Intel Arc Graphics 32EU vs NVIDIA GeForce RTX 5070 Ti SUPER Comparison

Intel
GPU

Intel Arc Graphics 32EU

CORE STATE Arrow Lake-S
VRAM System Shared
CLOCK SPEED 1950 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti SUPER

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 2452 MHz
TDP 350 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
733
6,269.5

Analysis: Intel Arc Graphics 32EU vs NVIDIA GeForce RTX 5070 Ti SUPER

Intel Arc Graphics 32EU and NVIDIA GeForce RTX 5070 Ti SUPER occupy opposite ends of the GPU spectrum, yet the database records both under the same DirectX 12 Ultimate benchmark. The data shows a 3DMark Steel Nomad score of 733 for the Intel integrated solution versus 6269.5 for the NVIDIA discrete card, a delta of -88.3 percent. This analysis examines the architectural chasm between an IGP and a flagship-class add-in board.

FAQ

Q: What is the performance gap in the recorded 3DMark Steel Nomad benchmark?

A: The Intel Arc Graphics 32EU scores 733, while the NVIDIA GeForce RTX 5070 Ti SUPER scores 6269.5. The database records the NVIDIA part as winning with a delta of -88.3 percent relative to the Intel part.

Q: How does each GPU rank among all GPUs in the database?

A: The Intel Arc Graphics 32EU sits at the 3rd percentile of all GPUs, while the NVIDIA GeForce RTX 5070 Ti SUPER sits at the 36th percentile. The Intel part ties its nearest rival, the Intel Arc Graphics 24EU and 64EU, both with an average score of 733 and a delta of 0 percent.

Q: What are the closest rival scores for the NVIDIA card?

A: The NVIDIA GeForce RTX 5070 Ti SUPER scores 6270 on average, matching the NVIDIA GeForce RTX 4070 Ti SUPER AD102 at 6270 with a 0 percent delta. It also sits near the NVIDIA Quadro K620 (6282, -0.2 percent), AMD FirePro W600 (6223, 0.8 percent), and AMD Radeon R7 M350 (6327, -0.9 percent).

Q: What memory configurations do the two GPUs use?

A: The Intel Arc Graphics 32EU uses system-shared memory with system-dependent bandwidth. The NVIDIA GeForce RTX 5070 Ti SUPER uses 16 GB of GDDR7 memory on a 256-bit bus with 896.0 GB/s of bandwidth.

Q: What are the release dates recorded in the database?

A: The Intel Arc Graphics 32EU has a release date of 2024-10-23, while the NVIDIA GeForce RTX 5070 Ti SUPER has a release date of 2025-12-31. Both are listed as Active in production status.

Q: What power connectors does each GPU require?

A: The Intel Arc Graphics 32EU has no power connectors listed and an IGP slot width. The NVIDIA GeForce RTX 5070 Ti SUPER uses a single 16-pin connector and is a dual-slot card.

Architecture Differences

The Intel Arc Graphics 32EU is built on the Xe-LPG architecture using the Arrow Lake-S chip, manufactured on a 3 nm process at TSMC. The NVIDIA GeForce RTX 5070 Ti SUPER uses the Blackwell 2.0 architecture with the GB203 chip, also from TSMC but on a 5 nm node. The process node difference is notable: 3 nm versus 5 nm, yet the NVIDIA chip packs far more hardware.

Transistor counts differ dramatically. The Intel chip contains 17,800 million transistors on a 243 mm² die, yielding a density of 73.3 million transistors per square millimeter. The NVIDIA chip holds 45,600 million transistors on a 378 mm² die, achieving 120.6 million per square millimeter. The NVIDIA die is larger and denser, reflecting its discrete-class ambitions.

The Intel part is an integrated graphics processor with a Ring Bus interface, meaning it shares system memory and has no dedicated VRAM. The NVIDIA part uses PCIe 5.0 x16 and carries 16 GB of GDDR7. The Intel GPU has 256 shading units, 16 texture mapping units, and 8 raster output pipelines. The NVIDIA GPU has 8960 shading units, 280 TMUs, and 96 ROPs. That represents a 35x difference in shader count alone.

