mobile has a 25 W TDP, while the Intel Arc Graphics 64EU has a 65 W TDP.

Q: What is the only recorded benchmark score in the database for these two iGPUs?

A: The Intel Arc Graphics 64EU has a 3DMark Steel Nomad DX12 score of 733. The Intel Arc Graphics 4 Xe Mobile has no recorded benchmark scores.

Architecture Differences

The two iGPUs represent different architectural generations from Intel. The Intel Arc Graphics 4 Xe Mobile uses the Xe3-LPG architecture on the Panther Lake chip, placing it in the Arc Graphics-M (Panther Lake) generation. The Intel Arc Graphics 64EU uses the older Xe-LPG architecture on the Arrow Lake-S chip, belonging to the Arc Graphics (Arrow Lake) generation. This architectural gap is significant: Xe3-LPG is a newer design generation than Xe-LPG.

The foundry arrangements also differ. The Xe Mobile part is built at Intel's own 3 nm process, while the 64EU part is fabricated by TSMC at 3 nm. The database records the 64EU's full chip details: 17,800 million transistors on a 243 mm² die, yielding a transistor density of 73.3M per mm². The Xe Mobile part's transistor count and die size are listed as unknown.

Core configurations are identical in count: both have 512 shading units, 32 texture mapping units, and 16 raster output units. The difference lies in ray tracing hardware. The Intel Arc Graphics 4 Xe Mobile includes 4 ray tracing cores, while the Intel Arc Graphics 64EU has null entries for RT cores in the database, indicating no dedicated ray tracing cores are specified. Neither part lists tensor cores.

The bus interface differs. The Xe Mobile part uses IGP, while the 64EU uses Ring Bus. Both connect to system memory with a shared architecture: memory size, type, and bus width are all listed as System Shared, with bandwidth described as System Dependent. Display outputs are portable device dependent for the Xe Mobile part and motherboard dependent for the 64EU.

Specification Differences

The specifications where these two parts diverge are concentrated in clocks, compute rates, power, architecture, and physical attributes.

Clock speeds: both start at 300 MHz base, but the boost clock is 2300 MHz for the Intel Arc Graphics 4 Xe Mobile versus 1900 MHz for the Intel Arc Graphics 64EU. This 400 MHz boost advantage drives several downstream performance metrics.

Pixel and texture rates: the Xe Mobile part achieves 36.80 GPixel/s and 73.60 GTexel/s. The 64EU achieves 30.40 GPixel/s and 60.80 GTexel/s. The Xe Mobile part is ahead in both.

Compute throughput: FP32 is 2.355 TFLOPS for the Xe Mobile part versus 1.946 TFLOPS for the 64EU. FP16 is 4.710 TFLOPS (2:1) versus 3.891 TFLOPS (2:1).

Power: the Xe Mobile part is rated at 25 W TDP, the 64EU at 65 W TDP. This is a 40 W difference. The Xe Mobile part lists no power connectors, while the 64EU has null entries for power connectors. The slot width for both is IGP.

Chip and architecture: Panther Lake with Xe3-LPG versus Arrow Lake-S with Xe-LPG. The foundry is Intel versus TSMC. The 64EU has documented transistor count (17,800 million), die size (243 mm²), and transistor density (73.3M / mm²), while the Xe Mobile part has unknown values for all three.

Ray tracing cores: 4 for the Xe Mobile part, null for the 64EU.

Bus interface: IGP versus Ring Bus.

Display outputs: Portable Device Dependent versus Motherboard Dependent.

Release dates: the Xe Mobile part is dated 2026-01-26, the 64EU is dated 2024-10-23. The 64EU lists HD Graphics as its predecessor; the Xe Mobile part has no predecessor listed.

Where Each One Wins

The Intel Arc Graphics 4 Xe Mobile wins on raw compute specifications. Its 2300 MHz boost clock is 21% higher than the 64EU's 1900 MHz. This translates to higher pixel rate (36.80 GPixel/s versus 30.40 GPixel/s), higher texture rate (73.60 GTexel/s versus 60.80 GTexel/s), and higher FP32 throughput (2.355 TFLOPS versus 1.946 TFLOPS). It also adds 4 ray tracing cores that the 64EU lacks. The 25 W TDP makes it the more power-efficient part on paper, delivering higher throughput at less than half the TDP of the 64EU. Its newer Xe3-LPG architecture and 2026 release date position it as the more modern design.

The Intel Arc Graphics 64EU wins on documentation and measured data. It has a recorded 3DMark Steel Nomad DX12 score of 733 points, placing it at the 3rd percentile of all GPUs. It has a known transistor count of 17,800 million, a die size of 243 mm², and a transistor density of 73.3M per mm². It has a defined predecessor (HD Graphics) and an earlier release date of 2024-10-23. Its only advantage in the specification comparison is the Ring Bus interface, which may indicate a different integration path on the Arrow Lake-S platform, though the database does not record performance implications for this.

The 64EU's benchmark result, while modest, places it in a tight competitive cluster. The database shows it is exactly matched with the Intel Arc Graphics 32EU and 24EU at 733 points, 1.4% ahead of the AMD Radeon HD 6470M, and 2.4% behind the NVIDIA GeForce GT 415M. The Xe Mobile part has no such data, so its actual performance in the database's test suite cannot be verified.

The Verdict

The data presents an uneven comparison. On paper, the Intel Arc Graphics 4 Xe Mobile is the stronger part across every recorded compute metric: higher boost clock, higher pixel rate, higher texture rate, higher FP32 and FP16 throughput, and the only ray tracing cores of the two. It also consumes 25 W versus 65 W, and uses the newer Xe3-LPG architecture on Intel's own 3 nm process. For any application that depends on raw shading throughput, the recorded specifications favor the Xe Mobile part.

However, the Intel Arc Graphics 64EU is the only one of the two with measured benchmark evidence. Its 733 score in 3DMark Steel Nomad DX12 places it at the 3rd percentile of all GPUs, and the nearest rival data shows it trading blows with very old discrete mobile GPUs: 1.4% ahead of the AMD Radeon HD 6470M and 2.4% behind the NVIDIA GeForce GT 415M. This indicates entry-level performance. The Xe Mobile part's 50th percentile listing, with zero benchmark scores, cannot be treated as an equivalent measurement.

The choice depends on whether the user prioritizes recorded results or stated specifications. The Intel Arc Graphics 64EU has one concrete benchmark score, a known die configuration, and a release date in 2024. The Intel Arc Graphics 4 Xe Mobile has no benchmark data but offers higher theoretical throughput, ray tracing support, and lower power draw. The database records no head-to-head benchmark results, so a direct performance verdict cannot be derived from measurements. What the data does show is that the 64EU performs at the level of early-2010s discrete GPUs, while the Xe Mobile part's 50th percentile position remains unverified.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 4 Xe Mobile
Graphics 64EU
Core Specs
Shading Units
512
512 0.0%
Shaders
512
512 0.0%
TMUs
32
32 0.0%
ROPs
16
16 0.0%
Execution Units
8
64 +700.0%
Clocks
Base Clock
300 MHz
300 MHz
Boost Clock
2300 MHz
1900 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Cache
L1 Cache
64 KB (per EU)
L2 Cache
16 MB
Performance
Pixel Rate
36.80 GPixel/s
30.40 GPixel/s
Texture Rate
73.60 GTexel/s
60.80 GTexel/s
FP32 (TFLOPS)
2.355 TFLOPS
1.946 TFLOPS
FP64 (TFLOPS)
294.4 GFLOPS (1:8)
FP16 (TFLOPS)
4.710 TFLOPS (2:1)
3.891 TFLOPS (2:1)
AI/RT
RT Cores
4
XMX Cores
32
Power
TDP
25 W
65 W
TDP (W)
25
65 +160.0%
Power Connectors
None
Architecture
Architecture
Xe3-LPG
Xe-LPG
GPU Name
Panther Lake
Arrow Lake-S
Generation
Arc Graphics-M (Panther Lake)
Arc Graphics (Arrow Lake)
Process Size
3 nm
3 nm
Transistors
unknown
17,800 million
Die Size
unknown
243 mm²
Foundry
Intel
TSMC
Density
73.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Motherboard Dependent
Bus Interface
IGP
Ring Bus
Other
Production
Active
Active
Predecessor
HD Graphics
View Arc Graphics 4 Xe Mobile Details View Arc Graphics 64EU Details