The NVIDIA card includes 70 ray tracing cores and 280 tensor cores. The Intel Arc Graphics 32EU has no RT cores and no tensor cores listed in the database. This structural difference means the NVIDIA part can offload ray tracing and AI workloads to dedicated hardware, while the Intel IGP relies entirely on its general-purpose shading units.

Clock behavior also separates the two. The Intel base clock is 300 MHz with a boost of 1950 MHz. The NVIDIA base clock is 2295 MHz with a boost of 2452 MHz. Even at base clock, the NVIDIA part runs 1995 MHz higher than the Intel base. Memory clocks differ as well: the Intel memory clock is listed as "System Shared," while the NVIDIA memory runs at 1750 MHz with 28 Gbps effective speed.

Head-to-Head Benchmarks

The only recorded head-to-head test is 3dmark_3dmark_steel_nomad_dx12. The Intel Arc Graphics 32EU scores 733, and the NVIDIA GeForce RTX 5070 Ti SUPER scores 6269.5. The delta is -88.3 percent, meaning the Intel part delivers roughly one-eighth the performance of the NVIDIA part in this DirectX 12 workload.

The NVIDIA card's score places it at the 36th percentile of all GPUs, which indicates it sits above the median but not at the extreme top of the database. Its nearest rivals confirm this positioning: the RTX 4070 Ti SUPER AD102 matches it exactly at 6270, and the Quadro K620 is only 0.2 percent ahead. The Intel part, at the 3rd percentile, sits near the very bottom of the database, with its nearest rivals being other Intel IGPs and legacy mobile GPUs like the AMD Radeon HD 6470M (723, 1.4 percent ahead) and NVIDIA GeForce GT 415M (751, 2.4 percent behind).

The wins tally is one for the NVIDIA part and zero for the Intel part. The benchmark results indicate that the NVIDIA card outperforms the Intel IGP by a factor of 8.55x in raw score. Pixel rate and texture rate follow the same pattern: the NVIDIA card produces 235.4 GPixel/s versus 15.60 GPixel/s for Intel, and 686.6 GTexel/s versus 31.20 GTexel/s.

Specification Differences

The two GPUs differ in every major specification category recorded. Process node: Intel uses 3 nm, NVIDIA uses 5 nm. Transistors: 17,800 million versus 45,600 million. Die size: 243 mm² versus 378 mm². Transistor density: 73.3M per mm² versus 120.6M per mm².

Base clock: 300 MHz versus 2295 MHz. Boost clock: 1950 MHz versus 2452 MHz. Memory: System Shared versus 16 GB GDDR7. Memory bus: System Shared versus 256 bit. Memory bandwidth: System Dependent versus 896.0 GB/s.

Shading units: 256 versus 8960. TMUs: 16 versus 280. ROPs: 8 versus 96. RT cores: none versus 70. Tensor cores: none versus 280. Pixel rate: 15.60 GPixel/s versus 235.4 GPixel/s. Texture rate: 31.20 GTexel/s versus 686.6 GTexel/s. FP32: 998.4 GFLOPS versus 43.94 TFLOPS. FP16: 1.997 TFLOPS (2:1) versus 43.94 TFLOPS (1:1).

TDP: 65 W versus 350 W. Slot width: IGP versus dual-slot. Power connectors: none versus 1x 16-pin. Bus interface: Ring Bus versus PCIe 5.0 x16. Display outputs: Motherboard Dependent versus 1x HDMI 2.1b and 3x DisplayPort 2.1b. Dimensions: not listed for Intel versus 304 mm length, 137 mm height, 48 mm width for NVIDIA.

The NVIDIA part has a launch MSRP of 749 USD. The Intel part has no launch MSRP recorded. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Where Each One Wins

The NVIDIA GeForce RTX 5070 Ti SUPER wins the only recorded benchmark, and it wins by a wide margin. The 88.3 percent delta in its favor means the Intel part would need roughly 8.5 times its current score to match the NVIDIA card. The NVIDIA part also wins in every computational throughput metric: FP32 is 44x higher, FP16 is 22x higher, pixel rate is 15x higher, and texture rate is 22x higher.

The Intel Arc Graphics 32EU has no benchmark wins and no throughput advantages. Its only recorded wins are structural: it consumes 65 W versus 350 W, requires no power connector, fits as an IGP with no slot width, and has no dimensions to occupy in a chassis. It also uses a smaller die (243 mm² versus 378 mm²) and fewer transistors (17,800 million versus 45,600 million), which aligns with its integrated role.

The Intel part's nearest rivals include other Intel IGPs and legacy discrete GPUs from 2010-era mobile lines, indicating it competes in the low-end integrated space. The NVIDIA part's nearest rivals include the RTX 4070 Ti SUPER AD102 and professional workstation cards, indicating it competes in the high-end discrete space. Neither GPU challenges the other's performance tier.

The Verdict

The data directs each GPU to a distinct use case. The Intel Arc Graphics 32EU is an integrated solution for systems where a discrete card is impractical. Its 65 W TDP, lack of power connectors, and Ring Bus interface make it suitable for compact or low-power builds. Its 3rd percentile ranking places it among the weakest GPUs in the database, so it handles only basic graphics workloads.

The NVIDIA GeForce RTX 5070 Ti SUPER is a high-end discrete card for demanding workloads. Its 350 W TDP, 16-pin connector, and dual-slot form factor require a full-size chassis and adequate power delivery. Its 36th percentile ranking, while not top-tier, still places it far above the Intel IGP. The 896.0 GB/s memory bandwidth and 43.94 TFLOPS FP32 performance support heavy gaming, rendering, or compute tasks.

The benchmark results confirm a one-sided comparison: the NVIDIA card wins the only test by 88.3 percent. Any user selecting between these two parts is choosing between an integrated graphics solution and a dedicated add-in card. The Intel part offers the simplicity of an IGP with no additional hardware. The NVIDIA part offers 8.55x the 3DMark score, dedicated ray tracing cores, tensor cores, and 16 GB of GDDR7 memory. The recorded data provides no scenario where the Intel part outperforms the NVIDIA part.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 32EU
RTX 5070 Ti SUPER
Core Specs
Shading Units
256
8,960 +3400.0%
Shaders
256
8,960 +3400.0%
TMUs
16
280 +1650.0%
ROPs
8
96 +1100.0%
Execution Units
32
—
Clocks
Base Clock
300 MHz
2295 MHz
Boost Clock
1950 MHz
2452 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
16 GB
VRAM (MB)
—
16,384
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
896.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
48 MB
Performance
Pixel Rate
15.60 GPixel/s
235.4 GPixel/s
Texture Rate
31.20 GTexel/s
686.6 GTexel/s
FP32 (TFLOPS)
998.4 GFLOPS
43.94 TFLOPS
FP64 (TFLOPS)
—
686.6 GFLOPS (1:64)
FP16 (TFLOPS)
1.997 TFLOPS (2:1)
43.94 TFLOPS (1:1)
AI/RT
RT Cores
—
70
Tensor Cores
—
280
Power
TDP
65 W
350 W
TDP (W)
65
350 +438.5%
Power Connectors
—
1x 16-pin
Architecture
Architecture
Xe-LPG
Blackwell 2.0
GPU Name
Arrow Lake-S
GB203
Generation
Arc Graphics-M (Arrow Lake)
GeForce 50
Process Size
3 nm
5 nm
Transistors
17,800 million
45,600 million
Die Size
243 mm²
378 mm²
Foundry
TSMC
TSMC
Density
73.3M / mm²
120.6M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.8
6.8
Physical
Slot Width
IGP
Dual-slot
Length
—
304 mm 12 inches
Height
—
137 mm 5.4 inches
Outputs
Motherboard Dependent
1x HDMI 2.1b 3x DisplayPort 2.1b
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Launch Price
—
749 USD
Production
Active
Active
Predecessor
HD Graphics-M
—
View Arc Graphics 32EU Details View GeForce RTX 5070 Ti SUPER Details